Thread:Cupcakeaj2/@comment-35195751-20190727015958/@comment-28278669-20190731184749

Spiritualist

HP: 10 (40)

Attack: 2

Defense: 16 (8)

Magic: 0 (0%)

Speed: 10

Misleading Benevolence: The Spiritualist heals an enemy to 100 HP along with increasing their Max HP to 100 but increases all damage dealt to them by 50% for the rest of the encounter. 8 Turn Cooldown

Conversion of Magic: The Spiritualist gives an enemy +2 to all stats for the rest of the encounter but puts all of their spells in a 12 turn cooldown. 8 Turn Cooldown

Mental Delusion: The Spiritualist doubles an enemy's Speed but causes every spell they use to inflict them a random harmful status. 8 Turn Cooldown

Mesmerizing Trance: The Spiritualist gives an enemy two free turns but then stuns them for three turns. 8 Turn Cooldown'

Sudden Reality: All enemies with at least one "Spirit" mark two more "Spirit" marks. 10 Turn Cooldown

Spectral Absorption: Whenever an enemy is targeted by the Spiritualist by a spell, they gain one "Spirit" mark. When the Spiritualist is killed, all enemies lose their "Spirit" marks and the Spiritualist is revived with 8 HP for every "Spirit" mark removed. Passive