Thread:Cupcakeaj2/@comment-28278669-20190630184109

Denial

HP: 40

Attack: 4

Defense: 8

Magic: 12

Speed: 0

Nonexistence: Denial declares an enemy as a person that isn’t real, giving them the Fading status. The Fading status deals 4 damage whenever the one with the status normally attacks Denial. Once the status activates 3 times, it will be removed and Denial will heal 5 HP. 3 Turn Cooldown

Loss of Causality: Denial refuses to believe that bad things exist. Denial removes all harmful effects and stat modifiers on themselves and gives them to an enemy. They also heal 50% of their missing HP and causes the next normal attack dealt to them to ignore Defense and instead heal Denial by the amount that would’ve been dealt. 5 Turn Cooldown

Refusal: Denial refuses to believe in misfortune, sadness, and pain. Their denial increases the more misfortune, sadness, and pain they experience. Everytime Denial is attacked by a normal attack, their Speed increases by 1. Everytime Denial is attacked by a spell, their Speed increases by 2. Passive

Emotional Release: Once Denial defeats their enemies, they will join a random battle at the beginning of a round to help out another Emotion. If Denial is defeated, their enemies will be released and must join a battle against an Emotion at the beginning of the next round. They can pick which Emotion to fight. Passive 