Board Thread:Wiki Mafia/@comment-33601385-20180528022825/@comment-33601385-20180528071014

Polypies73 wrote: SCl007 wrote: Polypies73 wrote: OK this needs some fixes.

5 NK's is way too much. 3 that can talk to each other and know it each others roles work better here.

Coven and mafia each know each other roles but not their names, and will see what actions each player does via the mod. So like remove plaguebearer and a NK slot and like some weaker town roles. nah not really pb is a slow buildup for later game and 4 actual nks due to all the tk's being able to kill them and any attacking role can say that they have defence plus its still 5 v 11 11 v 5

Most NK can kill every night.

7 v 5 by day 2

HMMMMMMMMMMMMMMMMM Arsonist :must be at least n2 or multiple arsos

Butcher: can kill twice in a row but must wait one night to kill a third

Detonator: must be at least N2 or multiple detonaters

Electrician: On the very rare chance that everyone you charge visits you that same night then yes

Juggernaut: cannot attack every night until after first kill

Serial Killer: Can attack every night

Shadowalker :Can attack every night

Slaughterer: can kill every night

Stalker: Delayed but can kill every night Werewolf : can only kill on full moons

in most cases only 4-5 can attack every nigh while 5-6 cant

only 4 can kill n1 in most scenarios

that is also assuming that hey dont hit a protected or night immune role