Board Thread:Adventure RP Games/@comment-28278669-20191004223805/@comment-28278669-20191117184851

Items:

Health Potion x25: Heals 4 Health.

Red Potion x16: +2 Attack for next 4 turns.

Speed Potion x10: +2 Speed for the entire encounter

Blue Potion x8: +2 Magic, +1 Speed for the next 2 turns.

Vampire Potion x5: Deals 5 Damage to two allies but heals you for 12 Health.

Demonic Potion x5: 7 Damage to you and all allies and +3 Attack for all allies (except you) for the entire emcounter.

White Potion x4: Heal 10 HP but -1 to all stats, except Max HP, during the next encounter.

Black Potion x4: Get dealt 10 Damage but +1 to all stats, except Max HP, during the next encounter.

Golden Potion x1: Cannot go under 1 HP until end of next round.

Poisonous Dart x12: Deal 1 Damage to an enemy and poison them. You can use multiple of these in one turn. (Can be used during battle)

Hunting Mark x5: Marks an enemy. When a marked enemy is attacked, the attacker takes another turn and the mark is removed. (Can be used during battle)

Chain x4: Chains an enemy. They will attack you but they will have -2 Speed for the rest of the encounter. (Can be used during battle)

Bowl of Poison x2: Lose 5 Health, -1 in Health, +2 in Strength OR Speed. (Whichever is lower)

Pyre Piece x3: Light an enemy on fire

Bear Fat: +2 HP, -1 Speed, +x Defense, -(0.5x) Magic, -1 Attack

Necromancer's Book: Heal to your full HP but be stunned for the first 3 turns of the next encounter.

Necromancer's Staff: Heal x allies by 4 Health but deal 2x Damage to yourself. You cannot heal the same ally multiple times. If you do not heal over 3 allies, all allies that weren't healed will lose 3 Health.

Spellbook: +2 Magic. You may change one of your spells to a different one.

Heavy Chains: +2 Defense, +1 Attack, -2 Magic, -1 Speed

Slave Outfit x3: +1 Attack, +1 Speed, Defense reduced to 0, Lose 7 Health

Mask of Vengeance: Gain x Attack but lose x/3 rounded up in all stats

Necklace of Depression: Lose x Defense and Speed but gain x Magic

Cloak of Paranoia: Remove one of your spells or passives and lose x stats to gain a new passive: Cloak: (or whatever name fits your character's backstory and stuff) Whenever you are normally attacked, the magical cloak hides and protects you. All normal attacks dealt to you have a 10x% chance of missing.

Shoes of Denial: Change all of your stats to 6.

Golden Cross: Lose 2 Max HP but gain 4 Magic

Crystal Ball: Gain 1 Max HP and Magic

Divine Statue: Stun any amount of players for any amount of turns during the next encounter but they'll heal 6 HP for every turn they're stunned.

Prophecy of Success: Gain 1 Attack, 1 Defense, 1 Magic, 1 Speed but two of your spells have a +2 turn cooldown/one of your spells has a +3 turn cooldown

Scythe: +1 Attack, +2 Magic, -2 HP

Demonic Illusion: You and a random enemy are scared of each other in the next encounter

Magic Box x2: +2 Magic, steal up to 5 Magic from another player.

Palace Mirror: Replace one of your spells or passives with one of your other spells or passives.

Spellbook: +2 Magic, you may change one of your spells to a different one.

Vampire Fangs: One of your damaging spells heals you by 5 HP, +1 Attack, +1 HP.

Strange Shield: Move any amount of stats from Attack and Magic to Defense (at least 2 each).

800 Gold

Emerald x7

Ruby x2

Sapphire x4

Diamond x3

Pyrite x10

Garnet x5

Mercury x4

Blood x0

Metal x1

Onyx x1