Board Thread:Hosting Game/@comment-28278669-20180827222439/@comment-30739178-20181021020345

Cupcakeaj2 wrote: If we're going to change the roles, then let's work together.

Because people who complain about how weak some roles are exist.

Cryomancer (OP)

Freeze-Morning/Night Phase-Freeze a room, trapping players in it. They won't be able to leave it or enter it until it melts (Frozen rooms last 1 whole day) They won't participate in Challenges and will be immune from voting during this time. They won't starve since they can eat ice. Can't freeze the same person twice in a row

Frozen Statue-Morning Phase-Freeze a nearby player, preventing them from doing anything until the Night Phase, where the ice melts.Can't freeze the same person twice in a row

Frozen Meal-Voting Phase-Freeze a player's meal. Whoever gets the meal at the end of the dinner phase dies.

Winter King-Passive-Immune to Frozen Meals

Poisoner (balanced)

Poison-Voting Phase-Poison a player's meal. Whoever gets the meal at the end of the dinner phase will be poisoned.

Extract Poison-Voting Phase-Extract poison from an already poisoned player. Their lifespan will be increased by two days. After that, you must poison the meals of two players. Whoever gets the meals at the end of the dinner phase will be poisoned.

Slow Poison-Passive-Your poisons take two whole days to kill. If you die, all poisoned players will be unpoisoned.

Doctor (balanced)

Medicine-Morning/Night Phase-Give any poisoned player some medicine. Their lifespan will be increased by one day and you will gain a random prize they have. If they have no prizes, you will learn their role. This is public.

Heal-Challenge Phase-Make yourself immune from elimination. If you do get the most votes, your role will be revealed but you won't be killed. Then the voting phase will restart. 1 Use.

Anethesia-Challenge Phase-Spray some anesthetics at a player. They will be unable to deny all challenges made against them for the rest of the Challenge Phase. 3 Uses.

Doctor Knowledge-Immune to Frozen Meals, Poison, and Sleep Pills.

Murderer (UP)

Fear-Challenge Phase-You win all challenges you're in. Bypasses every other ability. 1 Use

Stab-Challenge Phase-Kill a player. 1 Use. You get another use if you win at least one challenge in the Challenge Phase. Cannot be used in final three.

Basic Defense- Passive-Starts with one magical barrier

Insomniac (UP)

Drug-Challenge Phase-Make a player get last in all challenges. 2 Use. Can't be used in final three.

Sleep Pill-Voting Phase-Put a sleep pill in a player's meal. They will be asleep the following Night Phase and Morning Phase.

Insomnia-Passive-Won't show up as "Sleepy" during the morning even if you didn't sleep the whole night. Immune to Sleep Pills and Anethesia.

Lost Heir (Balanced)

Convince-Challenge Phase-Switch one of the already accepted challenges into the other. This is silent to everyone except for the two that were in the challenge.

Royal Favor-Challenge Phase-Win all challenges you are in. You will lose to Demon (Duel) and Prophet (Test). 2 Uses.

Bribe-Voting Phase-Steal a player's vote. 2 Uses.

Forged Vote-Voting Phase-Give another vote as the Lost Heir.

Survivor-Passive-Immune to death once.

Demon (Balanced)

Destruction-Morning Phase-Destroy two rooms, making them nothing but ashes. You can't destroy guest rooms.

Detonate-Morning/Night Phase-Kill all players in the same room as you. 1 Use

Demon God-Passive-If you are in the final five, you will become immune to all death except voting. You will win the first Test you are in in every challenge Phase.

Prophet (idk much, octo was pretty afk)

Prophecy-Morning Phase-Get the names of 3 players and 1 role. One of them is that role.

Link-Morning Phase-Link minds with someone, allowing you to talk to them for the rest of the morning phase.

Vision-Voting Phase-Guess what the roles of every player up for voting is. If you correctly guess the role of the player executed, you gain one of their abilities. If you guess incorrectly, you lose one of the abilities you gained. (Your choice) You won't gain killing abilities or abilities that effect challenge results which means you can't guess someone to be Murderer.

Imposter (the guessing thing confused me, how you can't guess them as imposter)

Imposter-Any Phase-Select a player in the same room as you and learn their role. You still keep this Ability and your Passive. You will become their role (without any killing abilities) until you use Imposter again. 1 Use.

Disguise Prep-Passive-You gain one use of Imposter every 2 days.

Note: When disguised as a role, your results for the duels/tests will be Imposter. You cannot guess people that you disguise as.

Cult Leader (Balanced)

Mindslave-Morning Phase-Place a nearby player under your control. You can force them to do one action. You can't force them to murder or suicide.

Convert-Morning Phase-Convert a player into your cult. They will have access to the special Cult chat. You cannot talk in the chat but you can read it.

Mind Control-Challenge Phase-Force one player in your cult to challenge another. They cannot deny the challenge.

God's Favor-Voting Phase-During the voting phase, turn your vote into the only vote that matters. You have to resurrect a dead player when you use this Ability. 1 Use.

Assassin (OP)

Shadow-Morning/Night Phase-Go invisible. You can't murder while invisible.

Dummy-Morning/Night Phase-Place a dummy where you're at. You can teleport to the dummy at any time. Dummies last forever. 1 Use.

Distract-Challenge Phase-Your first challenge pair along with two other random ones will be distracted and end in a draw.

Ice Shatterer-Passive-Immune to Freezing

Amnesiac (Uhh wasn't in this game so don't have much info)

Remember-Morning Phase-Become a dead player's role. 1 Use.

Memory Loss-Morning Phase-Turn a nearby player into an Amnesiac with only the Remember Ability. The Amnesiac cannot guess anybody as an Amnesiac. 1 Use.

Barbarian (Same as Amnesiac)

Intimidation-Morning Phase/Night Phase-Intimidate a nearby player. They'll have to be in a challenge this Challenge Phase or they'll be considered a Coward.

Threatening Challenge-Challenge Phase-Challenge a player considered as a Coward. The challenge will be given in your thread and will be hidden until results. They cannot deny this challenge.

Boo-Voting Phase-Boo all Cowards. All players considered a Coward that are up for voting will receive one vote. 2 Uses.

Jester (Balanced)

Prank-Morning/Night Phase-Prank a nearby player. They'll collapse from shock and will be unable to act until the Voting Phase.

Balloons-Voting Phase-Let go of your balloons, distracting everybody, ending the Voting Phase. 2 Uses.

A Fool-Passive-You have a 50% chance to win a challenge and a 50% chance to lose.

Illusionist (Annoying, but balanced)

Illusion of Time-Any Phase-End the current phase and skip the next one. 3 Uses.

Illusion-Morning/Night Phase-Summon an item. It's fake and will disappear upon getting touched.

Challenge Illusions-Challenge Phase-Cause two players to duel each other. Cause two others to test each other. 3 Uses.

Consultant (Balanced)

Royal Assistant-Beginning of the Game-You being the right hand man of the king/queen, they have left you with a nice reward, you secretly begin with one prize of your choice.

Distrust-Challenge-Force two other players to challenge each other. 2 Uses.

Pardon-Voting Phase-Pardon a player from execution. You cannot use this ability on yourself. You gain one prize from that player (of the pardoned player's choice). If they have no prizes, you will gain a random prize. 1 Use.