User blog:SpacedefenderX/Grid Wars

So this roleplay is more of a game than a rp, but its something

Rules
No threadwatching

No cheating

No whining

Gameplay
So the game will take place in a grid, each player has a deck of 20 cards, and can have a maximun of 6 cards in their hand at once.

Each turn you will be given a random card from your deck, don't worry, you won't run out of cards.

Each turn, you can move 4 squares, 5 if you are scout, and 3 if you are tank.

To attack, you use a card, the card has a accuracy rate, which is how probable you are to hit the enemy.

Their will be several Forge Chests hidden around the map, you will need to solve a puzzle to open it, but they contain relics, which are very powerful. NOTE:You cannot attack while solving puzzle

To fight, you simply play a card against the target, then your accuracy will be tested, and it decides if you hit or not.

When you finish moving, you can choose a direction, note that you can ONLY attack in that direction.

Certain cards can provide shield, which blocks a percentage of the damage(1 shield=10 percent blocked)

Classes
At the start, you can choose one of the 3 classes, which are:

Scout
A fast moving, light armored soldier, you are armed with light weapons and snipers, you could easily outmanuver enemies, but at the cost of less health

Health:800

Movement:5 squares

Special weapons:Knives(Chance of double hit), Sniper(Long range, high damage), Dart gun(Poisons the enemy)

Special ability:Critical Hit:Your attacks have a chance of dealing double damage to the enemy

Marine
A standard soldiers, armed with weapons for all occasions, and designed to be fit for all condition, you are a jack of all trades, though you are lacking in all forms

Health:1200

Movement:4 squares

Special weapon:Flamethrower(Applies the burned status), Cripple rifle(Able to stun the enemy), Heat ray(Destroys armor)

Special Ability:All conditions:You have a chance of ignoring status effect completely

Tank
A heavy soldier, usually used to soak up bullets, while providing cover for fellow soldeirs, you use a massive arsenal of melee weapons, while slow, you pack a heavy punch

Health:1600

Movement:3 squares

Special weapon:Doomhammer(Massive damage and stuns the enemy), Chain gun(Improved machinegun), Death launcher(Powerful rocket launcher)

Special Ability: Ultra Shield:You have a chance of ignoring damage completely.

Weapon types
Rifle:Good damage, medium accuracy

3 shot rifles: Great damage, has to roll 3 times for accuracy

Shotgun: Pushes back enemy by 1 square

Bow:Gives bleeding effect

Crossbow:Shoots 2 arrows, but less damage

Mortar:Can fire over walls

Javeline:Chance of pinning the enemy to the ground, denying them movement

Sword:Great damage melee weapon

Spear:Can attack from 1 square away, good damage

Machine gun:Can damage 3 enemies at once, low damage

Rocket launcher: Powerful area of effect

Whip:Pulls enemy 1 square closer

Extra cards
Jumppack: Move 3 squares, can go over walls

Teleporter:Move 5 square to any direction

Magic staff: RELIC, can either stun, damage or apply an effect to the enemy

Guardian Shield:RELIC, provide 100% shield for 2 rounds

Sun's wrath: RELIC, apply burn for 5 turns

Dragon egg: RELIC, summon a dragon after getting hit with burn twice

Ezekiel's armor: RELIC, give invisibility and 50% shield for 3 turns

Radio: Call in 3 minions, 100 health and deals 50 damage

Water: Removes burn

Pills: Remove poison

Life saving kit: When killed, return the user's health to 100 and gives 100% shield for 1 turn

Medkit: Heals 200 health

Warp Potion: Heals 500 health