Board Thread:Adventure RP Games/@comment-28692716-20191019041737/@comment-32576568-20191026173020

so uh here is the new Avenger

Elve (Hidden)

Backstory: Elve,'' nicknamed, "The Avenger" used to live a strange, in a kingdom of chaos. The King had died and their oldest heir had only been a mere child. The reason Elve decided to take up the path of ambush was because the Queen was being manipulated by her second-in-command. See, the only way to do this little dirty job was to have nearly impossible-to-detect stealth. I guess he figured he could gain some experience in the Tower of Babel, because why not?'' Powers:
 * HP: 5 (20)
 * Attack: 4 (8)
 * Defense: 0
 * Dexterity: 12
 * Will: 1
 * Speed: 8

Surprise Shot: Attack for 30 damage. Only usable against enemies who were within range before Elve moved. 9 turn cooldown, 25ft Range, will not crit under any circumstances. 7 turn CD yee

Passives:

Among You: Elve is not visible or tangible to any enemies who aren't adjacent to him.

Ambushed!: Any enemy who moves past Elve (must be adjacent) will immediately stop moving, and have 0 speed for the next turn. They may still attack, but whatever damage they deal is halved. The activation of this ability will cause Elve to become revealed.

Blind Spot: Elve's basic attack range is increased to 10ft instead of 5.

Elve (Revealed) Powers:
 * HP: 5 (20)
 * Attack: 10 (20)
 * Defense: 2 (1)
 * Dexterity: 9
 * Will: 4
 * Speed: 10

One-Shot Critical: This attack deals 5 damage and can attack up to (you decide) times. Critical hits apply with a 20% chance, only on the first strike. 20ft Range (This attack has a 50% to attack again) (7 Turn CD)

Hide: Reverts to Hidden form. 0ft Range, No Cooldown

Passives:

Zone of Control: Enemies within 5ft of Elve have their speed and dexterity as well as their Will reduced to one. Intangible characters or ghost-like enemies are not affected.

Takedown: Upon dealing damage, Elve will gain 1 speed, 1 defense, 1 attack and a 25% to heal by 5. Additionally, killing someone will heal completely and remove the cooldowns of Multi-Strike. 1 Ally within 3 tiles will also be able to remove a cooldown of their choice.

somebody still has to decide how many times One-Shot Critical hits