User blog comment:TheLastHappyPotato/A game of odds/@comment-32421214-20191008025305

Wand Ideas:

Wildcard Wand: This Wand has a 10% chance of killing its target

Special: Everytime a target lives from your wand, you swap percentages with them on being able to kill. You will be informed of your new percentage

Poison Wand: This Wand has a 100% chance of killing its target

Special: Your chances of being able to kill again with your wand decrease by 5% after every use(but can't go below 10% and the chances of you dying from your own wand increase by 5%

Weakening Wand: This Wand has a 50% chance of killing its target

Special: Your target's chances of being able to kill goes down by 5%

Rewarding Wand: This Wand has a 25% chance of killing its target

Special: Every time you kill your target, you get rewarded a random wand. Your new wand is inactive until you want to switch it in the next round. Your random wand will have one use of it and will turn into dust. You will then go back to your Rewarding Wand after it's gone

Factorial Wand: This Wand has a 0% chance of killing its target

Special: Your chances of being able to kill will increase by X% at the end of each round where X is the # of rounds you survived so far. The chances of you being protected from any wands that tries to kill you will be 100-X%. If your percentage of being able to kill goes passed 100%, it will stop at 100% and the following round after, your percentage of being able to kill will go down to the excess amount of percentage plus what you would have gained from the end of the previous round