Board Thread:Hosting Game/@comment-35195751-20190430000734/@comment-35195751-20190510131100

Ok letsee

Time Warp- This is a bit confusing, you give a person a status effect they had earlier, on top of what they have now? You miiiiight want to tweak that a little bit since among other things, it requires a status to have been put on said target... also I really don't understand what this entails tbh.

SuperNova- That's fine, but it really needs to have either a much larger cooldown, a % chance of working, or the halved stats only last 4 rounds or something. Otherwise you could just basically ruin any boss fight I set up (Especially with halving health).

Telekenisis- Cooldown should actually equal the cooldown of the ability you use, otherwise this is fine.

Reflex- ...Might actually be a little UP, take 4 damage and this does nothing... maybe the pecentage = (2 x your current health)? This is fine either way though, acceptability-wise.

Overall I like the abilities, but a little tweaking would be decent for time warp, I honestly have no idea what it'd do if you used it right now.