Board Thread:Adventure RP Games/@comment-37322933-20190830015304

Sophia, AMS, and Thronde are here.

Goblin Archer Mk II

Stats:

HP: 3 (25)

Strength: 5 (12)

Defense: 2 (2)

Stamina: 4 (1)

Magic: 2 (1)

Speed: 5 (3)

Skills:

Focused Shot: The Archer shoots an arrow, dealing damage equal to four times their Strength to a single opponent.  3 Turn Cooldown

Indiscriminate Shooting: The Archer randomly fires, dealing 4 damage to 3 random opponents. 3 Turn Cooldown

Spells:

Magic Arrow: The Archer enchants two of their arrows. Their next two attacks or skills will deal extra damage equal to their magic and have a 10% chance to crit, dealing double damage.

Passives:

Archer: The Archer uses his bow to attack, so defense against his attacks and skills is only half as effective, but he cannot crit.

Poisoned Arrows: All the Archer's attacks will poison their target.

Warrior 3

Stats:

HP: 5 (35)

Strength: 8 + 2 (22)

Defense: 4 (4)

Stamina: 8 (4)

Magic: 0 (0)

Speed: 8 (4)

Skills:

Fury Attack: Warrior 3 swings wildly at a single opponent. This does damage equal to its Strength 2 to 5 times, and each hit has a 5% chance to crit, dealing double damage. 3 Turn Cooldown

Night Slash: Warrior 3 sneaks up on an opponent and cuts them down. This does 12 damage, goes through Defense, and has a 20% chance to crit, dealing double damage. 3 Turn Cooldown

Focus Energy: Warrior 3 stands still and glares at its enemies, marking their weak points. It increases its chance to crit on all moves by 20% for 4 turns. 5 Turn Cooldown

Passives:

Huge Power: While Focus Energy is not active, Warrior 3 has +2 Strength.

Loyal Soldier: If the King is attacked by a Skill or Basic, Warrior 3 has a 25% chance to retaliate by using a Skill or Basic on the attacker.

Items:

Big Hammer: Grants +2 Strength.

30 Pieces of Gold: Warrior 3 might want to run away if he's in danger.. but under the command of the Goblin King, will he be able to get away?

Goblin King

Stats:

HP: 18 (100)

Strength: 0 (2)

Defense: 10 (10)

Stamina: 0 (0)

Magic: 10 (5)

Speed: 5 (3)

Spells:

Bide: The King absorbs energy from attacks and then shoots them out in a ray of devastating power. After 2 turns of doing nothing, the King will deal damage to an opponent equal to double the damage he took during those turns. Cooldown = 6 or the damage dealt, whichever is less

Rock Tomb: The King summons a massive amount of rocks to bury the enemy, dealing 14 damage and lowering their Speed by 3. 3 Turn Cooldown

Attack Order: The King forces his underlings to attack. All his remaining allies will use an Attack or Skill on an opponent, disrgarding cooldowns. 4 Turn Cooldown

Heal Order: The King commands his underlings to give him their life force. He deals x damage to one of his allies and gains 3x health. 4 Turn Cooldown

Defend Order: The King has his underlings guard him. All damage he takes for 3 turns will be taken by one of his allies, but halved.4 Turn Cooldown

Passives:

King's Power: The King gains 1 Strength at the end of each of his turns.

AMS: 10/30, Superslash 2 CD, Hyperslash 2 CD, Megaslash 3 CD

Sophia: 55/55

Thronde: 65/75 (Satisfied)

(10) AMS

(8) Warrior 3

(5) AMS, Archers/King

(4) Warrior 3

(2.5) AMS, Archers/King

(2) Warrior 3, Sophia

(1.25) AMS, Archers/King

(1) Warrior 3, Sophia, Thronde

It's AMS's turn. 