Board Thread:Hosting Game/@comment-32942597-20171015224939/@comment-33380184-20171017015058

SpacedefenderX wrote:

Unrealname123 wrote: Idk

I say the Tech Penalty to prevent any players go too far on their strong point, rendering them invincible.

Means like this

P1 is level 3 magic tech

P2 is level 7 magic tech

P2 gonna suffers a 175 % more cost ( plus the default cost for per level ) Well yes, that is a good idea, the price of upgrading magic/tech will changed based on the average level of everyone Sounds like it is vunerable to loophole abuse, what if a player decides to not do any tech upgrade?

Doesn't this make everyone's cost for technological advancements ridiculesly high?