Board Thread:Hosting Games/@comment-30269240-20190624135536/@comment-35195751-20190626175118

Everyone preps for the next floor, expecting a powerful adversary

(Especially since the government might have been taken hostage here)

''As the elevator door open, you all see a large group of people playing cards. They all hear you enter and eyebrows are raised. "So, " one of them says quietly, "you're here to rescue these tools right? Well perhaps this will be entertaining..."''

"We're kinda in the middle of a game though, so if you wouldn't mind waiting?"

One guy, dressed in all red stands up

"Come now, let's not keep them waiting. This shouldn't take long..."



The Just-Us League.

Profiles:

Name: The Raisin

Known Profile: ''The Raisen was a legendary ninja, until one fateful day when he became bored with the world, and decided to test his skills in conquering it. He knew he wouldn't be able to do it alone however...''

Stats:

HP - 0 (60)

Attack - 6 (12)

Defense - 2 (1)

Power Source - 2 (6%)

Speed - 15

Powers:

Weakness targeting: The Raisin dissapears into the shadows, preparing an ambush. At the start of The Raisin's next turn, he stabs an opponent, exposing their weakness. Their weakness is exposed to the Raisin for 8 turns. (3 turn cooldown)

Inevitable death: The Raisin slices into each opponent with their weakness exposed, dealing 40 damage to each one. (8 turn cooldown)

Passives:

Unskilled Fools!: Every time a status effect is given to a character, The Raisin's speed, attack, and Power increase by 2, while his defence increases by 5, for 2 turns.

Perfection in speed: The Raisin's health is determined with his speed stat, and his speed decreases when his health does. The Raisin cannot be frozen or  drained, but any attempt to do so will count towards his "Unskilled Fools" passive.

Name: Mad Catter

Known Profile: A lunatic with a taste for blowing things up

Stats:

HP - 4 (16)

Attack - 4 (8)

Defense -  40 (20)

Power Source - 12 (36%)

Speed - 0

Powers:

Exploding Kitten- Catter chucks a bomb at 2 opponents, dealing 4 damage to each. (3 turn cooldown)

Imploding Kitten: Mad Catter lobs a huge bomb at her foes. Each opponent takes damage equal to 25% their maximum health. (8 turn cooldown)

Slow Down!: Catter reduces her own speed by 1 and increases her health stat by 2 (5 turn cooldown)

Insane blast: Catter sets herself on fire. All her cooldowns are reduced by one as she revels in the heat, and any fear she had is removed. (5 turn cooldown)

Passive: 

Insecure - Catter evokes fear in her opponents with her sheer insanity. Each time she uses a power, there's a % chance that people she targets will get scared of the Catter equal to (10 x the cooldown of the power) for (12 - cooldown) turns.

Name: Chef Scrambler

Known Profile: A famed Omlett chef who discovered his amazing cooking abilities were supernatural and decided to cash in on them even more

HP 12 (48)

Attack 3 (6)

Defense 0 (0)

Power Source: 6 (18%)

Speed: 9

Powers:

Scramble'': Scramble everyone's attacks around! For the rest of the round, everyone's powers and attacks will affect the same number of people, but hit random targets. ''(10 turn cooldown)

Egg on your face: One opponent's next turn is wasted trying to get Egg off of their face. (7 turn cooldown)

Throw it in!: The Scrambler notes the specifics of a power he's seen an opponent use this turn. That power is now added to the Scrambler's power list until this power is used again. (6 turn cooldown)

Passives:

Compliments to the Cook: If the Scrambler's health goes below 16, the Srambler immediately takes a turn.

Name: Red Herring

Known Profile: Red herring was a fish who was shunned for practicing the forbidden arts of magic, but now that he's gained a humanoid form, joined a supervillain group and plans to end all the fish, who's laughing now, huh?

Stats: 

HP - 4 (16)

Attack - 4 (8)

Defense - 4 (2)

Power Source - 7 (21%)

Speed - 6

Powers:

Hat Trick - Red pulls something out of a hat and tosses it at an enemy. It will deal 1-5 damage and a random status effect to one opponent. (5 turn cooldown)

Pick a Card... - Red gives a card to everyone, even his allies. Each card has a 1/4 chance of being an exploding card. Each exploding Card will deal 6 damage. (Cooldown equal to 1 + the number of exploding cards)

Slight of Hand - Red misdirects an opponent, letting the next person's attack/power deal twice the damage against them. (4 turn cooldown)

Passive :

Saw it coming - Red knows all the tricks in the book, and has a 6% chance of dodging any attack or power.

