Board Thread:Adventure RP Games/@comment-37322933-20190917233258/@comment-35195751-20191113014405

Hmmm, 14 turn cooldown for WW

Wish on the other hand...

- An Ally is healed to full health

- An Ally is immune to Damage until they take a turn

- A harmful effect on an ally is removed

- A cooldown of an ally is reduced by 5 (To an obvious minimum of 0)

- An Ally is ressurected with 10% (rounded up) health and nothing on cooldown or affecting them (as if they'd just joined) I made a ressurection ability, y'all happy?

- One of an opponent's Spells or Skills is put on 5 turns of cooldown

- All of either an opponent's skills or an opponent's spells are put on 1 turn of cooldown

- All of an opponent's passives are disabled until they take 2 turns

I'd remove an AMS cooldown, but he's immune to Wish