Board Thread:Adventure RP Games/@comment-32329805-20191006044817/@comment-32576568-20191011165456

Perk Master

HP: 15 (45)

ATK: 5

DEF: 5

ABI: 5

SPD: 5

Abilities:

Perk Switch: Switches to one of the available perks. PM may still basic attack after using this.
 * Takedown: Dealing the final blow to an opponent causes PM to heal fully.
 * Firepower: Cooldowns go down by 2 instead of 1. Applies to 1 other Ally.
 * Splinter Rounds: Attacks three times.
 * Matyrdom: If this perk is active when PM dies, PM will kill his attacker while dying.
 * Leadership: Everyone except PM gains a +5 auto heal passive.
 * Combat Medic: PM gains a +10 auto heal passive.
 * High Value Targets: Bosses, mini Bosses, and possessed players take 15 extra damage.
 * The One In The Chamber: PM's first attack each round will deal 5 extra damage and ignore defense as well as protective abilities.
 * Ironskin: PM gains 10 defense.
 * Gift Of The Woods: Everyone except PM gains 5 Defense & Attack.
 * Cast Away: Upon taking damage, 10% is reflected back to the attacker.

Passives:

Windwalker: PM takes 1 turn before anyone else, an extra turn every time someone takes 4, and 1 more after the people with the lowest speed go.