Board Thread:Hosting Games/@comment-35195751-20190729163529/@comment-35195751-20190929185212

(Noted)

TheLastHappyPotato wrote: Ayamisa:

Cult Altars: Ayamisa summons a cult altar. Cult Altars have 25 HP and do nothing. Cult Altars heal 4 HP at the end of each round for each Cult Altar alive and cannot be healed by anybody else. (4 turn cooldown)

Sacrificial Circle: Ayamisa destroys any amount of Cult Altars and deals (amount of Cult Altars destroyed squared) damage to anybody she wishes (she can split up the damage). (4 turn cooldown)

Ascend to Heaven: Ayamisa ascends an ally to a divine realm, healing them by 4x HP but they will be stunned for x turns. (X-1 turn cooldown)

Wrath Sanction: Ayamisa punishes an enemy for not harming her, dealing 10 damage to them. This is only usable on enemies who haven't harmed her yet. (2 turn cooldown)

Crizius

Bullseye: Basics someone. The basic attack will crit. (3 turn cooldown)

Bam-Rang:

Whirlwind Boomerang - Bam-Rang tosses his boomerang, and it seems to stay in place as it repeatedly beats enemies, dealing 4-8 attacks, equivalent to Bam-Rang's basic attack damage (Are the opponents this targets random, and does Boomerang return apply?). (7 turn cooldown)

Lyonde:

Faster and Faster: Lyonde uses his spells to increase his control of time even further. At the end of his next round, he will take one more turn and heal 5 HP for every two turns he took during that round. (15 Turn Cooldown)

Sastra:

Reanimator: Sastra injects a fallen ally/enemy with a syringe, turning them into a flailing  zombie  living corpse that immediately deals a basic attack to two random enemies and a basic attack to either an ally or an enemy (50/50 RNG). The living corpse can then use a power they had on Sastra's next turn before dissolving. Reanimator can only be made once every 5 Laboratories and cannot be used on the same person twice per floor. (0 turn CD)

If anyone thinks their cooldown is off, lemme know