Board Thread:Hosting Game/@comment-28278669-20190318182922/@comment-28278669-20190413004825

''You all enter the tenth floor.... 10! Such a milestone! Only fifteen more floors to go. Hopefully there's no encounter.... oh.''

''You see the dead swordsman, their corpse in front of a deathly pale man and three skulls with amulets and charms on them, each radiating their own kind of magic. A soul comes out of the swordsman and enters the man. Is he a...''

The Storyteller Read:

=The Lich=

''There once was a man who was a powerful necromancer, capable of wonderful magic. He had everything. Money, power, love, respect, and fame. But one day, he got into a fight with his friend. The next day, his daughter disappeared. ''

''He cried for days and tried to contact her soul but his friend, a homicidal sorcerer casted a spell to weaken his magic. After a while, he found out and had a friend break the spell for him. He immediately seanced his daughter.''

''He found out that the sorcerer had kidnapped her and tortured her and performed human experiences on her. He went mad with grief and tried to kill the sorcerer many times but all attempts failed. About a year after his daughter's death, he and a small group of people had a plan to kill the sorcerer. They convinced the sorcerer to help them travel up the tower of 25 Floors and obtain a magical thing that would make them all powerful.''

''When they reached the eighth floor, he was haunted by his daughter and to stop his daughter from haunting him, he reanimated her and put her soul into her corpse. The insane girl tried to kill him and got locked up in a glass coffin.''

''He used magic to hide the coffin from sight of the group. It worked. Then, on the tenth floor, the sorcerer decided that the necromancer was too sad and depressed to be helpful and drugged everybody's food except for the necromancer.''

''Once everybody fell asleep, the sorcerer and the necromancer fought but the sorcerer was too strong. At the moment of death, the necromancer traded their soul for immortality and transformed into a lich. Without a soul, he became corrupted. He now only has 1 goal. Consume 100 souls to gain his soul back.''

"Well that was easy. I killed this swordsman and 14 of his allies. I put his soul back in his body and used him to lure others into my lair. After all, I am bound to these skulls. I only need 12 more souls..."

''Oh. There's 12 of you. Oh no.''

The Lich

HP: 120

Attack: 0

Defense: 0

Magic: 17

Speed: 1

Suppression: Suppresses an enemy's power, reducing their highest stat by 2 (besides HP) for 5 turns. 3 Turn Cooldown

Circle of Death: Summons a circle of death around an enemy. The next Wraith to attack them will deal 1.5x damage but will die. 4 Turn Cooldown

Command Skull: Instantly gives a skull of your choice another turn. 4 Turn Cooldown

Dead Bindings: Binds a spell an enemy has. That spell cannot be used until the enemy decides to skip their turn. 6 Turn Cooldown

Ruin: Give an enemy 3 random statuses (No Final Stand or Ruined) and the special "Ruined" status (Whenever a skill is used, +1 CD on all other skills. Only one enemy can have this status. Once another gets it, the first one loses it.) 12 Turn Cooldown

Skulls of Life: At the end of each turn, you will heal 3 HP for each Skull that is alive. Passive

Dominator: Every time a Wraith dies, your Magic or Speed increases by 1 and the next normal attack dealt to you will deal half damage (after Defense). Passive

King of the Dead: While there is a Skull alive, you cannot die. When an enemy is knocked out, you will immediately take a turn and your Magic and Speed will go up by 2. You cannot receive the Vengeful or Final Stand status. When all Skulls are destroyed, "Ruined" can be on multiple enemies and can be a status given at random and you gain 1 Attack at the end of each turn.

Skull of Life

HP: 40

Attack: 0

Defense: 0

Magic: 10

Speed: 3

Healing Magic: The Skull does some healing magic, healing all Skulls and Wraiths by 5. 3 Turn Cooldown

Dark Heart The Skull immediately triggers the "Shadow Hunger" passive of the Wraith with the most bonuses from Shadow Hunger. 5 Turn Cooldown

Resurrection: The Skull revives a destroyed Skull at 50% HP and heals themselves to 100% HP. Can only be used if there is a destroyed Skull. 10 Turn Cooldown

---

Skull of Death

HP: 40

Attack: 0

Defense: 0

Magic: 10

Speed: 3

Death Strike: The Skull deals 1 damage to the enemy. The amount of damage dealt by this increases by 1 after every use. 3 Turn Cooldown

Hungry Circle: The Skull summons a circle that surrounds all enemies. The Circle deals 1 Damage to all enemies whenever it’s the Skull’s turn. Enemies may step out of the circle but they can only attack normally if they step out. The circle’s damage increases by 1 for every two enemies that step out. 5 Turn Cooldown

Expose Soul: The Skull deals 5 Damage to an enemy and increases the amount of damage dealt to that enemy by all sources by 33% for their next 3 turns. 10 Turn Cooldown

Skull of Magic

HP: 40

Attack: 0

Defense: 0

Magic: 10

Speed: 3

Necromancy: The Skull uses necromancy to summon 3 Wraiths. 3 Turn Cooldown

Soul Shock: The Skull deals 33% of the enemy’s missing HP as damage and stuns then if they go below 33% HP. 5 Turn Cooldown

Great Magic: The Skull reduces the cooldown times of all skills of the Lich and all Skulls by 2. 10 Turn Cooldown

Turn Order:

Trafnidiaeth (6)

Salem/Cangena (5)

Abigale/Wolfi/Asher/Earl (4)

Jamie/Skull of Life/Skull of Death/Skull of Magic (3)

DieN1/Eggy/Glacio/Trafnidiaeth (2)

Fenix/Lich/Salem/Cangena/Abigale/Wolfi/Asher/Earl/Jamie/Skull of Life/Skull of Death/Skull of Magic (1)