Board Thread:Adventure RP Games/@comment-35195751-20200129012340/@comment-35195751-20200202015823

The Harmless Old Man: 1/1 (Power left: 0/0)

Avatar A: 60/80 (Power left: 0/0)

Avatar B: 72/80 (Power left: 0/0)

Avatar C: 72/80 (Power left: 0/0)

Avatar D: 60/80 (Power left: 0/0)

Avatar E: 72/80 (Power left: 0/0)

Avatar F: 72/80 (Power left: 0/0)

Avatar G: 72/80 (Power left: 0/0)

Avatar H: 72/80 (Power left: 0/0)

Avatar I: 72/80 (Power left: 0/0)

Avatar J: 72/80 (Power left: 0/0)

Avatar K: 72/80 (Power left: 0/0)

Avatar L: 72/80 (Power left: 0/0)

Avatar M: 72/80 (Power left: 0/0)

Avatar N: 72/80 (Power left: 0/0)

Avatar O: 72/80 (Power left: 0/0)

Avatar P: 72/80 (Power left: 0/0)

Avatar Q: 72/80 (Power left: 0/0)

Avatar R: 72/80 (Power left: 0/0)

Avatar S: 72/80 (Power left: 0/0)

Avatar T: 72/80 (Power left: 0/0)

Merchant: 1142/1200 (Power Left: 15/15) (Speedy Boots: 2/2) (Infuse item on 10 turns of cooldown)

Vaughn: 26/32 (Power left: 15/15)

Ito: 20/20 (Power left: 7/7)

Fire Elemental: 32/40 (Power left: 6/6)

Water Elemental: 28/36 (Power left: 5/5)

Ayamisa: 64/64 (Power left: 21/21) (100% health 0% missing)

Wolfi: 28/40 (Power Left: 15/15) (Celestial Stone: Critchance) (Power left until Mana Flower: 2) (Self-Resurrection: 1 left) (Nebula Blaze on 2 turns of cooldown) (Last Prism drained: Health, Power) (On fire)

Jack: 28/28 (Power left: 8/8)

Crizius: 28/28 (Power left: 5/5)

Kazien: 20/20 (Power left: 2/2) (Finishing moves: (Attackable opponents: Merchant, Fire Elemental) (+10 defense) (Protective Bubble: 25 health)

Bam-Rang: 28/28 (Power left: 10/10) (Mech Suited)

Lyonde: 48/48 (Power left: 6/0) (Swift Boots turns: 2/2)

Edmund: 40/40 (Power left: 0/0)

Squip: 20/20 (Power left: 8/8) (KFFA on 8 turns of cooldown) (Stunned for 5 turns) (Will be drained once KFFA wears off)

Survivor: 40/40 (Power left: 0/0) (+8 attack for 2 turns) (Arm Yourself on 9 turns of cooldown)

Minion: 32/32 (Power left: 6/6) Necromancer: 104/104 (Power left: 15/15)

Tynge: 400/400 (Power left: Infinite/Infinite)

Maronde: 40/40 (Power left: 7) (Squip Kung-Fu-Fists for 5 squip turns, +10 attack/defense)

Maronde's Mirror Image A: 20/20 (Power left: 4)

Maronde's Mirror Image B: 20/20 (Power left: 4)

Sastra: 36/36 (Power left: 12) (Laboratory on 4 turns of cooldown) (1 Neuroplasticity syringe) (2 Frontal Cortex syringes)