Board Thread:Adventure RP Games/@comment-28278669-20191004223805/@comment-28278669-20191008181801

='''Earl attacks the Fallen Bishop! The Fallen Bishop is now knocked out!'''=

''Wow... Well, that happened. Nine of you just got knocked out by two fanatics. This tower is actually pretty dangerous. Earl, DieN1, and Avonde look at their friends lying on the ground and silently wait for them to wake up.''

As soon as they all wake up, Mondair and Jacko yell that this tower isn't worth it and leave, taking a wheelbarrow full of pineapples with them.

''Huh, how odd. Anyways, there are several religious items laying on the ground that you can't help but grab. They look strange but maybe you could use them to pray to the gods. Maybe they'll give you a blessing for liberating the bishop and prophet. Or maybe they'll punish you for harming them. Who knows. There's only one way to find out.''

You may pray and worship the religious items.'

''There are also a bunch of items that repel demons on the floor. Salt, silver, iron, mirror things, and other stuff. Hey, didn't the voice say that there are demons on the next floor? Huh, maybe you can use these.''

Anybody may lose 10 HP in order to reduce the HP of all enemies in the next fight by 10.

''After a few minutes of thinking, you all decide to look through the corpses for loot. I mean, it's nothing strange. You guys have been doing this for a while now.''

Items:

Health Potion x22: Heals 4 Health.

Red Potion x14: +2 Attack for next 5 turns.

Speed Potion x7: +2 Speed for the entire encounter

Blue Potion x8: +2 Magic, +1 Speed for the next 2 turns.

Vampire Potion x4: Deals 5 Damage to two allies but heals you for 12 Health.

Demonic Potion x3: 4 Damage to you and all allies or +3 Attack for all allies for the entire emcounter. 80% harmful, 20% good.

White Potion x4: Heal 10 HP but -1 to all stats, except Max HP, during the next encounter.

Black Potion x3: Get dealt 10 Damage but +1 to all stats, except Max HP, during the next encounter.

Poisonous Dart x12: Deal 1 Damage to an enemy and poison them. You can use multiple of these in one turn. (Can be used during battle)

Hunting Mark x5: Marks an enemy. When a marked enemy is attacked, the attacker takes another turn and the mark is removed. (Can be used during battle)

Chain x4: Chains an enemy. They will attack you but they will have -2 Speed for the rest of the encounter. (Can be used during battle)

Bowl of Poison x2: Lose 5 Health, -1 in Health, +2 in Strength OR Speed. (Whichever is lower)

Bear Fat: +2 HP, -1 Speed, +x Defense, -(0.5x) Magic, -1 Attack

Necromancer's Book: Heal to your full HP but be stunned for the first 3 turns of the next encounter.

Necromancer's Staff: Heal x allies by 4 Health but deal 2x Damage to yourself. You cannot heal the same ally multiple times. If you do not heal over 3 allies, all allies that weren't healed will lose 3 Health.

Spellbook: +2 Magic. You may change one of your spells to a different one.

Heavy Chains: +2 Defense, +1 Attack, -2 Magic, -1 Speed

Slave Outfit x3: +1 Attack, +1 Speed, Defense reduced to 0, Lose 7 Health

"Slave Owner's Guide to Teaching Obedience": +1 Attack, +1 Speed to 2 allies but they will be stunned for two turns during the next encounter OR gain 4 stat points but you'll be stunned for 2 turns during the next encounter.

Mask of Vengeance: Gain x Attack but lose x/3 rounded up in all stats

Necklace of Depression: Lose x Defense and Speed but gain x Magic

Sword of Regret: Gain x/2 rounded down Speed and Attack but lose x HP stat.

Cloak of Paranoia: Remove one of your spells or passives and lose x stats to gain a new passive: Cloak: (or whatever name fits your character's backstory and stuff) Whenever you are normally attacked, the magical cloak hides and protects you. All normal attacks dealt to you have a 10x% chance of missing.

Shoes of Denial: Change all of your stats to 6.

Golden Cross: Lose 2 Max HP but gain 4 Magic

Crystal Ball: Gain 1 Max HP and Magic

Divine Statue: Stun any amount of players for any amount of turns during the next encounter but they'll heal 6 HP for every turn they're stunned.

Prophecy of Success: Gain 1 Attack, 1 Defense, 1 Magic, 1 Speed but two of your spells have a +2 turn cooldown/one of your spells has a +3 turn cooldown

7000 Gold

Emerald x8

Ruby x3

Sapphire x5

Diamond x2

Pyrite x13

Garnet x6

Mercury x3

Blood x5

Metal x6

Onyx x2