Thread:TheLastHappyPotato/@comment-35195751-20190316195908

Separated for space

So essentially there are Actions, Turns, and Phases.

Actions are exactly what they sound like, take an action. You start with 6 actions at the beginning of every phase.

Turns are the time in which you take whatever actions you want to take. Turns exist both to allow people to take actions after people father down the list, and to represent the flow of time.

Phases are essentially times of day. Since you have no way of knowing what time it is outside, we use these to represent.

Only a certain amount of turns may take place during each phase. Phases end when the maximum amount of turns have been taken or everyone has run out of actions.

The Phases are as follows

Morning: You start mornings in your bed. You must eat, and fortunately there is always exactly one boxe of cereal for everyone in the pantry. The maximum amount of turns is 3 and you must use one turn to eat.

Noon: Everyone takes one action, congrats.

Afternoon: Dinner must be prepared during this time. It takes one full turn or 5 total turns to cook dinner. The maximum amount of turns is 4

Dinnertime: Time to eat dinner. If dinner is not cooked by this time, nobody is allowed to take turns as they must use the Entire Phase to cook and eat. The maximum amount of turns allowed are 2, and one turn must be used to eat

Nighttime: The maximum amount of turns you can take is 7, and you must use the 7th turn to sleep. In addition, 3 of the 7 turns must be used for sleeping (You do nothing while sleeping)

---Note, Eating and sleeping do not use any actions, Cooking does not have to unless multiple people want to contribute to cooking with their actions.---

Now that was a lot to get through so lets create an example of a single phase with 3 players

Morning

---turn one---

Player one decides to move to the pantry and get his food (2 actions)

Player two decides to move to the kitchen and get a knife, then takes it to his room (3 actions)

Player three decides to move to the armory and get a sword, he then goes to the pantry and sees player one, deciding not to stab him, he gets his food, puts the sword in his bedroom and he then goes to the dining room to eat (6 actions)

---turn two---

Player one  moves to the dining room to eat his food (2 actions)

Player two goes to the pantry and gets his food, he then heads over to the dining room. (3 actions)

Player three eats his food (0 actions, one turn) Player three has nothing else he can do so he remains in the dining room for the duration

---turn three---

Player one eats his food. (0 actions, one turn)

Player two eats his food (0 actions, one turn) Player three has nothing else he can do, so he stays in the pantry for the duration

Player three does nothing

---turn four---

Player one decides to head to the kitchen (1 action)

Player two does nothing

Player three does nothing

---Phase ends---

Player 1 loses his remaining actions and it is now noon.

If you have any questions ask below 