Board Thread:Adventure RP Games/@comment-28278669-20190903175042/@comment-28278669-20191009181025

='''Luke attacks the Damsel! The Damsel now has 27 HP! Darkness Claw has 4 more turns of cooldown! Luke's Magic reduces his cooldown times even further! Darkness Claw has 3 more turns of cooldown!'''=

='''Snake A attacks the Damsel! The Damsel now has 23 HP!'''=

='''Snake B attacks the Damsel! The Damsel now has 22 HP!'''=

='''Luke attacks the Damsel! The Damsel now has 22 HP!'''=

='''Luke attacks the Damsel! The Damsel now has 17 HP!'''=

='''Luke attacks the Damsel! The Damsel now has 12 HP!'''=

='''Luke attacks the Damsel! It crits! The Damsel now has 1 HP!'''=

='''Luke attacks the Damsel! The Damsel is now knocked out!'''=

''After you defeat your second group of enemies, you all sit down, tired. A few minutes later, another diplomat arrives, saying that he's been looking everywhere for you but stops when he sees the bodies scattered on the floor.''

''You all realize that you should tell the guards or the party hosts what's going on but they don't believe you and once you return, the bodies are gone. That's... creepy. But it confirms one thing for sure. Someone is out to kill you.''

''Maybe you should be more careful here on out. After all, you can't leave or else the war will keep on going.''

Everybody has healed 20% of their Max HP

Damsel 

HP: 20 (80)

Attack: 5

Defense: 8 (4)

Magic: 0

Speed: 15 (5)

Save Me: The Damsel asks an enemy to save her, reducing their Defense to 0 for 2 turns but the Damsel's Defense increases to 16 and applies to spells for 2 turns. 4 Turn Cooldown

Protect Me: The next attack or spell dealt to the Damsel will be redirected to an ally. 4 Turn Cooldown

Damsel in Distress: The Damsel cries for help, healing 5 HP and giving an ally a turn. 4 Turn Cooldown

Broken Rage: Whenever an ally dies, the Damsel deals 4 damage to all enemies. Passive

Dancer x2

HP: 10 (40)

Attack: 0

Defense: 0

Magic: 10 (30%)

Speed: 12 (4)

Sewing Needles: The Dancer gains 1 Needle at the end of each turn. When this spell is used, the Dancer attacks an enemy with all of their needles, dealing 2 damage for each needle and then reducing the amount of needles they have to 0. 2 Turn Cooldown

Dance With Me: The Dancer dances with an enemy. Both of them will skip their next turn. 4 Turn Cooldown

Amusing Scent: The Dancer surrounds an enemy with perfumes and flowers, reducing their Defense and Speed by 3. 4 Turn Cooldown

Wrong Step: The Dancer gains 1 Step at the end of each enemy's turn. Once the enemy has 3 Steps, the next enemy to take their turn will be dealt 5 damage. The Dancer then goes back to 0 Steps. Passive

Butler

HP: 14 (56)

Attack: 4

Defense: 4 (2)

Magic: 5 (15%)

Speed: 6 (2)

Fill The Wine: The Butler fills his wine, reducing the cooldowns of Prepared Meals and Dizzy Tea by 1 while increasing an ally's Attack by 2. 3 Turn Cooldown

Prepared Meals: The Butler hands an ally a meal, increasing their crit chance by 10% but reducing their Defense by 2. 3 Turn Cooldown

Dizzy Tea: The Butler hands an enemy some tea, poisoning them and reducing their Attack and Speed by 2. 3 Turn Cooldown

Alcoholic

HP: 15 (60)

Attack: 8

Defense: 0

Magic: 0

Speed: 3 (1)

Full Drink: The Alcoholic drinks an entire bottle, increasing their Attack by 3 for 2 turns. 4 Turn Cooldown

Drunken Brawl: Whenever the Alcoholic is damaged, their Attack increases by 1. Passive