Board Thread:Adventure RP Games/@comment-32329805-20191006044817/@comment-32329805-20191012025816

ChocolateRaisinCookie wrote: Yeah this is kind of bad but

sEEMS good
 * Name - Dida Sile
 * Backstory - A camp counselor who enjoys telling scary stories a bit too much. Recently, however, she’s discovered that people listen to her a bit too intently, feeling relaxed whenever she sang a campfire song despite not being anywhere near a campfire or mortified whenever she told a scary story despite being in broad daylight. It’s a little strange, but she says she’s totally fine with her “powers”...if you can even call them powers. Would you call them powers?
 * Stats -
 * HP - 5 (20)
 * Attack - 5 (10)
 * Defense - 4 (2)
 * Ability - 1 (3)
 * Speed - 5 (2)
 * Abilities -
 * Campfire Song: Dida sings a calming song. Two enemies are frozen for 1 turn. 3 Turn Cooldown
 * Scary Story: Dida launches into a compelling story. Next attack fails against her, then after said failed attack, a random enemy becomes scared of her for 2 turns. 5 Turn Cooldown
 * Authority: The next person to attack Dida will have their Speed lowered by 1 until Dida is knocked out or otherwise removed from the fight. Will still be removed if for some reason Dida would be immediately ressurected. 4 Turn Cooldown
 * Medical Training: Dida heals an ally 1/4th their missing HP. 3 Turn Cooldown
 * Passives -
 * Smells like Marshmallows: Dida becomes empowered when anyone is on fire. Her attack increases by 1 for every turn someone is on fire until the fire is put out, then reverts back to 2. Attack increases by 1 for each person on fire until said fire wears off.

Alright, so now we should figure out the remaining team composition... so basically, whoever of Somebody or Cookie chooses a team first gets that team, and the other gets defaulted to the other team.