Board Thread:Adventure RP Games/@comment-28278669-20191004223805/@comment-28278669-20191004224254

Fallen Bishop

HP: 160

Attack: 0

Defense: 6

Magic: 13

Speed: 8

Golden Cross: The Fallen Bishop cuts himself with his diamond cross, dealing 30% of his current HP as damage to himself. 3 Turn Cooldown

Holy Blood: The Fallen Bishop transforms his blood into a word and launches it at an enemy, dealing 30% of his missing HP as damage and giving them a status of his choice. If he has less than 30% of his Max HP, he can give two statuses. 4 Turn Cooldown

Hand of Light: The Fallen Bishop allows an angelic hand to touch him, removing all statuses on themselves except for Vengeful and Final Stand. He also heals 50% of his missing HP and takes another turn if he heals when he was under a third of his Max HP. 5 Turn Cooldown

Salvation: The Fallen Bishop ends an enemy’s suffering, dealing 2 Damage for every status and effect on that enemy along with 30% of that enemy’s missing HP, after the Damage from the first effect. 5 Turn Cooldown

Pure Knowledge: The Fallen Bishop nullifies the next spell cast and takes another turn to cast it as if it’s his own spell. This spell’s cooldown is equal to the cooldown of the spell cast. Cooldown Depends

Eternal Light: The Fallen Bishop enlightens his spirit, resetting his cooldown times. For the next 3 turns, all percentages of his powers are increased by 10, he cannot go under 1 HP, the first power he uses will not go on cooldown, and he can, once during those 3 turns, take two actions. This buff cannot be removed by enemies. 10 Turn Cooldown