Board Thread:Adventure RP Games/@comment-37322933-20190824042858/@comment-37322933-20190824162719

TheLastHappyPotato wrote: Ok letsee if I deciphered this correctly

(If this is too complicated, I can do a simpler one :P)

Don Jinny

Backstory: ''Don was born the daughter of a Genie and... Something else. She's not sure what else but regardless she's half genie, so she hopes to find another genie to help her find out her true parentage'' (Might expand a bit once Rasen edits stuff)
 * Stats
 * HP: 7 (45 health)
 * Strength: 2 (Basic attacks do 6 damage, not sure how this impacts skills)
 * It doesn't have to, just most skills are supposed to deal damage based on strength
 * Defense: 0 (0 DR)
 * Stamina: 2 (1 Skills usable per round)
 * Magic: 6 (3 Spells usable per round)
 * Speed: 8 (4 turns)
 * Skills:
 * Cyclone: Don manipulates the winds to smack up to three opponents, dealing 5 damage to each of them at the beginning of each of their turns. This wears off once Don takes Damage, as she loses her concentration. This Skill is considered to have a 0 turn cooldown until Don takes Damage. (4 turn cooldown beginning after the Cyclone ends)
 * ​​​​​​​this should have 6 turn CD it does 15 damage aNd your stamina's only 2
 * Spells:
 * Magic Sphere: Don blasts a sphere at opponent, dealing damage equal to her Magic stat. (Currently 6 damage) (0 turn cooldown) cool
 * Summoned Sword: Don summons a large Sword, increasing her attack stat to 15 (32 basic attack damage) until she makes a basic attack. (4 turn cooldown) cool
 * Weakened Wish: Don trades a benefit in exchange for an opponent gaining something equal. (For example, she heals 4 while an opponent heals 4 as well, or an ally reduces a cooldown of their choice by 1, while an opponent reduces a cooldown of their choice by 1 as well) (3 turn cooldown) cool
 * Disease: Don inflicts a disease upon an opponent, reducing two of their stats to 1 and reducing their health stat by 1 for 4 turns. All the stat reductions wear off 5 turns after Don casts this spell. (8 turn cooldown) cool
 * Three Wishes: Don chooses one of the below effects to happen as she grants an unspoken Wish. Don has 3 Wishes to start with, and must expend one every time she uses this Spell. Don gains a Wish every time a floor starts, and every time an ally is dropped to 0 health. (3 turn cooldown) (Current # of Wishes: 3) (<--Keep track here) cool

- An Ally is healed to full health

- An Ally is immune to Damage until they take a turn

- A harmful effect on an ally is removed

- A cooldown of an ally is reduced by 5 (To an obvious minimum of 0)

- An Ally is ressurected with 10% (rounded up) health and nothing on cooldown or affecting them (as if they'd just joined) I made a ressurection ability, y'all happy?

- One of an opponent's Spells or Skills is put on 5 turns of cooldown

- All of either an opponent's skills or an opponent's spells are put on 1 turn of cooldown

- All of an opponent's passives are disabled until they take 2 turns

cool
 * Passives:
 * Semi-Servant in a Lamp: Don is immune to her allies causing harmful effects upon her. This includes spells, skills, and passives that may be mimicked, telekenetically used, or otherwise identical to of her ally's. In addition, if Don is dropped to 0 health, she becomes an ally of the opponent who defeated her and must follow their orders until the combat ends. (This will result in her switching back to her ally's side if she is defeated twice in a row) ok