Board Thread:Adventure RP Games/@comment-31900968-20190913234020/@comment-31900968-20190914021628

ImKurama wrote: /Join

Samurai-Juggernaut

HP: 8 (16)

ATK: 2 (4)

DEF: 4

STM: 0

SPD: 10

Passives:
 * Dual Wielding: Basic attacks hit twice, but the second strike deals 26 extra damage has a 40% chance of missing.
 * Powerup: Everytime Samurai-J makes an attack on an opponent, he will deal 10 extra damage on his next turn, so long as he is attacking the same opponent. Resets upon targeting someone else.
 * Shield Break: Samurai-J's first strike will always ignore defense.
 * Reaction: Samurai-J has a 50% to dodge attacks that deal higher than 5 damage in a single strike. Dodging will add 1 extra point to the SPD stat. Resets at the end of battle. nice passives would be a shame if i had a character planned for the first fight that literally disables all passives

no this is not a town of salem reference stfu

and yes, from now on about 80% of my Adventure RP Game characters are going to be samurais and mind-controllers