User blog:GhostyFlareEruption/State of Decay 2

Main story
A zombie apocalyse has struck. The first days of the outbreak were the worst, and urban areas were suicide due to how much zombies there were. People could only hide in rural areas for at least a chance of survival. Governments quickly collasped as well. You managed to survive year one, but a mutation has caused something known as blood plague, and if infected, the infected turn into a plague zombie. Any means of melee death just turn someone into a regular zed

Main beginning
You'll start the game as a enclave of three, each one of you having traits as well. Your skills include Cardio, your overall stamina, Wits, your overall mental state such as searching or stealth, Fighting, your skill with melee weapons and your overall health, and Shooting, how good you are with firearms. You could also have other special skills like Medicine and Mechanics, but there are some unique ones, like how to make music, paint, or being a bartender.

You can take any spot, like a actual home site, with room to expand and build facilities, or you can live in small areas like markets or shops, with no room for expansion.

There are plague hearts in the map, and not much people have the guts to try to take down one. If one plague heart dies, the surviving ones become stronger.

Also, you can switch through enclave characters (within reason), and if one dies, you can live on to another.)

Zombies
Obviously, there are zombies in this game, or otherwise, this wouldn't be a zombie RP. These are some zombies you should look out for:

Normal - You're average zed that's easy to kill. They have no special traits, and aren't considered freaks, but they sometimes wander in hordes of four or higher.

Plague - This is just like the normal zombie, but attacks from this one give infection of blood plague. Don't worry, one bit and you're not immediately sick, but enough hits from one will get you sick. More common at night, and are always found around plague hearts. Sometimes, you might get a plague sample from one

Screamer - This is considered a freak zombie. They're easy to spot due to their overall bright blooded look, no arms, and mandible jaws. Terrible at fighting, and only headbutts for very low damage. However, if they spot danger, they scream loud enough to draw more zombies

Bloaters - Always weak to any attack. They're different due to their bloated stomach, hence the name bloater. They run at you, but are clutsy, so they can commonly trip. If they are attacked, or if they fall, they let out a toxic gas that decreases some stamina, and slightly decreases health (considered an injury). Don't run them over, too; their gas can get on your vehicle.

Feral - They are fast, and use their arms as running limbs. They run almost as fast as cars, and claws at you with ferocious speed, and great agility to dodge. Kind of more durable than normal zombies, but you can still beat them up with a bat or something

Juggernaut - Don't even bother trying to attack them. They're way bigger than you, and ignore fire. Their size shouldn't be disregarded of, either. They can still leap over a few obstacles. Juggernauts can last a lot of bullets, too, and can even survive headshots. If you're close to death, they'll happily pick you up, and tear you in half, too.

Plague Hearts - Not really a zombie, but still count as a wild enemy. They don't actually attack you back, but are tough, and get tougher for each dead plague heart. They can call plague zombies to help protect it, and releases a gas similar to the bloaters, but weaker. Hordes of plague zombies usually give it away, but a survey point helps, too.

Morale and Frustration
Morale is something to account for. Try not to be low on resources, as this can be a big downfall to good morale. There are some factors that morale play. The higher morale, the less likely fights and frustration that will happen. Fights is due to characters with bad morale, and fights decrease morale more. People with traits that start conflict with other or annoy irritable community members are usually playing a role in fights.

Low morale can lead to frustration, in which the frustrated will threaten to leave if morale isn't resolved.

Facilities
You can build facilities given you have the proper home. Small slots are for basic facilities. Large slots are big, advanced ones. Here are some lists of facilities:

Small Slot
Garden - Basic land that's worth food for one person

Hydroponics - Needs running water, power, and someone who knows how utilities work. Creative farming gives worth food for three people, but maintenance is required

Workshop - The basic place to work on making items, or salvaging some weapons for parts

Infirmary - The basic place to heal and recover, or made medical drugs that can help you out. Due to scraps and bruises people will want to heal, two meds will be taken each day.

Beds - A facility that gives two beds for survivors. If beds are made outdoors, there's a morale penalty in play.

[MORE INFO COMING SOON]