Thread:Cupcakeaj2/@comment-35195751-20190727015958/@comment-28278669-20190730011536

I have 2 so far. The others are WIP

Warlock

HP: 30 (120)

Attack: 0

Defense: 10 (5)

Magic: 10 (30%)

Speed: 4

Blood Leech: The Warlock gives 4 random enemies the Blood Bomb status. The same enemy can receive the status multiple times. 0 Turn Cooldown

Blood Burst: The Warlock causes all Blood Leeches on an enemy to attack, dealing 1 damage for every Blood Leech on the enemy and then transferring half of those Blood Leeches, rounded down, to a second enemy. 0 Turn Cooldown

Weakening Curse: The Warlock places a weakening curse on an enemy, reducing their Defense and Speed by 50% for 2 turns. 4 Turn Cooldown

Magic Missile: The Warlock shoots a magic missile at an enemy, dealing (20 - Enemy's Magic) Damage. 6 Turn Cooldown

Color of Madness: The Warlock's power is terrifying and causes immense feelings of despair. Anybody who attacks the Warlock will become drained.

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Necromancer:

HP: 20 (80)

Attack: 2

Defense: 2 (1)

Magic: 15 (45%)

Speed: 1

Nether Strength: The Necromancer grants a revived enemy another turn. 2 Turn Cooldown

Return of the Dead: The Necromancer heals a revived enemy to 25 HP. 3 Turn Cooldown

Soul Decay: The Necromancer casts a spell that causes an enemy's soul to decay, poisoning them twice. 4 Turn Cooldown

Immortality or Death: The Necromancer cannot be damaged while a revived enemy is alive. When an enemy is knocked out, they will be revived with 25 HP on the Necromancer's side. Their Speed will be reduced to 1. Passive