Thread:Rasengan66/@comment-35195751-20191023181050/@comment-35195751-20191025202343

Name: Perk Master

HP: 13 (52)

ATK: 4 (8)

DEF: 1

STM: 5

SPD: 2

Abilities:

Perk Switch: Switches to one of the available perks. PM may still basic attack after using this. (Cooldown dependant on Perk) A Gift Of Your Own: Allows an ally to choose a perk and use it (Substituting themselves where it says "PM gains") for 4 turns. PM may still use perk switch OR basic attack after using this. (Perk CD + 1; turn Cooldown)
 * Takedown: Dealing the final blow to an opponent causes PM to heal fully. Additionally, dealing damage at all will heal him by 2 and add 1 Attack and 1 Speed. (1 turn CD)
 * Firepower: Cooldowns go down by 2 instead of 1. Applies to 1 other Ally of your choice. (6 turn CD)
 * Splinter Rounds: Attacks three times. (4 turn CD)
 * Matyrdom: If this perk is active when PM dies, PM will kill his attacker while dying. If slain by a boss, miniboss, certain named NPCs or an enemy player, they will simply take half their current HP as damage, ignoring defense. (0 turn CD)
 * Leadership: Everyone except PM gains a +5 auto heal passive, as well as +2 speed. (7 turn CD)
 * Combat Medic: PM gains a +10 auto heal passive, and everyon else gains 1 defense. (7 turn CD)
 * High Value Targets: Bosses, mini Bosses, and possessed players take 15 extra damage. (8 turn CD)
 * The One In The Chamber: PM's first attack each round will deal 5 extra damage and ignore defense as well as protective abilities. (5 turn CD)
 * Ironskin: PM gains 10 defense. (2 turn CD)
 * Gift Of The Woods: Everyone except PM gains 5 Defense & Attack. (8 turn CD)
 * Cast Away: Upon taking damage, 50% is reflected back to the attacker. (5 turn CD)
 * Scavenger: Upon dealing damage, PM will gain 2 extra points in a random stat (HP not included). Resets at end of round. (6 turn CD)
 * Broken Arrow: Enemies struck while this perk is active will have 10 less attack for the rest of the round. If they have no more turns, it will extend to the next round. (10 turn CD)
 * Fabricate: Every 3 turns, PM deals 2x damage. (2 turn CD)
 * Acasualty: Immunity to turn-skipping abilities. (2 turn CD)
 * Immunity: Immune to any and all statuses inflicted by attacks. Turn skipping not included. (10 turn CD)

Passives:

Windwalker: PM takes 1 turn before anyone else, an extra turn every time someone takes 4, and 1 more after the people with the lowest speed go. PM still goes after others who take their turn before others

One With Nature: PM has a trusty doggo friend!



Doggo Friend

HP: 3 (12)

ATK: 2 (4)

DEF: 0

STM: 2

SPD: 2

Abilities:

Annoying Bark: Doggo barks in an enemy's face, halving his stats for 4 turns. (14 turn cooldown)

Passives:

Doggo's Rage: Doggo's attack stat increases by 2 every time he attacks. Resets at end of enounter.

Anti-Magic Pelt: Doggo cannot take more than one damage from, or otherwise be affected by any active-ability that isn't simply healing. He also has a 30% to reflect abilities thrown at PM.

Name: Bista

Backstory: ''Bista comes from a temple that celebrated a god. During his time, he worked on preparing his body for all of the challenges the world would provide him. However, his temple would be invaded by the king's forces, and he decided to step out to begin the fight against him. He heard of how the king would be receiving attacks from Peesfol Village, so he decided to head that way in order to find them and get their aid in subduing the king. He takes into battle a double-sided sword, a hilt with a blade protruding from one both ends of it, and wields it with grace and dexterity.''
 * HP - 7 (28)
 * ATK - 2 (4)
 * DEF - 0
 * STM - 6
 * SPD - 10
 * Abilities
 * Fit Feet - Bista can selects an ally in order to give the selected ally a (SPD)% chance of avoiding incoming damage until the end of the round. This is in addition to whatever dodge ability the selected party member has.  (4 turn cooldown)
 * Disbalance - Bista delivers a stunning blow to an opponent, it reducing said opponent's speed to 1 and also reducing their defense by 4. (3 turn cooldown)
 * Passives
 * Dexterity - Bista uses his training in order to evade incoming blows. So, he has a [10%] (SPD%) chance of evading blows directed at him.
 * Double-Blade - Bista's swings have him strike an opponent twice with a single basic attack.

Name: Kansuke Hirogama

HP: 25 (100)

Attack: 0 (0)

Defense: 0 (0)

Stamina: 0

Speed: 0 (Yep, he doesn't have turns.)

Passives:

Bats: Kansuke starts with a White Bat. At the end of every round, he gains two White Bats.

Boars: Kansuke starts with a Boar Monster. At the end of every round, he gains a Boar Monster, but cannot have more than two.

Fish: Kansuke starts with a Viral Fish. Every time Kansuke gains an animal other than Fire Elephants, there is a (Fish*10, no greater than 50)% chance that he will instead gain a Viral Fish.

Elephants: Every time a non-animal ally of Kansuke's dies, he gains a Fire Elephant.