Thread:Cupcakeaj2/@comment-35195751-20190727015958/@comment-28278669-20190731181644

Headhunter

HP: 15 (60)

Attack: 10

Defense: 10 (5)

Magic: 0 (0%)

Speed: 6

Sword and Shield: The Headhunter changes their Attack and Defense stat to whatever amount they wish as long as the combined total is 20. 4 Turn Cooldown

Dual Swords: The Headhunter deals (80% Attack) as damage to an enemy and then gives them the Bleed status (20% Attack) times. 8 Turn Cooldown

Fatal Execution: The Headhunter deals (200% Attack) as damage to an ally and an enemy. 8 Turn Cooldown

Blood Whirlwind: The Headhunter deals (50% Attack) as damage to all allies and enemies. 8 Turn Cooldown

Shield Slam: The Headhunter deals (33% Defense) as damage to an enemy and then stuns them for (25% Defense) turns. 8 Turn Cooldown

Great Bulwark: The Headhunter uses their powerful shield to defend themselves, granting them immunity to damage from attacks, spells, and passives for (20% Defense) turns. 8 Turn Cooldown

Defensive Aura: The Headhunter emits a protective aura that surrounds nearby allies. (33% Defense) allies gain the "Protected" status. The next attack or spell dealt to allies with the "Protected" status will be redirected to the Headhunter. 8 Turn Cooldown

Disarm: If the Headhunter is killed, they will be revived but will lose one of their Attack spells and one of their Defense spells.