Board Thread:Kingdom Succession Games/@comment-28278669-20190628184411

''When the demon king Gob took over the capital, chaos quickly followed. People didn't know what to do. There was no king. There was no queen. Demons started entering the capital through portals and killing or brainwashing thousands. There was anarchy.''

''After a while, a few cities calmed their citizens down and most big cities became city-states. They all started preparing for war and building up their defenses. But they were pretty slow.''

''In just one year, the capital and it's neighboring towns collapsed. Many of the city-states begged the other kingdoms for help and they surprisingly listened. Within a month, 8 kingdoms and all of the city-states declared war on the demons. It was horrible at first, many more cities collapsing, but the other kingdoms eventually got their armies together along with the clergy since they apparently knew what to do.''

''Years and years of fighting followed. Most of the city-states stopped helping each other and focused all of their power on protecting themselves. This was a good idea for some but it led to the downfall of some others.''

''Several years later, another kingdom collapsed but the people were winning, somehow. Apparently building large wooden and metal crosses worked along with singing religious songs. After twenty more years, the demons finally retreated and the portals were closed. The city-states didn't do much though. The kingdoms did all of the work.''

''All the city-states did was attack each other to become more powerful. Now all that is left is a broken kingdom and 20 city-states all fighting for control. Luckily one of them decided to solve this problem by hosting another game of life, death, and glory. But it will be a peaceful one unlike the many games before. And the contestants...''

They're the leaders of each city-state.

https://danganronparoleplaystuff.fandom.com/wiki/User_blog:Cupcakeaj2/Kingdom_Succession_Rules_and_Stuff

Will add lore for the roles later.

Roles Used:

Cryomancer

Freeze: Morning Phase: Freeze a room except for the Grand Hall. All players who go to that room will be frozen inside, causing them to be unable to use a Key this Morning Phase. The room will also not have an effect on them.

Frozen Statue: Morning Phase: Freeze a player, preventing them from entering a room this Morning Phase.

Frozen Meal: Voting Phase: Freeze a player's meal. Whoever gets the meal at the end of the Dinner Phase will freeze, preventing them from guessing and using Guess Immunities. You will not be affected by this.

Cold Touch: Night Phase: Two players of your choice will gain 1 stack of Hypothermia. 4 Uses.

Hypothermia: Passive: When a player is affected by one of your abilities, they will gain 1 stack of Hypothermia. Once they have at least 3 stacks, they will freeze during the next Challenge Phase, causing them to be unable to challenge and deny. They will lose all challenges made on them. Their total amount of Hypothermia stacks will then go down by 3.

Poisoner

Poison: Voting Phase: Poison a player's meal. Whoever gets the meal at the end of the Dinner Phase will be poisoned.

Extract Poison: Voting Phase: Extract poison from an already poisoned player. Their lifespan will be increased by one day. After that, you must poison a player's meal. Whoever gets the meal at the end of the Dinner Phase will be poisoned.

Side Poison: Voting Phase: The cure has side effects and a side effect of it is throwing up diluted poison. Poison a player's meal. Whoever gets the meal at the end of the Dinner Phase will be poisoned. 0 Uses. Gain a use whenever a Cure is used.

Slow Poison: Passive: Poison takes two days to kill. Extract Poison and Side Poison takes three days to kill. If you die, all poisoned players will no longer be poisoned. Getting poisoned is public.

Doctor

"All you need are some of these pills and you'll feel as good as new!"

Heal: Challenge Phase: Make yourself immune from elimination. If you do get the most votes, your role will be revealed but you won't be killed. Then the voting phase will restart. 1 Use.

Anesthesia: Morning Phase: Spray some anesthetics at a player. They will be unable to deny all challenges made against them during the next Challenge Phase. 3 Uses.

Pills: Voting Phase: Try to sell a player some pills. If they accept, they must pick a prize to give you but their poison will be cured and they will be immune to tampered meals this Dinner Phase. This is public. If they have no prizes, you will learn their role. If they accept, you will also gain another use of Poisoned Pills.

Poisoned Pills: Voting Phase: Try to sell a player some poisoned pills. If they accept, they must pick a prize to give you and they will be poisoned (They'll die in three days). This is public. If they have no prizes, you will learn their role. Your uses will be spent if your target doesn't accept. 2 Uses.

Medical Knowledge: Passive: Immune to Frozen Meals, Poison, and Sleep Pills.

