Board Thread:Hosting Game/@comment-28278669-20181012183921/@comment-28278669-20181222000817

''Everybody heads towards the seventh floor, helping Joop and the swordsman as they climb the stairs. When they reach the seventh floor, they see a young paladin fighting several vampires. You all saw a vampire on the sixth floor, so maybe this is where that vampire came from. The young paladin turns and begs for help. You all agree to help him. After all, you can't go to the eighth floor if there are vampires in the way. He thanks you all and tells you his name. Asher.''

''Suddenly, one of the seven vampires disappears and reappears behind Folke. They sink their fangs into Folke and Folke screams as all of his blood is quickly sucked out of him. After Folke dies, you all stare at the vampire in horror. The vampire is much larger and stronger now. And if you don't kill him and the others, they'll probably all drink your blood.''

''As soon as you all get ready to fight for your life, Berg starts fossilizing. Oh yeah, earth golems do that when they're far away from the ground. I mean, he's only 7 stories off the ground. Why is he already fossilizing? Is it because he's been away from the ground for a few hours? Huh.''

Dracula

HP: 50

Attack: 9

Defense: 0

Magic: 12

Speed: 10

Bloodsucker: The dracula sucks an enemy's blood, dealing 5 damage and causing them to bleed. 3 Turn Cooldown

Vampire Bats: The dracula summons two vampire bats and heals 8 HP. Everytime the dracula uses this ability, Healing Blood is reduced by 10%. This cannot be used when there are at least five vampire bats. 4 Turn Cooldown

Lend Me Your Blood: The dracula deals 5 damage to all vampire bats. 4 Turn Cooldown

Immortality: When the dracula dies, he revives himself by absorbing 20% of the max HP from all allies. Everytime this is triggered, Healing Blood is reduced by 20%. Passive

Healing Blood: The dracula heals 100% of the damage he deals. Immortality does not trigger this. If this reaches 50%, Vampire Bats and Immortality is disabled. Passive



Vampire x2

HP: 25

Attack: 6

Defense: 0

Magic: 8

Speed: 6

Bloodsucker: The vampire sucks an enemy's blood, dealing 3 damage and causing them to bleed. 3 Turn Cooldown

Bat Storm: The vampire transforms into two vampire bats with 10 HP.

Bloody Sacrifice: The vampire kills himself. All allies will heal half of the amount of damage the vampire loses.

Healing Blood: The vampire heals 50% of the damage they deal, rounded up. Passive



Vampire Bat x4

HP: 15

Attack: 3

Defense: 0

Magic: 4

Speed: 3

Bite: The vampire bat bites an enemy, dealing 3 damage. 3 Turn Cooldown

Blood Goblet: The vampire bat drinks blood from a goblet, healing to their full health. 5 Turn Cooldown.

Healing Blood: The vampire bat heals 25% of the damage they deal, rounded up. Passive

Vampire Swarm: Whenever three vampire bats die, a vampire is summoned.

Turn Order:

Dracula (10)

Vampire A/Vampire B (6)

Ray/Abigale/Salem/Bloodied Swordsman/Joop (5)

Asher (4)

Dracula/Vampire Bat A/Vampire Bat B/Vampire Bat C/Vampire Bat D/Wolfi (3)

Vampire A/Vampire B/Fenix/Jamie/DieN1 (2)