Board Thread:Hosting Games/@comment-35195751-20190626015117/@comment-37322933-20190731003417

Imagine you have an enemy that has an ability that revives something but takes two turns to do it. That enemy just used the ability and their next turn is right after yours, where they'll revive a powerful opponent.

Now, that enemy has 6 health remaining. Imagine using your 5 to 15 damage fireball, and getting the lowest possible roll on a 10% chance, not killing the opponent, and possibly causing multiple of your party members to die or be seriously hurt. Wouldn't that absolutely suck?

Alternatively, Imagine your opponent has an ability that has that same 5 to 15 damage range and you're sitting nicely at 15 health. However, the opponent rolls the highest possible amount, instantly killing you with 15 damage. Wouldn't that suck, too?

That's why RNG can seriously detract from the fun of a game, especially with a range as large as 5 to 15 damage.