Board Thread:Out Of Game Discussions/@comment-35195751-20190914193956/@comment-32329805-20190915021019

Another 1v1 situation, this time typed entirely on the forums

Stats (25FoF)
Earl (88/88) [25/25]

Stats (ToT)
Alexander (28/28) (Health Regen at 1)

Turn Order
Earl (1)

Alexander (2)

Earl fires a barrage of bubbles at Alexander, bringing them to 22 HP. [Unlike Mullah, Alexander has a significantly lower damage output, meaning they can afford to allow Alexander an extra action to deal some damage].

Alexander basic attacks Earl twice, bringing them down to 76 HP, dealing 4 damage to the bubble, and increasing their HP regen to 2. Alexander then regenerates 2 HP, bringing them to 24 HP.

Stats (25FoF)
Earl (76/88) [21/25] (Barrage of Bubbles on cooldown for 3 turns)

Stats (ToT)
Alexander (24/28) (Health Regen at 2)

Turn Order
Earl (1)

Alexander (2)

Earl basic attacks Alexander, bringing them down to 20 HP. [Best damage they could do. If they tried to freeze Alexander, they'd just allow Alexander to heal.]

Alexander again basic attacks Earl twice, bringing them down to 64 HP, bringing their Bubble to 17 HP, and bringing Alexander's HP regen to 3. Alexander then regenerates 3 HP, bringing them to 23 HP. [Setting up to use Holy Nova to deal massive damage to Earl]

Stats (25FoF)
Earl (64/88) [17/25] (Barrage of Bubbles on cooldown for 2 turns)

Stats (ToT)
Alexander (23/28) (Health Regen at 3)

Turn Order
Earl (1)

Alexander (2)

Earl basic attacks Alexander again, bringing them down to 19 HP. Earl's magic stat reduces their cooldowns. [Most damage they could do while waiting for Barrage of Bubbles to happen again]

Alexander uses Holy Nova on Earl, dealing extra damage due to Earl being under 75% HP and over 50% HP. This brings Earl down to 37 HP, brings their bubble to 11 HP, heals Alexander by 2 HP (to 21 HP), and brings Alexander's HP regen to 4, which then regenerates them to 25 HP. They then basic attack Earl, bringing them to 31 HP. [The obvious choice, as Earl's in the right range of HP to deal a hecc of a lot of damage]

Stats (25FoF)
Earl (31/88) [11/25]

Stats (ToT)
Alexander (25/28) (Holy Nova on cooldown for 6 turns) (Health Regen at 4)

Turn Order
Earl (1)

Alexander (2)

Earl again fires a barrage of bubbles at Alexander, bringing them down to 19 HP. [Highest damage-dealing weapon]

Alexander uses Seal of Light on Earl, bringing them down to 20 HP, healing Alexander for 3 HP (to 22 HP), and increasing their HP regen to 5, which heals them to 27 HP. They then basic attack Earl, bringing them to 14 HP. [At this point Alexander's basically already won, as they are 1 attack away from out-healing all of Earl's attacks, and Earl's bubble is about to burst.]

Stats (25FoF)
Earl (14/88) [5/25]

Stats (ToT)
Alexander (27/28) (Holy Nova on cooldown for 5 turns) (Seal of Light on cooldown for 3 turns) (Health Regen at 5)

Turn Order
Earl (1)

Alexander (2)

Earl uses Bubble Bomb, freezing and poisoning Alexander. [At this point, the best damage they can do is use the bubble barrage & poison to scratch Alexander.]

Alexander basic attacks Earl twice, bringing them down to 2 HP, and increasing their HP regen to 6. They're brought down to 26 HP, however their HP regen heals them to full HP. [... At this point their actions should be self-explanatory.]

Stats (25FoF)
Earl (2/88) [1/25]

Stats (ToT)
Alexander (28/28) (Holy Nova on cooldown for 5 turns) (Seal of Light on cooldown for 3 turns) (Poisoned) (Freezing for 3 turns) (Health Regen at 5)

Turn Order
Earl (1)

Alexander (1)

Earl uses Healing Bubbles, giving them 1 HP regen, which heals them to 3 HP. [Best thing they could do at this point]

Alexander basic attacks Earl, killing them and popping their bubble.