User blog:Quaccanthrope/Mindnight/Town of Salem

Well not really. Just Mindnight with more roles, abilities, and a night phase (no deaths tho). I probably won’t actually host this until I’ve got enough roles and it’s balanced etc. At the time of posting, I’m fairly certain that the game won’t work without many tweaks to balance it, I’ll need help to make it a working game.

Rules Although Neutrals have their own win conditions, the aim of the game is for your team to be the first team to control 3 nodes. The game continues until at least 5 nodes have been played, but will continue until there is a winner. There are two main teams, the Agents who have the majority but don’t know who the other agents are, and the Hackers who have the minority but know who each other are, with the exception of the Scripty. The game starts with a short discussion phase, and then the first night phase, where you can perform your role’s night ability. The game then progresses as discussion phase, voting phase, and mission. In the voting phase, one person proposes a team for the mission phase, all players then either accept or reject the team. If the team is accepted, the mission phase starts, if it is rejected, the next player proposes and so on. If 5 teams have been rejected for the same node, the Hackers will automatically win. In the mission phase, the Agents must Secure the node, however Hackers can choose whether to Hack or Secure. If all players Secure, then the Agents control the node. If any players Hack the node, the Hackers will control it and everyone will be told how many players chose to Hack.

Differences
 * More than 5 nodes.
 * Each person has a role
 * there is a set rolelist
 * there is a night phase
 * there are neutrals
 * it might suck

Nodes There are more than 5 due to NH Node 1: 3 people Node 2: 4 people Node 3: 5 people (requires 2 hackers to hack) Node 4: 6 people (requires 2 hackers to hack) Node 5: 5 people Node 6: 7 people (requires 2 hackers to hack) Node 7: 6 people If the game goes any further, the hackers win.

Rolelist ''' Admin  Agent Investigative  Agent Security   Agent Anti-Hack Random Agent  Random Agent   Nuker   Hacker Support  Scripty   Neutral Evil  Neutral Hacking

Roles

Admin Knows all three hackers from the start of the game.

 Agent Investigative:

Researcher Research someone to find three possibilities of their role (invest) Tracker Choose someone at night to see who visits them Archivist Choose one proposal from the previous day and find out how many hackers accepted

 Agent Security:

Firewaller Block any visitors from your target DOSer Stop someone’s actions at night. Pressurer Prevent some from proposing the next day.

 Agent Anti-Hack:

White Hat Is able to hack, if hackers win but 2/3 hacks were by (or included) the white hat, the agents win. unHacker Once a game, after a node has been compromised, you may choose to undo the compromisation and leave the node blank.

 Hackers 

Nuker When the agents win, choose someone to fire a nuke at, if they are the Admin, the hackers win. Scripty You do not know who the hackers are and the hackers do not know who you are.

DDOSer Stop someone’s actions at night. 2 times a game, stop someone from being able to go on a mission. Excomunicater Stop someone from talking or voting. 4 uses Data Breacher Find out someone’s role.

 Neutral Evil

Rookie Do not be picked for missions on any node above 3. Grudger Do not let your target be picked for missions on any node above 3 (target must be an agent) Mixer You can swap the mission outcome with the next day. Goal: Swap a secure node and a compromised node (order doesn’t matter)

 Neutral Hacking

Lone hacker Only needs two hacks to win. (Separate to normal hacking, shows compromised in blue. Takes lower priority than hackers) Hidden hacker When they hack, it doesn’t show as being compromised by the HH, instead it shows either secured or compromised, as normal, however if a team gets three nodes but one of them was hacked by the HH, it doesn’t count. It wins by compromising three nodes. Virusbearer Spreads the virus in the same way as the plaguebearer. If anyone with a virus goes on a mission, the node gets the virus (stills becomes either secure or compromised and doesn’t interfere, people know when the node has the virus). Wins when 4 nodes have the virus.