Board Thread:Hosting Games/@comment-35195751-20190626015117/@comment-37322933-20190731004143

What's the fun in wasting two ability slots carrying a 10 damage set fireball and a 5 to 15 RNG one? And having that set 10 damage finish off a 9 health enemy would feel great, since you're totally sure that that's your win right there. But using the RNG damage ability and having to bet on that just over 50% chance, that'd certainly worry you and leave you feeling unconfident in the end.