Board Thread:Hosting Game/@comment-28278669-20190318182922/@comment-28278669-20190604182340

''You all head to Floor 11, feeling more confident now. You all feel stronger and more confident now. Maybe the rest of the tower will be easy. Or maybe you're just feeling this because of the Dr Pepper. ''

As soon as you enter the room, you see a large sign.

"Slaves on sale! Very low price! All you need is to pay us one friend and you get two slaves!"

''What... Slaves? And what does that mean, "pay us one friend"? Suddenly, you all hear the sounds of a whip being cracked and chains flying. ''

''Wolif and Trafnidiaeth barely manage to avoid getting wrapped in chains. Six people come out from behind the giant sign, four of them with long chains wrapped around their legs, the other end of the chains being held by a tall man.''

"Resistance? Resisting getting enslaved? Did you know that that..."

"Is punishable by death?"

Master

HP: 50

Attack: 4

Defense: 7

Magic: 0

Speed: 4

Obedience: The Master forces a Slave to obey, increasing their Attack by 2 but dealing 5 Damage to them.. 2 Turn Cooldown

Final Exertion: The Master forces a Slave to immediately take 2 turns with their Attack increased by 3. After those 2 turns, the Slave will die. 3 Turn Cooldown

Punishment: The Master punishes an enemy, dealing 6 damage to them. The damage increases by 2 for every dead Slave. The damage increases by 2 if their Speed is lower than 3. 4 Turn Cooldown

Slave Guard: Half of the damage dealt to the Master will be redirected to the Slave with the least HP. Passive

Shackler

HP: 40

Attack: 5

Defense: 8

Magic: 0

Speed: 4

Iron Chains: The Shackler wraps an enemy in chains, reducing their Speed by 1 for 4 turns. 0 Turn Cooldown

Redeem Worth: The Shackler heals a Slave to Max HP and forces them to immediately take a turn. 3 Turn Cooldown

Revenge: When a Slave dies, the Shackler forces all remaining Slaves to take another turn. Passive

Enslave: When an enemy is attacked for the third time, that enemy will be stunned for 1 turn. Passive

Slave x4

HP: 20

Attack: 4

Defense: 0

Magic: 0

Speed: 4

Exhausting Labor: The Slave reduces their Attack and Speed to 1 to reset the cooldown time of one of either the Master’s or the Shackler’s spells. 3 Turn Cooldown

Forced Labor: When an enemy gets knocked out, the Slave will gain 1 Attack, 2 Defense, and 1 Speed. Passive

Self Exertion: When an enemy gets knocked out, the Slave may take another turn at the cost of 5 HP. Passive

Turn Order:

Phobiuris (16)

Trafnidiaeth/Avonde (6)

Abigale/Salem/Cangena/Phobiuris (5)

Wolfi/Asher/Earl/Master/Shackler/Slave A/Slave B/Slave C/Slave D (4)

Glacio (3)

DieN1/Eggy/Trafnidiaeth/Avonde (2)