Board Thread:Hosting Games/@comment-35195751-20190801232029/@comment-35195751-20190808054317

We've got a guy that can reduce everyone's HP to 1 through a status ailment it very easily spreads (If you never attacked it or waited, it wouldn't be a problem. Plus it can only do 2 maximum [Might be 3, not sure if it's rounded up] every 12 turns)

there's a guy that can just plant new enemies in us (Well actually for all intents and purposes, it just makes them more powerful)

and there's a guy that can make enemies out of our fallen allies, while also ensuring he doesn't get hit if those guys are standing.(Which wouldn't be a problem if he was focused on right away. Granted this guy is probably your biggest threat rn, so I guess if you think that's broken go ahead)

Like, why is that a thing?! How is that fair?! (You guys have Jack + Telekenisis, Auric Knight who can't really die that easily, and 3 characters capable to ressurections once the Necromancer is dealt with. I'm sure theres a way to work something out with that)