Board Thread:Out Of Game Discussions/@comment-28692716-20190827040803/@comment-32576568-20191025011825

Elve (Hidden)

Backstory: ''The Avenger, nicknamed, "Elve," used to live a strange, in a kingdom of chaos. The King had died and their oldest heir had only been a mere child. The reason Elve decided to take up the path of ambush was because the Queen was being manipulated by her second-in-command. See, the only way to do this little dirty job was to have nearly impossible-to-detect stealth. I guess he figured he could gain some experience in the Tower of Babel, because why not?'' Powers:
 * HP: 5 (20)
 * Attack: 10 (20)
 * Defense: 2
 * Dexterity: 6
 * Will: 4
 * Speed: 3

Surprise Shot: Attack for 40 damage. Only usable against enemies who were within range before Elve moved. 9 turn cooldown, 25ft Range Will not crit under any circumstances.

Ultimate Shadow: Casts a shadow in a 15ft radius for 6 turns, giving every ally who enters it a 6-turn duration (permanent if they are standing in the area) of Ambushed. Additionally, allies in range have a 10% of dodging skills. 11 Turn Cooldown.

Passives:

Among You: Elve is not visible or tangible to any enemies who aren't adjacent to him.

Ambushed!: Any enemy who moves past Elve (must be adjacent) will immediately lose their remaining Speed for that turn. They may still attack, but whatever damage they deal is halved. The activation of this ability will cause Elve to become revealed.

Elve (Revealed) Powers:
 * HP: 5 (20)
 * Attack: 10 (20)
 * Defense: 2 (1)
 * Dexterity: 9
 * Will: 4
 * Speed: 10

Multi-Strike: This attack deals 5 damage and can attack up to 9 times. 20ft Range (This attack has a 50% to attack again) (7 Turn CD)

Hide: Reverts to Hidden form. 0ft Range, No Cooldown

Passives:

Zone of Control: Enemies within a range of two attack have their speed and dexterity as well as their Will reduced to one. Intangible characters or ghost-like enemies are not affected.

Takedown: Upon dealing damage, Elve will gain 1 speed, 1 defense, 1 attack and a 25% to heal by 5. Additionally, killing someone will heal completely and remove the cooldowns of Multi-Strike. 1 Ally within 3 tiles will also be able to remove a cooldown of their choice.