Board Thread:Adventure RP Games/@comment-28692716-20191121221154/@comment-28692716-20200208020850

The Solar Knight rushes up in front of the Nebula Pillar, and takes her mace. She swings it in a circle, bashing across the beast's entire pillar. Each hit deals 116 damage to the pillar, the first hit critting and dealing 348 damage. This deals a total of 580 damage.
 * Nebula Pillar - 256/1000

Enemy Phase

The Small Cells spawned from the Cell the Nebula Knight struck down are currently waking, unable to move for now.

The Star Cell, meanwhile, lunges at the Stardust Cell. It stabs into it, shredding it to pieces.

One of the Twinkle Poppers goes up beside the Solar Knight, and bites her, her thick armor reducing the damage and making it deal 1 damage.

The Nebula Pillar hurls a Nebula Flame at the Solar Knight, dealing 60 damage.

The Stardust Pillar conjures forth a small, squid-like creature with an exposed brain and blue-tipped tentacles, an infamous Flow Invader.


 * Flow Invader (Minion Mace(Mace, 70 damage), Minion Bullet(Gun, 120 damage))
 * Health - 900/900
 * Mana - ???/???
 * Defense - 38
 * Speed - 5
 * Jumping - 0
 * Knockback Resistance - 97%
 * Flow Invaders have to spend a turn to summon up a minion. The minions it summons can be used for attacks, though are expended upon use. Upon death, the minions deliver a Minion Mace attack

The Phantasm Dragon slithers towards the Vortex Knight. It rears back, before hurling itself at him, dealing 88 damage.

Suddenly, wisps of darkness flows across the surface of the crater. They bunch up, taking the shape of more Ancient Cultists.

Player Phase
 * Solar Knight - 264/500 HP
 * Vortex Knight - 178/400 HP