Board Thread:Adventure RP Games/@comment-35195751-20191024024536/@comment-35195751-20191114173115

What the tarnation?

ImKurama wrote:


 * Fabricate: Joseph messes with someone else's stats. He can remove, add to, or swap the stats of himself, allies, or opponents. Removed stats MUST be given to someone else.

The hell? No

Like, no limits? What?!

ImKurama wrote:


 * Darkmatter Change: Joseph calls upon darkmatter to surround three players, reducing their speed to 1 and causing poison. In order to get rid of the darkmatter, all three of the affected enemies must spend a turn escaping the darkmatter. The poison stacks every turn. 4 Turn CD

"Players?" lul

Sure this is actually pretty good, though I'd push for at least 5 turn CD

ImKurama wrote:


 * Passive Time Manipulation: Joseph takes a turn on every even Speed #, and has a 50% to take another one at the end of the round when he takes damage or is inflicted with any sort of harmful status effect.

This is kinda powerful, but ok... I guess it really hinges on allies or opponents having even # speeds, which is sorta balanced

ImKurama wrote:


 * Instinctive Reactions: Joseph has a 90% to dodge attacks, but when he doesn't, he takes 2x more damage.

Basic attacks only?

If so, sure

ImKurama wrote:


 * Chaotic Enforcement: Joseph has a 20% to convert an enemy to his side for 3 turns upon a critical hit.

So... 20% of 4%?

Sure

ImKurama wrote: heres the replacement for Valentina, extra ability added cause why not

BEcause its OP