User blog:Raven1207/Epic One Night Ultimate Werewolf

Some of you might have played this game before as a card game. This game involves strategy, deception, trust, and brilliance. This game does not kill til the very end.

Night Phase:
Roles with night abilities will wake up during the night and do their actions. You will either be look at other cards, mess with peoples cards, or both depending on what roles you get. After all actions are done, you will go the the Discussion Phase.

Dusk Phase:
This is done during the middle of the Night Phase where you can check your Mark if possible. Any Lovers with the Mark of Love will wake up again and find each other.

Discussion Phase:
You will talk about what you did during the night. You can say whatever you did, regardless if it's true or not. You can decide to go to the Voting Phase early or wait for the Discussion Phase to end to lead to the Voting Phase.

Voting Phase:
In this phase you will have to vote for someone other than yourself. The votes are plurality so it's whoever has the most votes to die. If their's any ties for most votes, then the tying player will die. If everyone is pointing to the left or the right or in a way each person has one vote, everyone lives.



Let's meet the teams

Villagers Team
Villagers want evil to die.

Oracle-Will have to answer a question that is given.

Doppelganger-Will look at another player's card and become that role. You will wake up in the middle of the night if that role is called

Copycat-looks at one of the center cards card and become that role. You will wake when that role is called.

Diseased-Give a Mark of Disease to your neighbors. If anyone votes up you or the person with disease, they will lose, even if there team won.

Cupid-Give 2 people the Mark of Love. If either of them is kill, the other will die as well.

Instigator-Give anyone the Mark of the Traitor. They will if their team is killed.

Priest-Give yourself a Mark of Clarity. And give another player and Mark of Clarity.

Sentinel-Give one player(except yourself) a shield token. That players card will not be moved or seen by anyone.

Cow-Put your fist out, if anyone is directly next to the Cow, they must tip the Cow.

<p style="font-weight:normal;font-size:14px;">Masons-Look for the other Mason.

<p style="font-weight:normal;font-size:14px;">Thing-Tap one of your neighbors.

<p style="font-weight:normal;font-size:14px;">Seer-You view either view 2 center cards or 1 other players card

<p style="font-weight:normal;font-size:14px;">Apprentice Seer-You view one center Cards

<p style="font-weight:normal;font-size:14px;">Beholder-You know who the Seer is. You check to see if they still are the Seer.

<p style="font-weight:normal;font-size:14px;">Marksman-You view the Mark of one player and and the Card of another.

<p style="font-weight:normal;font-size:14px;">Psychic-You view cards as instructed.

<p style="font-weight:normal;font-size:14px;">Witch-You view a center cards and exchange it with a player's card (or your own).

<p style="font-weight:normal;font-size:14px;">Robber-You view a player's card and exchange it with your card.

<p style="font-weight:normal;font-size:14px;">Leader-You know who the aliens are. If Groob and Zerb saw each other, you only win if they live. If All Aliens vote for you, then they will win no matter what.

<p style="font-weight:normal;font-size:14px;">Nostradamus-View up to 3 cards, stop if you view a card that is not on the Villager Team and win with them.

<p style="font-weight:normal;font-size:14px;">Pickpocket-You view the Mark of another player and exchange it with your own.

<p style="font-weight:normal;font-size:14px;">Troublemaker-You switch 2 other players cards

<p style="font-weight:normal;font-size:14px;">Drunk-You exchange your card with a center cards

<p style="font-weight:normal;font-size:14px;">Village Idiot-Move everyones cards(except yours) to the left or right

<p style="font-weight:normal;font-size:14px;">Aura Seer-You will know who has viewed or moved anyones cards

<p style="font-weight:normal;font-size:14px;">Paranormal Investigator-You can view up to 2 cards, stop when you see anyones who is not on the Villager Team and you will be on that team

<p style="font-weight:normal;font-size:14px;">Gremlin-Switch either 2 player's cards or Marks but not both

<p style="font-weight:normal;font-size:14px;">Rascal-Exchange 2 players cards as introducted

<p style="font-weight:normal;font-size:14px;">Imsomiac- You view your card

<p style="font-weight:normal;font-size:14px;">Revealer-Flip a player's card face up and flip it over again if it's not on the Villager Team

<p style="font-weight:normal;font-size:14px;">Exsposer-Flip 1, 2, or 3 of the center cards as instructed

<p style="font-weight:normal;font-size:14px;">Empath-Specific players will be asked a question and you will view who answers.

<p style="font-weight:normal;font-size:14px;">Curator-Give a player(or yourself) an Artifact Token which might might change their team or do an unusual action.

<p style="font-weight:normal;font-size:14px;">Hunter-If you are voted and killed, whoever you pointed at is killed as well

<p style="font-weight:normal;font-size:14px;">Bodyguard-Whoever you are pointing at in the votes is protect if they have the most votes and makes it where the person with the most votes dies

<p style="font-weight:normal;font-size:14px;">Prince-You can't die, the votes will go to the next person with 2nd most votes

<p style="font-weight:normal;font-size:14px;">Cursed-If a Werewolf, Tanner, Vampire, or Alien votes for you, you are now on their team

<p style="font-weight:normal;font-size:14px;">Villager-Citizen of team Villager ==Werewolf Team== <p style="font-weight:normal;font-size:14px;">Werewolves want a non-Werewolf to die. If there is only one Werewolf, they will check a center cards. Werewolves will wake up and find other Werewolves.

