Thread:Cupcakeaj2/@comment-35195751-20190727015958/@comment-35195751-20190731015402

(PLUS we have 3 character capable of ressurection, plus Telekenisis guy, Revive passive guy, and mimic passive guy)

Shroud of Ice

Stats

Health: 10 (40)

Attack: 0 (0)

Defence: ∞ (∞)

Power: ∞ (∞)

Speed: 8

Powers:

Touch of Death: The Shroud drains the life from an opponent, causing the opponent sees a vision of a innocent's ultimate fate. The Opponent takes 6 damage and is drained, frozen and Scared of the Shroud. The Shroud heals 6. (0 turn Cooldown)

Passives:

Being of Frigid Death: Immune to being frozen, drained, or set on fire

Immortal?: Killing them just sends them away

The Blob

Stats

Health: 35 (140)

Attack: 4

Defence: 0 (0)

Power: 10 (30%)

Speed: 1

Powers:

Absorb: An opponent is trapped in The Blob. They take 1 damage per turn. This damage increases by 1 every turn that the opponent spends in the Blob.The Blob heals by the amount of damage dealt. (3 turn Cooldown)

Detached Projectile: The Blob tears off a piece of it's flesh to surround an opponent. The Opponent and the Blob take 10 damage. (0 turn Cooldown)

Leech: The Blob deals 5 damage to each opponent Absorbed, healing by an amount equal to the Damage dealt. (? turn Cooldown)

Passives:

Absorbtion: The only way to exit the Blob is to kill it, or to spend a turn exiting (and doing nothing else)