Board Thread:Hosting Games/@comment-35195751-20190729163529/@comment-32329805-20190929171703

TheLastHappyPotato wrote: WolfiZee wrote: Anyways, i'll also add me passive

I'm actually somewhat uncertain whether this is OP or not, but i have a backup plan in case it is. ....Whats your backup?
 * Celestial Cuffs - A cooldown of Wolfi's choice is reduced by 1 each time Wolfi is attacked

Its a little OP since the only things that'll probably be on Cooldown are your ressurection spells, and because of your defense
 * Celestial Stone - Wolfi gains a "few" minor effects:


 * Wolfi may automatically basic attack an opponent of their choice at the end of each round.


 * Wolfi deals 1 extra damage on basic attacks & abilities. Defense applies to this extra damage on abilities (for example, if Wolfi were to use Lunar Flare on someone with 2 defense, it would only deal 8 damage [as opposed to 16] due to the extra damage being reduced. If Wolfi were to use Lunar Flare on someone with 4 defense, it would still deal 8 damage, as the extra defense wouldn't carry on to the base damage). This applies to the Nebula Arcanum.


 * Wolfi has a 2% chance to crit on abilities, dealing 2.5x the damage. Basic Attacks & the Nebula Blaze ability gain a +2% to crit chances. This applies to the Nebula Arcanum.


 * Wolfi automatically regenerates 1 HP/turn.


 * Wolfi gains +4 defense towards Basic Attacks (basically, they gain +4 Defense that the Power Armor passive doesn't apply to).