Board Thread:Adventure RP Games/@comment-28692716-20190910183917/@comment-37322933-20191018215428

FINAL :CLAP: :CLAP: DRAFT

Rasengan66 wrote: Final :clap: Draft

Rasengan66 wrote:

Lucas Laiton

HP: N/A

Attack: 0

Defense: 0

Will: 0

Dex: N/A

Speed: N/A

Active:

Thunderbolt: Deals 10 damage and adds one stun counter to target. Stun counters force the target to skip their turn, and a stun counter is removed every time this happens. Range 4. 4 Cooldown

Crackling Lightning: Deals 4 damage to all enemies within 2 spaces of Lucas and reduces their Defense to 0 for the rest of the round. 4 Cooldown

Storm Shield: Causes all attacks/skills with damaging or negative effects against an ally to add a stun counter to the attacker after their use. Applies to three attacks. 3 Cooldown

Electric Blade: Increases Lucas’s attack damage by 6 for 3 attacks and causes said attacks to add a stun counter to the target. 4 Cooldown

Open Circuits: Moves any number of stun counters from one target to another, and adds an extra stun counter to both. Range 3. 3 Cooldown.

Winged Warrior: Causes the damage needed to increase Lucas's cooldowns to double for 4 turns. 7 Cooldown

King of the Skies: Deals 6 damage to two targets and adds two stun counters to them. Unlimited Range. Only usable when Winged Warrior is active. 4 Cooldown.

Passive:

Soul of Lightning: Lucas cannot lose HP. Every time Lucas takes 4 or more damage, a cooldown of the enemy's choice is increased by 1. If all of Lucas's cooldowns are on, he may choose to remove a stun counter from an enemy to decrease the cooldown of one skill by 1. If he cannot decrease his cooldowns, he dies.

Blitz: Lucas gets two turns before anyone else and then another turn following each subsequent turn.

Thunder Rush: Lucas can move spaces equal to double the number of skills he has off cooldown.

Recharge: Every time Lucas deals damage, two cooldowns of his choice go down by one. However, his cooldowns do not go down normally at the end of his turns.