User blog:StormySeasSinkShips/Coup Rules

How the game works:

Each player is given two roles. These are your life. Each player will also be given two coins. Thses are the currency and can be traded. Some actions cost coins. First player to join will go first and perform an action. Play continues in order of joining.

Roles:

There are only two of every role.

Captain

Ambassador

Assassin

Duke

Contessa

Actions:

An action is performed on a player's turn. You may lie and perform actions that are not of your role, but if you are challenged, you will lose a role. Here is a list f Actions.

Income: Gain one coin. May not be blocked.

Foreign Aid: Receive two coins. May be blocked by Duke.

Coup: Costs 7 coins. Choose a player to lose a life. May not be blocked. This MUST be your action if you have 10 or more coins.

Tax (Duke): Take three coins from the center. May be blocked by challenging Duke.

Assassinate (Assassin): Costs 3 coins. Choose a player to lose a role. May be blocked by Contessa or Challenging Assassin.

Exchange (Ambassador): Take two random roles from the unused. Pick two to discard randomly. You may have new roles. May be blocked by challenging Ambassador.

Steal (Captain): Take two coins from another player. May be blocked by Captains, Ambassadors, or by challenging Captain.

Challenging:

When a playe performs an action specifically for a role, you may challenge it. If the player lied and didn't have that role, the lose a role. If they do have it, the challenger loses a role.