Board Thread:Adventure RP Games/@comment-35195751-20200129012340/@comment-35195751-20200202015236

=Kazien slashes into the Merchant, taking all his anger at his restrictive passive out on them and ripping him down to 1150 health.=

='''The Squip gives Maronde Kung-Fu-Abilities for 5 of their own turns. KFFA is on 8 turns of cooldown and the Squip's turns are skipped for the duration.'''=

='''Sastra uses a portable Lab to make a Neuroplasticity and 2 Frontal Cortex Syringes. Laboratory is on 4 turns of cooldown.'''=

='''Wolfi activates their critchance ability on theor celestial stone and unleashes a massive burst of energy upon each opponent. The Avatars have 72 health. Avatars A and D were crit and have 60 health. The Merchant has 1142 health. Vaughn has 26 health. Ito dodges. The Fire Elemental has 32 health. The Water Elemental has 28 health. Wolfi feels exhausted from the effort, and bursts into flames. Wolfi is on fire for 2 turns. Last prism is drained, along with Wolfi's power and health. Wolfi has 28 health from the draining. Nebula Blaze is on 2 turns of cooldown.'''=

='''Survivor pulls out a Plasma rifle. Spelunker wonders where his went. Survivor has +8 attack for 2 turns. Arm Yourself is on 9 turns of cooldown.'''=

Jack has 3 turns