Thread:SpacedefenderX/@comment-32942597-20180318161459/@comment-26111094-20180318213121

Sub-Classes/Pasts:

Ex-Police Officer-

'''You not only have above average aim, but you also know police slang, radio frequencies and most importantly, the Masquerade. However, despite knowing, you cannot be killed by police or vampires due to your past until you have done something to prove you are against them. Decrease humanity by 1 due to your ex or maybe even current corruption. Gain $50, +25 to damage with pistols, 10% accuracy and 30 Health. (Cannot combine with Veteran.)'''

Vampire Hunter-

'''You hate and hunt vampires. You know all the clans, their weaknesses, how to make sure they are dead and stay that way. You can tell a normal human from a vampire if you have spent enough time with them. Even though you may or may not be a man of faith, you can still make holy water through all your years of experience in hunting. You also far better than most in combat against vampires in hand to hand.'''

'''Gain Three Stakes, Three Holy Water, Swiss Army Knife, Crossbow(1 wood bolt, 1 silver bolt and one normal bolt)(Gain 20% accuracy with it too), Gas Can(Full of Gasoline) and Lighter. Gain an extra 20% when staking vampires and lower vampire accuracy by 20%.'''

Illegal Arms Dealer-

'''You have all the illegal contacts to get guns that cannot be easily connected back to people via gun stores, same with ammunition too. You will always have at least two NPC gangsters to start off with who will nearly give their life for you. The catch is, when you given to sell a gun, you must make a profit of more than $20 by selling it to someone else. They cannot return the money to the buyer. However, if you buy it for yourself, it’s free game. You must sell at least a gun per 2 days, NPC or player to make sure you stay in a job. '''

Lose one humanity

Gain Sawed Off Shotgun(2/2 20 Gauge) (Illegally Bought), start off with a gun to sell of your choice as long as it is lower than $500, 1 box of 20 Gauge Ammunition and $200.

Black Hat Hacker-

'''You make a living off of hacking into heavily secured files and editing them, deleting them, moving them, locking them, viewing them and falsifying them. You are also great at giving off fake locations while being tracked via computers and know when so. You can also jam Radio Frequencies. '''

Gain Radio Jammer, Laptop, VPN, Numerous other hacker bullshit and $100.

Veteran-

'''You used to be in a war. Shot at nearly everyday makes anything in your way seem, easy. You will not lose humanity as quickly, but you can commit terrible acts a lot easier than most when put in a tough situation. You have excellent aim and you are slightly more powerful in hand to hand combat. You also understand all slang in game that is related to Authority/War in someway. (Cannot combine with Police officer.)'''

Lose 1 Humanity

'''Gain Service Revolver(6/6) (Legal) (Not on Record), Military Knife, Army Fatigues, $75, +20 damage to your Service Revolver and Assault Rifles, and 20% accuracy, an extra 5% to automatic or semi weapons and 50 Health. '''

Parkourist-

'''You train everyday, quickening yourself, pushing yourself and letting go of fear. You are able to outrun even police officers, able to get to tricky areas, and be flashy about it too.'''

Gain Parkouring Shoes, Hoodie, +5% accuracy to weapons and 25 Health.

'''WARNING! Effects only work when in Human form.'''

About Humanity:

Humanity Scale(Higher the Humanity, the more you can control yourself. The lower the Humanity, the less control you have, but you will suffer less guilt from doing bad things. You can gain humanity by doing good things and lose it by doing bad. It is easier to lose than gain. Humanity does not affect you in Werewolf form.):

1-4= Full Blown Evil or Psychopath

5= Sociopath

6= Apathetic

7= Normal

8= Kind

9= Hopeful

10= Empathetic