Board Thread:Hosting Games/@comment-40076885-20190720235722

I did it on the TOS Wiki, so why not do it here as well?

A game. A simulator, really. You are alone in a deserted world with no chance of escape. You can't recall how exactly you got there, but you know one thing for sure: You're not alone. Find clues. Fight the creatures. But, most importantly, Get out alive.

This is sort of a choose-your-own-adventure type game that I've been working on for a while, but I'd like to see what a "larger audience" thinks of it. In order to do that, I'll make each crucial decision a poll and give you guys about a day to answer the poll. The majority of responses will dictate how the story continues. Be warned, however, that some decisions that may not seem important at the moment may ultimately decide how the story ends.

The introduction will be a series of pictures of a town collapsing. The first five or so focus on the bigger picture: buildings collapsing, people running away, people getting crushed, etc.

The next series will focus on a mother and teenage son as the mother places the son in a vehicle of sorts, piling different items that the son will use on his journey.

As the mother begins to enter the vehicle, a giant cloud of smoke and dirt bellows down the street. The mother turns to face the smoke, then presses a button on the dashboard of the vehicle that causes the doors to close up and the vehicle to speed away from the mother.

The last image is in the son's point of view, his hands on the window, watching his mother getting swallowed by the cloud.

TITLE CARD!

The game officially begins with the son (let's call him Malthus) waking up inside the vehicle, which has crashed into a pole. Malthus looks around, then gets out of the vehicle.

The landscape has red undertones, like the surface of Mars and Sakaar combined. It's a literal wasteland, with remnants of different cities converging together. Cars stick out from the ground. Lightposts flicker, some cracked and bent over. A soft breeze carries the sand.

There are signs of a large beast/large beasts everywhere: there are scratches along the metal, there are massive footprints in the ground...there was something nearby, and it was here recently.

There is a note that appears on screen: "I swear I saw Mother pack away something I can use to analyze these footprints and scratches."

Malthus looks down. There is a giant shard of glass that has pierced his stomach. The camera starts to shake, then slowly stops as Malthus calms himself down. "I probably need to do something about that."

Will the player look back in the car for the device/a med kit, or will they venture away from the car with no supplies?

Will the player look back in the car for the device/a med kit, or will they venture away from the car with no supplies? Look for the device/a med kit Venture away from the car  