User blog:WolfiZee/Town of Salem Card Game Stuff

So, a lot of people here already know what Town of Salem is & how it works but i'll do it anyways because i can

Town of Salem is a social deduction game where everyone is assigned their own "Roles" at the beginning of the game. These "Roles" come with different abilities, and have their own Goals. There are 3 Factions, the, , and.

Factions
The are the "Good Guys" of the game. They want to eliminate the, , , and. Although the has the largest number of people under their faction in the game, they do not have a clue what members are of their faction and what are of other factions, and have to use their abilities & wits to rat them out & lynch them.

The are the Organized Evils of the game. They want to eliminate the, , , and. The has significantly lower numbers then the, however they know who each other are and can actively chat with each other during the Night Phase. They have to use their abilities to deceive the and prevent them from picking them off 1 by 1. It is a good tip to use an Alibi (Such as claiming one of the roles) in case someone calls you up.

The roles are all the miscellaneous ones, they hold loyalty to neither the  or the. Their goals range from trying to kill everyone else (Such as the ), to getting themselves lynched (Which is the 's Goal). Most of them are both a threat to the and  in different ways, although they tend to be less of a threat to the.

Phases
Now, the game is divided into various "Phases". The first of these is the Night Phase, which is where the game starts on. During this Phase, most roles use their Night Actions. This is where many of the deaths occur, and the slowly finds out the.

The next phase after this is the Day Phase. During this Phase, everyone discusses stuff. This mostly includes Information, whether about what Roles are in game or if that guys is a member. If you feel that someone is an evil role, you may choose to Vote them. If the Majority of players choose to vote that player up, they will be put on trial and the Voting phase starts. Otherwise, it loops back to the Night phase.

The Voting phase happens after the Day Phase. During this phase, the person on trial creates a defense, and the anyone who is not the defendant can vote either Guilty, Innocent, or Abstain. If the Guilty votes outnumber the Innocent votes, they are lynched, and their Role is revealed. Otherwise, the player is Pardoned and doesn't die (If Guilty votes are the same as Innocent, the person is Pardoned). After this phase, the Night Phase starts.

Roles


Max Number - 1

The is a Protective role, that prevents people from dying. Each night, you may protect a player. If that person is attacked, you will take down the person attacking them. However, you will also die in the process. The person that is attacked will survive.

Variants (Has a 25% chance of happening):

You cannot be healed by the when taking down an attacker.



Max Number - 1

The is a Protective role, that prevents people from dying. Each night, you may heal a player. That person will not die this night.

Variants (Has a 50% chance of happening):

You may choose to Heal yourself once during the game. You cannot die this night when using this.



Max Number - 1

The is an Investigative role, that attempts to find out the  and other evildoers. Each night, you may choose to interrogate a player. They will come up as either "Good" or "Evil". Members of the and the  appear as "Evil". Everything else appears as good.

Variants (Has a 50% chance of happening, randomly chosen between the 2):

s appear as Evil on full moon nights.

s appear as Evil.

Deputy

Max Number - 1

The Deputy is an Investigative role, that attempts to find out the and other evildoers. If the dies, you will become the new Sheriff.

Variants (Has a 100% chance of happening, randomly chosen between the 2):

You will have the same variants the original had.

Your variants will be randomly chosen as if you were the original when you become.



Max Number - 1

The is an Investigative role, that attempts to find out the  and other evildoers. Each night, you may choose to investigate a player. You will get their Exact role. You may only use this 4 times, however.



Max Number - 1

The is a support role, that does various things. You may choose to reveal yourself as the during the day. When this happens, you will get 4 votes rather than 1. However, you will no longer be able to be healed by a.



Max Number - 1

The is a killing role, which attempts to kill evildoers during the night. Each night after the second night, you may choose to shoot a player. That player will die. You can only shoot 4 times, however.

Variants (Has a 25% chance of happening, randomly chosen between the 2):

If you shoot a member, you will commit suicide the following night.

