Board Thread:Out Of Game Discussions/@comment-35195751-20190914193956/@comment-35195751-20190921163107

{{Hide|TEXT WHICH SHOWS AUTOMATICALLY = Blu vs. Luke: Who's the most OP of them all?|TEXT WHICH IS HIDDEN =

(32) Luke

(29) Luke

(26) Luke

(23) Luke

(20) Luke

(18) Blu

(17) Luke

(15) Blu

(14) Luke

(12) Blu

(11) Luke

(9) Blu

(8) Luke

(6) Blu

(5) Luke

(3) Blu

(2) Luke

Luke has 5 turns... interesting

/Absorb Blu's passives

/Demon spirit (+5 Magic)

/Envy (Luke has 6 attack and 72 health now)

/Basic but don't crit (Luke has 1 luck)

/Darkness Claw Blue's Emergence of Luck (+3 Luck)

Darkness Claw is on 6 turns of cooldown and he can't use it on EOL for 8 turns

Luke has 4 luck

Blu uses Emergence of Luck (+3 Luck)

Blu has 3 Luck

Luke basic attacks and by now their EOL's cancel out, and it is to the benefit of both to gain a luck point from manipulating the RNG.

Both get 1, but the attack doesn't crit since Luke and Blue canceled out

Blu has 66 health

Luke has 5 luck

Blu has 4 luck

Darkness Claw is on 5 turns of cooldown

Blu uses Gale of Fate (+1 Luck)

Luke has 60 health

Blu has 5 luck

GOF is on 3 turns of cooldown

Luke attacks once more

Same results

Blu has 60 health

Luke has 6 luck

Blu has 6 luck

Darkness Claw is on 4 turns of cooldown

Blu makes a basic attack

Same basic results of LM

Luke has 54 health

Blu has 7 luck

Luke has 7 luck

GOF is on 2 turns of cooldown

Luke attacks once more

Same results

Blu has 54 health

Luke has 8 luck

Blu has 8 luck

Darkness Claw is on 2 turns of cooldown because their Magic is likely high enough to ensure that

{{Hide|TEXT WHICH SHOWS AUTOMATICALLY = Blu vs. Luke: Who's the most OP of them all?|TEXT WHICH IS HIDDEN =

(32) Luke

(29) Luke

(26) Luke

(23) Luke

(20) Luke

(18) Blu

(17) Luke

(15) Blu

(14) Luke

(12) Blu

(11) Luke

(9) Blu

(8) Luke

(6) Blu

(5) Luke

(3) Blu

(2) Luke

Luke has 5 turns... interesting

/Absorb Blu's passives

/Demon spirit (+5 Magic)

/Envy (Luke has 6 attack and 72 health now)

/Basic but don't crit (Luke has 1 luck)

/Darkness Claw Blue's Emergence of Luck (+3 Luck)

Darkness Claw is on 6 turns of cooldown and he can't use it on EOL for 8 turns

Luke has 4 luck

Blu uses Emergence of Luck (+3 Luck)

Blu has 3 Luck

Luke basic attacks and by now their EOL's cancel out, and it is to the benefit of both to gain a luck point from manipulating the RNG.

Both get 1, but the attack doesn't crit since Luke and Blue canceled out

Blu has 66 health

Luke has 5 luck

Blu has 4 luck

Darkness Claw is on 5 turns of cooldown

Blu uses Gale of Fate (+1 Luck)

Luke has 60 health

Blu has 5 luck

GOF is on 3 turns of cooldown

Luke attacks once more

Same results

Blu has 60 health

Luke has 6 luck

Blu has 6 luck

Darkness Claw is on 4 turns of cooldown

Blu makes a basic attack

Same basic results of LM

Luke has 54 health

Blu has 7 luck

Luke has 7 luck

GOF is on 2 turns of cooldown

{{Hide|TEXT WHICH SHOWS AUTOMATICALLY = Blu vs. Luke: Who's the most OP of them all?|TEXT WHICH IS HIDDEN =

(32) Luke

(29) Luke

(26) Luke

(23) Luke

(20) Luke

(18) Blu

(17) Luke

(15) Blu

(14) Luke

(12) Blu

(11) Luke

(9) Blu

(8) Luke

(6) Blu

(5) Luke

(3) Blu

(2) Luke

Luke has 5 turns... interesting

/Absorb Blu's passives

/Demon spirit (+5 Magic)

/Envy (Luke has 6 attack and 72 health now)

/Basic but don't crit (Luke has 1 luck)

/Darkness Claw Blue's Emergence of Luck (+3 Luck)

Darkness Claw is on 6 turns of cooldown and he can't use it on EOL for 8 turns

Luke has 4 luck

Blu uses Emergence of Luck (+3 Luck)

Blu has 3 Luck

Luke basic attacks and by now their EOL's cancel out, and it is to the benefit of both to gain a luck point from manipulating the RNG.

