User blog:TheLastHappyPotato/Heroes and Villains Posting some Villains here so I can use them later

''Everyone heads to the fourth floor, not sure of what to expect. ''

You probably weren't expecting a pool.​​​​​​

As everyone welcomes this relaxing deviation, the water suddenly comes alive, and a Hydromancer steps out of the Hot Tub.

"How DARE you interrupt my Pool time? I told you never to use this floor at this hour!

''Wait... you guys are heroes aren't you? Well that just makes things simpler..."''



The Just-Us League.

Profiles:

Name: The Raisin

Known Profile: ''The Raisen was a legendary ninja, until one fateful day when he became bored with the world, and decided to test his skills in conquering it. He knew he wouldn't be able to do it alone however...''

Stats:

HP - 0 (60)

Attack - 6 (12)

Defense - 2 (1)

Power Source - 2 (6%)

Speed - 15

Powers:

Weakness targeting: The Raisin dissapears into the shadows, preparing an ambush. At the start of The Raisin's next turn, he stabs an opponent, exposing their weakness. Their weakness is exposed to the Raisin for 8 turns. (3 turn cooldown)

Inevitable death: The Raisin slices into each opponent with their weakness exposed, dealing 40 damage to each one. (8 turn cooldown)

Passives:

Unskilled Fools!: Every time a status effect is given to a character, The Raisin's speed, attack, and Power increase by 2, while his defence increases by 5, for 2 turns.

Perfection in speed: The Raisin's health is determined with his speed stat, and his speed decreases when his health does. The Raisin cannot be frozen or  drained, but any attempt to do so will count towards his "Unskilled Fools" passive.

Name: Mad Catter

Known Profile: A lunatic with a taste for blowing things up

Stats:

HP - 4 (16)

Attack - 4 (8)

Defense -  0 (0)

Power Source - 2 (6%)

Speed - 10

Powers:

Bomb Throw- Catter chucks a bomb at 2 opponents, dealing 4 damage to each. (3 turn cooldown)

Force-Field: Three opponents gain 4 defence for 2 of their turns. (4 turn cooldown)

Destruction: Mad Catter lobs some bombs at her foes. Each opponent takes damage equal to 20% their maximum health. (8 turn cooldown)

Slow Down!: Catter reduces her own speed by 1 and increases her health stat by 2 (5 turn cooldown)

Insane blast: Catter sets herself on fire. All her cooldowns are reduced by one as she revels in the heat, and any fear she had is removed. (5 turn cooldown)

Passive: 

Insecure - Catter finds it hard to face opponents that genuinely want her dead. Each time a power is used on her, there's a % chance that she will get scared of the person using the Power equal to (10 x the cooldown of the power) for (12 - cooldown) turns.

Name: The Scrambler

Background: A famed Omlett chef who discovered his amazing cooking abilities were supernatural and decided to cash in on them even more

HP 7 (28)

Attack 3 (6)

Defense 0 (0)

Power Source: 6 (18%)

Speed: 9

Powers:

Scramble: Scramble everyone's attacks around! For the rest of the round, everyone's powers will affect the same number of people, but hit random targets. (10 turn cooldown)

Egg on your face: One opponent's next turn is wasted trying to get Egg off of their face. (7 turn cooldown)

Power Clone: The Scrambler notes the specifics of a power he's seen an opponent use this turn. That power is now added to the Scrambler's power list until this power is used again. (6 turn cooldown)

Passives:

Reflex: If the Scrambler's health goes below 16, the Srambler immediately takes a turn.