Board Thread:Adventure RP Games/@comment-37322933-20190824042858/@comment-37322933-20190913001444

Trial of Earth
Special Mechanics:

There is a massive rock wall in front of you. The wall has 100 Durability. Anybody may spend an entire turn to try to break the wall, causing it to lose durability equal to that person’s strength. Once the wall is broken, the enemies will leave, and the encounter will be over.

Enemies:

Earth Elemental x3

Earth Avatar

Earth Elemental

Stats: HP: 8 (50)

Strength: 6 (14)

Defense: 8 (8)

Stamina: 6 (3)

Magic: 6 (3)

Speed: 4 (3)

Skills:

Bash: The Earth Elemental does damage to an enemy equal to three times its Strength, then reduces their Defense by 2 for 4 of their turns. 3 Turn Cooldown

Chokehold: The Earth Elemental holds somebody in their rocky arms. The opponent takes 3 damage per turn, and their turns as well as the Earth Elemental’s are skipped until the Earth Elemental cancels, which it can do at any time. 4 Turn Cooldown, starting when cancelled.

Spells:

Rock Tomb: The Earth Elemental summons a massive amount of rocks to bury the enemy, dealing 10 damage and lowering their Speed by 2. 4 Turn Cooldown 

Terraforming: The Earth Elemental increases the Durability of the Wall by 10. 5 Turn Cooldown

Stone Armour: The Earth Elemental increases its Defense by 3 and heals 10 HP. 4 Turn Cooldown

Passives:

Durable: Its defense applies to Spells and can reduce damage to 0.

Earth Avatar

Stats:

HP: 18 (100)

Strength: 9 (20)

Defense: 12 (12)

Stamina: 6 (3)

Magic: 6 (3)

Speed: 4 (3)

Skills:

Smash: The Earth Avatar does damage to an enemy equal to three times its Strength, then reduces their Attack by 4 for 4 of their turns. 4 Turn Cooldown

Pummel: The Earth Avatar repeatedly hits someone, Basic attacking them 3 times. 5 Turn Cooldown

Spells:

Earthquake: The Earth Avatar summons a massive earthquake, dealing 10 damage to all opponents, but this can be reduced by defense. 5 Turn Cooldown

Terrakinesis: The Earth Avatar summons an Earth Elemental. 4 Turn Cooldown

Stone Ocean: The Earth Elemental increases the defense of all its allies by 4 and heals them all by 10. 6 Turn Cooldown.

Passives:

Durable: Its defense applies to Spells and can reduce damage to 0.

I'll do status chart and turn order later