Board Thread:Hosting Game/@comment-28278669-20181017033908/@comment-31919347-20181018182635

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Magician (Mafia Deception)

https://town-of-salem.wikia.com/wiki/Thread:304407

Halloween Skeleton (Neutral Killing)

Attack: Basic

Defense: None

Every night, you can visit a player. All visitors will be scared and won't be able to visit. You will know their names.

When you scare a player for the second time, they will get a heart attack, this is a basic attack.

Your attack and defense can go up by scaring 3 or more players in the same night.

First time: Defense becomes basic.

Second: Attack becomes powerful.

Third: Defense becomes powerful-magical-barrier.

Goal is basic neutral killer goal.

Concentrator (Town Investigative)

Name: Concentrator

Alignment: Town (Investigative)

Attack: None

Defense: None

Unique: No

Priority: (Optional): 4

Abilities:

- You can focus on an alignment of your choice and two players every night.

Attributes:

- If atleast one of the focused players is the alignment of your choice, you will be informed.

Mechanics: (How It Works): You can choose 2 players every night and you got a button next to the will with a green button with the words 'investigative'. If you tap the button, it will display every other green (town) alignment till you reach mafia. After that comes neutral, and then coven. (After coven comes town again). If you reached the alignment of your choice and you chose 2 ppl, your action is being made. If atleast 1 of the 2 persons is of the alignment you chose, you will be informed. If neither of them is of it, you won't get informed.

-Investigative Results-


 * Your target is not suspicious.


 * Your target is Lookout, Forger, Coven Leader, Concentrator or Hider.

/: Your target focuses known information on people. They must be a Concentrator!

Goal: Kill all evildoers.

Wins With: Town etc.

Must Kill: Mafia etc.

Anything Else: Your action won't go through if one of the 2 chosen people die, if 1 of them was jailed, or if you just select one person.

Strategy: In the first nights of the game, you could choose an evil alignment that is ingame, you think. In a normal Coven Ranked Practice game Mafia Killing or Mafia Deception could be a good choice. If you get informed your concentrated information was right, you know atleast 1 of the 2 players is evil. In late game you could use your role to confirm claims.

Msges: 'You have decided to concentrate on Derp tonight!' 'Your information was right, atleast 1 of the chosen people was of the alignment you chose!' 'One of the chosen people died, your action didn't go through!' 'One of the chosen people was jailed, your action didn't go through!'