Board Thread:Hosting Game/@comment-28278669-20181012183921/@comment-28278669-20181031230733

='''Ray uses Song of Fire on the Flagellant! The Flagellant now has 13 HP! The Flagellant is now on fire! DieN1's Blood Ritual causes Ray to heal 6 HP! Ray now has 39 HP! Song of Fire is now on a 7 Turn Cooldown! Musical Attempt has 2 more turns of cooldown!'''=

='''The Flagellant is stunned! The Flagellant now has 12 HP due to the bleeding! The Flagellant now has 9 HP due to the fire! The Flagellant's Attack is now 12! Heartless Monster has 6 more turns of cooldown! The Flagellant's Magic reduces his cooldown times even further! Heartless Monster has 5 more turns of cooldown!'''=

='''The Bloodied Swordsman attacks the Flagellant! The Flagellant now has 5 HP! DieN1's Blood Ritual causes the Bloodied Swordsman to heal 2 HP! The Bloodied Swordsman now has 17 HP!'''=

='''Folke uses Dragon's Fire on the Flagellant! The Flagellant is now dead! Dragon's Fire is now on a 3 Turn Cooldown! Dragon's Roar has 1 more turn of cooldown! Flaming Sword has 1 more turn of cooldown! Folke's Magic reduces his cooldown times even further! Dragon's Fire has 2 more turns of cooldown! Dragon's Roar has no more turns of cooldown! Flaming Sword has no more turns of cooldown!'''=

''Everybody looks at the dead cultists and Jamie's body. The cultists clearly aren't just a group of swordsman that became insane. Some people start asking the bloodied swordsman about the cultists but he doesn't respond. He offers to heal you guys though but he only has "time" to heal two of you guys. You all have plenty of time though...''

''There's a ritual on the ground. It looks strange but maybe it's real. Maybe something will happen if someone sits in the middle and if someone reads the ritual book.''

Pick zero-two people to be healed by the bloodied swordsman.

Pick zero-one people to be in the ritual circle.

Pick zero-one people to say a ritual.

Items:

Health Potion x12: Heals 5 Health.

Red Potion x4: +2 Attack for next 5 turns.

Speed Potion x2: +2 Speed for the entire next encounter

Blue Potion x2: +2 Magic, +1 Speed for the next 2 turns.

Poisonous Dart x10: Deal 1 Damage to an enemy and poison them. You can use multiple of these in one turn.

Bowl of Poison: Lose 5 Health, -1 in Health, +2 in Strength OR Speed. (Whichever is lower)

Ritual Knife: +x Attack, -x in another stat (except HP)

Ritual Book: +1 Magic, +1 Speed, -1 Attack

Werewolf's Claw: +2 Attack, -1 Speed

Flagellant's Whip: Give one of your damaging abilities a 40% chance to cause bleed.

Dark Necklace: -1 Cooldown in an ability of your choice and gives it a buff. (Ask me what the buffs for your abilities are.)

1800 Gold

Emerald x3

Ruby x2

Sapphire

Gold

''Suddenly, a strange cloaked person appears with lots of items and potions. "Ah, more adventures. Hopefully you guys will actually make it to the top. The only reason I'm selling these items to you guys is so you guys can actually make it to the top. After all, I live in the top floor. I want my grand home back." What they say is strange but maybe you guys can cooperate with her.''

Shop:

Health Potion: Heals 5 Health. COST: 80 Gold

Red Potion: +2 Attack for next 5 turns. COST: 100 Gold

Blue Potion: +2 Magic, +1 Speed for the next 2 turns. COST: 100 Gold

Speed Potion: +2 Speed for the entire next encounter. COST: 200 Gold

Emerald Potion: Poison yourself twice but increase all of your stats by 1 for the entire next encounter. COST: 350 Gold

Broadsword: +1 Speed, +1 Attack, -1 Magic. COST: 500 Gold

Heavy Sword: -1 Speed, +2 Attack, +1 Defense. COST: 600 Gold

Wedding Ring: +1 HP for two people. COST: 800 Gold

Giant Shield: +3 Defense, -2 Attack. COST: 1000 Gold

Dr. Pepper: Heals all allies by 10 Health and increases a random stat by 2. COST: 1200 Gold.