Name: Grotesque

Known Profile: ''Grotesque used to be a little kitty, but one day they made the mistake of batting a Wizard's hat off. The Wizards tried to turn them into a giant slug, but gave up halfway, granting Grotesque strange powers. Being a kitty, they immediately decided to take over the world.''

HP: 23 (92)

Attack: 3 (6)

Defense: 4 (2)

Power Source: 4 (12%)

Speed: 1

Powers:

Slime: Gets slime all over an opponent, reducing their speed by 2 for 3 turns (4 turn cooldown)

Giant Slug: Crushes 2 opponents, dealing 5 damage and poisoning them (6 turn cooldown)

Chomp: One opponent takes 4 damage and the opponent is scared of wtf just happened. (4 turn cooldown)

Passives:

Horrid to behold: There is a 20% chance that any opponent that uses a power that affects Grotesque will be drained and scared of Grotesque from the sight.

Half-Slug: If salt is somehow used on Grotesque, Grotesque will instantly be defeated.

Name: Zee

Backstory: ''Extremely Mysterious. It's been speculated he's descended from Werewolves.''

Stats:

HP - 10 (40)

Attack - 3 (6)

Defense - 6 (3)

Power Source - 9 (27%)

Speed - 4

Powers:

Wolf Form - Zee turns into a Werewolf and takes 2 actions every turn for the next 3 turns he has.

Spirit Blast - Zee makes an opponent take 3 damage for each time they've damaged him.

Wolf Buddies - Wolfi summons 1-3 (RNG) wolves. (No cooldown)

Passives:

Lycanthropy- Any opponent Zee or one of their Wolf's attacks, is drained, and has a 10% chance of joining Zee at the start of their turn. This wears off if Zee is knocked out.

(Wolf stats):

HP - 2 (8)

Attack - 2 (4)

Defense - 0 (0)

Power Source - 0 (0%)

Speed - 4

Powers:

Aroo: The Wolf Howls, bringing Zee and all wolves to full HP (No cooldown)

Name: Sunia

Backstory: ''An insane Cultist of the happy sun that the team defeated on floor 2. It appears she's escaped from the afterlife just to kill you guys, how annoying!''

Stats:

HP: 10 (40)

Attack: 6 (12)

Defense: 0 (0)

Power Source: ? (?%)

Speed: 9

Powers:

Chainsaw Rampage- Attacks up to 4 people with her chainsaw for 3 damage (4 turn cooldown)

Sunny burst - Sunia blasts light at everyone, dealing 1,000 damage to herself. Each opponent takes 10 damage. (No cooldown)

Passives:

Damnination of the damned: When Sunia is KO'd, she attempts to kill everyone by opening portals to hell. Every single living target in the room is sent to hell for 3 rounds, doing rather nasty things to y'all, unless Sunia was frozen at the time of her KO.

Child of the Sun?: Completely immune to being set on fire

Name: Gront Lee

Backstory: A caveman's corpse fused with a greedy singer to form a devious shapeshifting mastermind

Stats:

HP - 9 (36)

Attack - 5 (10) (Caveman)/ 0 (0) (Singer)

Defense - 16 (8)

Power Source - 0 (0%)

Speed - 4 (Caveman) / 9 (Singer)

Caveman Form

Powers:

Club: Gront clubs an opponent, dealing 5 damage, and giving a 50% chance to stun the target for one round, causing them to miss their next turn. (2 turn cooldown)

Singing Prodigy: Gront switches to his singer form and takes another turn. (No cooldown)

Passives:

Tough bones: Gront's defence applies to passives and powers

The first man: Gront starts in Caveman form at the start of each combat

Singer Form

Powers:

Sad song: Each opponent becomes sad,reducing their speed to 1, regardless of modifiers for the next round. (3 turn cooldown)

Happy song: There is a 10% chance for each opponent that they will fall asleep for 1 round. (3 turn cooldown)

Scary Song: Each opponent becomes scared of each opponent they face. (3 turn cooldown)

Primal song: Gront switches to his Caveman form (No cooldown)