Board Thread:Out Of Game Discussions/@comment-35195751-20190914193956

In Adventure RP games, it's a fun concept to do 1v1 battles for the characters

This is usually a concept done on Blog posts, but I realized we could pool info by using a thread

So I'll edit results into this OP if anyone else does them below

I'll do it personally because I want to make sure the results are correct before it gets edited into here

The thing is, we'll be using characters from allllll the 25 FOF type games to fight here

25 FOF, Heroes and Villains, Tower of Baebel, Rasen's Adventure game, Tower of Terrifying (which is on another wiki but whatevs), and Quarrel with the King.

Special Rules:

(First off, let me just say that the Heroes and Villains group is getting a power boost after floor 14, so don't use the current player characters for that unless you know they will win)

(I don't know if anyone else is, but the hosts can answer if they want to here)

Starting the fight: Everyone has full health, nothing on cooldown, and it is assumed that they have fought no opponents prior to this. This is floor/area 1 for all intents and purposes

Different stat rules: Stat rules remain the same as if each side was someone still in their own world. (For example, Attack is 2x the attack stat in some games and x1 in others. Each person's attack rules will remain on the same for each character.)

Map Speed stat/Ranges: Since Tower of Baebel uses range, speed, and maps while other towers don't, it will basically be assumed that Range/Speed/Maps do not exist, unless 2 Baebel Characters are fighting one another. Apologies if anyone

If a character has an ability that relys on maps, a specific ruling will have to be made to determine what actually happens. (Hidden Avenger for example, will be unable to be attacked until he attacks, barring a special power/passive that negates that)

Maps: In Baebel 1v1s will take place on a 10x10 square map, in which the opponents will start in opposite corners

Character Removal: If a character (like Trafniadeth) has an ability that sends someone to another floor, they will not use it. If a character has a passive that lets them run away to another floor or something, nothing will happen when it is used.

1/floor powers: This fight counts as a floor, so if a power can only be used once per floor, it can only be used once.

Optimal Strategy and Information: Each character has seen the other opponent's character chart and knows all of what they can do. They will make the best possible moves for them. If there are multiple moves they could make that might result in victory, they will choose the one that has the highest chance of working.

What if?: Some characters might be more powerful if a passive they placed on themselves didn't nerf them. A scenario in which they don't, might be worth considering as well. (Example: Kazien without Calling of Heaven)

Round #Template

Character: ?

Characters will always defeat them: ?

Other characters ranked by their chances of defeating them: ?>?>?

? v Character: [Explanation]

Will edit results in here, or possibly make a blog post when this inevitably gets too large.

Lets start with... idk Earl from 25 FOF and work with the 25 FOF characters one at a time

Lemme just get the 25 FOF results copied 