Board Thread:Hosting Game/@comment-34762995-20190103201427/@comment-32329805-20190104010602

Name: Sentry Gun

Class: N/A

HP: 6

Attack: 5

Magic: 0

Dexterity: 0

Defence: 5

Speed: 4

Passives:

Electric-Powered Machine Gun

Passive

Deals 2x more damage towards Electric-Type strengths. Dealt 2x damage by Electric-Type weaknesses.

Self-Repair

Passive

Automatically heals itself for 3 HP every other turn.

Attacks:

Machine Gun

Attack

Deals 6 damage.

Spells:

N/A

Name: Dispenser

Class: N/A

HP: 6

Attack: 0

Magic: 2

Dexterity: 0

Defence: 6

Speed: 6

Passives:

Electric-Powered Healing Station

Passive

Dealt 1/2 damage by Electric-Type strengths. Dealt 2x damage by Electric-Type weaknesses.

Self-Repair

Passive

Automatically heals itself for 3 HP every turn.

Attacks:

N/A

Spells:

Healing Station

Spell (Life)

Players may choose to spend their turn to "Retreat" for the turn. Players who "Retreat" will be inflicted with the Life buff, and be healed 5 HP for the turn they stay. Players may "Retreat" multiple turns in a row. If an enemy decides to attack a Retreated enemies, the Dispenser & Player will share the damage, and in the case of odd numbers, the Player takes the extra point of damage.