Board Thread:Hosting Game/@comment-28278669-20181012183921/@comment-28278669-20181104200351

''Everybody enters the sixth floor and looks around. The swordsman looks a little weak. They see several people fighting vampires and a blob of slime. The vampires soon burn to ashes and the slime stops moving. You all walk pass the people and head to the seventh floor but suddenly, they Order you to stop.''

''"THESE PEOPLE ARE SINNERS! THEY MUST DIE AS WELL!" The people look religious but... They almost look fanatical. Just like the cult you just fought.''

Crusader

HP: 25

Attack: 5

Magic: 3

Defense: 5

Speed: 5

Blade Strike: Strikes an enemy with your blade, dealing 4 Damage. 3 Turn Cooldown

Knight's Shield: Increases your defense by 2 and deals your current defense as damage to an enemy. 4 Turn Cooldown

Blessed Horse: Increases your speed by 3. 5 Turn Cooldown

--

Paladin

HP: 30

Attack: 6

Magic: 6

Defense: 8

Speed: 2

Smite: Smites an enemy, dealing 5 Damage and stunning them. 4 Turn Cooldown

Bulwark of Faith: Doubles your Defense for the next 2 turns. 6 Turn Cooldown

Holy Protection: Whenever you are dealt damage from a skill, that damage will be reduced by a third of your Defense (rounded down). Passive

Holy Shield: Your Defense increases by 1 for every four damage you are dealt. Passive

---

Priest

HP: 22

Attack: 2

Magic: 9

Defense: 2

Speed: 7

Divine Grace: Heals you and all allies by 4 Health. 3 Turn Cooldown

Divine Light: Heals you or an ally by 10 Health. 3 Turn Cooldown

Divine Protection: Increases you or an ally's Defense by 3. 5 Turn Cooldown

Turn Order:

Priest (7)

Bloodied Swordsman (6)

Crusader/Ray/Abigale/Salem (5)

Folke/Joop (4)

Wolfi (3)

Paladin/Priest/Fenix/Jamie/Berg/DieN1 (2)