Board Thread:Hosting Games/@comment-35195751-20190626015117/@comment-34703140-20190801100135

/join

Is this (concept) pushing the boundaries?

If not, it will prob need tweaking anyway since I don’t really know how the game works

Name: The Quaccanthrope

HP: 8 Magic: 8 / 0 Attack: 1 / 8 Speed: 8 / 1 Defense: 0 / 8

Quaccanthropy: Take a turn (possibly even takes the next turn) transforming into a Wereduck (second stats) or back into a human (first stats). (Starts each encounter as a human). 1 turn cooldown

Call to arms (When Human): Gives +2 Defense and +1 attack to all allies for two turns. 6 turn cooldown.

Master of Air, Land and Sea (When Wereduck): Deal 2/3(Damage) to three enemies. 2 turn cooldown.

Loyal Protection (passive): always guards the weekest Ally:
 * When Human: gives weakest ally +2 Defense.
 * When Wereduck: deals 2 Damage to anyone who attacks the weakest ally.