User blog:ImKurama/It's Escaping Time

Now, you're probably wondering how you got here. Truth is, you were discovered to have, well, powers. You were brought into custody in order for the scientist to do shit to you. What kind of shit? Shit, I don't know. All I know is, you'd better escape. I mean, death is cool and all, but nah.

Character Creation
So, in order to have a "character" you're going to need a name, personality, and a way to spend the 40 points I so generously gifted you. Now, you've got a bit to use those points for:

Combat Skill: Determines how hard you hit, how good your abilities are, and how you act in combat.

Resiliance: Determines how fast you heal and how much damage you can take before incapacitation or death.

Speed: Determines how fast you move, the speed of which you attack, and your reaction speed.

Fortune: Determines them RNG skillz.

Intelligence: Figure it out ya dingus. Just kidding, this Determines the efficiency of which you perform tasks. The lower this is, the easier it is to manipulate you, powers or otherwise.

Leadership: Determines how easy it is to form teams with others. Yes, there are NPCs

NOTE: Your personality will partially affect Leadership and and Combat Skill.

ANOTHER NOTE: You start with a little notebook that you can write in to keep track of people.

THE THIRD NOTE: your character doesn't actually know anyone else unless an (optional) backstory states otherwise.

Next, classes. BELIEVE IT OR NOT, CUSTOM MADE! Basically, I want a class name and description so that I can provide weapons and powers. Yeah, you don't get to pick everything.

Room Types:
Be aware that not every room will be listed here, due to the fact that you don't know your way around.

TESTING ROOM: This is where you start, and is also your bedroom. Take a look around, you might find something.

CAFE: You gotta go here during the Morning Phase, Noon Phase, and Afternoon Phase. You gotta eat unless you have a certain ability. I mean, skip if you want but I don't see the point of fighting guards when you could just eat.

Armory: Why would I know what's in here? Probably weapons and other shit like insta kill gu-UHHH I MEAN HI!

Empty Rooms. Self Explanatory. Can be pretty much used for anything. Soundproof? I dunno.

Phases:
Dawn Phase: For some reason you woke up early. Go do stuff.

Morning Phase: Hi, welcome to life. Not a lotta stuff happening.

Noon Phase: go eat.

Afternoon Phase: gee, I wonder who would be dumb enough to be sneaking around?

Night Phase: Well, I'm sleepy. Oh, you're gonna do stuff while the guards are asleep? Alright, see you.

Non-Class Related Items:
Tablets: Little drugs that can be found literally everywhere, including your room. The harder it is to get into the room in which it lies, the more useful it is.

Random Weapons: Nobody said you had to keep the M249 I put under your pillow. Sheesh.

Keys: Yeah, some of the doors are locked. You thought this was gonna be ez?

Walkie Talkies: Identity theft, yay! Harvested from incapacitated or dead guards.

And other stuff.