Board Thread:Adventure RP Games/@comment-37322933-20190917233258/@comment-31900968-20190922225733

Complee Kay-Teed Keraktur

Backstory: idk

Stats:

HP: 10 (50)

Strength: 0 (0)

Defense: 0 (0)

Stamina: 0 (0)

Magic: 15 (7)

Speed: 10 (4)

Abilities:

Damaging Strike: ​​​Complee strikes someone, dealing damage in the process. The damage is based on how much HP the enemy is currently at. If the enemy is 1 - 5 HP, it deals 5 damage. If the enemy is 6 - 10 HP, it deals 3 damage but also stuns them. If the enemy is 11 - 15 HP, it deals 10 damage. If the enemy is 16 - 20 HP, it deals 7 damage but heals Complee for 7 HP. If the enemy is 21 - 25 HP, it deals 15 damage but all of Complee's allies are healed for 3 HP. If the enemy is 26 - 30 HP, it deals 5 damage but the enemy is also stunned. If the enemy is 31 - 35 HP, it deals 35 damage. If the enemy is 36 - 40 HP, this ability's cooldown is reset to 0. If the enemy is 41 - 45 HP, it does 20 damage but another random enemy is also hit with Damaging Strike. If the enemy is 46 - 50 HP, it does 15 damage to all enemies. If the enemy is 51 - 55 HP, it deals 20 damage but also stuns. If the enemy is 56 - 60 HP, this ability is put off cooldown. If the enemy is 61+ HP, it deals 35 damage.

Calculated Strike: Complee calculates the perfect strike. This ability does 5 damage to the target and applies 3 of the following effects randomly:

Deals 5 damage to target.

Deals 7 damage to target.

Stuns the target.

Heals all allies for 3 HP.

Heals all allies for 7 HP.

Heals a random ally for 15 HP

Heals a random ally for 20 HP.

Deals 3 damage to all enemies.

Deals 5 damage to all enemies.

Deals 10 damage to target.

Skips the next turn of the target.

Educated Strike: Deals damage according to this equation: (E-STR^2-E-DEF+E-MAG+((E-MHP - E-HP)^1.5) x 3) + 2 = DMG

​​​​​​Legend:

E-STR = Enemy's current strength

E-DEF = Enemy's current defense

E-SPD = Enemy's current speed

E-STM = Enemy's current stamina

E-MAG = Enemy's current magic

E-HP = Enemy's current health

E-MHP = Enemy's max HP

DMG = Amount of damage dealt

Bashful Strike: Deals damage equal to the average of all the stats of an enemy.

Example:

HP: 10 (50)

Strength: 0 (0)

Defense: 0 (0)

Stamina: 0 (0)

Magic: 15 (7)

Speed: 10 (4)

50 + 7 + 4 = 61. 61 / 3 = 20.333

(round down)

DMG = 20.

Passives:

Endure Life - Every time Complee takes a turn, one of the following effects is applied:

Heals Complee for 3 HP

Heals Complee for 5 HP

Heals Complee for 10 HP

Heals Complee for 20 HP

Heals all allies for 5 HP

Heals all allies for 7 HP

Blocks the next attack on Complee

Halves the damage from the next attack on Complee

Deals 10 damage to the next person to attack Complee

Deals 5 damage to the next person to attack Complee

Stuns the next person to attack Complee