Board Thread:Adventure RP Games/@comment-28692716-20191019041737/@comment-28692716-20191217005713

Champion approaches the Dice Machine. It takes up the die block, it floating before them, before showing the various symbols.

Dice Machine: I roll this die, you get a prize depending on whatever comes up. Here's the trick: When you gain an item, it disappears, and is replaced by a bomb. If you roll a bomb, the game ends.
 * (1)Casino Grub (3 CD) - Restore 8 HP, but poison yourself
 * (2)Gambler Knife - If an enemy leaves 5 feet from you, they're dealt Basic/4 damage
 * (3)Critical Gamble (5 CD) - Roll 1-6 to make next critical hit deal (Rolled Number)*basic attack
 * (4)Giving Chance (4 CD) - Roll 1-(PartySize) in order to grant a random party member a guaranteed critical hit
 * (5)Russian Gun (4 CD) (25 foot range)- Take up a gun with a single bullet in it, and fire. There's a 5/6 chance it'll do nothing, but that 1/6 chance will deal 30 damage to the target instead
 * (6)Poisonous Off - This new passive grants the wielder the poison status, while also giving them +2 damage to attacks. Additionally, getting poisoned increases the damage dealt by said poison, while making it so you deal +4 damage.
 * Bomb - Once rolled, the Dice Machine detonates, blowing up itself and dealing 15 damage to whoever rolls.