Thread:TheLastHappyPotato/@comment-40076885-20191206191601/@comment-40076885-20191206231126

TheLastHappyPotato wrote:

ChocolateRaisinCookie wrote:

Power Source: 9

Speed: 9 (Just a note that 10 speed is 4 turns, 7 speed is 3) (oh heck okay then I'll make power source 8 and speed 10)

...

Rich: An opponent takes the squip. The opponent then sets themselves and another ally/opponent on fire, and the opponent's turn is skipped as they passionately sing about the origin of the squip. This lasts 1 squip turn. '''Lol ok. Do they set a fellow opponent on fire, of one of their opponents (your ally)?''' (Hecker I changed the power and forgot to remove that. They set a fellow opponent on fire.)

Optic Nerve Blocking: An opponent takes the squip. They are prevented from attacking an ally (RNG) for 3 squip turns. Just attacking, or using powers on them too? (Using powers as well)

Mild Discomfort: An opponent takes a squip. The next time the opponent performs an action, they will instead drop to the ground and have a seizure. The opponent's turn will be skipped for 2 squip turns and will be dealt 10 damage each turn. This --> If the opponent does not perform an action in 3 squip turns, the squip will leave the opponent. <-- What is the meaning of this, isn't the opponent already unable to take turns for the duration? (Hecking heck I changed this power too and forgot to remove that)

Passives:

In your blood: When anyone takes the squip, any attack on that ally/opponent wiLL damage the squip by half the damage of the attack. Aight (okay leave me alone I was on mobile)

Machine: While any of the squip's powers are active, the squip's turn will be skipped until the power wears off. '''Yeah that sounds fair. Should cooldowns continue to reduce during this time or no? (Will affect cooldowns)''' (yep, cooldowns continue to reduce)