Board Thread:Adventure RP Games/@comment-35195751-20190908194908/@comment-35195751-20190908211234

It would sure be a shame if every single opponent after this focused on killing the Necromancer amirite?

Also reposting the opponents

Tynge Disglair, Spectre of bad luck

Stats

Health: 100 (400)

Attack: 0 (Attacks deal 10% of target health, rounded up)

Defence: 70 (35)

Magic: ? (1%)

Speed: 7

Powers:

Visions of ill fate: Tynge spreads visions of hopelessness and dreams crushed by chance alone. Tynge may manipluate any 3 RNGs in a manner harmful to her opponents at any given time. These manipulations may occur at any time. (0 turn Cooldown)

Doomed to failure: Tynge surrounds a player with horrible luck. Any RNG applicable to this player will be as harmful as possible. (5 turn Cooldown)

Shroud of helpful failure: One ally of Tynge is surrounded with Tynge's propensity for poor luck. Ensured demise applies to the target ally for 2 of their turns. (5 turn Cooldown)

Passives:

Immortality: After being defeated, the spectre will fade from existance only to return next time floor 13 is entered.

Ensured demise: All RNG elements applicable to her are manufactured to be as harmful to the players as possible. For example, all attacks made on her cannot randomly be crits, all attacks she makes are crits, ect.

Incomprehensible Power: The Spectre comes from a world older than all, save one, and her power reaches across all dimensions. As such, her power is impossible to control or replicate. All attempts to drain, telekentically or otherwise use, stall, or otherwise interfere with her powers/passives will invariably fail.

Necromancer:

HP: 20 (80)

Attack: 2

Defense: 2 (1)

Magic: 15 (45%)

Speed: 1

Nether Strength: The Necromancer grants a revived enemy another turn. 2 Turn Cooldown

Return of the Dead: The Necromancer heals a revived enemy to 25 HP. 3 Turn Cooldown

Soul Decay: The Necromancer casts a spell that causes an enemy's soul to decay, poisoning them twice. 4 Turn Cooldown

Immortality or Death: The Necromancer cannot be damaged while a revived enemy is alive. When an enemy is knocked out, they will be revived with 25 HP on the Necromancer's side. Their Speed will be reduced to 1. Passive