Board Thread:Adventure RP Games/@comment-35195751-20191006004742/@comment-35195751-20191012021114

='''Jack warps time on themselves, removing poison and telekenisis cooldowns, and uses his talismans to launch controlled assaults on Ayamisa Chanter A, bringing them to 11 health and setting them on fire. Time Warp is on 1 turn of cooldown. Fire Talisman is on 3 turns of cooldown. Water Talisman is on 3 turns of cooldown.'''=

='''Sastra forces Ayamisa Chanters A and E to attack themselves using syringes. Chanter A has 6 health, and Chanter E has 3 health. Sastra is out of Hippocampus syringes.'''=

='''Survivor slashes at Ayamisa Chanter B, doing nothing, then Protects themselves. The Necromancer and Survivor has 3 turns of being unable to take damage. Self Protection is on 8 turns of cooldown. Medical attention is no longer on cooldown. Arm Yourself is on 3 turns of cooldown.'''=

='''Kazien flicks a Pill into the Necromancers, boney mouth. the Necromancer has 15 health.'''=

Survivor has 1 turn, since Ayamisa isn't dead or anything...

Jack, Bam-Rang and Kazien have 2 turns

Arachne and Asher have a turn