Mechanics

This page includes all of the game mechanics in Wiki Mafia, including abilities, keywords, immunities, and other statistics.

Attack
The attack statistic is measured in None, Basic, Powerful, and Unstoppable. An attack will go through defense if it is at least one level above the defense statistic it is used against. For instance, if a player with a Powerful attack is used to attack a player with Basic or no defense, the attacked player will not die.

Bulletproof Vests and Magical Barriers
Some roles have bulletproof vests that give them Basic defense. Some roles must choose to wear their vest in order for it to protect them. Other roles have their vest give them permanent Basic defense until they are attacked for the first time.

Some roles have magical barriers that give them Basic defense. The roles that have magical barriers will have permanent Basic defense until they are attacked for the first time.

Cleaning, Burying, and Stoning
When a player is, , or , their role and last will will not be shown to the town. In some cases, the player that a dead player will be able to view the dead player's role and will.

Crusader and Marshal Priorities
If your target is visited by more than one player, you will target only one of them with the following priority order. is targeted at first priority, and is targeted at last priority.

> >  >  >  >  >  >  >  >  >  >  >

Any member of the that is performing the factional  kill will drop down to the  section.

Defense
The defense statistic is measured in None, Basic, Powerful, and Invincible. Defense will keep a player safe from an attack if it is equal to or above the level of attack used against it. For instance, if a player that has Basic defense is attacked with a Basic attack, the attacked player will not die.

Defense can be granted through protective roles, as well as a bulletproof vest or a magical barrier.

Immunities
There are three types of immunity in Wiki Mafia. These are control immunity, detection immunity, and roleblock immunity.

Control Immunity:

Roles with control immunity cannot be controlled in any way. If they are controlled, the ability will fail, and the targeted player will be notified that someone attempted to control them when they were immune.

Detection Immunity:

Roles with detection immunity will appear to be "not suspicious" to a.

If a questions a player with detection immunity, the player will appear to be a member of the. This means that if the had previously questioned a member of the, the current target will appear to be "connected" to the previous target. If the had previously questioned a player that was not a member of the, the current target will appear to be "not connected" to the previous target.

Roleblock Immunity:

Roles with roleblock immunity cannot be roleblocked. Some roles, however, can ignore roleblock immunity. If they are roleblocked, the ability will fail, and the targeted player will be notified that someone attempted to roleblock them when they were immune.

Temporary Immunity

Some roles have temporary forms of the above immunities, which activate or deactivate based on various circumstances.