Thread:Secretive Gurl/@comment-30131225-20170313080957/@comment-27398195-20170314080300

you go north, walking into a graveyard and hear...

​Footsteps

''​The floorboards slowly creak. Dust rises. Footprints appear on the dirty floor. And then, as they reach you, they are gone.''

​Roll one die (If there is an explorer in the chapel, you gain a extra dice.)

4 You and the nearest explorer gain 1 might

3 You gain 1 might, nearest explorer loses 1 sanity

2 Lose 1 sanity

1 Lose 1 speed

0 Each explorer loses 1 point from any trait they choose

You roll a 2

-1 Sanity