Murderer

Fear: Challenge Phase: You win all challenges you're in. 2 Uses.

Stab: Challenge Phase: Kill a player. 0 Uses. You get another use if you win at least one Duel in the Challenge Phase. You can only kill people that are either Wounded or Bloody.

Psychopath: Passive: Every player that you kill moves you up 1 spot on the Duel list.

Armed: Passive: You deal an extra 1 HP of damage during the Night Phase. This applies to both attacking and being attacked.

Insomniac

Drug: Challenge Phase: Make a player get last in all challenges. 2 Uses. Can't be used in final three.

Sleeping Pills: Voting Phase: Put a sleeping pill in the meals of two players. Whoever gets the meals at the end of the Dinner Phase will Sleep during the following Night Phase.

Insomnia: Passive: You do not need to Sleep and will not show up as "Sleepy" during the Morning Phase even if you didn't Sleep. Immune to Sleeping Pills and Anesthesia.

Master of Night: Passive: If you attack a player who chose to Stay Awake, instead of being told your name, they will be told that either the Insomniac or Assassin attacked them.

Aristocrat

Royal Favor: Challenge Phase: Win all challenges you are in this Challenge Phase. You will still lose to Demon (Duel) and Prophet (Test). 2 Uses.

Bribe: Voting Phase: Force a player to vote another player. They cannot change the vote. 3 Uses.

Forged Vote: Voting Phase: Give another vote as the Aristocrat.

Noble Privilege: Passive: By bribing people to let you stay, you will not die the first time you are supposed to die. Your role will be revealed once this passive activates.

Luxury Life: Passive: You live a life of luxury and always have money. You start with one prize of your choice that cannot be a Key.

Demon

Demonic Seal: Morning Phase: Seal two rooms, making them unable to be entered for the rest of the game. 3 Uses.

Demonic Form: Morning Phase: Force all players who have Demonic Contracts to use them. 2 Uses.

Gates of Hell: Voting Phase: Every player who gets a prize this Voting Phase will be forced to get one Demonic Contract. This is public. 1 Use.

Demon God: Passive: If you are in the final five, you will become immune to all death except Voting. You will win the first Test you are in in every challenge Phase.

Demonic Contract: Passive: Whenever a Demonic Contract is used, a random prize the user has will be given to you. If they have no prizes, you will learn their role. You start with one Demonic Contract. You are not affected by your own abilities.

Prophet

Visionary: Morning Phase: Pick one role. You will get three names. One of them is that role. Alternatively, you can pick one player. You will get three living roles. They are one of those roles.

Link: Morning Phase: Link minds with someone, allowing you to talk to them and preventing them from guessing anybody as the Prophet for the rest of the day.

Foresight: Dinner Phase: Learn which players will be affected by tampered meals at the end of the Dinner Phase, assuming that everyone that hasn't acted yet decides to eat. You will also receive one false player that won't actually be affected by tampered meals.

Omen: Night Phase: You cannot attack tonight but will receive an omen. If no one decides to attack you, you will Sleep. If someone decides to attack you, you will Stay Awake. 3 Uses.

Imposter

Imposter: Any Phase: Select a living player. You will become their role (without any killing abilities) until you use Imposter again. You still keep this Ability and your Passives. 1 Use.

Doppelganger: Passive: You gain one use of Imposter every 2 days.

Simulacrum: When disguised as a role, your results for the duels/tests will still be Imposter. You cannot guess people that you disguise as until you disguise as someone else.

Cult Leader

Hive Mind: Morning Phase: Decide which room each cultist goes to this Morning Phase and what they do in that room if they can do something in that room. You will learn all results they get. 2 Uses.

Convert: Morning Phase: Convert a player into your cult. They will know they were converted.

Mind Control: Challenge Phase: Force one cultist to challenge another cultist. They cannot deny the challenge. 3 Uses.

Cultists: Challenge Phase: This Challenge Phase, you will use the Duel and Test results of one of your cultists. 2 Uses.

Whispering Gods: Passive: Whenever a cultist dies, you will learn the role of one alive cultist but you won't learn which cultist is that role. You will not learn the role of cultists that you already know the role of.

Assassin

Stalk: Morning Phase: Stalk one player and learn one alive role that they are not.

Distract: Challenge Phase: Your first challenge pair along with two other random ones will be distracted and end in a draw. 3 Uses.

Master of Night: Passive: If you attack a player who chose to Stay Awake, instead of being told your name, they will be told that either the Insomniac or Assassin attacked them.

