Board Thread:Adventure RP Games/@comment-31900968-20190913234020/@comment-37322933-20191023003300

alright I'mma make a new char who is going to take advantage of passives that grant an extra character

Kansuke Hirogama but I added a bunch of shit to him

HP: 20 (80)

Attack: 0 (0)

Defense: 0 (0)

Stamina: 0

Speed: 0 (Yep, he doesn't have turns.)

Passives:

Bats: Kansuke starts with a White Bat. At the end of every round, he gains two White Bats.

Boars: Kansuke starts with a Boar Monster. At the end of every round, he gains a Boar Monster, but cannot have more than two.

Snakes: Kansuke starts with a Anaconda. At the end of every round, he gains an Anaconda.

Fish: Kansuke starts with a Viral Fish. Every time Kansuke gains an animal other than Fire Elephants, there is a (Fish*10, no greater than 50)% chance that he will instead gain a Viral Fish.

Elephants: Every time a non-animal ally of Kansuke's dies, he gains a Fire Elephant.

White Bat

HP: 2 (8)

Attack: 2 (4)

Defense: 2 (2)

Stamina: 0

Speed: 10

Passives:

Echolocation: The Bats' attacks go through Defense and deal extra damage equal to the enemy's Defense.

Dodging: The Bats have a (Speed*# of Bats)% chance to dodge any damage dealt to them. They can only dodge direct damage.

Enhanced Sensing: All Ally attacks have a (Total of Bats' HP)% chance to have Echolocation apply to them.



Boar Monster

HP: 4 (16)

Attack: 6 (12)

Defense: 4 (4)

Stamina: 5

Speed: 4

Passives:

Damage Reflection: If the Boar is hurt but not killed, the attacker takes damage equal to the damage dealt to the Boar and gains all effects inflicted to the Boar.

Anaconda

HP: 3 (12)

Attack: 3 (6)

Defense: 10 (10)

Stamina: 3

Speed: 2

Passives:

Reactive Protection: Any attack on an opponent has a (HP*6)% chance to be intercepted by the Anaconda.

Viral Fish

HP: 0.25 (1)

Attack: 0 (0)

Defense: 0 (0)

Stamina: 0

Speed: 12

Passives:

Feeding: The Fish steals half the attack stat of anyone it Basics,.

Viral: Each turn, the Fish instead takes x turns, where x is the number of Fish times two.

Fire Elephant

HP: 8 (32)

Attack: 8 (16)

Defense: 8

Stamina: 8

Speed: 8

Abilities:

Fireball: The Elephant shoots a Fireball, dealing 16 damage and applying Burn.