Board Thread:Hosting Games/@comment-35195751-20190715042211/@comment-35195751-20190723051635

The Black Mage's robes unfold as the circle glows black with power. You sense extreme power radiating into the robes as they slowly melt into the ground. The Black Mage melts while inside the robes, screaming in agony

A Skeleton arises from the Black Blob of robes, glowing a strange shade of black that seems to illuminate the ivory white bones as the Mage cackles madly.

The Death Mage

Stats:

Health: 125 (500) (+491 from ?)

Attack: 0 (0)

Defence: 0 (0)

Power: 100 (300%)

Speed: 1

Life From Death: An opponent dies. The Death Mage regains all health lost (5 turn Cooldown)

Mortal Scum: Three opponents have a % chance = to (50-Target Power+Defence) to die instantly  (5 turn cooldown)

Soul Transfer: Death Mage transfers the soul of an ally into them, healing them by the amount of health lost by the death (3 turn cooldown)

Skeleton Summon: Death Mage summons 3-5 (rng) Skeletons (2 in every stat, no powers/passives) (4 turn cooldown)

Passives:

Death Avatar: Death Mage is immune to their own abilities

Summoning Illness: All powers begin on 1 turn of cooldown except for Summon Skeleton

Bloodlust: Death Mage's attack increases by 1 at the start of every round

Powered by Death: Death Mage can only be destroyed by a power. Knocking them out with anything else will allow them to return...