Board Thread:Adventure RP Games/@comment-28692716-20190924215008/@comment-28692716-20191004141236

Seeing the thief approach, the Minotaur brings up his shield, blocking the knife.

Minotaur: Oh? Tryin' to play squatter, eh? Then I'll evict you personally!

The Minotaur shoves the thief away, and the fellow allies approach his side.

Minotaur: I'll make a killin' off of selling yer organs!


 * Minotaur
 * HP: 10 (40)
 * MP: 10 (30)
 * Attack: 8 (16)
 * Defense: 8 (4) (from unarmored sides) 40 (20) (from armored side)
 * Dexterity: 3
 * Speed: 4
 * Luck: 2
 * Skills
 * Bat Summon (4 MP) - The Minotaur summons up bats from the underworld. Said bats will appear in the Ambush Field, and be unable to act until after the Minotaur's turn
 * Bullhorn (6 MP) - The Minotaur takes his shield in front of him, and lunges forwards, striking a Player Row. It deals Attack*1.5 to whoever's in the row he strikes.
 * Passives
 * Flaming Vengeance - When the Minotaur is at under 25% HP, the creature becomes enflamed, his Attack going up by 2.

''Notice that disk in front of the Minotaur? When you or enemies equip shield, they hold it out in front of them and use it to defend against attacks from that side. While this is useful for players, it also means that attacks from the rear or attacks from overhead will ignore the shield. The same principle holds for the Minotaur.''

Players are free to use their Speed to move around the Minotaur for the initiation.