<p style="font-weight:normal;font-size:14px;">Alpha Wolf-After waking up with the Werewolves, you wake again and exchange a player's card with the center Werewolf card

<p style="font-weight:normal;font-size:14px;">Mystic Wolf-After waking up with the Werewolves, you look at another player's card

<p style="font-weight:normal;font-size:14px;">Dreams Wolf-You don't wake up with the Werewolves but they will know you

<p style="font-weight:normal;font-size:14px;">Minion-You know who the Werewolves are. You win even if you die at the votes or no Werewolves die. If no Werewolves are present, you will win if you survive.

<p style="font-weight:normal;font-size:14px;">Squire-You know who the Werewolves are. You see if they are still Werewolves

Tanner Team
<p style="font-weight:normal;font-size:14px;">The Tanner hates his job and wants to die

<p style="font-weight:normal;font-size:14px;">Tanner-You win if you die

<p style="font-weight:normal;font-size:14px;">Apprentice Tanner- You know who the Tanner is. You win if he dies. If no Tanner is present, then you become a Tanner.

Vampire Team
<p style="font-weight:normal;font-size:14px;">Vampires want a non-Vampire to die. Vampires will wake up and find other Vampires and give a Mark of the Vampire to a player.

<p style="font-weight:normal;font-size:14px;">Count-Give a Mark of Fear to another player.

<p style="font-weight:normal;font-size:14px;">Master-If all the Vampires vote for you, you will not die and it go will to the player with the 2nd most votes.

<p style="font-weight:normal;font-size:14px;">Renfield-You know the Vampires. You give yourself the Mark of the Bat. You win even if you die or no Vampires die. If no Vampires are present, then you must survive.

Alien Team
<p style="font-weight:normal;font-size:14px;">Aliens are the most diverse team. Aliens will wake up and find other Aliens.

<p style="font-weight:normal;font-size:14px;">Zerb-You wake up again and find Groob. If Groob is present, then you win if they die.

<p style="font-weight:normal;font-size:14px;">Groob- You wake up again and find Zerb. Zerb is present, then you win if they die.

<p style="font-weight:normal;font-size:14px;">Synthetic Alien-You win if you die but will override some other wins

<p style="font-weight:normal;font-size:14px;">Body Snatcher-You will wake up again and exchange a center cards with a player's card(or your own) as instructed. That card is now on the Alien Team

Other Parties
<p style="font-weight:normal;font-size:14px;">These roles win with everyone as long as their goal is done.

<p style="font-weight:normal;font-size:14px;">Assasin-Give a player the Mark of the Assasin. You win they die. If your Mark is undone, then you must survive.

<p style="font-weight:normal;font-size:14px;">Apprentice Assasin-You know who the Assasin is. You win they die. If there is no Assasin, then you become an Assasin and place the Mark of the Assasin. If your Mark is undone, you must survive.

<p style="font-weight:normal;font-size:14px;">Mortician-You will be instructed to view one or both of your neighbors. You win if one of them dies

<p style="font-weight:normal;font-size:14px;">Blob-You will be told who is in the Blob. You win if you and your Blob lives

<p style="font-weight:normal;font-size:14px;">

<p style="font-weight:normal;font-size:14px;">

Marks and Artifacts
<p style="font-weight:normal;font-size:14px;">Certain Marks or Artifacts will either change your team or have you do an action during the Discussion Phase or will tell you info. Marks are viewed during the Night Phase but you will only see yours. Artifact Tokens are seen by only that player after you wake up

Marks:
<p style="font-weight:normal;font-size:14px;">Mark of Love: Lovers know each other and will die for each other if something happens.

<p style="font-weight:normal;font-size:14px;">Mark of the Traitor: You want your team to die.

<p style="font-weight:normal;font-size:14px;">Mark of Fear: Unable to your action.

<p style="font-weight:normal;font-size:14px;">Mark of the Vampire: You are a Vampire.

<p style="font-weight:normal;font-size:14px;">Mark of the Bat: You are not a Vampire but are on the Vampire team.

<p style="font-weight:normal;font-size:14px;">Mark of Disease: You lose if you or the Disease is voted against even if they win.

<p style="font-weight:normal;font-size:14px;">Mark of Clarity: Cancels out other Marks.

Artifacts:
<p style="font-weight:normal;font-size:14px;">Claw of the Werewolf: You are now a Werewolf.

<p style="font-weight:normal;font-size:14px;">Brand of Villager: You are now a Villager.

<p style="font-weight:normal;font-size:14px;">Void of Nothingness: You are not affected by the Artifact.

<p style="font-weight:normal;font-size:14px;">Cudgel of Tanner: You are now a Tanner.

<p style="font-weight:normal;font-size:14px;">Mask of Mute: You can't speak.

<p style="font-weight:normal;font-size:14px;">Shroud of Shame: Your back is turned on the group.

<p style="font-weight:normal;font-size:14px;">Sword of Bodyguard: You are now a Bodyguard.

<p style="font-weight:normal;font-size:14px;">Cloak of the Prince: You are now a Prince.

<p style="font-weight:normal;font-size:14px;">Bow of Hunter: You are now a a Hunter.

<p style="font-weight:normal;font-size:14px;">Mist of the Vampire: You are now a Vampire.

<p style="font-weight:normal;font-size:14px;">Dagger of Traitor: You must have your teammates die in order to win.

<p style="font-weight:normal;font-size:14px;">Alien Artifact: You are now an Alien