Board Thread:Adventure RP Games/@comment-28278669-20190903175042/@comment-32329805-20190904195558

You know what, i'm going to rip off a Town of Salem role this time rather than something from Terraria.

Name: The Plaguebearer

Backstory: Your friendly, everyday edgy acolyte of... none other than Pestilence, Horseman of the apocalypse. It's very questionable how they got into their position as a diplomat in the first place, and even more questionable how they didn't immediately get fired for partaking in and encouraging the worship of one of the horsemen of the apocalypse. Thankfully, they're rather harmless at the moment. At the moment.

Stats: 'Spells: Passives:
 * HP - 10 (40)
 * Attack - 0 (1)
 * Defense - 4 (2)
 * Magic - 10 (30)
 * Speed - 6 (2)
 * Infect - The Plaguebearer infects a person (either ally or opponent). This gives the opponent a 'plagued' debuff, which does absolutely nothing on it's own. However, this debuff will spread to people the infected person act on, whether attacking, healing, or something else entirely. The Plaguebearer is immune to this debuff.
 * Remedy - The Plaguebearer remedies a person's illness. Heals The Plaguebearer by 10 HP, however it cleanses the Plague debuff off of them.
 * Pestilent Transformation - Once all people in the encounter besides Pestilence are infected with the Plague debuff, The Plaguebearer will transform into... a much, much more dangerous form, to say the least.

Name: Pestilence, Horseman of the Apocalypse  edgy amirite

Stats: Spells: Passives:
 * HP - 3 (12)
 * Attack - 12 (12)
 * Defense - 0 (0)
 * Magic - 9 (27)
 * Speed - 6 (2)
 * Pestilent Bow - Pestilence fires a diseased arrow at an enemy, dealing heavy damage and inflicting the oh so popular Black Plague on them. Deals 20 damage, and inflicts the Black Plague debuff on them for 2 turns. This reduces all of their stats (except HP) by 1, and deals 1 HP a turn to them, however it in turn gives them the awesome ability to do nothing on their turn if they so choose. If they don't take this opportunity to do nothing on their turn, however, they will instead be dealt 4 damage rather than the normal 1.
 * False Remedy - Pestilence remedies a person of an ailment. Removes a debuff of Pestilence's choice off the person, and heals both them and Pestilence by 3 HP. However, it replaces said debuff with the aforementioned Black Plague debuff.
 * Nigh Invulnerable - Pestilence cannot be dealt more than 1 damage by an attack or spell, and is completely immune to insta-kill effects. If they are 'slain', they will revert back rather than being KO'd, albeit with only 10 HP (or the HP they were at before transformation if that was lower than 10 HP), and everything on cooldown. Additionally, they will revert after an encounter, with full HP and nothing on cooldown.
 * Diseased God - Pestilence is completely immune to debuffs, period. People who act on them (whether by Healing, Attacking, or something else entirely) will be immediately given the Black Plague debuff for 2 turns, or their money back.