Board Thread:Hosting Game/@comment-35195751-20190430000734/@comment-35195751-20190512230044

''Everyone heads to the fourth floor, not sure of what to expect. ''

You probably weren't expecting a pool.​​​​​​

As everyone welcomes this relaxing deviation, the water suddenly comes alive, and a Hydromancer steps out of the Hot Tub.

"How DARE you interrupt my Pool time? I told you never to use this floor at this hour!

''Wait... you guys are heroes aren't you? Well that just makes things simpler..."''



Profiles:

Name: Dwroer

Known Profile: ''Dwroer was a simple man, albeit one with an excessive taste for swimming, but that all changed the day he was "Chosen". An archvillain recognized his latent power of controlling nearby water sources, and seduced him to join his organization. Now Dwroer helps his Villain buddies in their crazy world conquering schemes, just so long as he's still there to stay at the top.''

Stats:

HP - 10 (40)

Attack - 3 (6)

Defense - 0 (0)

Power Source - 20 (60%)

Speed - 12

Powers:

Water Tomb: One opponent is in a Water Tomb. Any opponent in a Water Tomb is unable to use basic attacks, and has a 10% chance of becoming frozen at the end of their turn. Water Tombs has be attacked and have 8 health each. (3 turn cooldown)

Water Cyclone: Everyone encased in a Water Tomb in addition to one random enemy are whirrled around at dizzying speeds, dealing 5 damage to each one. The random enemy is now in a water tomb (5 turn cooldown)

Life Drain: Dwroer drains the life out of every opponent in a Water Tomb. Each opponent's power becomes 0 for 2 of their turns and Dwoer's power becomes 33 for 2 of his turns. In addition, Dwroer steals 4 hp from each opponent in a Water Tomb. (7 turn cooldown)

Water knife: An opponent is cut by a slash of water, dealing 4 damage and injuring them. (2 turn cooldown)

Water Blob: Dwroer summons a minion of Water. Stats listed below. (6 turn cooldown)

Ocean bomb: Dwroer channels all the water he can summon into a massive ball and heaves it at his foes. Each foe takes 30 damage and Dwoer is unable to use abilities for 3 turns. Additionally this ability is drained, and Dwoer's passives are disabled for the duration. Everyone is freed from any water tombs they may have been in. Unusable unless everyone is in a water tomb (No cooldown)

Passives:

Fireproof: While Dwroer has Power, every single power and attack he uses will put out all fires on opponents, and have a 10% chance of freezing them

Water Whip Parry: Whenever Dwoer is targeted with an attack, there is a 25% chance it will be parried with a watery whip. This does not apply if the attack is capable to hitting multiple targets.

Living Extensions: Whenever Dwroer is dropped below 0 hp, he uses his last breath to drain the liquids out of anyone in a Water Tomb. Dwroer gains 4 hp from everyone in a tomb and everyone is freed from their tombs.

Water Blob

Stats:

HP - 5 (20)

Attack - 5 (10)

Defense - 6 (3)

Power Source - 0 (0%)

Speed - 1

Powers:

Absorb: An opponent is now encased into a watery tomb. the Water blob can only use this ability twice. (3 turn cooldown)