User blog:WolfiZee/Kingdom Succession Revamp 2 Stuff

'''O boy... This will be interesting. Hope it won't die like the last.''' [W.I.P.]

Lore
All was going good with the Tournament. 6 people were already eliminated, and more were to get eliminated. Unfortunately, Pirate took the throne of the main empire, and the first thing on their list was to take back the colony. And, with General Bob busy overseeing the thing, they succeeded. It was made no better that Pirate soon went ape flummery, and many died. So, one of the secret rebel groups that popped up sent 2 things. First was a poisoner to make sure Pirate's heirs didn't take over, ensuring the death game would happen again, and an assassin to kill Pirate. It went well. Before anyone knew it, the kingdom split up into a khjpillion different groups, and luckily they had the entire colony to themselves. So, they set up another death game... and hope it won't get annexed again.

Roles
Cryomancer

'''When the kingdom broke up, they did not just set your sights at the Capital, but also on the parts that managed to break away, such as the colony. So they bribed the advisor into choosing you, one of the governers of the capital of the ice kingdom, into the death game.'''

Winter King-Passive - Immune to Frozen Meals

Freeze - Morning/Night Phase - Freeze a room, trapping players in it. They won't be able to leave it or enter it until it melts (Frozen rooms last 1 whole day) They won't participate in Challenges and will be immune from voting during this time. They won't starve since they can eat ice.

Frozen Statue - Morning Phase-Freeze a nearby player, preventing them from doing anything until the Night Phase, where the ice melts.

Frozen Meal - Voting Phase - Freeze a player's meal. Whoever gets the meal at the end of the dinner phase dies. This will be cancelled out by "Charred Meal".

Adviser

'''You were forced into being an adviser of the rebellion for the Colony after Pirate was assassinated. You were so well of an adviser that they allowed you to choose who could play in the death game. Of course, having a grudge against the rebellion, you chose the worst of the worst to compete, or literally anyone who isn't qualified for being a king. And of course yourself.'''

Tiebreaker - Passive - If a tie occurs during a vote, you can choose which one dies.

Adviser - Passive - You have a second "Adviser" vote you can use during the Investigation & Voting phase. You also secretly start with 1 prize of your choice.

Detective Work - Morning Phase - You can choose to publicly reveal a "vision" that 1 of 3 people are the killer.

Pyromancer

'''Oddly enough, the ice kingdom isn't the only thing out for the Colony's land. So is the fire kingdom nearby. Hopefully you will win and be able to annex this, as your kingdom really needs the land.'''

Fire king - Passive - Immune to "Charred Meal". You will die if you get targeted by the Cryomancer's "Freeze" or "Frozen Statue" ability.

Charred Meal - Voting Phase - Burn a player's meal. Whoever gets the meal will burst into flames and die. 2 Uses. Gain an extra use when you kill a person with "Fireball". This will be cancelled out by "Frozen Meal".

Fireball - Challenge Phase - Attack a person with a Fireball, killing them. 2 Uses. Gain an extra use when you kill a person with "Charred Meal". Will thaw a person instead of killing them if they were targeted by the Cryomancer's "Freeze" or "Frozen Statue" ability.

Serial Killer

'''As all hell went lose, you found it as the perfect opportunity to go on a killing spree. After all, what guards would stop you? And that went perfectly well. You managed to kill ~12 people before order was finally restored and you stopped. However, they didn't seem to even notice. After all, if you were, how did you get into the death games?'''

Juggernaut - Passive - Killing someone during the Night phase will not trigger an Investigation.

Stab - Challenge Phase - Stab a person. They will die. 1 Use. Gain extra uses by participating in Challenges.

Cultist

'''You are the second-in-command of the Cult that has been going around. The plan was for the leader to take over the throne of the capital, and then invade & annex the colony, and perhaps the ice & fire kingdoms nearby. WAS. Unfortunately, the Cult Leader died of poison in the games. Since you can't pull off some Impostor stuff, you have decided to take on the throne of the colony, and then maybe take out the main kingdom... if all goes well. But your sure it will. Why would god let you down?'''

Mindslave-Morning Phase-Place a nearby player under your control. You can force them to do one action. You can't force them to murder or suicide.

