Board Thread:Hosting Games/@comment-35195751-20190729163529/@comment-35195751-20191004170641

='''Jack telekenetically enters his mech, increasing his attack and defense. He then Smashes into the Cultist, but oddly enough nothing happens... Smash is on 6 turns of cooldown. Telekenisis is on 3 turns of cooldown.'''=

='''Swiff flips arrows at everyone with blinding speed. Each Chanter has 29 health, Demonic Ayamisa has 61 health, and the Prophet dodges. Swift then increases their speed, making their health 75 and their speed 25. Swiff then flicks wind at the prophet, who Saw it coming and dodged. Wind blows will last for 1 more turn. Wind blows is on 2 turns of cooldown. Triple arrow is on 1 turn of cooldown.'''=

='''The Prophet has Visions of Fire and Blood. Swiff, Jack, and the Necromancer are injured, drained and on fire, havign their attack and power drained. Necromancer's return of the dead,, Jack's Fear Incarnate, and and Swiff's Wind Blows are drained. Visions of fire and blood is on 8 turns of cooldown.'''=

Swiff, Jack, Kazien, and Sastra have a turn