Board Thread:Hosting Games/@comment-35195751-20190626015117/@comment-28278669-20190629220818

''You all head to the twelfth floor. After this, you'll be halfway done with the tower! So exciting! After Eggy's encouraging speech and the exciting funeral, you all feel ready for the next encounter.''

''You didn't really expect to be hit with a huge wave of sadness though. And that voice... It's back for the third time.''

The Storyteller Read:

=The Ball of Emotion=

''There once was a sorcerer who was loved by everybody. But his obsession with magic and thirst for power and fame corrupted him. After a month of using powerful dark magic and performing magical experiments on animals, he became evil and homicidal.''

The first six survivors of his deadly magic experienced great sadness and they would cry for days. They lived their sad lives with no happiness. They were nothing but husks that contained nothing but pure emotions of sadness.

One of them felt grief over the death of their family. One of them felt vengeance towards the sorcerer over the magical experiments performed on them. One of them felt depression over the mental torture they received. One of them felt regret over the fact that they left their child to die in the hands of the sorcerer. One of them felt paranoia, convinced that the sorcerer would return and finish them off. And one of them felt denial, denying everything that happened.

When the six of them were all finally slain by the sorcerer, their powerful emotions transformed them into magical things that were never seen before. Eventually those things fused into a large ball. And that ball…

Was a ball made out of pure emotion.

ALL FIGHTS WILL HAVE THEIR ROUNDS START AT THE SAME TIME

Ball of Emotion

HP: 1

Attack: 0

Defense: 0

Magic: 0

Speed: 144

Emotional Lockdown: The Ball of Emotion casts a spell to flood all enemies with a powerful emotion that they can’t ignore. 6 Emotion Representations will be summoned and all enemies MUST normally attack one of them. Once an Emotion Representation is attacked by two DIFFERENT enemies, the Emotion Representation will transform into an Emotion and the two attackers have to fight that Emotion by themselves. 15 Turn Cooldown

Emotional Encouragement: The Ball of Emotion forces 6 enemies to attack an Emotion Representation and then stuns them until the end of the round. Each enemy will attack a different Emotion Representation. 15 Turn Cooldown

Emotional Force: The Ball of Emotion self-destructs, dealing 1 Damage to themselves and causing all enemies to lose 50% of their current HP. 15 Turn Cooldown

--

Master

HP: 60

Attack: 4

Defense: 7

Magic: 0

Speed: 4

Punishment: The Master punishes an enemy, dealing 14 Damage to them. The damage increases by 2 if their Speed is lower than 3. 4 Turn Cooldown

Transcendence: When the first Emotion is defeated, the Master will replace them and will count as an Emotion. The Master cannot act until this happens.

Emotional Release: Once the Master defeats their enemies, they will join a random battle at the beginning of a round to help out another Emotion. If Paranoia is defeated, their enemies will be released and must join a battle against an Emotion at the beginning of the next round. They can pick which Emotion to fight. Passive

Turn Order:

Ball of Emotion (144)

Ball of Emotion (48)

Ball of Emotion (16)

Phobiuris (14)

Avonde (7)

Trafnidiaeth (6)

Salem/Cangena (5)

Wolfi/Asher/Earl/Phobiuris (4)

Glacio (3)

DieN1/Trafnidiaeth/Avonde/Abigale (2)

Eggy/Salem/Cangena/Wolfi/Asher/Earl/Phobiuris/Glacio (1)