Convert-Morning Phase-Convert a player into your cult. They will have access to the special Cult chat. You cannot talk in the chat but you can read it.

Mind Control-Challenge Phase-Force one player in your cult to challenge another. They cannot deny the challenge.

Poisoner

'''As an "Assassin" of sorts for Pirate, you went on various missions to kill whoever would be a threat. One of the last ones he sent was at the Colony. Before you could carry it out, however, Pirate was assassinated, so you just settled where you were at. And then you were chosen for the death games.'''

Poison-Voting Phase-Poison a player's meal. Whoever gets the meal at the end of the dinner phase will be poisoned.

Extract Poison-Voting Phase-Extract poison from an already poisoned player. Their lifespan will be increased by two days. After that, you must poison the meals of two players. Whoever gets the meals at the end of the dinner phase will be poisoned.

Slow Poison-Passive-Your poisons take two whole days to kill. If you die, all poisoned players will be unpoisoned.

Barbarian

'''Although most people tend to deny it, A LOT of areas are still inhabited by barbarians, and they are almost everywhere. It just so happens it's also near the colony. And your one of those barbarians. Now that you are in the death games, winning should be easy. Everyone will tremble before you. At least so you hope...'''

Intimidation-Morning Phase/Night Phase-Intimidate a nearby player. They'll have to be in a duel this Challenge Phase or they'll be considered a Coward.

Threatening Challenge-Challenge Phase-Challenge a player considered as a Coward. The challenge will be given in your thread and will be hidden until results. They cannot deny this challenge.

Boo-Voting Phase-Boo all Cowards. All players considered a Coward that are up for voting will receive one vote. 2 Uses.

Herbalist

'''Like the Barbarian, you are one of the barbarians from nearby the colony... specifically a medic for them. However, due to your revolutionary new medical concepts (Which actually work, unlike the others), they put you into exile, and you had to flee to the colony area. Your first plan after winning this will be to get revenge on them... if you win.'''

Cure Poison - Dinner Phase - "Cure" a person's poison. This will delay their death for 1-3 days (RNGed). 1 Use. Gain another when someone dies to poison. You will then know their role.

Cleanse Meal - Voting Phase - "Cleanse" a person's meal. This will remove any negative effects inflicted by that mean.

Anethesia - Challenge Phase - Spray some anesthetics at a player. They will be unable to deny all challenges made against them for the rest of the Challenge Phase. 3 Uses.

Imposter

'''Like the one in the capital, you killed a person and stole their identity. For this, you chose the easiest to steal, which was literally an average citizen that couldn't do anything lol... i'll go cry in a corner now.'''

Imposter- Any Phase- Select a player in the same room as you and learn their role. You still keep this Ability and your Passive. You will become their role (without any killing abilities) until you use Imposter again. 1 Use. You will gain 1 use every 2 days.

Disguise Prep - Passive - You have to be guessed as an Imposter, even if you are disguised. If you are correctly guessed, your disguised role will also be revealed.

Illusionist

'''You are a powerful illusionist that made a living doing magic tricks. Of course now your in the death game so you won't need to do that. Of course you probably should, so that you can... win, and everything.'''

Illusion of Time - Any Phase - End the current phase and skip the next one. 2 Uses.

Illusion - Morning/Night Phase - Summon an item or sound. It's fake and will disappear upon getting touched, if it is an item.

Challenge Illusions - Challenge Phase-Cause two players to duel each other. Cause two others to test each other. 3 Uses.

Assassin

'''As the main assassin for the rebellion that happened, you did a lot for them. As a reward, you were able to participate in the death games if you wanted. Now, any normal person would've said "NO" before they even finished the sentence, but you, being the lunatic you are, accepted. After all, you are not just a normal person. You will be able to win this, right?'''

Shadow - Morning/Night Phase - Go invisible. You can't murder while invisible.

Dummy - Morning/Night Phase - Place a dummy where you're at. You can teleport to the dummy at any time. Dummies last forever. 2 Uses.

Distract - Challenge Phase - Your first challenge pair along with two other random ones will be distracted and end in a draw.