Board Thread:Adventure RP Games/@comment-28278669-20191004223805/@comment-28278669-20191117190413

''You all head to the next floor while parts of your clothes burn into ash. At least you have replacements. As soon as you enter though, you realize that that's the least of your worries. There are holes. There are holes all over the floors. You'll be lucky to not fall into them. ''

''And in the middle of the floor is a witch with a blindfold over their eyes, screaming at the new presence they just felt before tearing the blindfold off, revealing eyes that have long since rotted away. Who knows if this witch is still alive or if that sorcerer reanimated them. Suddenly, the room fills with intense light and then enters absoltue darkness before going back to normal. ''

''Hmmmm. This is weird. And also, this is another enemy. Are there seriously going to be enemies on every floor? Maybe this tower is just cursed. Or maybe the tower itself is trying to kill you.''

Holes In The Floor: There are holes in the floor that are hungry for a victim. Players may waste their turn falling into it, losing 2 random stat points for the rest of the encounter. If nobody choses to fall during a round, three randomly chosen players will fall, causing them to be dealt 5 damage and lose 3 random stat points for the rest of the encounter.

Blind Witch

HP: 300

Attack: 0

Defense: 10

Magic: 0

Speed: 16

Destruction: The Blind Witch destroys the floor, dealing 14 damage to all enemies with the “Doomed Floor” status and removing it. If this knocks out an enemy, another enemy will fall through the hole created, stunning them for the next 8 - Speed turns (minimum of 1 turn). 0 Turn Cooldown

Close Your Eyes: The Blind Witch forces an enemy to close their eyes, causing their next normal attack to miss. 2 Turn Cooldown

Blinding Light: The Blind Witch blinds all enemies with light, blinding all enemies, reducing their Attack and Magic by 4 for 3 turns and lighting the half with the least HP on fire. 3 Turn Cooldown

Blinding Darkness The Blind Witch blinds all enemies with darkness, reducing their Defense and Speed by 4 for 3 turns and poisoning the half with the least HP. 3 Turn Cooldown

Doomed Floor: The Blind Witch curses the floor beneath two enemies, giving them the “Doomed Floor” status. The enemies may waste their turn passing the status to a different ally. This status can only be removed by Destruction. 4 Turn Cooldown

Light Orb

HP: 30

Attack: 0

Defense: 0

Magic: 0

Speed: 4

Light Fragment: The Light Orb throws a piece of light at an enemy, dealing 2 damage. Every third use heals the Light Orb by 4 HP. Every fourth use lights the enemy on fire. Every fifth use stuns the enemy. 0 Turn Cooldown

Golden Light: The Light Orb doubles their Speed. Once per 2 Rounds

Victory: When the Dark Orb is destroyed, the Light Orb gains 150 HP and doubles their Speed. Passive

Defeat: When the Light Orb is destroyed, they automatically use Light Fragment on all enemies. Passive

Antimagic: The Light Orb and Dark Orb are both immune to attacks and spells that affect multiple targets or hit multiple times. Passive

Dark Orb

HP: 30

Attack: 0

Defense: 0

Magic: 0

Speed: 4

Dark Fragment: The Dark Orb throws a piece of darkness at an enemy, dealing 2 damage. Every third use heals the Dark Orb by 4 HP. Every fourth use poisons the enemy. Every fifth use deals 5 additional damage and freezes the enemy.

Violet Darkness: The Dark Orb heals to full HP and their next Dark Fragment use is considered their 60th. Once per 2 Rounds

Victory: When the Light Orb is destroyed, the Dark Orb gains 150 HP and doubles their Speed. Passive

Defeat: When the Dark Orb is destroyed, they automatically use Dark Fragment on all enemies. Passive

Antimagic: The Light Orb and Dark Orb are both immune to attacks and spells that affect multiple targets or hit multiple times. Passive