Board Thread:Hosting Game/@comment-30604075-20180421102118

Obviously, Slay the Spire (the real game) is a 1-player game and it's not possible to make it multiplayer RP, but this is a test run to see if it works. Also, there will be modded classes and my self-made classes on the class selection. After the test run, I will ask for everyone to give me suggestions for changes in buff/nerfs or changes in the gameplay overall but yeah, let's try it. This RP will take place in only Act I

_________________________________________________________________________________ '''IMPORTANT: If you don't know what some of the cards/relics/buffs/debuffs do, ask them. I cannot just type out all the cards and relics''' For example, if you are wondering about the relic Burning Blood, just type "Burning Blood" and you'll get responded with it's functions: "At the end of each combat, Heal 6 HP".

To understand more of the rules of the game, check Slay the Spire wiki. It contains card list for the canon characters, list of relics, enemies, bosses and possible events.

Also, I would like someone to be a second host as well ;-; _________________________________________________________________________________

Players: 4 (You can also choose someone to take over your thread when you're offline as well)

Player Requirements: Extremely Active (since StS's battles are continuous)

 Roles (Each player can choose one): 

The Ironclad (Canon), HP: 80 / Gold: 99 / Starting Relic: Burning Blood

The Silent (Canon) HP: 70 / Gold: 99 / Starting Relic: Ring of the Snake

The Juggernaut (Modded) HP: 90 / Gold: 99 / Starting Relic: Heavy Body

The Paladin (Made-up Class) HP: 15 / Gold: 99 / Starting Relic: Impenetrable Shield

Each of these has a unique set of cards, unique starting deck and starting relic.

The Ironclad Starting Deck: 5x Strike, 4x Defend, 1x Bash

The Silent Starting Deck: 5x Strike, 5x Defend, 1x Neutralize, 1x Survivor

The Juggernaut Starting Deck: 4x Strike, 4x Defend, 1x Overpower, 1x On Guard

The Paladin Starting Deck: 3x Strike, 2x Hammer, 4x Defend, 1x Iron Charge

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This is how the gameplay will work.

Dungeon Phase: You will fight against 2 Normal monsters and 1 Elite monster. Elite monster will drop a random Relic and a guaranteed Potion.

Campfire Phase: You can either: Heal for 30% of your Max HP or Upgrade a Card in your deck.

Event Phase: You will go through 2 Mystery spaces (Might be Fights/Treasure/Events/Shop)

Campfire Phase 2 : You can either: Heal for 30% of your Max HP or Upgrade a Card in your deck.

Duel Phase (because RP stuffs): Fight with a random player. Winner gets 150 Gold, a random Relic and choose a Card. HP and Block is doubled in this Phase, to balance out the amount of damage one can dish out.

Shop: Buy from a selection of cards, relics and potions. You can also remove a card (once)

Boss Phase: You will fight 1 of the 3 random bosses in Act 1. If you defeat the boss, get a choice from 3 random Rare cards, a Potion, 99 Gold and a Boss relic. Some of the Boss relics which has reduced effects due to gameplay cut-off (bc this is a test run)

Tournament Phase: Fight to see the winner!

Disclaimer: Dungeon Phase, Duel Phase, Boss Phase, and Tournament Phase requires the host and the player(s) to be online at the same time. Duel Phase requires both players to be online at the same time, therefore needs to make a meeting time. Boss Phase requires all players to be online at the same time. Again, y'all needs to make a meeting time.

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