Board Thread:Adventure RP Games/@comment-28278669-20190903175042/@comment-35195751-20190903202403

You can spread 50 stat points among the following stats and you get 4 spells/passives (You can spend 8 stat points for an additional spell or passive):

HP (the points you invest x4 equals your max health, if you run out off HP, you cannot do anything for the rest of the encounter, will lose 4 stat points (of your choice), and for the next encounter, you will start at 50% of your HP)

Attack (determines the value of your Basic Attack, a Basic Attack has a (Floor Number)% chance of critting and doing 1.5x damage)

Defense (Attack - 1/2 of Defense rounded down = damage taken from any attack, but if the end result is below 1 it does 1 damage)

Magic (Every player has a chance for their cooldown times to be reduced by one additional turn at the end of each of their turns. That chance is equal to their magic times 3%)

Speed (Speed divided by 3 (rounded down) equals the amount of turns you have per round. It also decides turn order. Everybody will have at least one turn per round)

Name- Blu Storms

Backstory- (TBA)

HP- 17 (68)

Attack- 6 (9 crit)

Defence- 0 (0 DR)

Magic- 1 (3%)

Speed- 18 (6)

Spells:


 * Gales of fate: Blu sends winds formed with her powers over luck to harm any number of opponents in any combination she wishes. Blu summons an amount of Winds equal to her current Luck Points, and each wind deals 3 damage that cannot be reduced with Defence. Blu gains 1 Luck point after using this. (? turn cooldown)


 * Emergence of Luck: One person is filled with good luck for the remainder of the round. Their attacks will be crits, nothing will crit them, their cooldowns will happen twice, and anything else RNG related to them will be positive, ect. (Bad RNG can happen to their teammates, just not them). Blu gains 3 luck points after using this. (? turn cooldown)


 * Destruction of Reality: Blue frustratedly warps the space/time continuum. Everyone dead or unconcious (ally or foe) is revived with 1 health and is transmuted into something random, wherin they can do nothing for the remainder of the current round, as well as nothing during the next one. They cannot take damage in this transmuted form

Anyone who tries to use a Spell or Attack on a transmuted being will themselves lose half their current health and be transmuted for the duration.

For each person revived in this manner, one additonal ally or opponent (random) will suffer the same transmutation fate as if they'd used a Spell/Attack on a Transmuted being. (? turn cooldown)

Passives:


 * Sunshine and Happy Smiles: Blu can manipulate luck by spending a luck point to manipulate one RNG roll to their advantage, whether it be for a crit, a cooldown reduction, or anything else that requires RNG. (Note: Blu must state their intention before a turn is registered)


 * Bloodstained Windows: Blu can manipulate luck to be poor towards them, whether by forcing an opponent to crit them, a second cooldown to not happen, or Blu to suffer from a RNG roll, gaining a Luck point for doing so. (Note: Blu must state their intention before a turn is registered)

Current Luck Points: 5 <---(Keep track here)