Board Thread:Hosting Game/@comment-28278669-20181012183921/@comment-28278669-20181216192257

='''Joop attacks the Paladin! The Paladin now has 1 HP! The amount of damage that has been dealt to the Paladin is now 51! DieN1’s Blood Ritual causes Joop to heal 1 HP! Joop now has 28 HP! Soul Suck has 3 more turns of cooldown! Spook has 1 more turn of cooldown!'''=

='''Folke attacks the Paladin! The Paladin is now dead! Dragon’s Roar has 1 more turn of cooldown! Dragon’s Fire has 1 more turn of cooldown!'''=

''As soon as the Paladin dies, everybody starts looting the corpses. Why? Because graverobbing is a good thing. There are a few things that look interesting.''

''The holy lamb starts bleating and then you all realize how hungry you all are. You have food but it might be better to save the food for later. The holy lamb bleats again. It looks delicious. Should you kill it? What if you guys get cursed?''

Eat the holy lamb or no?

''The bloodied swordsman says that his healing supplies are running out and that they should be kept for later. You also try to ask hom about the cult but he suddenly stops talking and just stares at you guys. He looks... entranced. Is something wrong with him? Should you tell him to leave and get spiritual help?''

Tell the swordsman to leave or no?

Items:

Health Potion x14: Heals 5 Health.

Red Potion x4: +2 Attack for next 5 turns.

Speed Potion x3: +2 Speed for the entire encounter

Blue Potion x3: +2 Magic, +1 Speed for the next 2 turns.

Vampire Potion: Deals 5 Damage to two allies but heals you for 12 Health.

Poisonous Dart x10: Deal 1 Damage to an enemy and poison them. You can use multiple of these in one turn.

Bowl of Poison: Lose 5 Health, -1 in Health, +2 in Strength OR Speed. (Whichever is lower)

Ritual Knife: +x Attack, -x in another stat (except HP)

Ritual Book: +1 Magic, +1 Speed, -1 Attack

Dark Necklace: -1 Cooldown in an ability of your choice and gives it a buff. -1 Magic (Ask me what the buffs for your abilities are.)

Enchanted Necklace: +2 Magic, -1 Attack.

Holy Sword: A one-target ability of your choice has a 40% chance to stun the target and +1 Cooldown. +1 Attack, +1 Magic, -2 Defense

Divine Shield: +3 Defense, +2 Magic, Speed reduced to 3

Priest’s Robe: +1 HP, +1 Magic, +1 Speed, -1 Cooldown for ability with lowest cooldown

1700 Gold

Emerald x2

Ruby

Sapphire x2

Diamond

Pyrite x2