User blog:SpacedefenderX/Kingdom RP

So this is my first roleplay idea, the following are the rules and backstory and system

Backstory
In the land of Udrean, war has ravaged the Empire, destroying everything that has been built before. You are a lord of a small House, and you are one of the only remaining nobles, with the Empire destroyed and no one to rule Udrean, fighting has broken out, either conquer the land with a vast army, bribe fellow nobles to ally, or form an alliance with political power.

Rules
No cheating

AFK lords shall have their territory split evenly among fellow lords

No threadwatching

No vulgar language

How it works
Everyday you will receive 10 realm actions, these are actions used to improved your kingdom, train soldier, attack others etc

You also have unlimited personal actions, these are actions like moving around the palace, eating and drinking, talking with your advisors, or just simply messing around

Species/Background
You can choose certain things to buff your kingdom at start

Species Species are the main race of your kingdom, it will give buffs and de buffs to you at the same time

The species are:

The Humans:

+Easier to recruit/find people to join kingdom

=Moderated military power

=Moderated economy power

=Moderated environment adapting speed

+Has no hostility with any other races, so you don’t have to kill everyone

+Fast Technology advancement

-Slow magic Advancment

The Elves

+Powerful Military

-Lacking of people

-Hostility with Orcs, Undead/Necromancer and Death knights

+Fast Magic Advancment

=Moderated Technology Advancment

+Quick Environment Adaption

-Löw Production Speed

The Orcs

+Powerful Military

-Hostility with Elves and Death Knights

+Easy recruitment/High population

-Low movement speed

+High Production Speed

+Fast Adaption Speed

-Löw Magic and Technology Advancment

The Undead/Necromancer

+Moderated Military

-Can only win by conquering

-Hostility with Death knights and Elves

=Has no population

-Can only plunder to get resources

=Technology and magic can be easily gained through plundering

+Can use Enemy casualties to increase army amount

=Doesn’t need to adapt

The Death Knights

-Low Army amount

+Most Powerul Military(1 man army)

-Hostility with Elves and Orcs

+Powerul Magic at Start

=Moderated Technology at start

+Fast movement Speed

+No adapting needed

+Can take over some Undead in a battle against them

The Dwarves

+Huge advantage fighting underground

+High Technology at Start

=Moderated Magic at Start

+Powerful Army

=Sufficient population at start

+Fast Technology advancement

-Hostility with Death Knight, Undead and Orcs.

-Slow adapting speed

+High Production Speed

-High cost for magic advancement

-Disadvatage against magic users

-Vulnerable to pillaging at start

Mechanics
Battle Mechanics are

Environmental Adapting

Army amount

Army strength

Morale

Geographic Advantage/Disadvantage

This all give battle scores to the sides, whoever has the highest score wins

Casualties

Casualties are calculated by how much you lost with your point, and the tier of your enemy

Economy

At the start of each day you receive income for resources such as Gold, Food, Wood and stone

Gold is used for

Recruiting population

Rearming Army

Building certain buildings

Hiring mercenaries

Food is used for:

Recruiting population

Supplying Attack Routes

Training soldiers

Wood is used for

Supplying attack routes

Building siege engines

Building structures

Repairing damage

Building ships

Stone is used for

Building structure

Supplying siege engines

Making low tiered weapons

Repairing damage

Diplomacy

You can send three types of pacts to other players

Peace Pact:No attacking

Alliance:Form a team, can trade resources

War:Attack bonus and cannot send Alliance pact until one side surrenders

Winning the game
To win the game these following requirements have to be met

All races with hostility destroyed

All cities and town rebuilt

All wars ended

An alliance between remaining players