Board Thread:Hosting Game/@comment-35195751-20190520153145/@comment-37322933-20190523174820

Name: Ito Kenji  '''really don't like the amount of RNG on this character. '''

Background: Ito was a prosecutor with a thing for gambling and a strong sense of justice. When he discovered a casino he had been gambling at was a front for the yakuza, he realized that some things must be dealt with outside the law... he suited up and became vigilante. He found out he happens to have superpowers! Now, he's caught wind of the capturing of heroes, and made his way here, ready to fight.

Stats: 

HP - 4 (16)

Attack - 6 (8)

Defense - 4 (2)

Power Source - 7 (21%)

Speed - 4

Powers:

Lucky Toss - Ito rolls a die at an enemy (RNG 1-6). Each value does its amount of damage (1=1 damage, 4=4 damage) plus a special effect: 1 cuts the enemies highest non-HP stat in half, 2 poisons them, 3 sets them on fire, 4 removes all positive stat changes and statuses except Final Stand, 5 freezes them, and 6 gives Kenji a 100% crit chance next turn. (cooldown equal to the number rolled +1)

Shuffle the deck... - Ito shuffles 12 cards and throws them at all enemies. Each card that is Hearts (RNG 1-4, if it's 2 it's Hearts) hits a random enemy for 6 damage and injures them. (Damage done/5 rounded down turn cooldown)

Intimidation - Ito, channeling his abilities from his days as a prosecutor, puts pressure on one enemy. This reduces their attack by X, where X is equal to or less than 4. However, if said enemy is Vengeful this ability instead removes that effect. (2X turn cooldown)

(From Mutation) Misty Legs - Ito's legs suddenly burst into mist. Every ally of Ito is healed by 3 and Ito's speed is reduced by 2 for two turns. (Cannot be voluntarily activated)

(From Mutation) Purple Eyes: Ito's mutated eyes stare into an opponent and steals their Power. One of Ito's Powers loses a turn of cooldown, and one of an opponent's Powers gains one. This ability is then drained. (4 turn cooldown)

(From Mutation) Healing hands: Ito's hands glow as he puts them on a being. The being is healed by an amount equal to the being's Power stat. (7 turn cooldown)

Passives:

Gambler's Intuition - Ito can predict oncoming attacks, and thus has a chance to dodge. The chance starts as 1/64, but every time in an encounter he succesfully dodges the chance is doubled (1/32, 1/16). When a dodge occurs at 1/4, Ito loses focus and the counter starts over again (1/64 chance to dodge).

(From Mutation) Ethereal Legs - Ito's legs were mutated by a malfunctioning Healing Pod. Whenever Ito uses a power, there is a 5% chance that Ito will use Misty Legs instead. This cannot happen twice in a row however.

(From Mutation) Purple Eyes: Ito's eyes were mutated, now whenever Ito is about to be drained, there is a 20% chance that Ito will be unaffected.

(From Mutation) Healing hands: Ito's hands can glow whenever he wants them to. Also whenever Ito (basic) attacks an enemy, there is a 7% chance Ito's Healing hands ability will trigger, if it is not on cooldown.

(From Mutation) Power Absorbtion: Whenever they target a creature with an attack or power, there is a 1% Chance that every single power that creature has is put on cooldown as if it were just used

Name: Elethia Bez Sirds she's honestly way too weak imo

Background: A girl with the ability to enhance others and herself temporarily. Despite having the power to help others, people often find her difficult and mean spirited. She has not been trained properly in offense, so she sticks around as support.

Stats:

HP - 4 (16)

Attack - 0 (0)

Defense - ​​​​​​4 (2)

Power Source - 9 (27%)

Speed - 3

Powers:

Aegis - Elethia focuses on defending a few people to her best. She can choose 1-3 allies, spreading 12 defense boost and 12 health points between them that lasts until Elethia's next turn. (4 turn cooldown)

Bolster Offenses - She boosts the offensive capabilities of some allies. Elethia selects 2 allies and increases their attack by 3 and gives them 33% lifesteal for the encounter (They will heal 33% of the damage they deal). (4 turn cooldown)

Florish - Elethia heals the entire team by 33% of their max health. (7 turn cooldown)

Efficiency Boost: She gives herself +1 in speed, this can stack up to 9 times. Every second time Elethia uses this, all her cooldowns are lowered by 2 turns, not including this. Elethia can keep one stage of Efficiency Boost per floor (i.e. On Floor 2 she can start with 1 stage if she used this at least once on Floor 1, and on Floor 3 she can start with 2 stages if she used it on both floors) (2 turn cooldown)

(From Magical Gem) Cooling Gem: Elethia's Gem exhales an Icy breath upon it's wielder. Elethia is frozen, but all of Elethia's powers regain a turn of cooldown. (5 turn cooldown)

Passive: 

Spite - Elethia finds it easy to house ill intent towards the enemy, and that can occasionally have side effects. '''When she uses Aegis or Bolster Offenses, she gets one spite point, and when she uses Florish, she gets two. Every 3 spite points she gets, a random enemy gets drained.'''

(From Mutation) Power Absorbtion: Whenever they target a creature with an attack or power, there is a 1% Chance that every single power that creature has is put on cooldown as if it were just used

Name: Arachne could use buffs

Backstory: Arachne is a horrid manifestation of a woman and a spider who once was a besutiful but selfish artist. Her transformation (both physical and mental) has helped her see that others could be as good of an artist as her, although seeing needles and sewing kits gives her massive PTSD.

Stats:

HP: 5 (20)

Attack: 4 (8)

Defense: 4 (2)

Power Source: 7 (21%) I increased the Power Source because I made her abilities a lot stronger

Speed: 5

Powers:

Web: Creates a massive web that traps the enemy for 3 turns. The enemy cannot attack or use powers while in the web, but powers cannot directly target them. (5 turn cooldown)

Poison Flurry: Sends a flurry of poison spikes at 2 random enemies, poisoning and dealing 2 damage to them. (3 turn cooldown)

Ligand: Bind an enemy in a cocoon for 3 turns. The silk will tighten after every turn, dealing 2 damage to the enemy. (4 turn cooldown)

Passive:

Monstrosity: Anyone who uses a basic attack on Arachne will become afraid of her.