Board Thread:Hosting Game/@comment-28278669-20190318182922/@comment-28278669-20190408192257

''The bear, the wolf, the eagle, the cannibal. All dead. You never expected that there would be this much killing. The swordsman is dead as well. Killing is a sin. Maybe you should pray and try to repent. Suddenly, four people walk in. A hunter, a wood sprite, a man obsessed with bubbles, and an ice wizard. That’s 14 people now. You all only have enough supplies for 12 people. Two have to leave. Ray, DieN1, Salem, and Joop all offer to leave. None of them want to continue and risk death. Hah, cowards. But you can’t let all four of them leave. If they do, it’ll be more likely that you’ll lose a fight and die in this tower.''

Vote on which two people will be kicked out of your group: Ray, DieN1, Salem, Joop

''Cangena has a sigil of nature on her. You all want to use it to pray and repent for your sins of killing so many in combat but the sigil will only work on those who are strong enough to activate it, either physically or magically. Also, the more people that use it, the more likely it is to explode. Should you use it or risk sinning?''

'''Pick any amount of players to pray to the sigil. Eggy, Cangena, Earl, and Glacio do not have to use the sigil.'''

''Siddenly, the swordsman's corpse levitates and floats away, going into the 10th floor. How strange... And creepy.''

''The dead animals would make some great food. Too bad you can't cook them. They're too big and there's no way you guys can make a fire with nothing to burn. They'll have to be eaten raw. There is one problem with that. Eating neat raw could be dangerous. It could be helpful as well. Will you guys take the risk?''

Pick any amount of players to eat the meat raw.

''After some looting of the cannibal, many good items have been found. You all agree to keep them all. After all, why would you leave them behind?''

Items:

Health Potion x18: Heals 5 Health.

Red Potion x9: +2 Attack for next 5 turns.

Speed Potion x5: +2 Speed for the entire encounter

Blue Potion x4: +2 Magic, +1 Speed for the next 2 turns.

Vampire Potion x3: Deals 5 Damage to two allies but heals you for 12 Health.

Demonic Potion x2: 4 Damage to you and all allies or +3 Attack for all allies. 80% harmful, 20% good.

Poisonous Potion: Poison yourself three times but heal to max HP.

Poisonous Dart x12: Deal 1 Damage to an enemy and poison them. You can use multiple of these in one turn.

Hunting Mark x5: Marks an enemy. When a marked enemy is attacked, the attacker takes another turn and the mark is removed.

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Bowl of Poison x2: Lose 5 Health, -1 in Health, +2 in Strength OR Speed. (Whichever is lower)

Necklace of Fear x2: +1 HP, +x Magic/Defense (your choice), -x/2 rounded up all other stats (except HP), you'll be afraid of one random enemy next floor and they will be afraid of you.

Animal Coat: +1 HP, +1 Defense, +1 Speed, -2 Attack

Bear Fat: +2 HP, -1 Speed, +x Defense, -(0.5x) Magic, -1 Attack

Sharp Blade: +x Attack, -x HP, +1 Speed

Claws: +1 Attack, pick a spell. You will gain +1 Attack whenever that spell is on cooldown.

3300 Gold

Emerald x5

Ruby x3

Sapphire x3

Diamond

Pyrite x6

Garnet x2

Mercury x2