Board Thread:Adventure RP Games/@comment-31900968-20190913234020/@comment-35195751-20190914020258

Name: Tyrell Kane, Tyrant's BaneBackground: Tyrell from a young age was frankly disgusted at the idea of beings wielding vastly larger amounts of power than others and dedicated his life to finding weaknesses in  beings with absurd levels of power

After spending some time with other adventurers and Paladins, TB realized that the true purpose of power was using it to help those without it, and also got through some self-worth issues that aren't super relevant to his backstory

Anyhoo he finally banished Cthullu to the center of the sun with the help of a few demigods, but thats in the past now

He thought his days of adventuring were over when he settled in the nice peaceful village, but a certain King didn't know to leave it alone...

Stats:

HP: 7 (14)

ATK: 8 (16)

DEF: 8 (8) (Oh sweet, it applies to abilities too?)

STM: 1 (Just make my cooldowns forever plz)

SPD: 1 (I notice everyone only gets 1 turn anyway this time around)

Abilities:

Immortal's Bane: Tyrell disables all passives on an opponent as he deals a basic attack, bypassing all defence, and anything else that would reduce damage whatsoever.

God's Bane: Tyrell brings himself to the opponent's level, literally becoming unkillable for the duration. This lasts for 3 turns, and during those 3 turns Tyrell's attacks ignore all defence and anything else that would reduce damage whatsoever. Also during those three turns, Tyrell can use Immortal's Bane in addition to the normal action(s) he takes on his turn. (High af cooldown)

Passives:

Timelord's Bane: Tyrell takes an extra turn before anyone else takes one. If an opponent somehow takes more than one turn on any given round, Tyrell will take a turn right before each and every turn of said opponent. This applies to each opponent that takes more than one turn.

Weakness Target: When Tyrell makes a basic attack, he adds one of the following effects of his choice to it as he strikes. He cannot use the same effect two turns in a row.

- The opponent's defence is halved until it is attacked

- The opponent has a 50% chance to do nothing on their next turn

- Any damage the opponent does on their next turn is halved

- Tyrell heals by the amount of damage done to the opponent

- One of an opponent's abilities or Passives are disabled until Tyrell takes 2 turns.

- Tyrell does an extra amount of damage equal to the opponent's defence