Board Thread:Adventure RP Games/@comment-35195751-20191102161746/@comment-37322933-20191108011153

got it

Lucas Laiton
 * HP: N/A
 * Attack: 0
 * Defense: 0
 * Magic: 0
 * Speed: N/A
 * Spells:
 * Thunderbolt: Deals 10 damage and adds one stun counter to target. Stun counters force the target to skip their turn, and a stun counter is removed every time this happens. 4 Cooldown
 * Crackling Lightning: Deals 4 damage to three enemies of Lucas's choice and reduces their Defense to 0 for the rest of the round. 4 Cooldown
 * Electrocute: Skips the target’s next 4 actions. 6 Cooldown
 * Storm Shield: Causes the next attack/spell with damaging or negative effects against an ally to do nothing and add a stun counter to the attacker. 3 Cooldown
 * Electric Blade: Increases Lucas’s attack damage by 6 for 3 attacks and causes said attacks to add a stun counter to the target. 4 Cooldown
 * Open Circuits: Moves any number of stun counters from one target to another, and adds an extra stun counter to both. 3 Cooldown.
 * Winged Warrior: Causes the damage needed to increase Lucas's cooldowns to double for 4 turns. 7 Cooldown
 * King of the Skies: Deals 6 damage to two targets and adds two stun counters to them. Bypasses damage reduction but not invlunerability. Only usable when Winged Warrior is active. 4 Cooldown.
 * Passives:
 * Soul of Lightning: Lucas cannot lose HP. Every time Lucas takes 4 or more damage, a cooldown of the enemy's choice is increased by 1. If all of his cooldowns are active, he can remove a stun counter from an enemy to reduce the cooldown of a spell by 1. If all of his cooldowns are still on, he dies.
 * Blitz: Lucas gets two turns before anyone else and then another turn every time any character takes three turns
 * Thunder Rush: Lucas can use actions on each turn equal to half the number of skills he has on cooldown.
 * Recharge: Every time Lucas deals damage, all of his cooldowns go down by one. However, his cooldowns do not go down normally at the end of his turns.