Board Thread:Hosting Game/@comment-29253708-20170512212051/@comment-29253708-20170517034745

Yep already forgot stuff kek

So when players go to an adventure and FAIL, you will STAY in that adventure. You won't go back to the Entrance, which is where all players are when they are not in an adventure.

Another note: after discarding a glyph, you can LOCK a glyph using your own inventory. Each investigator may only have one locked glyph during an attempt at an adventure.

Last one: as players stay in their adventures if they fail them, you can have multiple investigators in one adventure. This means you can lock multiple glyphs depending on how many investigators you have. You can use other peoples' inventories for locking glyphs, basically.