Board Thread:Hosting Game/@comment-28278669-20190318182922/@comment-28278669-20190524174017

Here are the Wraith things. We're at Turn 10 for them.

Turn 3: Skeletal Claws Buff: Skeletal Claws: The Wraith cuts up to three enemies with their claws, dealing 3 Damage. If only one target is chosen, they'll bleed twice. If multiple are chosen they'll each bleed once. 2 Turn Cooldown

Turn 4: Spirit’s Haunt Buff: Spirit’s Haunt: On Wraith B’s first turn on each round, all enemies to have normally attacked the Wraith will become scared until they miss due to their fear. Passive

Turn 7: Abyssal Trap Buff: Abyssal Trap: The Wraith places a trap in front of an ally. The next enemy to normally attack that ally will receive -1 to all stats (except HP). Then on their next turn, they’ll be dealt 7 damage, bleed, and receive a random status that isn’t Vengeful, Final Stand, or Ruined. 3 Turn Cooldown

Turn 8: Remember Me Buff: Remenber Me: At the beginning of each round, the last enemy to have normally attack the Wraith must skip their next turn or the Wraith will take another turn. If they skip, they’ll lose 4 HP. Passive

Turn 9: New Skill: Eternal Sleep: The Wraith puts an enemy’s soul to sleep, reducing all of their stats to 1 except for Max HP and Current HP. At the end of each of the enemy’s turns, one of their stats will go back up to normal. 5 Turn Cooldown

Turn 10: New Passive: Blackened Shield: The Wraith has a shield of pure magic with them. At the beginning of each round, the first enemy to normally attack the Wraith will deal 0 Damage. Passive

Turn 11: Eternal Sleep Buff: The Wraith puts an enemy’s soul to sleep, reducing all of their stats to 1 except for Max HP and Current HP and stunning them for one turn. At the end of each of the enemy’s turns, one of their stats will go back up to normal. Speed will be the last one to go back up. 4 Turn Cooldown

Turn 12: Blackened Shield Buff: The Wraith has a shield of pure magic with them. At the beginning of each round, the first two enemies to deal Damage to the Wraith will deal 0 Damage. Passive

Turn 13: New Skill: Magic Drain: The Wraith drains an enemy’s magic power, causing the next spell they use to go on a cooldown that is two turns higher than normal. 5 Turn Cooldown

Turn 14: New Passive: Evil’s Eye: The Wraith’s eye has the power to watch and drain people’s movements. All enemies who normally attack the Wraith will have their Speed reduced by 1. The Wraith takes another turn every 4 times this passive activates. Passive

Turn 15: Magic Drain Buff: The Wraith drains an enemy’s magic power, causing the next spell they use to go on a cooldown that is three turns higher than normal. 4 Turn Cooldown

Turn 16: Evil’s Eye Buff: The Wraith’s eye has the power to watch and drain people’s movements. All enemies who normally attack the Wraith will have their Speed reduced by 2. The Wraith takes another turn every 3 times this passive activates. Passive