Board Thread:Adventure RP Games/@comment-31900968-20191105165258/@comment-31900968-20191105214038

Philipo Sofieré

Backstory: Some random philosopher, who somehow got his hands of the philosopher's stone. And before anyone asks, no this is not based off of Harry Potter in any way.

Stats:

HP - 5 (20)

ATK - 1 (2)

DEF - 5 (5)

STM - 8 (8)

SPD - 6 (6)

Abilities:

Silver Flooring - Philipo infuses the floor with the philosopher's stone's power, turning it into an icy silver-like material. This increases all allies' speed by 4, and decreases all enemies' speed by 3. Enemies also have a 10% chance of missing abilities or attacks. Lasts until two enemies have succesfully taken their turn without missing any attacks/abilities. 3 turn cooldown after effect wears off.

Alchemical Reactions - Philipo uses the power of the stone on either an ally or an enemy. The effects differ between which entity he uses the power on. If used on an enemy, he will turn their arm to stone, dealing 5 damage, and making them unable to use abilities on their next turn. Passives are still active during this, however. If used on an ally, he will in inject the stone's power into his ally's skin, granting them 5 magic defense for their next two turns. Magic defense means that they take 5 less damage from any abilities. 4 turn cooldown.

Chrysopoeia - Philipo infuses an enemy with the power of the stone, and changes the iron in their body to heavy gold, disrupting their inner organs. This deals 12 damage, and all damage they take will be amplified by 25%. Lasts until they take their second turn. 1 turn cooldown after effect wears off.

Passives:

Touch of the Stone - Philipo's basic attacks have a 1/3 chance to crit, instead of a 1/25 chance. Philipo's crits are infused with the power of the philosopher's stone, converting them into stone for one turn, effectively skipping their turn. Philipo's crits also deal 5x damage instead of 2.5x damage.