Board Thread:Hosting Games/@comment-35195751-20190626015117/@comment-28278669-20190912225311

''After the entire exhausting mess with the Floor 13 shenanigans, you all feel pretty good about yourselves. You all beat 13 seemingly powerful enemies and are all pretty fine.''

''You really didn't expect to see four new people when you walked back to Floor 12 though. They all introduce themselves. Mondair, Tiheri, the Quaccanthrope, and the Marshall. Apparently they're climbing the tower as well but due to their low numbers, they were considering turning back.''

''You all allow them to join their group when you see a fifth person. It's Trafnidiaeth. He didn't want to continue going up the tower a while ago but now he says he wants to rejoin you guys. That's a good thing since Abigale, Asher, and Salem just ran off because they didn't want to die and Phobiuris disappeared.''

''And now, instead of there only being 7 of you, there's 12. Perfect. Too bad you'll still have to ration your food and stuff though.''

''You all head to Floor 14 and suddenly hear a voice. A voice that most of you recognize. A voice that some of you have heard 3 times already.''

The Storyteller read:

=The Fallen Bishop and Prophet=

''Two of the people who climbed this tower with the evil sorcerer was a bishop and a prophet. The bishop was one of the few people who convinced the sorcerer that there was a magical thing at the top that would grant them infinite power. The prophet foresaw that leading the sorcerer to the top would kill the sorcerer, ending his genocide once and for all.''

''But the bishop and prophet both knew that the sorcerer was killing members of the group. First was at Floor 10, his victim being a necromancer. This created the Lich. Second was at Floor 13, his victim being an executioner. This created the Headhunter.''

''Such a shame that the sorcerer knew that they knew about the murders. When they left Floor 15, the sorcerer summoned a portal to the underworld and demons came out of it. The sorcerer left the bishop and the prophet to die in Floor 15, leaving them to fight with nothing but their faith and visions.''

They died as they lived, chanting a magic spell to keep them in this world, so they can one day kill the demons when the Day of Judgement arrives.

Such a shame that corrupting a person's soul is a thing.

Fallen Bishop

HP: 160

Attack: 0

Defense: 6

Magic: 13

Speed: 8

Golden Cross: The Fallen Bishop cuts himself with his diamond cross, dealing 30% of his current HP as damage to himself. 3 Turn Cooldown

Holy Blood: The Fallen Bishop transforms his blood into a word and launches it at an enemy, dealing 30% of his missing HP as damage and giving them a status of his choice. If he has less than 30% of his Max HP, he can give two statuses. 4 Turn Cooldown

Hand of Light: The Fallen Bishop allows an angelic hand to touch him, removing all statuses on themselves except for Vengeful and Final Stand. He also heals 50% of his missing HP and takes another turn if he heals when he was under a third of his Max HP. 5 Turn Cooldown

Salvation: The Fallen Bishop ends an enemy’s suffering, dealing 2 Damage for every status on that enemy along with 30% of that enemy’s missing HP, after the Damage from the first effect. 5 Turn Cooldown

Pure Knowledge: The Fallen Bishop nullifies the next spell cast and takes another turn to cast it as if it’s his own spell. This spell’s cooldown is equal to the cooldown of the spell cast. Cooldown Depends

Eternal Light: The Fallen Bishop enlightens his spirit. For the next 3 turns, all percentages of his powers are increased by 10, he cannot go under 1 HP, the first power he uses will not go on cooldown, and he can, once during those 3 turns, take two actions. 10 Turn Cooldown

Fallen Prophet

HP: 160

Attack: 0

Defense: 6

Magic: 13

Speed: 8

Prophecy of Death: The Fallen Prophet recites a prophecy about death. The next enemy to normally attack the Fallen Prophet will be dealt 6 Damage. 3 Turn Cooldown

Prophecy of Famine: The Fallen Prophet recites a prophecy about famine. The next enemy to normally attack the Fallen Prophet will have all of their stats reduced by 1 except for Max HP. 3 Turn Cooldown

Prophecy of Pestilence: The Fallen Prophet recites a prophecy about pestilence. The next enemy to normally attack the Fallen Prophet will be poisoned. 3 Turn Cooldown

Prophecy of War: The Fallen Prophet recites a prophecy about war. The next enemy to normally attack the Fallen Prophet will be forced to attack allies for their next 3 turns along with their normal action. 3 Turn Cooldown

Nostradamus: The Fallen Prophet predicts the future. One enemy is chosen along with one of their spells. When they use that spell, the Fallen Prophet will heal 6 HP. If that spell harms the Fallen Prophet, it will instead harm the enemy that used it. The Fallen Prophet will also use a random available Prophecy spell on themselves. 5 Turn Cooldown

False Prophecy: All prophecies currently on the Fallen Prophet will also activate if the Fallen Prophet is dealt damage from a spell. 5 Turn Cooldown

Apocalypse: The Fallen Prophet declares that the end is coming. The Fallen Prophet resets the cooldown of all Prophecy spells and then uses all of them. 11 Turn Cooldown