Board Thread:Adventure RP Games/@comment-28278669-20191201202340/@comment-35195751-20191201212602

Life bubbles: Earl can convert his essence into a tiny but condensed bubble, penalizing himself for the remainder of the floor. Anyone can use this bubble on themselves or another as their turn or between floors to gain the essence that Earl transferred, for one floor (The bubble is added to the party inventory when created). (1 turn cooldown)

(A list of a penalizations for benefits Earl can do. Remember, all penalties and benefits once gained, wear off after all opponents on a floor are defeated. Also note that Earl can make a single bubble with a many benefits as he wishes): Earl can also make the following penalties for benefits, but cannot add any additional benefits to a bubble with one of these benefits, or vice-versa.
 * Earl can reduce any one of his stats by X. The recipient of the bubble gains what Earl lost. (Gaining/Losing the Health stat only affects Maximum Health) (Adds X to cooldown)
 * Earl can take X damage (But cannot knock himself out). The recipient of the Bubble is healed by that amount, and if they are knocked out, they are brought back with that amount of health. (Adds X/4 [rounded down] to cooldown)
 * Earl can remove his ability to cast one of his own spells (that isn't Life bubbles). The recipient of the bubble gains the ability to cast the spell Earl removed. (Adds 3 to cooldown)
 * Earl can remove one of his own Passives (Not from Mimic Bubbles). The recipient of the bubble gains it. (Adds 5 to cooldown)
 * Earl removes a passive gained through "Mimic Bubbles". Note that Earl gains it back at the end of the floor. The recipient of the Bubble gains the Passive Earl removed, unless they currently have this passive. If they already have this passive, they heal 10 health and are ressurected if they weren't concious already. (6 turn cooldown)
 * Earl removes his ability to cast the Life Bubbles spell. The recipient of the Bubble gains the ability to cast Life Bubbles, subbing in their name for Earl's where needed. (-1 to cooldown)
 * Earl removes himself from reality, effectively knocking himself out for the rest of the Fight. This is not reversable until the floor ends, so no ressurections, zombifications, ect. The recipient of this bubble is revived if they were knocked out, and gains Earl's (At least directly before being removed from reality) Spells, Passives, Defense, Magic, and Current/Maximum health in addition to their own (Adding the Stats like a bonus). (-1 to cooldown)