User blog:WolfiZee/Competition Compound ("Beta")

Honestly i'm not sure why i'm making this, i can hardly catch up to everything i already have joined

As the name would imply, this is just a test to see how this would do. That being said, i hope you enjoy.

Storyline
You are all somewhat ambitious adventurers, exploring the world for wealth, justice, or whatever desire. You have heard of a nearby Lich dungeon, and for whatever reason wish to exterminate it. So, you team up with your group of 3 and journey to rid this Lich once and for all...

But little do you know, it is far from that simple.

Gameplay
Statistics-wise, this is identical to the Tower of Terrifying game on the Fantendo wiki. However, it will have a bit of a twist. While you're fighting your way through enemies, you will also be forced to compete against an enemy group of adventurers (who shall also be actual players). Your goal will be to not have a total party kill, but more realistically and therefore more important, do better against your own encounter than the enemy team. This will be determined by 'points' given at the end of a round, which can be used to purchase various advantages. Points will be given in two categories:


 * Swift damage output: The team that finishes the encounter quicker gets 5 points, while the other team gets 2.


 * Endurance: The team with the highest average health percentage at the end of the encounter gets 5 points, while the other team gets 2. Ressurected people will count as having 0%, regardless of what HP count they have at the end.

Additionally, 'team points' shall also be given at the end of each round, which will determine the actual winner of the game. The winning team of each category gets 1 team point. At the end of the game, the team points are tallied up, and the team with the most team points wins.

Instead of getting items like in the Tower of Terrifying, you will instead get a consistent stat boost at the end of each round. However, there will only be 5 encounters, unlike the Tower of Terrifying's 50 25.

Stats
There are several "stat" types in this game. Additionally, enemies will be rated on a scale of 1-5 on a "Diplomacy" scale. The lower the score, the more easily an enemy will be convinced to stop fighting you guys.
 * HP - The amount of hit-points the person has before being knocked out. The person's HP stat, multiplied by 4, equates to their max health.
 * Attack - The amount of damage the person's "basic attack" will do. The person's Attack stat, multiplied by 2, equates to their attack damage on a basic attack.
 * Defense - The amount of damage reduced from an attack targeting the person. The person's Defense stat, divided by 2, equates to the amount of damage reduced from attacks towards them. Cannot lower an attack to deal less than 1 HP.
 * Ability - How fast a person can recharge their abilities. The person's Ability stat, multiplied by 3, equates to the chance of having all of their cooldowns reduced by one.
 * Speed - The amount of times a person can go in a turn, and the ordering the person has in a battle. The person's turn will be prioritized earlier or later depending on how large their speed is. Additionally, the person's Speed Stat, divided by 3, equates to the amount of actions the person can take in their turn.

Abilities & Passives
Normally, a person will have several abilities. These can do various things, and usually come with a cool-down.

All people will have 2 things they can do at all times: a Basic Attack & Basic Defend. The Basic Attack will deal (attack stat*2) damage to an opponent, with a 4% chance to Crit and deal 2.5 times more damage. The Basic Defend will add the user's defense value to the next attack dealt towards the target. People with negative defense will be able to use it on enemies.

A person will also usually have some passives. This is, as the name suggests, a passive effect that does not need to be activated in a person's turn. This can range from anything, such as giving a chance to dodge an attack or have their basic attack set things on fire.

Status effects
Another thing that will often take place is a "status effect". This is a temporary passive effect that can have either a positive or negative effect. Usually, this will be custom, but i'll give you some "basic" stats that can be used.
 * Fire - The person will take 3 damage (ignoring Defense unless specifically stated otherwise) at the end of the person's turn. They may spend an action to put out the fire. Duration depends on what attack inflicts it.
 * Poisoned - The person will take 1 damage at the end of the person's turn. Duration depends on what attack inflicts it.
 * Frozen - The person will have their speed stat reduced by 2. Duration depends on what attack inflicts it.
 * Bleeding - The person will lose 1 HP every time they perform an ability, and will have their attack stat reduced by 1. Duration depends on what attack inflicts it.
 * Scared - The person gains either 3 speed or 3 attack, which of the 2 is RNG'd. They will be scared of either the person who inflicted it or a random opponent, depending on the person who inflicted. They will have a 50% chance of missing an ability if attacking this target. Duration depends on what attack inflicts it.

Format

 * Name -
 * Backstory -
 * Stats -
 * HP -
 * Attack -
 * Defense -
 * Ability -
 * Speed -
 * Abilities -
 * Passives -

Stats
You will be able to input 45 stat points into your character. You may spend 5 stat points to add an Ability or Passive. However, you must have at least 5 stat points, including at least 1 HP & Speed stat put in.

Tips

 * Try to make your character unique and creative (as hard as it may be) in stats
 * Though dedicated support characters aren't as necessary, it would be good to have 1 or 2 support abilities.
 * Healing & Burst-Damage abilities will be very useful for achieving points in both categories.
 * A "Standard setup" would be having 25 stat points, and 4 abilities and/or passives

Offense
Attack Boost - Boost all allies' Ability & Attack values by 80% for 2 turns 2 Points

Improved Attack Boost - Boost all allies' Ability & Attack values by 100% for 2 turns 5 Points

Fort Breaker - All allies' Abilities & Basic Attacks will ignore defense for 4 turns 5 Points

Quick Shots - All allies' shall be able to automatically basic attack a random target at the end of their turn for 2 turns 5 Points

Defense
Defense Boost - Boost all allies' defense values by 6 for the next attack dealt to them 2 Points

Improved Defense Boost - Boost all allies' defense values by 6 for 2 turns, or failing that, the next attack dealt to them 5 Points

Cold Armor - The next enemy that attacks each ally will be Frozen for 1 turn 5 Points

Explosive Curse - The next enemy that attacks each ally will cause an explosive spell to explode, dealing 1 damage to each enemy 5 Points

Sabotage
Enemy Boost - Boost the speed of all enemy team's opponents by 3 for 2 turns 2 Points

Improved Enemy Boost - Boost the speed of all team's opponents by 4 for 2 turns 5 Points

Ambush - Add a Slime to the enemy's encounter 5 Points

Light Tanks - Adds speed equal to the defense of all enemy team's opponents for 3 turns 5 Points

Enfeebling
Distraction - Decrease the attack & power values of all people on the enemy team by 15% for 2 turns 2 Points

Look, an elephant! - Decrease the attack & power values of all people on the enemy team by 20% for 2 turns 5 Points

Stat Lock - All people on the enemy team will ignore all stat boosts for 2 turns 5 Points

Static Jam - If used the same time the enemy team uses an advantage given by points, it will counter that advantage 5 Points

Stat Gain
Stat Boost - Give all allies +1 to a stat of their choosing permanently 2 Points

Catch Up - Give all allies +x stat points of their choosing permanently, with x being the amount of stat points needed to be on equal footing with the enemy team (Can't be used if above on stat points from the opponent) 5 Points

Salted Wounds - Give all allies +x stat points of their choosing permanently, with x being the disparity of stat points between you and the opponent (Can't be used if behind on stat points from the opponent) 5 Points

Temporary Boost - Give all allies +1 to all stats for 4 turns 5 Points