Thread:TheLastHappyPotato/@comment-40076885-20191206191601

Super Quantum Unit Intel Processor (S.Q.U.I.P.)

HP: 5 (20)

Attack: 0

Defense: 2

Power Source: 9

Speed: 9

It's a grey, oblong pill. If you take the pill, the quantum computer in the pill will travel through your blood until it reaches your brain and helps you to be cool…unless you're someone the squip doesn't like. Then it makes your life a living hell.

Powers:

$600: The squip attempts to convince the opponents to take the pill. Opponents with low defense take less time to be convinced, and opponents with high defense take longer. The squip will skip its turn until at least one opponent is convinced to take the pill.

Kung Fu Fists Activate!: An ally takes the squip. Their attack and defense increases by 10, and any attack on them leaves the attacker drained. This lasts 5 squip turns. This power leaves the squip drained.

Rich: An opponent takes the squip. The opponent then sets themselves and another ally/opponent on fire, and the opponent's turn is skipped as they passionately sing about the origin of the squip. This lasts 1 squip turn.

Optic Nerve Blocking: An opponent takes the squip. They are prevented from attacking an ally (RNG) for 3 squip turns.

Mild Discomfort: An opponent takes a squip. The next time the opponent performs an action, they will instead drop to the ground and have a seizure. The opponent's turn will be skipped for 2 squip turns and will be dealt 10 damage each turn. If the opponent does not perform an action in 3 squip turns, the squip will leave the opponent.

Passives:

In your blood: When anyone takes the squip, any attack on that ally/opponent with damage the squip by half the damage of the attack.

Machine: While any of the squip's powers are active, the squip's turn will be skipped until the power wears off. 