Thread:Cupcakeaj2/@comment-35195751-20191023180726/@comment-35195751-20191025204520

Name: Perk Master

HP: 13 (52)

ATK: 4 (8)

DEF: 1

STM: 5

SPD: 2

Abilities:

Perk Switch: Switches to one of the available perks. PM may still basic attack after using this. (Cooldown dependant on Perk) A Gift Of Your Own: Allows an ally to choose a perk and use it (Substituting themselves where it says "PM gains") for 4 turns. PM may still use perk switch OR basic attack after using this. (Perk CD + 1; turn Cooldown)
 * Takedown: Dealing the final blow to an opponent causes PM to heal fully. Additionally, dealing damage at all will heal him by 2 and add 1 Attack and 1 Speed. (1 turn CD)
 * Firepower: Cooldowns go down by 2 instead of 1. Applies to 1 other Ally of your choice. (6 turn CD)
 * Splinter Rounds: Attacks three times. (4 turn CD)
 * Matyrdom: If this perk is active when PM dies, PM will kill his attacker while dying. If slain by a boss, miniboss, certain named NPCs or an enemy player, they will simply take half their current HP as damage, ignoring defense. (0 turn CD)
 * Leadership: Everyone except PM gains a +5 auto heal passive, as well as +2 speed. (7 turn CD)
 * Combat Medic: PM gains a +10 auto heal passive, and everyon else gains 1 defense. (7 turn CD)
 * High Value Targets: Bosses, mini Bosses, and possessed players take 15 extra damage. (8 turn CD)
 * The One In The Chamber: PM's first attack each round will deal 5 extra damage and ignore defense as well as protective abilities. (5 turn CD)
 * Ironskin: PM gains 10 defense. (2 turn CD)
 * Gift Of The Woods: Everyone except PM gains 5 Defense & Attack. (8 turn CD)
 * Cast Away: Upon taking damage, 50% is reflected back to the attacker. (5 turn CD)
 * Scavenger: Upon dealing damage, PM will gain 2 extra points in a random stat (HP not included). Resets at end of round. (6 turn CD)
 * Broken Arrow: Enemies struck while this perk is active will have 10 less attack for the rest of the round. If they have no more turns, it will extend to the next round. (10 turn CD)
 * Fabricate: Every 3 turns, PM deals 2x damage. (2 turn CD)
 * Acasualty: Immunity to turn-skipping abilities. (2 turn CD)
 * Immunity: Immune to any and all statuses inflicted by attacks. Turn skipping not included. (10 turn CD)

Passives:

Windwalker: PM takes 1 turn before anyone else, an extra turn every time someone takes 4, and 1 more after the people with the lowest speed go. PM still goes after others who take their turn before others

One With Nature: PM has a trusty doggo friend!



Doggo Friend

HP: 3 (12)

ATK: 2 (4)

DEF: 0

STM: 2

SPD: 2

Abilities:

Annoying Bark: Doggo barks in an enemy's face, halving his stats for 4 turns. (14 turn cooldown)

Passives:

Doggo's Rage: Doggo's attack stat increases by 2 every time he attacks. Resets at end of enounter.

Anti-Magic Pelt: Doggo cannot take more than one damage from, or otherwise be affected by any active-ability that isn't simply healing. He also has a 30% to reflect abilities thrown at PM.

Name: Lullonde Sirenade

Backstory: ''Many people who see Lullonde would call her a pretty thing. Her voice is amazing and her incredible beauty is even more astounding. But she was rarely ever happy. Her parents would parade her around her hometown like a precious toy but when they got home, they would just leave her in her room to play with her dolls, all by herself. Once she turned 15, she ran away from her parents. She didn't want to be another item her parents used to get attention. She wanted a life, she wanted to explore the world. But she forgot to bring money. So she became one of the king's consorts which she enjoyed being until she found out what he was doing to a certain village.''

Finally, something fun to do.

HP: 6 (24)

ATK: 0 (0)

DEF: 5 (5)

STM: 6

SPD: 8

Alluring Song: Lullonde sings a beautiful song that mesmerizes an enemy, cutting all damage they deal in half for 2 of her turns. Lullonde's DEF is increased to 12. After taking damage 3 times, her DEF will go back to normal. (5 turn cooldown)

Lovers: Lullonde makes an ally her lover. Her lover gains 2 DEF and 2 SPD. If Lullonde targets an enemy, their next turn is skipped and for 3 turns, her lover will be jealous of that enemy. A jealous lover deals 50% increased damage to the enemy they're jealous about. Lullonde can only have one lover at a time and heals 6 HP whenever she changes her lover but her previous lover will be dealt 4 damage. (2 turn Cooldown. Telling really...)

Broken Hearts: Lullonde breaks the hearts of her enemies, reducing their DEF by any amount but they all gain half that amount as ATK. Her lover will also heal by twice that amount. (3 turn cooldown)

Carpet of Red Roses: Lullonde summons a carpet for her beautiful self to walk on. The carpet has 3 stages: The Walk, The Center, and The Close (starting on The Walk). If she has already summoned a carpet, this ability is replaced with "Catwalk". (3 turn cooldown)
 * Catwalk: Lullonde walks on the carpet. On The Walk, she and her lover heal 5 HP and the carpet changes to The Center. On The Center, she and her lover are granted immunity to one normal attack and the carpet changes to The Close. On the Close, her lover and an enemy attack each other twice and the carpet is removed. (No cooldown)