Board Thread:Adventure RP Games/@comment-37322933-20190824042858/@comment-37322933-20190912012152

TheLastHappyPotato wrote: Name: Sai Allen

Backstory: T B ayyyyyyy

Health: 4 (30)

Strength: 3 (8)

Defence: 0 (0)

Stamina: 4 (2)

Magic: 4 (2)

Speed: 10

Skills:


 * Tinker: Sai makes 1-3 items for someone. An item, when used (can be used at any time), can give a stat boost or a skill/spell/passive to an ally for the remainder of the current round, as well as the next round (Sai chooses what the item does, just to be clear). The item is destroyed after being used. An opponent of Rasen's choice gains the same items. (4 turn cooldown)


 * Energy Blast: Sai uses his Shielding to blast energy at an opponent. This deals 1 damage 20 times over. (4 Turn Cooldown)

Spells:


 * Meditation Energy: Sai's Magic and Stamina increase by 6 (10 total) for the rest of the round. (7 turn cooldown)


 * Empowered Shielding: Sai heals to his maximum health and cannot go below 1 health for the rest of the round. (10 turn cooldown)

Passives:

yea ok
 * Defensive Shielding: Sai has an energy shield that grants 20 defence to one type of damage at once. Sai can switch which type of damage the shield will defend from on his turn. (The types of damage are Basic attack, Skill, Spell, or Passive damage) (By default, it will defend from Spell damage at the start of any combat)