Board Thread:Adventure RP Games/@comment-28278669-20191004223805/@comment-35195751-20191028183106

And now Healing bubbles is 4 health, just a reminder ^-^

Ok hmm I just realized everyone has utterly ridiculous passives I could Mimic... here's a copy-pasted list, with "Earl" swapped in where needed

(Though I'm probably going to keep Asher's since I can't get those back and healing is good)

Blood ritual - Your team has a 60% chance to heal 50% dmg they deal with single target spells or normal attacks

Unstable - If Earl is hit with a melee attack, there is a 1/3 chance to cast wormhole on the attacker, and a 1/3 chance to cast wormhole on Earl.

[Insert the Auric Knight's overly long Ressurection Passives here]

68 - All Earl's stats are 6.8 and this cannot be changed. And you better not round any of the stuff.

As A Reaction - Earl can act in response to an enemy acting, and then his action will happen immediately after the enemy's, although this skips his next turn and he cannot react again until that turn passes.

Rock Shield - Earl takes 20 less damage from spells.