Board Thread:Adventure RP Games/@comment-35195751-20191024024536/@comment-39316948-20191121215333

Ok I'm good as long as I don't take 14 turns and I probably should get a cleanse at Floor 21

Can't do anything to Brett and Charles but...

Also Immemorial Clock at 1 second is supposed to be that he can reduce his powers, not the enemy's

Turn 1: Daylight Savings

Daylight Savings 1: Reset Daylight Savings

Reset: Chrono Force Joel

Daylight Savings 2: Daylight Savings

Daylight Savings 1: Tomorrow

Tomorrow: Immemorial Clock Frank, Harold, Indigo

Daylight Savings 2: Chrono Force Joel

Chrono Force: Perfect End Joel

Turn 2 (Swift Boots): Faster and Faster

Faster and Faster 1: Time Freeze Joel

Faster and Faster 2: Chrono Force Joel

Chrono Force: Immemorial Clock Frank, Harold, Indigo

Faster and Faster 3: Time Freeze Joel

Faster and Faster 4: Daylight Savings

Daylight Savings 1: Time Freeze Joel

Daylight Savings 2: Perfect End Joel

End Result:

Frank, Harold, Indigo are at "Doomsday: 4 Seconds"

Joel has a Clock Mark and was dealt 31 damage

Perfect End now does 9 damage

Swift Boots has 1 use left

Cooldowns: Perfect End (7), Daylight Savings (7), Faster and Faster (8)

And I have 8 HP because poison is so annoying

I could've done so many more turns if I wasn't poisoned