Board Thread:Adventure RP Games/@comment-37322933-20190830015302

Ricardo, Boksur, the Destroyer, and Don are here.

Goblin Archer Mk II

Stats:

HP: 3 (25)

Strength: 5 (12)

Defense: 2 (2)

Stamina: 4 (1)

Magic: 2 (1)

Speed: 5 (3)

Skills:

Focused Shot: The Archer shoots an arrow, dealing damage equal to four times their Strength to a single opponent.  3 Turn Cooldown

Indiscriminate Shooting: The Archer randomly fires, dealing 4 damage to 3 random opponents. 3 Turn Cooldown

Spells:

Magic Arrow: The Archer enchants two of their arrows. Their next two attacks or skills will deal extra damage equal to their magic and have a 10% chance to crit, dealing double damage.

Passives:

Archer: The Archer uses his bow to attack, so defense against his attacks and skills is only half as effective, but he cannot crit.

Poisoned Arrows: All the Archer's attacks will poison their target.

Goblin Warrior

Stats:

HP: 5 (35)

Strength: 8 (18) [+2 (22)]

Defense: 4 (4)

Stamina: 8 (4)

Magic: 0 (0)

Speed: 8 (4)

Skills:

Fury Attack: The Warrior swings wildly at a single opponent. This does damage equal to its Strength 2 to 5 times, and each hit has a 5% chance to crit, dealing double damage. 3 Turn Cooldown

Night Slash: The Warrior sneaks up on an opponent and cuts them down. This does 12 damage, goes through Defense, and has a 20% chance to crit, dealing double damage. 3 Turn Cooldown

Focus Energy: The Warrior stands still and glares at its enemies, marking their weak points. It increases its chance to crit on all moves by 20% for 4 turns. 5 Turn Cooldown

Passives:

Huge Power: While Focus Energy is not active, the Warrior has +2 Strength.

Loyal Soldier: If the Boss is attacked by a Skill or Basic, each Warrior has a 25% chance to retaliate by using a Skill or Basic on the attacker.

Goblin Boss

HP: 6 (40)

Strength: 6 (14)

Defense: 7 (7)

Stamina: 8 (4)

Magic: 2 (1)

Speed: 6 (3)

Skills:

Body Slam: The Boss charges at an opponent, dealing damage equal to half his remaining health. 4 Turn Cooldown

Rage: The Boss punches an opponent in vengeance, dealing damage equal to half his missing health. 4 Turn Cooldown

Rest: The Boss sits down and does nothing, erasing one of his cooldowns 4 Turn Cooldown

Spells:

Roar: The Boss amplifies his voice using magic and then roars, stunning everybody and getting away. The Cooldown on this doesn't really matter, does it

Passives:

The Boss: Whenever a Goblin Warrior or Archer dies, the Boss heals 10 health and their Strength increases by 1.

Ricardo: 13/60

Don: 23/45, Weakened Wish 1 CD, Summoned Sword 3 CD

Destroyer: 26/50

Boksur: 1/45, Poisoned

(8) Don, Warriors

(7) Boksur

(5) Ricardo/Destroyer

(4) Don, Warriors

(3.5) Boksur

(2.5) Ricardo/Destroyer

(2) Don, Warriors

(1.75) Boksur

(1.25) Ricardo/Destroyer

(1) Don, Warriors

It's Don's Turn. 