Thread:TheLastHappyPotato/@comment-35195751-20190621011914/@comment-35195751-20191014181117

Farver Omholm

HP: 5 (20)

Attack: 1 (2)

Defense: 0

Maximum Will: 8 (24%)

Current Will: 8 (24%)

Speed: 6 (2)

Charm: 10

Skills:


 * Nullification Field: Farver has a nasty habit of disabling the Skills and Passives of people close to her. Normally she's able to supress this (unless her will, charm, or current health is 0, in which case this is ALWAYS active), but on her turn she can choose to disable Skills and Passives of everyone around her (excluding herself) for (Current Will) rounds. (7-Current Will Cooldown)
 * Ultimate Adaptation: Farver gains a random skill or passive from an opponent or ally (They do not lose it). Adaptive does not apply to the adapted skill/passive. Farver loses a point in will each time she uses this, and the cooldowns on her new skills are increased (for her) by an amount equal to the Powers she currently has adapted. She may drop any of her adapted powers at any moment she wishes to, regaining the spent will point. (12-Current Will Cooldown)
 * Forced Adaptation: Farver can force herself to adapt to something, becoming immune to it. She has to know the rough details of what she's adapting and she cannot use any Skills while forcing the adaptation. For example, she can become immune to drowning (sporting some gills), Fire, or the basic attack she just saw her opponent use. (4 turn cooldown after she stops adapting)

Passives:

(To clarify, the effect is halved each round/time it is used on her, so if a basic attack would deal 8 damage the first time, it would deal 4 next, then 2, then 1, then nothing because rounding down)
 * Adaptive: Farver quickly adapts to attacks used against her. Every time something hostile is used on her, the effect on her is halved (rounded down if need be) every round after the initial one. For example if she is set on fire, the damage and duration of the fire is halved for every round she spends on fire. If she starves, it will take her twice as long to on future occasions. If she dies and is somehow restored to life, her health stat will double, though all her adaptations and adapted skills will be reset. If she is attacked by something that deals damage, the damage will be halved (this does not count as "defense" or a "defensive capability" for all intents and purposes since it is an adaptation to the ability rather than a defense)

(List of Current Adapted skills/passives because that's simpler)

(List of Current Adaptations)