Board Thread:Adventure RP Games/@comment-28278669-20191004223805/@comment-35195751-20191105012619

Cupcakeaj2 wrote:

1-use Items

Health Potion x22: Heals 4 Health.

Red Potion x14: +2 Attack for next 5 turns.

Speed Potion x7: +2 Speed for the entire encounter

Blue Potion x8: +2 Magic, +1 Speed for the next 2 turns.

Vampire Potion x4: Deals 5 Damage to two allies but heals you for 12 Health.

Demonic Potion x3: 4 Damage to you and all allies or +3 Attack for all allies for the entire emcounter. 80% harmful, 20% good.

White Potion x4: Heal 10 HP but -1 to all stats, except Max HP, during the next encounter.

Black Potion x3: Get dealt 10 Damage but +1 to all stats, except Max HP, during the next encounter.

Poisonous Dart x12: Deal 1 Damage to an enemy and poison them. You can use multiple of these in one turn. (Can be used during battle)

Hunting Mark x5: Marks an enemy. When a marked enemy is attacked, the attacker takes another turn and the mark is removed. (Can be used during battle)

Chain x4: Chains an enemy. They will attack you but they will have -2 Speed for the rest of the encounter. (Can be used during battle)

Bowl of Poison x2: Lose 5 Health, -1 in Health, +2 in Strength OR Speed. (Whichever is lower)

Necromancer's Book: Heal to your full HP but be stunned for the first 3 turns of the next encounter.

Necromancer's Staff: Heal x allies by 4 Health but deal 2x Damage to yourself. You cannot heal the same ally multiple times. If you do not heal over 3 allies, all allies that weren't healed will lose 3 Health.

Stat Changer items - Lasting

Spellbook: +2 Magic. You may change one of your spells to a different one.

Bear Fat: +2 HP, -1 Speed, +x Defense, -(0.5x) Magic, -1 Attack

Heavy Chains: +2 Defense, +1 Attack, -2 Magic, -1 Speed

Slave Outfit x3: +1 Attack, +1 Speed, Defense reduced to 0, Lose 7 Health

"Slave Owner's Guide to Teaching Obedience": +1 Attack, +1 Speed to 2 allies but they will be stunned for two turns during the next encounter OR gain 4 stat points but you'll be stunned for 2 turns during the next encounter.

Mask of Vengeance: Gain x Attack but lose x/3 rounded up in all stats

Necklace of Depression: Lose x Defense and Speed but gain x Magic

Sword of Regret: Gain x/2 rounded down Speed and Attack but lose x HP stat.

Cloak of Paranoia: Remove one of your spells or passives and lose x stats to gain a new passive: Cloak: (or whatever name fits your character's backstory and stuff) Whenever you are normally attacked, the magical cloak hides and protects you. All normal attacks dealt to you have a 10x% chance of missing.

Shoes of Denial: Change all of your stats to 6.

Golden Cross: Lose 2 Max HP but gain 4 Magic

Crystal Ball: Gain 1 Max HP and Magic

Divine Statue: Stun any amount of players for any amount of turns during the next encounter but they'll heal 6 HP for every turn they're stunned.

Prophecy of Success: Gain 1 Attack, 1 Defense, 1 Magic, 1 Speed but two of your spells have a +2 turn cooldown/one of your spells has a +3 turn cooldown Yeah these look useful