Board Thread:Hosting Game/@comment-28278669-20181017033908/@comment-28278669-20181025223155

Roles for Memo:

Role: Insomniac

Alignment:

Abilities: Select yourself at night to wander the streets.

Attributes: You will learn the names of all players that get visited when you wander the streets. You can do this three times.

Attack: None

Defense: None

Goal: Goal

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Role: Aristocrat

Alignment:

Abilities: Select two players at night to allow them to live in your mansion.

Attributes: Players living in your mansion can only target people also living in the mansion. Players not living in the mansion that target someone living in the mansion will be prevented from visitng them.

Attack: None

Defense: None

Goal: Goal

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Role: Psychopath

Alignment:

Abilities: Select a player at night to kill them or select yourself to regain your sanity.

Attributes: Your sanity will start off at "Sane". Whenever you attack someone (Getting roleblocked while being Psychopathic doesn't count) your sanity will go down by one level. When you regain your sanity, your sanity will go up by one level.

Calm: The player you attack will start bleeding. They will be dealt a Basic Attack from the bleeding the next night. You are roleblock immune, immune to detecton by Sheriff, prevention immune, and your attack is Astral. You have Basic Defense.

Sane: The player you attack will start bleeding. They will be dealt a Basic Attack from the bleeding the next night. You are roleblock immune and have Basic Defense.

Insane: The player you attack will be dealt a Basic Attack.

Psychopathic: You can attack two players. Your first target will be dealt a Powerful Attack while your second will be dealt a Basic Attack. You will attack any players that roleblock you as if they're your first target. Any player that visits you will learn that you are the Psychopath.

Attack: None

Defense: Basic (Calm and Sane)

Immunities: Roleblock Immunity (Calm and Sane), Detection Immunity (Calm), Prevention Immunity (Calm)

Goal: Goal