User blog:KarpToEndAllKarps/Rules and Mechanics for Karp's DR

Overview
This is my third attempt at hosting a game, so keep in mind I might not do the best job, but I've wanted to do this idea for a while now.

Cards
Instead of an Ultimate, there are Ultimate Cards you can find and play. You play the card by throwing it dramatically on the ground. Cards can be used once. The cards burn up after being played, leaving a distinctive residue. Cards can be purchased at the Card Shop for Chaos Coins. You get Coins by... In addition, they're hidden around the map.
 * Getting away with murder (you gain all of the victim's coins, and two extra for your hard work)
 * Being voted MVP by other players after executing the correct person (10c)
 * Finding a critical clue in an investigation (2c)
 * Voting for the guilty party in the Trial phase (3c)
 * Gambling (various amounts)

List of cards
All of these cards (except for Escape and Vaporize) can be found hidden in various location around the map.
 * Combat boost: makes you better in combat for a short period of time (4c)
 * Overdrive: makes you faster for a short period of time (6c)
 * Puppet strings: control someone for a short period of time. They can't kill or commit suicide when under this card. (9c)
 * Adrenaline rush: makes you much faster and stroger for a short period of time (10c)
 * Flameburst: produces a firey explosion a short time after being set (12c)
 * Tactical explosive: an explosive that can be remotely detonated (15c)
 * Vapoprize: destroy any piece of evidence. Leaves no residue (17c)
 * Escape: win the game (20c) (the only win condition is playing this card)