User blog:ImKurama/Zombie Fighters

Credits/Sources/Acknowledgemets
Thank you, Somebody, for allowing me to use the maps the way you use them in TOB, and for helping with the game.

This game is based off of Dead Ahead: Zombie Warfare.

UNFINISHED

The Story
Life was normal. The land was prospering, and the eight kingdoms were at peace. Until a giant blue sphere suddenly dropped onto a prison in the Eighth Land, causing radiation to turn the entire civilization or all of the Eight lands into zombies. Of the survivors, there are only 36 who have risen up to eradicate this threat, because a man named Bill has found out that destroying the sphere will return the land to how it was.

Characters
Instead of the usual "create your character," you will have the opion to choose from 36 classes. These classes are composed as so:

Class: Determines whether your unit is Ranged or Melee.

HP: Amount of damage a unit can take before being knocked down.

Damage: How much HP you take off of an opponent per strike.

Range: (Ranged Unit's Only) The number of spaces your bullets go. Melee unit's have a Range of 1.

Fortune: The chance that you will have 5+ Speed and Movement each round. Note that the number will ways have a decimal point in between the tens and ones place. (EX. 48% is really just 4.8%.)

Speed: Number of turns per round. Speed is divided by two when you take a turn until you hit a number other than a whole number, a number and a half (4.5), or 0.

Movement: The number of spaces you may move each round.

Perks: Abilities that this unit carries. -

In addition, there will also be items:

Bread: adds 1+ to HP.

Stew: Adds +2 to HP.

Blood Packet: Adds 3+ to HP.

Pills: Adds 1+ to Melee unit's damage.

Drugs: Adds 2+ to Melee unit's damage.

Flask: Adds 3+ to Melee unit's damage.

Toothbrush: Adds 1+ to Ranged Unit's damage.

Powder: Adds +2 to Ranged unit's damage

Glue: adds 3+ to Ranged unit's damage.

Radio: adds +1 to a unit's Fortune.

Chocolate: adds +2 to a unit's Fortune.

Fizzy Soda: Adds +3 to a unit's Fortune.

Battle Mechanics (Uses Somebody's Maps)
When you start an encounter, everyone will be positioned at the bottom of the map, in front of The Bus. The Bus is the object you must protect If a zombie gets through and destroys it, you lose and whoever was closest to the bus must choose a different class. To win, you destroy the barricade which lies at the top of the map. Zombies will constantly be streaming past the barricade to kill you. When a player dies, his class will become a zombie and they are out, unless the class had the "Chance to not become a zombie perk," or unless the character chose the class "Glenn" and has only died the first time. At the end of an encounter or even during the encounter, items will be dropped. At the end of the mission, the players can decide who gets those items.

Classes List
Redneck

Class: Melee

HP: 27

Damage: 9

Range: 1

Fortune: 31 (3.1%)

Speed: 16

Movement: 8

Perks:


 * Close Combat Protection: Takes 10 less damage from Melee attacks.