Board Thread:Hosting Games/@comment-35195751-20190729163529/@comment-37322933-20190930224750

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Harunya: take +2 Health, +2 Defense, +1 Speed, +3 Health.

Diamond is Unbreakable: Harunya summons a diamond shield, increasing her Defense to infinite for her next 2 turns.

Necromancer: take +2 Health and +3 Health, +3 Defense.

Sack Soul Decay for +3 Speed.

Phantom Blood: The Necromancer kills an ally and revives them. They will count as revived for the purpose of the Necromancer's powers but will keep their Speed and HP.

SX: take +2 Health.

Sack Beatdown, Protecter, and Stop for 9 points, put 5 in Speed and sack the other 10 for abilities.

Protect: SX has an 100% chance to block the next attack directed at an ally.

Guardian: Whenever an ally is attacked, SX has a 25% chance of intercepting it. Passive

Battle Tendency: Whenever SX blocks an attack, he Basics the attacker. Passive

Pres: take the plus Defense, idr how much it was. +3 HP, +3 Speed.

Sack Morale Drop if I'm allowed to and put those points in Attack.

Dirty Deeds Done Dirt Cheap: The President goes to a different dimension. She will be out of the battle for up to 5 rounds, and can return whenever she wants. Usable once per floor.

Asher: take +2 HP, put 1 point in Defense and 5 in Speed.

Golden Wind: Deals 4 damage to a random enemy and heals a random ally by 4 HP. Kind Blade healing does not apply to this damage. No cooldown, automatically used whenever he deals non-Golden Wind damage and cannot be used otherwise.