Board Thread:Hosting Game/@comment-27398195-20170312222612/@comment-27398195-20170313212357

Chenga walks upstairs and walks east, walking into the statuary corridor

In it, she finds a safe, which she opens and gets two items

Bell

​A brass bell that makes a resonant Clang

+1 sainty now

-1 Sanity if you lose the bell

Once per turn after the haunt is revealed, you can attempt a sanity roll to use the bell

5+ Move any number of unimpeded heroes one space closer to you

0-4 The traitor cam move any number of monsters 1 space closer to you(if you are the traitor, this has no effect) If there is no traitor, all monsters move one space towards you

Idol

​Prehaps it's chosen you for some greater purpose, like human sacrifice.

​Once our turn, you can rub the idol before making any trait, cimbat or event roll to add two dice to the roll (max 8 dice) Each time you do so, -1 sanity