Armed: Passive: You deal an extra 1 HP of damage during the Night Phase. This applies to both attacking and being attacked.

Assassin's Target: Passive: Whenever a player with 4 or more prizes dies, you will take one of their prizes. You will take two if you attacked them the night they died.

Amnesiac

Remember: Morning Phase: Become a dead player's role. 1 Use.

Memory Loss: Morning Phase: Turn a nearby player into an Amnesiac with only the Remember Ability. 1 Use. The person you turn into an Amnesiac will lose their prizes.

Barbarian

Threaten: Morning/Night Phase: Threaten a player. They will be considered a Coward if they are not in any challenge or if they deny any challenge the following Challenge Phase.

Brutal Challenge: Challenge Phase: Challenge a player considered as a Coward as the Barbarian. This challenge will not be revealed until the Voting Phase. If you lose, this challenge will not be revealed at all and your target will not gain a prize. This challenge cannot be denied.

Boo: Voting Phase: Boo all Cowards. All players considered a Coward that are up for voting will receive one vote. 2 Uses.

Entertainer

Entertain: Any Phase: Entertain everybody, ending the current phase and skipping the next one. 3 Uses.

Gallows Humor: Any Phase: The next two players to die will have their roles revealed to only you. 1 Use.

Finale: Morning Phase: During the following Challenge Phase, everybody can challenge twice and deny twice. During the following Voting Phase, everybody can vote twice and two players will be eliminated. Both votes cannot be used on the same player. Only usable in the Final 8. 1 Use.

Mass Panic: Challenge Phase: Start a mass panic, randomizing the results of the Challenge Phase. This is public. 1 Use.

A Fool: Passive: You have a 50/50 chance of winning a challenge. After the fourth Night Phase, you are guaranteed to win at least one challenge every Challenge Phase.

Consultant

Order Search: Any Phase: Order guards to search a player's room, telling you all prizes that player has. 3 Uses.

Distrust: Challenge Phase: Force two other players to challenge each other. This cannot be denied. 2 Uses.

Pardon: Voting Phase: Pardon a player from elimination. You cannot use this ability on yourself. You gain one prize from that player (of the pardoned player's choice). If they have no prizes, you will gain a random prize. 2 Uses.

Connections: Passive: Being allied to many nobles and royals, you have been given a nice gift for this game. You start the game with one prize of your choice. If you pick a Key, you may pick a second Key.

Conman

Scamming: Morning/Night Phase: Obtain a random prize from a target. The target will however be given three names. One of them is the Conman.

Snake Oil: Voting Phase: Taint a player’s food. Whoever eats the food at the end of the Dinner Phase will think that they're poisoned. A Doctor's Pills will "cure" the poison. 3 Uses.

Natural Weasel: Passive: You start with 1 Guess Immunity.

Miller

Harvester: Voting Phase: Harvest all food in the castle, skipping the Dinner Phase and starving everybody. (Players that are already starving will not die) 1 Use.

Rummage: Voting Phase: Get 1 use of a random ability of whoever gets eliminated. Can't get killing abilities. 3 Uses.

Simple Meal: Voting Phase: Change your meal to a simple meal of bread and butter, removing all tampering done to that meal. 2 Uses.

Well Fed: Passive: You can starve for two days in a row but doing so will reveal your role.

Champion

Gladiatorial Arena: Morning Phase: During the following Challenge Phase, all challenges will be Duels and nobody is allowed to deny a challenge. If this is used as the same time as the Professor, there will be two separate Challenge Phases. 1 Use.

Hypothetical: Challenge Phase: Pick two players. You will learn which one will win in a Duel if nothing effects the results at all. 2 Uses.

Great Warrior: Passive: Once your role has been revealed, when attacking, you can attack one person twice or two people once.

Awe: Passive: Once your role is revealed, you gain one prize.

Professor

Final Exams: Morning Phase: During the following Challenge Phase, all challenges will be Tests and nobody is allowed to deny a challenge. If this is used as the same time as the Champion, there will be two separate Challenge Phases. 1 Use.

Hypothetical: Challenge Phase: Pick two players. You will learn which one will win in a Test if nothing effects the results at all. 2 Uses.

Theories: Passive: Once your role has been revealed, when using Deadly Guesses, you can guess one person as two roles or two people as one role. If either guess is correct, you will not be eliminated.

Awe: Passive: Once your role is revealed, you gain one prize.

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