Thread:Cupcakeaj2/@comment-28278669-20190630183909

Depression

HP: 40

Attack: 0

Defense: 12

Magic: 8

Speed: 4

Apathy: Depression is unconcerned about this fight and just wants everything to end. The next two attacks or spells dealt to Depression will be dodged. 3 Turn Cooldown

Demand Isolation: Depression wants to be alone in their sadness and misery. The next attack or skill dealt to Depression will have it’s damage cut in half and Depression will deal 5 damage to the one that dealt the attack or spell. 3 Turn Cooldown

Shadowed Emotion: Depression excels at hiding their depression and other secrets. This passive has 3 effects but only one will be active. Once it activates, it will become inactive and one of the other two will become active. Passive

Broken Mind: When Depression’s HP is below 15, their self-loathing and weakness will consume them and they’ll snap, taking two turns and healing to 20 HP.

Welcomed Pain: Depression believes that they are worthless and should not exist at all. The first enemy to normally attack them will be thanked, causing the enemy to be confused and attack both themselves and all their allies.

Fading Hope: Depression has no hope of being able to fight well and win. This hopelessness is so powerful it spreads to other enemies. When Depression is dealt damage from a spell, the one who attacked Depression will be unable to use their spells and their passives will not have an effect for their next 2 turns.

Emotional Release: Once Depression defeats their enemies, they will join a random battle at the beginning of a round to help out another Emotion. If Depression is defeated, their enemies will be released and must join a battle against an Emotion at the beginning of the next round. They can pick which Emotion to fight. Passive 