Board Thread:Hosting Games/@comment-35195751-20190626015117/@comment-35195751-20190730233521

I just think theres a balance in it Rasen is missing.

An ability is certainly unstable with RNG, but that technically makes the ability less powerful, and thus leaves one open to having a low cooldown, or having it otherwise seen as less powerful. (Letting one place more power elsewhere)

Random example:

Fireball: Deals 10 damage to a target

vs

Fireball: Deals 5-15 damage to a target

Which one would you rather have?

It also makes it easier for the people designing the floor if they don't know EXACTLY how effective the party is going to be