User blog:Rasengan66/Rasen's Adventure Game

yes, another one, because idk i'm bored

so bored that i'm not capitalising my 'i's

yee

so y'all are adventurers. you live in this country that's divided into eight sections which are named '1' through '8', but '1' is like brown whereas '8' is purple to symbolise how '8' is better than '1'. conveniently, y'all are in '1' and wanna get to '8' because there's a guy that lives there that can grant any wish, and y'all have some wishes, like, maybe you want money, or power, or you wanna bring someone back to life or something.

so basically to get to '8' you have to travel through these other sections, but each of these sections has a boss at the end of it, and the bosses also have minions, and each of the bosses wants to kill you for whatever reason, they'll have backstories and motives and all that crap because i'll actually put effort into this once i decide to idk be not bored.

tl;dr: fight bosses get happy

combat system time

y'all have a few important stats

HP: everybody has at least 10 HP. points put into this increase HP by 5 per point. if you run out of HP, you die, obviously. or you can get some dumb revive thing.

Strength: everybody can use a basic punch, which does 2 damage. points you put into this increase that damage by 2 per point, and Strength is also the stat used to calculate damage for most skills, which are basically super cool fighting moves. punches have 5% chance of critting and dealing 2x damage.

Defense: basically every point into this subtracts the damage you take from basic attacks and skills by 1. if something would be reduced to 0 it instead does 1.

Stamina: this over 2 rounded down is the number of skills you can use per round. this is also used to determine cooldowns for your skills.

Magic: this over 2 is the number of spells you can use per round and this also determines cooldowns; it's like Stamina but for spells, which are like skills but they're magical and do set damage rather than damage modified by strength stat since there's no magic power stat or anything.

Speed: this determines turn order and then after your turn your speed for that round is halved and as long as it's still more than 1 you get to move again at that speed, this goes on until the 1 speed move, yada yada.

during your turn you can use any amount of skills/spells/basic attack as long as its not on cooldown. all everything has at least 0 turn cooldown, including basic, so you can only basic once per turn.

character creation

first make a backstory maybe or at leAst a reason that they wanna get to the wish guy

you get 35 points to put in the stuff, yes that's just 5 per stat like all of these games lol

but I have stamina I'm better than them.

you can also sacrifice 5 points for an extra spell/skill/passive but not vice versa

you get 5 spells/skills/passives btw

if you don't sacrifice

and don't make them op

obviously

you want example character?

I gotchu

Cool Boio

Backstory: he was like 'yo I want money so I'll ask wish dude for money' so he can cURe his brother's cANCer eEEeeE

HP: 5 (35)

Strength: 5 (12)

Defense; 5

Stamina: 5 (2)

Magic: 5 (2)

Speed: 5

Skills:

Super Cool Puuuuuuuunch: Does Strength + 5 and lowers opponent's defense and strength by 2 for 2 turns. Cooldown = 9 - Stamina

Spells:

Fireball: Does 5 damage and lights enemy on fire for 3 turns dealing 3 damage to them at the end of their turn unless they choose to spend an entire turn putting it out. Cooldown = 8 - Magic

Strength Booster: Increases his strenght, defense, and stamina by 3 for 3 turns, cooldown = 11 - Magic

Passives:

Cool Armour: His defense is doubled the first time he's hit with an attack or skill that is modified by defense

Stunning Magic Power Stuff: His attacks have a 10% chance to stun opponent.

I'll make this good later