User blog:Somebody495/A Slight Request

Hey, we're working on a few adventure games over here. You know, those ones where we roll up a character sheet, then perform in a turn-based battle against foes? Those are real fun, but I feel the need to ask about something.

Making the text big.

I realize you guys are using "==" to make them big, but I was wondering if we may either find an alternative or halt on that? As cool as it is to see these actions Big, I feel it provides more issues. What "==" does is add another section to navigate to via the Table of Contents. This leads to the Table of Contents being filled with the many typed actions. Now, here's the problem: Each character typically has Skills to use in battle, Skills we may need to zip to quickly in order to relearn about what they can do. To accomplish this, I myself use Ctrl+F to search for a particular phrase. I don't know how others do it, but I feel that is the easiest way.

Or, at least, I would.

Remember how I said that "==" adds sections that are then added to the Table of Contents? That also includes the Skills that are written during the fight. What this means is that the Table of Contents, which typically appears before enemy tables, will be read first. Not only will this mean skipping through an unnecessarily enlarged Table when Ctrl+F'ing, but this also means doing so when scanning for the enemy's stat sheet.