Board Thread:Adventure RP Games/@comment-28692716-20190910183917/@comment-30131225-20191019071907

Passive:

Curse of the Ol' Gods [Willpower: 0/7] - Eris have a passive meter called "Willpower". Each of her summons cost certain amount of Willpower. If the total of Willpower exceed Eris capacity,  her summons can no longer take commands from her and will randomly attack whoever in range, including herself and allies

Skills:

Hare of Illusions (Countdown: 2) - When Countdown reached 0, summon a Hare. Illusion Rabbit does not cost Willpower. [Cooldown: 3/ Willpower: 1]

Featherfall Hourglass (Countdown: 3) - When Countdown reached 0, summon a Time Owl and fully Heal to one of your Minion or reduce 1 Countdown to all current active Countdown. [Cooldown: 4/ Willpower: 2]

Devourer of Heavens (Countdown: 5) - When Countdown reached 0, summon a Holywing Dragon and deal 10 dmg to all Enemies within 25 feet from you. [Cooldown: 8/ Willpower: 5]

Godscale's Banquet (Countdown: 3) - When Countdown reached 0, summon 2 White Snakes. [Cooldown: 5/ Willpower: 2]

Holy Lion Crystal - Summon a Holy Lion Shield. If you've played 4 Holy Lion Crystal, Summon a Holy Plate Lion instead. If you've played 6 Holy Lion Crystal, summon a Holy King Lion instead. [Cooldown: 4/ Willpower: 2/3/4]

Notes:

Dream Rabbit - 10 HP, move 20 feet (according to my command), deal 10 dmg (up to 5 feet away). Upon death, summon an illusion rabbit

Illusion Rabbit - 1HP, move 25 feet (according to my command), Heal 10HP to Allies within 10 feet. Die after healing.

Time Owl - 20 HP, move 15 feet (according to my command,) deal 10 dmg (up to 10 feet away). When summoned, instantly dashed towards the nearest Enemy within 15 feet away and deal 10 dmg OR dashed towards an Ally or yourself and heal 10 HP

Holywing Dragon - 50 HP, move 10 feet (according to my command), deal 20 dmg (up to 5 feet away). When summoned, if my HP is half or less, fly to any open space and deal 20 dmg up to 5 feet to everything.

White Snake - 10HP, move 15 feet (according to my command), deal 15 dmg (up to 5 feet). Apply Poison to Enemy hit.

Holy Lion Shield - 20 HP, move 10 feet, deal 10 dmg (up to 5 feet). Allies (including myself) within 15 feet away can be protected by Holy Lion Shield. (For example - I got attacked by an ability that deal 15 dmg and I'm in range of this ability. My creature intercept the dmg, which in result my creature takes dmg instead of me. Note - If the dmg is more than the Lion HP, the rest of the dmg goes to the original target.)

Holy Plate Lion - 30 HP, move 10 feet, deal 15 dmg (up to 5 feet). Same effect as Holy Lion Shield but negated all dmg when intercepting, even if the dmg deals more than Holy Plate Lion HP.

Holy King Lion - 50 HP, move 15 feet, deal 20 dmg to all Enemies within 5 feet. Upon arrival, heal 10 HP to ALL ALLIES. Heal 20 instead to Allies who have 10 or less HP. You can only have 1 Holy Lion King at a time.

Note 2.0 - Countdown - -1 Countdown at the end of my action.