Thread:Playful Trickster 101/@comment-33007077-20170816023407/@comment-33007077-20170816023507

"Welcome, William Hobbs. You are in Dorm Two. Here are your perks:

Armed and Dangerous (Good) - You start the game with a .357 python with two bullets, given from your Godfather. You also have some experience with fights, so you're more likely to win.

Damn it feels good to be a gangster (Good) - The demons naturally like you due to your past. You are also very intimidating

'''What even is sanity? (Good) '''- You can not go insane.

No man left behind (Neutral) - You have a secret ending for just you. You can also win if you eliminate the mastermind and vice-masterminds, which is actually really difficult.

Is this what I've become (Bad) - If there are specific spots you look at throughout the map, you may experience flashbacks and space out for a bit.