User blog:KarpToEndAllKarps/25 Floors of Fun

I won't do this game until around September.

Story
This is a pretty simple land of fantasy shenanigans, but at the top of this 25 Floor Tower, there's a thingamajig that gives you unparalelled control over the fantasy shenanigans. You, a band of adventurers, will find the magic thingamajig and... do what you want with it.

How It Works
There is one encounter on each floor, with a boss at each 5th floor. After each encounter, you can drink potions and use similar items. After beating the boss, there's a shop with various items. In addition, there's a holy drink (Dr. Pepper) that fully heals each member of your party and allows each of you to add 5 more stat points to your character. At the beginning of the game, you have 25 points to spread across:

HP (the points you invest x4 equals your max health)

Attack (determines the value of your Basic Attack)

Defense (Attack - 1/2 of Defense rounded down = damage taken from any attack, but )

Magic (determines how powerful your magic is and how frequently it can be used)

Speed (determines the order of turns)

You are allowed to have either:

3 spells, 1 passive

4 spells, no passive

2 spells, 2 passives

Spells can be basically anything, though the more powerful a spell is the more of a cooldown it has. I reserve the right to give a spell or passive the axe if I want to.

Statuses
Poisoned: Take 1 damage at the end of your turn. Lasts until the end of the encounter.

On fire: take 3 damage at the end of your turn. You may spend a turn putting yourself out to remove this effect. Lasts 2 turns otherwise.

Freezing: -2 speed. Lasts 3 turns.

Bleeding: Take 1 damage when you attack. -1 attack. Lasts 3 turns.

Angry: Triggered when a party member dies in combat for one random party member. +4 attack when attacking the target that killed the party member, or inflicted the status that killed them. Lasts until the party member is revived, or the target dies.

Scared: +3 Speed and +1 Attack, but 1/8 chance to become paralyzed with fear when trying to attack the target that gives off this status.

Final stand: All stats +6. Triggered when all but 1 party members are dead.

Tips
Have fun.

Teamwork.

One of the party members should probably be a support type (medic).

Be very careful: illusions are bountiful.

I won't be a dick about non-humans this time, but your character has to make sense in this world of magic. No time travel.