Board Thread:Hosting Games/@comment-35195751-20190626015117/@comment-28278669-20190727175254

Empowerments:

ABIGALE:

Charismatic Persuasion's second effect has a 20% chance of happening instead of just 10%

Tempest deals 13 damage instead of just 10.

Protective Gust can stack up to 5 times instead of just 4.

Adaptability's damage increase is reduced to 1 but can stack up to 4.

DIEN1:

Blood Ritual is a 60% heal when not upgraded instead of 35% and a 100% heal when upgraded instead of 80%.

Wall of Hellfire has a 20% chance to crit instead of 8%.

Switch's self heal is increased from 4 HP to 6 HP.

Hellfire Rampage deals 3 damage to all enemies along with the fire.

SALEM:

Empower increases an ally's Speed by 1 along with the Attack increase.

Healing Mist's heal per turn is increased to 3.

Sacred Oath adds 20% to the HP instead of 15%.

ASHER:

Flurry of Blows ignores Defense on all attacks.

TRAFNIDIAETH:

Wormhole's cooldown is reduced to 3 turns from 4 turns.

Trash Portal's damage is increased to 2-12 and the cooldown is rounded down instead of up.

EGGY:

Zap Arrow's damage is increased to 5 from 3.

Cold Dagger also deals 2 damage.

Mirror Shield's Speed decrease is reduced to 1 from 2.

Acorn of Life is a 6 HP heal instead of 4.

CANGENA:

Leech's drain is 2 HP instead of 1 but cannot last 5 turns.

Cocoon restores 75% of the target's missing HP instead of 50% but lasts a turn longer.

Tree Fist deals 10 damage instead of 8.

EARL:

Protective Bubble has 25 HP instead of 20.

Healing Bubbles lasts 6 turns instead of 5.

Barrage of Bubbles shoots 9 Bubbles instead of 7.

GLACIO:

Stay Frosty is guaranteed to freeze the target.

Icicle Rain rains 4 icicles instead of 3 and each have a 1/5 chanc of causing bleed instead of 1/6.

Freezing Aura also applies to spells.

Cold Heart's extra fire damage is removed and replaced with freezing a random ally and enemy and the end of each turn.

AVONDE:

Bleeding Red Fog deals 5 damage instead of 3.

Purifying Blue Fog also disables the enemy's passives.

Balancing Green Fog can average two stats instead of just 1.

Dazzling Yellow Fog's heal and damage is increased to 40% from 30%.

PHOBIURIS:

Fear is Destruction has no cooldown.

Panicked Performance stats Phobiuris with 2 Fear Levels.

JACKO:

Sponge's attack increase lasts 4 turns instead of 3.

Card Sprawl's damage and heal is increased by 1.

Magic Trick's cooldown is reduced to 8 turns.

SIMONE:

Lunge also increases Simone's Speed by 2.

Expose also poisons the enemy.

Poisonous Blade applies two poisons if the attack crits.

AURIC KNIGHT:

True Tyrant's Ultisword can stack indefinitely.

Strange Insignia's cooldown is reduced to 6 turns.

Godslayer Ressurection immediately grants the Auric Knight a turn upon ressurection and he'll be resurrected with 8 HP instead of just 5.

Silva Ressurection immediately grants the Auric Knight a turn upon ressurection and he'll be resurrected with 8 HP instead of just 5.