Both get 1, but the attack doesn't crit since Luke and Blue canceled out

Blu has 66 health

Luke has 5 luck

Blu has 4 luck

Darkness Claw is on 5 turns of cooldown

Blu uses Gale of Fate (+1 Luck)

Luke has 60 health

Blu has 5 luck

GOF is on 3 turns of cooldown

Luke attacks once more

Same results

Blu has 60 health

Luke has 6 luck

Blu has 6 luck

Darkness Claw is on 4 turns of cooldown

Blu makes a basic attack

Same basic results of LM

Luke has 54 health

Blu has 7 luck

Luke has 7 luck

GOF is on 2 turns of cooldown

Luke attacks once more

Same results

Blu has 54 health

Luke has 8 luck

Blu has 8 luck

Darkness Claw is on 2 turns of cooldown because their Magic is likely high enough to ensure that

{{Hide|TEXT WHICH SHOWS AUTOMATICALLY = Blu vs. Luke: Who's the most OP of them all?|TEXT WHICH IS HIDDEN =

(32) Luke

(29) Luke

(26) Luke

(23) Luke

(20) Luke

(18) Blu

(17) Luke

(15) Blu

(14) Luke

(12) Blu

(11) Luke

(9) Blu

(8) Luke

(6) Blu

(5) Luke

(3) Blu

(2) Luke

Luke has 5 turns... interesting

/Absorb Blu's passives

/Demon spirit (+5 Magic)

/Envy (Luke has 6 attack and 72 health now)

/Basic but don't crit (Luke has 1 luck)

/Darkness Claw Blue's Emergence of Luck (+3 Luck)

Darkness Claw is on 6 turns of cooldown and he can't use it on EOL for 8 turns

Luke has 4 luck

Blu uses Emergence of Luck (+3 Luck)

Blu has 3 Luck

Luke basic attacks and by now their EOL's cancel out, and it is to the benefit of both to gain a luck point from manipulating the RNG.

Both get 1, but the attack doesn't crit since Luke and Blue canceled out

Blu has 66 health

Luke has 5 luck

Blu has 4 luck

Darkness Claw is on 5 turns of cooldown

Blu uses Gale of Fate (+1 Luck)

Luke has 60 health

Blu has 5 luck

GOF is on 3 turns of cooldown

Luke attacks once more

Same results

Blu has 60 health

Luke has 6 luck

Blu has 6 luck

Darkness Claw is on 4 turns of cooldown

Blu makes a basic attack

Same basic results of LM

Luke has 54 health

Blu has 7 luck

Luke has 7 luck

GOF is on 2 turns of cooldown

Luke attacks once more

Same results

Blu has 60 health

Luke has 8 luck

Blu has 8 luck

Darkness Claw is on 2 turns of cooldown because their Magic is likely high enough to ensure that

Blu makes a basic attack

Same basic results of LM

Luke has 48 health

Blu has 9 luck

Luke has 9 luck

GOF is on 1 turn of cooldown

Luke attacks once more

Same results

Blu has 54 health

Luke has 10 luck

Blu has 10 luck

Darkness Claw is on 1 turn of cooldown

Blu makes a basic attack

Same basic results of LM

Luke has 42 health

Blu has 11 luck

Luke has 11 luck

GOF is no longer on cooldown

Luke attacks once more

Same results

Blu has 48 health

Luke has 12 luck

Blu has 12 luck

Darkness Claw is no longer on cooldown

Blu uses Gale of fate, for 12 winds, and a total of 48 damage

Luke has 42 health

GG

I also ran a scenario where Luke doesn't use basic attacks and skips his turn. He still loses.

I also ran a scenario where Luke saves DC for GOF but it still doesn't work because Blu uses EOL to get more Luck than Luke and manages to accumulate more Luck by canceling out their EOL Luck

I ran a third hecking scenario where Luke uses Luck points to reduce his DC cooldown, but that makes his GOF weaker when he does use it

Basically Blu wins in almost every scenario

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