Board Thread:Adventure RP Games/@comment-35195751-20190812022216/@comment-32576568-20190816180432

I'm probably gonna switch up the abilities on Marshall

while putting here so I don't lose it

Couple of changes as well

Marshall

HP: 8 (32)

Attack: 2

Defense: 2 (1)

Magic: 3 (3%)

Speed: 7

Powers: Quad-Strike Capability: Attacks once for 10 damage with a 30% chance to attack again (max of 4 attacks) (7 Turn Cooldown)

Supply: Give a random ally a one-time use of Quad-Strike Capability (max hits 2) and restore 25% of their maximum health

True Leadership: All Allies will gain 2x stats in everything except health (but they will heal 5 health) (14 turn cooldown)

Passives:

Leadership: At the end of the Marshall's turn, one random ally will have a 4 point stat boost in a random stat (The target of this ability will switch each turn, and will not activate upon skipping a turn.)

Regen: Skipping a turn will cause you and whichever ally last took damage to heal 4 health