Thread:WolfiZee/@comment-35195751-20191110174503/@comment-35195751-20191112223137

Name: Wolfi ( Creativity 100 Amirite )

Backstory: Some sort of mage or something, no one knows. Really, anything could be possible. Heck, they could have just bought their various weapons off of some garage sale, for all anyone knows.

Stats:

HP - 10 (40)

Attack - 2 (4)

Defense - 17 (8)

Power Source - 15 (45%)

Speed - 10

Powers:

Lunar Flare: Wolfi attacks an enemy, dealing 1 damage 8 times over. This will only count once towards the Nebula Orbs passive. (1 turn cooldown)

Nebula Arcanum: Wolfi summons a "Nebula Arcanum" entity (8 turn cooldown)

Last Prism: Wolfi deals 8 damage to every enemy in the floor. Inflicts the Drained status on Wolfi. (2 turn cooldown)

Nebula Blaze: Wolfi deals 10 damage to a target, with a 20% chance of "critting" and dealing 3x the damage. (3 turn cooldown)

Resurrection: Wolfi brings a defeated ally back with 50% health (5 turn cooldown)

Apocalypse: Wolfi brings back every character defeated on the floor Wolfi is on. (15 turn cooldown)

Passives:

Powered Armor: Wolfi's defence applies to powers.

Necromancy Staff: The first time Wolfi is defeated on any floor, he is resurrected as if he used resurrection on himself. This does not put resurrection on cooldown.

Nebula Orbs: Every time Wolfi Attacks, the target of Wolfi's attack is given 1 of 3 stackable Nebula Orbs. These Orbs are permanent until the target is attacked. Multiple Orbs hitting the same target will increase the power level of whatever Orb is currently there.

The Orb causes the person who attacked the enemy with said Orb to gain a Nebula Orb buff, which temporarily increases a stat for them

Each Orb lasts (2 x Orb level) turns Celestial Stone - Wolfi gains a "few" minor effects. He may choose which one is active at the start of each of his turns:
 * 1) Defense Orb- Increases a recipient's defense by (2 x Orb level)
 * 2) Attack Orb- Increases a recipient's Attack & Power source by (1 x level)
 * 3) Health Orb- Allows a recipient to regain (2 HP x Orb level) at the end of their turns
 * Wolfi may automatically basic attack an opponent of their choice at the end of each round.
 * Wolfi deals 1 extra damage on basic attacks & abilities. Defense applies to this extra damage on abilities (for example, if Wolfi were to use Lunar Flare on someone with 2 defense, it would only deal 8 damage [as opposed to 16] due to the extra damage being reduced. If Wolfi were to use Lunar Flare on someone with 4 defense, it would still deal 8 damage, as the extra defense wouldn't carry on to the base damage). This applies to the Nebula Arcanum.
 * Wolfi has a 2% chance to crit on abilities, dealing 2.5x the damage. Basic Attacks & the Nebula Blaze ability gain a +2% to crit chances. This applies to the Nebula Arcanum.
 * Wolfi automatically regenerates 1 HP/turn.
 * Wolfi gains +4 defense towards Basic Attacks (basically, they gain +4 Defense that the Power Armor passive doesn't apply to).