Thread:TheLastHappyPotato/@comment-35195751-20190807175635

WereWolfi

Stats:

HP - 6 (24)

Attack - 2

Defense - 17 (8)

Power Source - 15 (45%)

Speed - 7

Powers:

Claws: An opponent takes 8 damage and has a 1% chance of being infected with Lycanthropy (3 turn Cooldown)

Bite: An opponent is infected with Lycanthropy (6 turn Cooldown)

Hunger: The Werewolf takes 3 additional turns. (Usable once per floor)

Lunar Flare: Wolfi attacks an enemy, dealing 1 damage 6 times over. This will only count once towards the Nebula Orbs passive. (1 turn cooldown)

Nebula Arcanum: Wolfi summons a "Nebula Arcanum" entity (8 turn cooldown)

Last Prism: Wolfi deals 8 damage to every enemy in the floor. Inflicts the Drained status on Wolfi. (2 turn cooldown)

Nebula Blaze: Wolfi deals 10 damage to a target, with a 20% chance of "critting" and dealing 3x the damage. (3 turn cooldown)

Resurrection: Wolfi brings a defeated ally back with 50% health (5 turn cooldown)

Apocalypse: Wolfi brings back every character defeated on the floor Wolfi is on. (15 turn cooldown)

Passives:

Powered Armor: Wolfi's defence applies to powers.

Necromancy Staff: The first time Wolfi is defeated on any floor, he is resurrected as if he used resurrection on himself. This does not put resurrection on cooldown.

Nebula Orbs: Every time Wolfi Attacks, the target of Wolfi's attack is given 1 of 3 stackable Nebula Orbs. These Orbs are permanent until the target is attacked. Multiple Orbs hitting the same target will increase the power level of whatever Orb is currently there.

The Orb causes the person who attacked the enemy with said Orb to gain a Nebula Orb buff, which temporarily increases a stat for them

1) Defense Orb- Increases a recipient's defense by (2 x Orb level)

2) Attack Orb- Increases a recipient's Attack & Power source by (1 x level)

3) Health Orb- Allows a recipient to regain (2 HP x Orb level) at the end of their turns

Each Orb lasts (2 x Orb level) turns

Lycantropy: The Werewolfi has Lycanthropy. If anyone else is infected with Lycanthropy, they will turn into another Werewolf on the side of floor 13 (They keep their stats and add their powers to the Werewolf's own) after taking 2 turns. The Lycantropy counts as a status effect, and will be removed once the Werewolf is knocked out.

Primal Fear: The first time the Werewolfi is about to be knocked out, they instead drop to 1 health and uses Hunger, if it is available.  