Board Thread:Adventure RP Games/@comment-28692716-20190819174755/@comment-28692716-20190820030038

Soon, a trio trek through the garbage. They soon approach a spot in the sky covered by a city-large metallic disk, several walkways protruding from it. That is the Divine Society. And beneath it, connecting their world to it, is the Tower of Babel. One who made contract with angels, one who served in the Tower, and one who frequently attacks in secret approach the front door, entering.

They arrive inside, where they find the first floor. It looks nondescript, like a storage room without anything to store. And within are blob-like creatures, each made of a green substance that looks as malleable as clay. It would seem the travelers' first opponents would be Slimes. There were two normal looking slimes, and a fairly large slime.

Floor 1
A note: considering the Brain's size, where ever he starts out, he'll end up pushing whoever's to his left leftwards a space



Slime Skills
 * HP: 4 (16)
 * Attack: 3 (6)
 * Defense: 6 (3)
 * Will: 4 (12)
 * Dexterity: 9 (3)
 * Speed: 4 (20)
 * Active:
 * Mold - Upon activation, the Slime will begin molding with an adjacent Slime. This'll result in the two enemies forming up to create a Balloon Slime. The two slimes mold into one one turn later. If one of the slimes is defeated, this attack fails. (4 cooldown)
 * Spearhead - The Slime will extend its form forwards, intent on ramming head-first into a foe. It extends 15 feet, delivering a basic attack to whoever is in range. (3 cooldown)
 * Passive:
 * If a Slime is adjacent from another Slime, this Slime will restore 3 HP.

Balloon Slime Skills
 * HP: 7 (28)
 * Attack: 5 (10)
 * Defense: 10 (5)
 * Will: 2 (6)Determines when your Skills can be used. Points x 3 = % chance to recharge your Skills to 0 cooldown.
 * Dexterity: 3 (1)
 * Speed: 3 (15)
 * Active:
 * Swell - The Balloon Slime puffs out its body, as if it were a balloon receiving air. While doing this, it activates Swell Up. (4 Cooldown)
 * Body Slam - The Balloon Slime jumps up into the air, before suddenly slamming down 10 feet away from its starting point, delivering a shockwave that hits with a radius of 5 feet around its landing spot. Deals 5 damage to anyone in range. If a single unit takes up multiple spaces that are in range, then said unit will be struck with 5 x (spaces they occupy) damage. (3 Cooldown)
 * Passive
 * Pop - When the Balloon Slime is beaten while it's Swelled Up, it'll pop, leaving behind two Slimes.
 * Swell Up - When this Passive is activated, the Balloon Slime is thus inflicted with Swelled Up, which means its Defense is reduced to 1.

Turn Order

(9) Slime 1, Slime 2, Fontine (6) Slime 1, Slime 2, Fontine, Brain, Avenger (3) Slime 1, Slime 2, Brain, Avenger, Balloon Slime