Board Thread:Hosting Game/@comment-26111094-20170202022300/@comment-26234016-20170202194303

FirePyre wrote: Another key element of this is jobs. Each job gives you a special skillset and also defines your character's backstory. However, jobs also have specific cons which can lead to your character's untimely demise. You may only choose one job whilst playing, and you must choose a job.

These jobs are:

Cop: 

Traits:

You no longer need to choose a weapon type to be terrible at, and along with your chosen expert weapon type you are naturally expert at One-handed-non-automatic Weapons.

You can analyze people's body language to tell if they are planning to do something bad soon.

You suffer less guilt from killing people whilst using a One-handed-non-automatic Weapon.

You do not gain weapon proficiency in any weapon type, even if they are not expert.

Janitor:

You have a knowledge of chemical compounds and how to restructure them (given the right tools), including into explosives and bombs.

You are an expert at cleaning things (given the right tools) and can wipe away nearly all evidence at the scene of a crime.

You are naturally resistant to some harmful chemicals.

'''You are not able to choose a weapon to be expert at from the start. All weapon expertise must be earned through proficiency.'''

Doctor:

You can heal people and prevent them from death (given the right tools).

You are able to tell diseases people have and work out cures for them using the nature around you.

You are an expert in knowing how to damage the human body without killing it, including easily spraining people, breaking bones, and injuring them.

You bleed out much quicker than other people.

Survivalist:

You are able to tell all types of plants on sight.

You are an expert at creating improvised weapons, and are naturally an expert at using them, along with your other expert weapon.

You are immune to most poisons.

You earn insanity at a faster rate.

Lawyer:

You can convince people of your opinion much easier and quicker.

You are good at public speaking and rallying crowds to your cry.

You are able to read and understand military slang, and you have permission to access military documents.

You naturally make people dislike you as they hang around you.

Detective:

You have a good eye, and notice more things about your environment than others.

You are good at analyzing evidence and blood types, and are expert at forging evidence.

You gain insanity at a lessened rate.

You gain guilt at an increased rate.

Veterinarian:

You are able to identify all types of animals on sight.

You can coax animals to be friendly or neutral toward you and other players, or more aggressive towards you or other players.

You can heal wounded animals with limited resources, and healing an animal automatically makes it friendly towards you.

Coaxing animals takes time.

Therapist:

You have an aura that slows down guilt and insanity increase rate to people nearby you.

You are able to tell what people are thinking via talking to them. The more you talk to them, the more you begin to figure out about their thoughts.

You do not earn insanity at all.

'''You will commit suicide if your guilt reaches full. You also earn guilt at a slightly enhanced rate.'''

Gangster:

You have an intimidating aura that causes people to be afraid of you.

You are an expert at parkour and are very good at jumping and climbing buildings and other things freestyle.

You earn proficiency at an enhanced rate.

You must pick two terrible weapon types.