Board Thread:Hosting Games/@comment-35195751-20190626015117/@comment-28278669-20190626202011

''Ahhhh... Another exhausting and painful battle. So stressful. And with six of you on the ground, unconscious, you're all pretty worried. Maybe you won't survive the entire tower after all. All this worrying and fear is really bad. Maybe someone should take care of this.''

Choose one person to make an encouraging speech.

''You notice a large trap on the ground in front of the door. Eggy recognizes that trap used to prevent slaves from leaving places. When you step on it, it causes your leg to bleed a lot and immobilizes you. Someone should take care of that as well. Maybe several people should take care of it since those traps are known to be extremely heavy.''

Choose one person to step on the trap or choose one to five people to move the trap away.

''The poor poor slaves. They were forced to fight because they were ordered to. They didn't want to fight. They didn't deserve to die. Or maybe you're all just succumbing to false guilt and they actually wanted to kill you all. You should all still give them a proper funeral or something though. Nobody deserves to die. Or maybe sinners do deserve to die. Which opinion is the right one?''

'''Decide whether or not the slaves deserved to die. Decide whether or not to do some kind of funeral for the slaves.'''

Items:

Health Potion x22: Heals 4 Health.

Red Potion x13: +2 Attack for next 5 turns.

Speed Potion x6: +2 Speed for the entire encounter

Blue Potion x4: +2 Magic, +1 Speed for the next 2 turns.

Vampire Potion x4: Deals 5 Damage to two allies but heals you for 12 Health.

Demonic Potion x3: 4 Damage to you and all allies or +3 Attack for all allies for the entire emcounter. 80% harmful, 20% good.

Poisonous Potion: Poison yourself three times for the next encounter but heal to max HP.

White Potion x2: Heal 10 HP but -1 to all stats, except Max HP, during the next encounter.

Black Potion x3: Get dealt 10 Damage but +1 to all stats, except Max HP, during the next encounter.

Poisonous Dart x12: Deal 1 Damage to an enemy and poison them. You can use multiple of these in one turn. (Can be used during battle)

Hunting Mark x5: Marks an enemy. When a marked enemy is attacked, the attacker takes another turn and the mark is removed. (Can be used during battle)

Chain x4: Chains an enemy. They will attack you but they will have -2 Speed for the rest of the encounter. (Can be used during battle)

Bowl of Poison x2: Lose 5 Health, -1 in Health, +2 in Strength OR Speed. (Whichever is lower)

Bear Fat: +2 HP, -1 Speed, +x Defense, -(0.5x) Magic, -1 Attack

Necromancer's Book: Heal to your full HP but be stunned for the first 3 turns of the next encounter.

Necromancer's Staff: Heal x allies by 4 Health but deal 2x Damage to yourself. You cannot heal the same ally multiple times. If you do not heal over 3 allies, all allies that weren't healed will lose 3 Health.

Spellbook: +2 Magic. You may change one of your spells to a different one.

Heavy Chains: +2 Defense, +1 Attack, -2 Magic, -1 Speed

Slave Outfit x4: +1 Attack, +1 Speed, Defense reduced to 0, Lose 7 Health

"Slave Owner's Guide to Teaching Obedience": +1 Attack, +1 Speed to 2 allies but they will be stunned for two turns during the next encounter OR kick out either Salem, DieN1, or Cangena for 4 stat points but you will be stunned for two turns during the next encounter.

6000 Gold

Emerald x7

Ruby x1

Sapphire x3

Diamond x1

Pyrite x11

Garnet x4

Mercury x3

Blood x5

Metal x3