User blog:KarpToEndAllKarps/Non-Human Characters

This should be obvious, but these are just my opinions.

Here's an analysis of why I have an issue with non-human characters.

Character
Non-human characters have always seemed... lazy to me. When staying away from the supernatural, you can do a number of things with a character to make them distinct. Smug's Volt Sparx stands out quite a bit because of his unique talents. Space's various characters stand out from the crowd because of their interesting perspectives. Add's characters always have fun personalities. When I see a non-human, I think that the person simply didn't want to put the time and effort into crafting a believable and fun character.

Gameplay
In addition, when presented with a non-human, the host has two equally bad choices.

1. They can have the character act differently than all of the others. This breaks the game's balance.

2. They can have the character act human, despite not being. This creates ludonarritive dissonance.

Solution
As a player, one can simply not create these characters. However, should a host be met with a non-human character, I truly believe the best option is to not allow the player to use that character.

The comments are open. Feel free to try and change my mind!