Board Thread:Adventure RP Games/@comment-28278669-20190903175042/@comment-28278669-20190904192442

''You have all finally arrived at the entrance of the Midnight Courtyard, a luxurious and immense courtyard filled with tall, imposing statues and splendid spires and gardens. Every 3 days, two people will host a party that will last until the next party's beginning. And in the distance is the mere beginnings of the first party.

''You are all uncertain of what to do in this great place. You'll be here for an entire month, enjoying the palace's festivities. The other diplomats are either in their rooms or somewhere else in the courtyard.''

''Little do you know the thirst for blood and conquest that this courtyard is filled with. Little do you know what will happen if you dare try to stop them.''

...

''A minute later, the letter arrived. A small white envelope with a blood red seal is handed to you. The letter is opened and read out loud.''

The Winemaker invites you to join him later in creating and drinking the Commonwealth's finest wine during the first day of the party.

The Courtesan requests that you meet her tomorrow in a secluded room of the courtyard to be treated with splendid things.

Servant

HP: 10 (40)

Attack: 4

Defense: 2 (1)

Magic: 5 (15%)

Speed: 9 (3)

Endless Loyalty: The Servant protects an ally with their life, granting the ally +6 Defense and redirecting all spells used on the ally to the Servant for 2 turns. 4 Turn Cooldown

Room Cleaning: The Servant heals an ally by 8 HP and grants them immunity to the next attack dealt to them. 4 Turn Cooldown

Servitude: The Servant serves an ally, using one of their spells for free. 5 Turn Cooldown

Dancer

HP: 10 (40)

Attack: 0

Defense: 0

Magic: 10 (30%)

Speed: 12 (4)

Sewing Needles: The Dancer gains 1 Needle at the end of each turn. When this spell is used, the Dancer attacks an enemy with all of their needles, dealing 2 damage for each needle and then reducing the amount of needles they have to 0. 2 Turn Cooldown

Dance With Me: The Dancer dances with an enemy. Both of them will skip their next turn. 4 Turn Cooldown

Amusing Scent: The Dancer surrounds an enemy with perfumes and flowers, reducing their Defense and Speed by 3. 4 Turn Cooldown

Wrong Step: The Dancer gains 1 Step at the end of each enemy's turn. Once the enemy has 3 Steps, the next enemy to take their turn will be dealt 5 damage. The Dancer then goes back to 0 Steps. Passive

Wine Drinker

HP: 15 (60)

Attack: 5

Defense: 6 (3)

Magic: 6 (18%)

Speed: 3 (1)

Glass of Wine: The Wine Drinker hands an enemy a glass of wine, dealing 8 damage to them and reducing their Attack, Defense, and Speed by 2. 3 Turn Cooldown

Nightshade Wine: The Wine Drinker hands an enemy some poisoned wine, dealing 4 damage to them and poisoning them. 3 Turn Cooldown

One More Drink: The Wine Drinker drinks a glass of wine, healing 10 HP and increasing their Attack by 2 for the rest of the encounter. 3 Turn Cooldown

Adrenaline Rush: The Wine Drinker gains 1 Speed at the end of each turn. Passive

Turn Order:

Luke (32)

Luke (29)

Luke (25)

Luke (22)

Luke (19)

Blue (18)

Luke (16)

Blue/Jamie (15)

Luke (13)

Blue/Jamie/Dancer (12)

Luke (10)

Serponde/Blue/Jamie/Servant/Dancer (9)

Luke (7)

Serponde/Blue/Jamie/Servant/Dancer (6)

Luke (4)

Serponde/Blue/Jamie/Wine Drinker/Servant/Dancer (3)

Luke (1)