Board Thread:Adventure RP Games/@comment-28692716-20190819174755/@comment-32576568-20190824034438

ImKurama wrote: Hidden Avenger

Backstory: -insert backstory about learning to hide-


 * HP: 5 (20)


 * Attack: 10 (20)


 * Defense: 2


 * Dexterity: 6


 * Will: 4


 * Speed: 3

Powers:


 * Surprise: Attack for 40 damage. Only usable against enemies who were within range you before you moved. 9 turn cooldown. Will not crit under any circumstances. Range of 3

Passives:


 * Among You: Hidden Avenger Is not visible to any enemies who aren't adjacent to the Hidden Avenger.


 * Ambushed!: Any enemy who moves past you (must be adjacent) will immediately lose their remaining Speed for that turn. They may still attack, but whatever damage they deal is halved. The activation of this ability will cause H. Avenger to become Revealed Avenger.


 * Intercept!: Any allies within range of Surprise have a 30% to redirect damage taken to a random enemy within their own range. This ability's activation will negate Among You, but only to the enemy that took damage and for 2 turns.

Revealed Avenger


 * HP: 3 (12)


 * Attack: 10 (20)


 * Defense: 0


 * Dexterity: 8


 * Will: 4


 * Speed: 5

Actives:


 * Prime: prepare an attack. It will deal 60 damage on your next turn. 10ft. Range (3 Turn CD)


 * Multi-Strike: This attack deals 5 damage and can attack up to 9 times. 20ft Range (This attack has a 50% to attack again) (7 Turn CD)

Passives:


 * Zone of Control: Enemies within range of your basic attack have their speed and dexterity reduced to one. This does not affect ghost-like enemies.


 * Unseen: Ending a turn without attacking reverts back to Hidden Avenger.

Note: These forms do NOT share health.

Everything that is in this quote is the final product. I swear upon my spot in this game that I will not be making any more changes