If you shoot a member, you will not be able to shoot anyone else.



Max Number - 1

The is a killing role, which attempts to kill evildoers during the night. Each night, you may choose to Alert. This will kill anyone who visits you.



Max Number - 1

The is an Investigative role, that attempts to find out the  and other evildoers. Each night, you may choose a dead player. If the person died during the Night Phase, you will get a list of 4 people. One of those people killed that person.

Survivor

Max Number - 2

The Survivor is a casual role, which does not do much at all. You have absolutely no abilities, however you are immune to death during the night.

Politician

Max Number - 2

The Poltitician is a casual role, which does not do much at all. You have absolutely no abilities, however you appear as a Evil to the.

Townie

Max Number - 8

The Townie is a casual role, which does not do much at all. You have absolutely no abilities.

Spiteful Townie

Max Number - 1

The Spiteful Townie is a casual role, which does not do much at all. You have absolutely no abilities, however you must vote guilty when someone is on stand.

Peaceful Townie

Max Number - 1

The Peaceful Townie is a casual role, which does not do much at all. You have absolutely no abilities, however you must vote innocent when someone is on stand.

Roles
Note - All roles can choose to vote on a person to kill each night. The also cannot kill until the second Night Phase.



Max Number - 1

The is a support role, which does various things. You can choose to "Blackmail" a person each night, making it so that they are incapable of talking during the following Day Phase.



Max Number - 1

The is an Investigative role, which investigates members for the  to take out. Each night, you may choose to investigate a player. You will get their Exact role. You may only use this 4 times, however.



Max Number - 1

The is a support role, which does various things. While you are alive, the 's first 4 people they kill will not have their role be revealed.

Variants (50% chance of happening):

You may choose when the 's target's role is revealed, rather than the first 4 being revealed.



Max Number - 1

The is a casual role, which does not do much at all. You have absolutely no abilities, however they do not appear as Evil to the. Their vote is also the decider during a tie.

Variations (50% chance of happening for each):

The cannot be killed during the night.

If the is the last  member alive, the  may vote on 2 people to kill rather than 1.



Max Number - 5

The is a casual role, which does not do much at all. You have absolutely no abilities.

Roles


Max Number - 1

The is a killing role, which picks off the  during the night. Each night after the First, you may choose to kill someone. You cannot be killed during the night. To win you must kill the, , , and.



Max Number - 1

The is a killing role, which picks off the  during the night. Each full moon (Even-numbered) night, you may choose to kill 2 people. To win you must kill the, , , and.

Variants (Has a 50% chance of happening, randomly chosen between the 2):

You cannot be killed on full-moon nights.

You cannot be killed at night.



Max Number - 1

The is a killing role, which picks off the  during the night. Each night, you may choose to "curse" someone. Once everyone is cursed, they will all die. This cannot be prevented in any way, not by death immunity, nor a or.

Variants (Has a 50% chance of happening):

When you die, everyone that you cursed will also die.



Max Number - 2

The is an evil role, which focuses on Lynching during the day. If you get lynched, you will immediately kill 1 player of your choice. You must lynch yourself to win.

Variants (50% chance of happening):

If the wins, then the game acts as if everyone died. Only the and  (If they lynched their target) wins.



Max Number - 1

The is an evil role, which focuses on Lynching during the day. At the first night, you may select someone as your target. To win, you must lynch that target to win. If your target gets killed by some other method, you will become a.

Variants (50% chance of happening for each):

If you become a, Variants for the jester will be randomized as if you were originally a when you become a.

If the, then the game acts as if everyone died. Only the and  (If they lynched their target) wins.

Variants (25% chance of happening):

Your target will be a randomly assigned member.



Max Number - 1

The is a casual role, which does not do much at all. You will win with everyone until the third night, in which you will be given a random role.

Variants (25% chance of happening):

Everyone will be announced when you remembered your role and what role you were given.