User blog:WolfiZee/SWM11 - Necrinomicon abilities

Town
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Gains 2 Extra Vests.

Will not die protecting their target.

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Gain permanent Basic Defense.

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Become a role.

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Can no longer attack roles.

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Questions 2 people/night instead of 1, and sees the link between those people.

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Gain 1 Extra Self-Heal.

Heals give Invincible Defense instead of Powerful Defense.

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Gives investigative results with the Roleblocks

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Cannot ignite roles.

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Hooking in someone gives investigative results.

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Attack harmful visitors with a Basic Attack.

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Only malicious roles have an extended incarceration.

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Interview 2 people/night instead of 1, and sees the link between those people.

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Gives Exact results.

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Infinite Executions, and you won't lose them by executing members.

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Gain investigative results for each person that visited

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All malicious people are scared away.

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Can be healed by a when revealed.

Gains 5 Votes instead of 3 when revealed.

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You may target a dead player each night. It will give you 3 people; one of them killed your Target (Cannot work with deaths by Town members, including Lynched).

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Can only make Town roles benefit.

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You can add extra players to a "Link" during the Day. They will all be able to chat with each other.

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Drenched players get an Investigative result, announced to the (Evils will know as well).

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Can now revive & otherwise harmless roles ( that won, for example).

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Bypasses Framing, Hexing, Dousing, Necrinomicon, being the /, or anything else that could trick a.

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Can read Whispers.

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Will give investigative results of both the person they Tracked & Who they went to.

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Both targets are given Basic Defense.

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No longer has a Cooldown to Rebuild a trap.

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You can become any Non-Unique role you wish, but you will still work for the.

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You will attack any malicious role that is of mystical origins (,, etc.).

You will deal a Powerful Attack.

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Gain 1 Extra Alert.

Will not attack roles that visit you.

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Will deal a Powerful Attack.

Won't commit suicide from killing a role.

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Will give 2 people on Evil visions & 1 person on Good visions.

Can no longer be Healed by a.

MAFIA
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Can read whispers.

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Will deal a Powerful Attack.

Won't reveal your name to everyone that visits your target.

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Can retrain members to Any role that ISN'T unique. They will still work for the

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Gain 1 extra Redirect.

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Results will be announced to the Entire.

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Ignores Bewitching, Transporting, and anything else that might redirect your Target.

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Tricks the (Unless the  has the Necrinomicon for the  faction).

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Gain 1 extra Role Swap.

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Gain 2 Extra Forgers

Gains a Day ability where they can get the Investigative results of a Player.

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Frames gain more usage; will see them as Evil,  &  will see your target visit who the  kills,  will see them as  Members, and  will see them as Trustworthy level N.

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Gain a Powerful Attack

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Become a Random role.

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Instead of making them repeat their actions, you will BECOME their role (Unless they are Unique, in which it will happen as normal). You will still work for the.

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Can fake the 's death message as well.

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Cleaned players cannot speak in death chat.

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You can become ANY non-unique role. You will still work for the.

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Gain Investigative results.

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Gain a new action; Orchestra.

Orchestra will remove the day phase for that 1 night Entirely.

Orchestra has 1 use.

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Each target will have a Nightmare about 2 people.

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Your kill will be Independent from the.

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Gain Investigative results each time you Jail someone.

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Know the exact people that visited, And their roles.

NEUTRAL
- Can become any non-unique role they wish, even if they aren't dead. If they wish to remember, say,, however, they Must remember a dead player.

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You can not ignite yourself.

Can ignite at the same time that you Douse someone.

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The fuse starts.

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Your attacks Rampage.

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You won't gain negative effects of someone by shooting them.

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Your attacks Rampage.

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You win if your target dies in any way. Once you win, the Necrinomicon for the roles are given to someone else.

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Gain 1 extra Purge.

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You will win from a 's Execution.

Gain 1 extra Coffee.

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Everyone will be haunted.

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Go full power.

The Necrinomicon for the roles are given to someone else.

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You can steal from living players.

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& will ignite you.

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You will ATTACK all visitors instead of scaring away.

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Can have multiple Evildoers in you

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Instead of having to be attacked, you will turn to the first role that visits you

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All you have to do to win is to keep hold of the Necrinomicon. If you have it when the game ends, you win.

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You WILL gain immunities from roles that you copy.

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The Necrinomicon is given to another role.

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Die & serve a master.

The Necrinomicon is given to someone else.

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There are now only 2 options for each.

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Become.

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All you have to do to win is to keep hold of the Necrinomicon. If you have it when the game ends, you win.

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Your attacks are now Powerful.

You won't counterattack anyone.

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Your targets commit suicide the night you stalk them.

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Gain Permanent basic defense.

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All you have to do to win is to keep hold of the Necrinomicon. If you have it when the game ends, you win.

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You can now bite every night. Can only be given to the Oldest.

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Your second target won't gain Powerful Defense unless the target is You.

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Rampage every night.

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All you have to do to win is to keep hold of the Necrinomicon. If you have it when the game ends, you win.

COVEN
It's already sorted out lmao.

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