Board Thread:Adventure RP Games/@comment-28278669-20190903175042/@comment-28278669-20191031190448

='''Snake A attacks the Butler! The Butler now has 7 HP!'''=

='''Luke attacks the Butler! The Butler now has 2 HP! Darkness Claw has 5 more turns of cooldown! KO has 11 more turns of cooldown!'''=

='''Luke attacks the Butler! The Butler is now knocked out! Darkness Claw has 4 more turns of cooldown! KO has 10 more turns of cooldown! Luke's Magic reduces his cooldown times even further! Darkness Claw has 3 more turns of cooldown! KO has 9 more turns of cooldown!'''=

''You all look at the corpses and sigh, all agreeing that no one will believe you if you said you were attacked. Nobody trusts foreigners. You all leave to continue on with the party, the time of the Winemaker and the Courtesan's invitation getting closer and closer. Eventually, you all start having fun, forgetting about the attempts at your life. You all become drunk and fall asleep.''

And once you wake up from a nightmare, you see an even more horrifying sight.

Servant x2

HP: 10 (40)

Attack: 4

Defense: 2 (1)

Magic: 5 (15%)

Speed: 9 (3)

Endless Loyalty: The Servant protects an ally with their life, granting the ally +6 Defense and redirecting all spells used on the ally to the Servant for 2 turns. 4 Turn Cooldown

Room Cleaning: The Servant heals an ally by 8 HP and grants them immunity to the next attack dealt to them. 4 Turn Cooldown

Servitude: The Servant serves an ally, using one of their spells for free. 5 Turn Cooldown

---

Butler x2

HP: 14 (56)

Attack: 4

Defense: 4 (2)

Magic: 5 (15%)

Speed: 6 (2)

Fill The Wine: The Butler fills his wine, reducing the cooldowns of Prepared Meals and Dizzy Tea by 1 while increasing an ally's Attack by 2. 3 Turn Cooldown

Prepared Meals: The Butler hands an ally a meal, increasing their crit chance by 10% but reducing their Defense by 2. 3 Turn Cooldown

Dizzy Tea: The Butler hands an enemy some tea, poisoning them and reducing their Attack and Speed by 2. 3 Turn Cooldown

--

Comedian x2

HP: 15 (60)

Attack: 3

Defense: 4 (2)

Magic: 4 (12%)

Speed: 9 (3)

Laughter: The Comedian laughs at somebody, reducing their Defense by 2 and increasing their own by 4 for 3 turns. 2 Turn Cooldown

Dramatic Entrance: The Comedian uses pain as dramatic entertainment, dealing 8 damage to an enemy. 2 Turn Cooldown

Entertainment: The Comedian entertains the crowd, skipping an enemy's next two turns. 7 Turn Cooldown

Swift Remark: The Comedian prepares to make a hilarious joke, increasing their Speed by 6 for the next round. 8 Turn Cooldown

Dramatic Exit: Once the Comedian dies, they'll use Dramatic Entrance on two random enemies. Passive