Thread:WolfiZee/@comment-32329805-20190326170710/@comment-33281350-20190416112755

Doctor
"This is a matter of life and death. My life, your death."

Apothecary: night/morning phase: Spend the phase in the infirmary, making a pill. This makes you gain 2 uses for one of your other abilities.

Medicine: any phase: If a player receives this, their poison will be cured. 0 uses. Can be placed in a meal.

Placebo: any phase: If a player receives this and they are poisoned, they will receive a message saying the poison was cured. They will still be poisoned. 0 uses. Can be placed in a meal.

Homeopathic: voting phase: If a player receives this and they are poisoned, they will be cured. Otherwise, they will be poisoned. Must be placed in a meal. 0 uses.

CPR: any phase: Save any other player from death.

Pay up: passive: The successful use of any of these abilities on another player makes them give you one of their prizes. If they have none, I will give you one. (Poisoning a player with homeopathic pills is not a success, Real medicine is a success even if they do not have poison)