Board Thread:Adventure RP Games/@comment-28692716-20190910183917/@comment-28692716-20190929163024

Cloaked Figure 2: Our friend... Demands blood...

They seem ready to fight!



Thanatos Statue: Mechanist Sacrificer Failed Homonculus
 * HP: 0 (0)
 * Attack: 8(16)
 * Defense: 0 (0)
 * Will: 6 (18)
 * Dexterity:9 (3)
 * Speed: 4 (20)
 * Active:
 * Dooming Air (4 cooldown)- The statue inflicts the Doom status upon a target. When a target is Doomed, they'll have a hit counter for 4 turns. That Doom counter will be equal to (20-Will), and will decerase whenever the Doomed target takes an attack/harmful skill. If that counter reaches 0, the Doomed target is instantly killed.
 * Fear Gas (3 Cooldown) (0-20 feet)- The statue emits a thick fog around it, filling 20 feet around it. A random Skill of those in range is given +1 Cooldown.
 * Passives:
 * Machine - The statue is non-killable and unaffected by Bleed and Poison
 * Operation - The statue can only perform each action when one of its allies spend a turn Operating it
 * HP: 5 (20)
 * Attack: 5(10)
 * Defense: 8(4)
 * Will: 8(24)
 * Dexterity:12 (4)
 * Speed: 3 (15)
 * Active:
 * Freeze Shot (0-40 feet) 3 Cooldown - The Mechanist switches to a freezing round, and fires at an opponent. This inflicts Freeze on the opponent.
 * Knee-capping (0-40 feet) 4 Cooldown- The Mechanist fires at an opponent's legs, delivering a painful blow that lowers their Speed by 1, while also dealing Attack damage.
 * Reload (0 Cooldown) - The Mechanist begins loading shells into their gun. This reduces cooldown on a skill of their choosing.
 * Passive
 * Machine Lover - When 10 feet away from a someone with the Machine passive, attacks that have >5 ft range on them are intercepted by the Machine
 * HP: 4 (16)
 * Attack: 9(18)
 * Defense: 2(1)
 * Will: 4(12)
 * Dexterity:2(6)
 * Speed: 5(25)
 * Active:
 * Blood Steal (2 Cooldown) - The Sacrificer slashes at an an enemy with intent of cleaving open a deep wound, coveting the blood their knife drags up. Deals basic-attack damage, and inflicts bleed on a target.
 * Fear of Death (3 Cooldown) - The Sacrificer lunges at an opponent with a feint, seeming intent on killing them. This fills the target with fear, and adds +2 cooldown to a random Skill.
 * Passive:
 * Love of Death - If the Sacrificer is below 50% max HP, the Sacrificer's attack stat instead goes to 10 (20) while their defense goes to 0(0)
 * HP: 7 (28)
 * Attack: 6 (12)
 * Defense: 6 (3)
 * Will: 6 (18)
 * Dexterity:9 (3)
 * Speed: 6 (30)
 * Active:
 * Shared Blood (2 Cooldown) - The Homonculus slashes at an opponent, absorbing some of their life essence. For the duration of the battle, damage dealt to them will also damage an ally.
 * Mimicry (4 Cooldown) - The Homonculus forces those it shares blood with to act however it wishes.
 * Despearately Clinging (0 Cooldown) - The Homonculus forcibly snatches the life essence from an opponent it shares blood with. It pulls forth enough blood to heal it for 8 HP, damaging the target 8 as well. Affects everyone it shares blood with.
 * Passive
 * Accepting Blood - When an ally damages an opponent with Blood Steal, said ally can trigger "Shared Blood" without cooldown, and allow the Homonculus to share blood with the damaged opponent.

Select your positions.