Thread:ShadowxCookie/@comment-30231428-20170120071921/@comment-33007077-20170130112024

Super and Addfire daze off. You throw bottles at both of them. They are knocked out. You drag both of them into your dorm. They should be knocked out long enough that they can't do another turn. You are too exhausted to do any more moves.

TURN END

Actions until ability charges: 10