Board Thread:Hosting Game/@comment-28278669-20190318182922/@comment-28278669-20190530173730

='''Earl attacks Wraith B! Wraith B is now dead! Earl has 3 more turns of Healing Bubbles! Healing Bubbles has 4 more turns of cooldown! Barrage of Bubbles has 1 more turn of cooldown!'''=

''Death. A luxury. The lich was cursed and had no soul. Now, it's dead. It has finally been set free. It can now live a blissful life in the afterlife. ''

Or it can just burn in hell for all eternity.

''Suddenly, a demon enters, followed by a rainbow of fogs. The fogs transform into a young satyr and the demon smiles.''

"Don't worry, we come in peace. We're here to help you all climb the tower."

''Hmmmm, they seem trustworthy... But there's only enough food for 12 people... As soon as Fenix, Jamie, DieN1 and Salem hear that, they all say that they want to leave and go home. But you guys can't just let them all leave. You need as many people as you can to survive this tower.''

Pick two of Fenix, Jamie, DieN1, and Salem to kick out.

''The three skulls are arranged in a triange. You all just realized that. Standing in the middle of the triangle would be hilarious and it's pretty tempting. Somebody should do it, just for the laughs. But who? And are you all sure that there isn't a curse lingering around?''

Pick zero to three people to stand in the center of the triangle.

''The lich's corpse is still there. Somebody should take care of it before you all get sick. And there's a small sheet of paper on his body. A paper about one of the most powerful spells in necromancy. A spell on giving somebody part of your life to somebody else. The paper is incredibly old though. If you touch it, it might turn into dust.''

Pick somebody to lose X HP and somebody else to heal X HP.

''At last, the cloaked shopkeeper returns. "Hello again, my darlings. I was worried you all died on the way to Floor 10. You were taking so long. Too bad I can only teleport between Floor 5, 10, 15, 20, and 21." She moves her cloak to reveal an iron ball that is chained to her body. "And I can't move either. But don't worry, I can teleport to any place in a bazaar as well. And that is how I am a great merchant."''

''Hmmmmmmmmmmmmmmm. You all didn't need to know that but whatever. Maybe she is just lonely and wants to tell everybody her life story.''

Pick one to five people to listen to the shopkeeper's life story

Shop:

Health Potion: Heals 5 Health. COST: 80 Gold

Red Potion: +2 Attack for next 5 turns. COST: 100 Gold

Blue Potion: +2 Magic, +1 Speed for the next 2 turns. COST: 100 Gold

Speed Potion: +2 Speed for the entire encounter. COST: 200 Gold

Emerald Potion: Poison yourself twice but increase all of your stats by 1 for the entire encounter. COST: 350 Gold

Slippery Shoes: +2 Speed but give one of your abilties that deal damage a chance to miss. COST: 400 Gold

Broadsword: +1 Speed, +1 Attack, -1 Magic. COST: 500 Gold

Heavy Sword: -1 Speed, +2 Attack, +1 Defense. COST: 600 Gold

Wedding Ring: +1 HP for two people. COST: 800 Gold

Giant Shield: +3 Defense, -2 Attack. COST: 1000 Gold

Wooden Staff: +2 Magic, -1 Attack. COST: 1400 Gold

Spellbook: +2 Magic, you may change one of your spells to a different one. COST: 1500 Gold

Sharp Sword: +2 Attack, three random allies bleed for the next encounter. COST: 1500 Gold

Armor: +4 Defense. COST: 2000 Gold

Dr. Pepper: Heals everybody by 10 Health and increases two random stats by 1.. COST: 2000 Gold

Black Market: +300 Gold, you are dealt 5 Damage. Everytime this is bought, the Damage dealt increases by 1. COST: Free

Enchanted Necklace: +2 Magic, -1 Attack. COST: 1 Emerald.

Emerald Sword: +2 Magic, +1 Attack, -1 HP. COST: 2 Emeralds, 500 Gold

Old Wand: +2 Magic, +2 HP, -2 Attack. COST: 1 Emerald, 1 Ruby, 400 Gold

Vampire Potion: Deals 5 Damage to two allies but heals you for 12 Health. COST: 1 Ruby, 400 Gold, 2 Blood

Diamond Necklace: +1 in all stats except Attack. -2 Attack. COST: 1 Diamond

Crown: +2 HP, +1 Magic, +1 Speed, -2 Attack. COST: 1 Ruby, 1 Sapphire, 1 Diamond

Fake Crown: +1 HP, -1 Attack. COST: 4 Pyrite

Jewelry: Gain 4 stat points but you will be stunned for the first two turns of the next encounter. COST: 1 Emerald, 1 Ruby, 1 Sapphire, 1 Onyx

Jar of Poisons: All enemies during the next encounter will be poisoned but will have +1 to all stats, Max HP will be +10. COST: 2 Mercury, 2 Blood

White Potion: Heal 10 HP but -1 to all stats, except Max HP, during the next encounter. COST: 1 Sapphire, 2 Pyrite, and 1 of Garnet or Blood

Black Potion: Get dealt 10 Damage but +1 to all stats, except Max HP, during the next encounter. COST: 1 Ruby, 2 Pyrite, and 1 of Mercury or Onyx

Items:

Health Potion x20: Heals 4 Health.

Red Potion x10: +2 Attack for next 5 turns.

Speed Potion x6: +2 Speed for the entire encounter

Blue Potion x4: +2 Magic, +1 Speed for the next 2 turns.

Vampire Potion x4: Deals 5 Damage to two allies but heals you for 12 Health.

Demonic Potion x3: 4 Damage to you and all allies or +3 Attack for all allies for the entire emcounter. 80% harmful, 20% good.

Poisonous Potion: Poison yourself three times for the next encounter but heal to max HP.

White Potion x2: Heal 10 HP but -1 to all stats, except Max HP, during the next encounter.

Black Potion x2: Get dealt 10 Damage but +1 to all stats, except Max HP, during the next encounter.

Poisonous Dart x12: Deal 1 Damage to an enemy and poison them. You can use multiple of these in one turn. (Can be used during battle)

Hunting Mark x5: Marks an enemy. When a marked enemy is attacked, the attacker takes another turn and the mark is removed. (Can be used during battle)

Bowl of Poison x2: Lose 5 Health, -1 in Health, +2 in Strength OR Speed. (Whichever is lower)

Bear Fat: +2 HP, -1 Speed, +x Defense, -(0.5x) Magic, -1 Attack

Necromancer's Book: Heal to your full HP but be stunned for the first 3 turns of the next encounter.

Fragment of Life: +1 HP

Fragment of Death: +1 Attack

Fragment of Magic: +1 Magic

Spiritual Bracelet: +1 HP, +1 Magic, during the entire next encounter, you will receive a random status at the end of each turn but cannot be normally attacked.

Necromancer's Staff: Heal x allies by 4 Health but deal 2x Damage to yourself. You cannot heal the same ally multiple times. If you do not heal over 3 allies, all allies that weren't healed will lose 3 Health.

4500 Gold

Emerald x7

Ruby x3

Sapphire x4

Diamond x2

Pyrite x9

Garnet x2

Mercury x3

Onyx

Blood x3