Board Thread:Adventure RP Games/@comment-28692716-20191121221154/@comment-28692716-20191214172338

The Stardust Knight goes forwards, and produces a malicious portal before him.

The Solar Knight, meanwhile, goes towards the Solar Celestial Pillar, and dashes at it, tabbing its base with her spear. She impacts on the surface, though deals 173 damage, knocking the pillar down.
 * Solar Pillar - 827/1000 HP

Enemy Phase

The Solar Pillar glows with a threatening light. Fiery hail rains in a circle around it, and beats the Solar Knight for 27 damage, knocking her down.

The Phantasm Dragon, meanwhile, glides around the Vortex Knight, surrounding him with its massive body. From its new position, it hurls a Magnet Sphere at the Portal, dealing 48 damage and knocking it down to 2 HP.

The Ancient Cultist, meanwhile, conjures a lightning orb and hurls it at the trapped knight, dealing 28 damage and knocking him down a peg.

The Nebula Pillar then produces a Nebula Blaze, and hurls it towards the Vortex Knight, dealing 68 damage.

The Stardust Pillar seems to spark with energy, before beams of light fly from it, and form 1 figure. In comes what appears to be a blue globe with electricity radiating within it. This was a Star Cell.
 * Star Cell (Cell Stab (Shortsword, 120 damage))
 * Health - 300/300
 * Mana - ???/???
 * Defense - 50
 * Speed - 7
 * Jumping - 10
 * Knockback Resistance - 10%
 * Upon death, splits into smaller versions of itself that grow into a bigger one after a few turns.

Player Phase
 * Solar Knight - 473/500 HP
 * Vortex Knight - 304/400 HP
 * Lunar Portal - 2/50 HP



Uh oh, Kurama, the Vortex Knight got trapped! If you're surrounded by an enemy, you won't be able to move anywhere, for spaces occupied by enemies cannot be walked through. Fortunately, you have a way out. The dragon hasn't ascended yet, so you can jump! You'll have to wait a turn to touch down, and you can still attack while airborne, but you'll have to touch down next turn and be unable to move, only act, on that turn.