Board Thread:Adventure RP Games/@comment-28692716-20190819174755/@comment-28692716-20190909161924

Dee proceeds, before channeling forth magic to bring forth a fallen pirate.

Ghost Pirate

Health: 2 (8)

Attack: 4 (8)

Defence: 0 (0)

Will: 0 (Simpler)

Dexterity: 9 (3)

Speed: 5 (25)

Skills

Walk the Plank: The Pirate forces an opponent in front of them to move forwards when the Pirate does (Basically the Pirate pushes them when moving), then takes a basic attack from the Pirate when the Pirate stops moving. (4 turn cooldown)

Cannon Fodder: The Pirate Launches themselves to an area of up to 30 feet away. If an opponent is 5 feet away from where they land, the opponent takes a basic attack that automatically crits. (4 turn cooldown)

Passives:

Undying Aura: The first time they would be killed, they instead come back to life with full health at the start of their next turn.

A Spirit: Dissapates upon death and cannot be revived (This should be on every Spirit btw)

The Pirate appears at A11. Due to his speed, he has the power to move now.