Board Thread:Adventure RP Games/@comment-35195751-20191230213158/@comment-35195751-20200101035438

Name: Recall

Profile: ''Recall is a magic savant who destroys his foes with Glyphs that alter the flow of time. Luckily Recall's Glyphs can only alter the past in a few miles radius, so one would be advised to defeat them as fast as possible, and to NEVER stay in the same area as him for very long. Extreme caution is vital when taking them on.''

Stats:

HP - 1000 (4000)

Attack - 2 (4)

Defense - 0

Power Source - 20 (20)

Speed - 1

Powers:

Recall: The first time Recall uses this power, Recall summons the villains from floor 1. The second time they use this, they summon the villains from floor 2, ect. If this Power is used 18 times, Recall may simply summon opponents from any floor. This power cannot be Telekenetically used because that would break the encounter. ([Previous Floor # summoned] turn cooldown)

Alter Time: Recall sends an opponent to some previous turn, altering their stats, status conditions, ect. as needed. (10 turn cooldown)

Timely Demise: Recall Poisons and freezes an opponent, by exposing them to time-altering substances they should never have been in contact with. (4 turn cooldown)

Warp: Recall disables an opponent's passives for the remainder of the current round (8 turn cooldown)

Power Overload: Recall gives an opponent 20 power, but they take 20 damage. (6 turn cooldown)

Rewind Glyph: Recall rewinds an opponent to the stats they had upon entering the tower. (20 turn cooldown)

Slow Time: Recall reduces an opponent's speed to 1 for the duration of the current round. (6 turn cooldown)

Time Lord: Recall un-disables one of his disabled abilities, disabled from Vulnerable Glyphs or Glyph Summons Passives. (10 turn cooldown)

Total Recall: Recall summons every opponent from every floor at once. This cannot be used until "Recall: is used 18 times. Also this cannot be telekenetically used. (Infinite turn cooldown)

Passives:

Glyph Robes: Recall is resistant to time-altering effects, and the duration/effect on such will be halved.

Vulnerable Glyphs: Any time an opponent deals 5 or more damage to recall, they may choose to disable one of Recall's powers for the remainder of the round and Recall's next "Advantage of Time" turn. The damage needed to do this increases by 5 at the start of every round.

Glyph Summons: Every time every single opponent from a "Recall"'d floor is defeated, the defeater heals to full health and may choose to disable one of Recall's powers.

Glowing Glyphs: Recall's speed increases by 1 each round. Conversely, Recall will take no turns at 0- speed, if his speed is somehow reduced to below 1.

Advantage of Time: Recall takes a turn before anyone else does each round.