Board Thread:Adventure RP Games/@comment-37322933-20191115003720/@comment-37322933-20191130174259

oh yeah

I have to bullshit a reason to limit party size because there are too many of you smh since murdering everyone doesn't work

ALRIGHT FROM NOW ON YOU CAN ONLY BRING TEN CHARACTERS INTO m0st BATTLES

'''Your party ends up getting 10 gold coins, and are healed completely. Jailer then arrives, and your party continues into the Land of Water as normal. However, this next region is made almost entirely out of oceans. Luckily, boats are supplied for those seeking to head towards the Land of Light. As you board one, you're warned that you may be attacked by water demons from below, so you prepare yourself for that. What you didn't prepare yourself for, though, was a fly moving at incredible speeds piercing through Crier's head and killing her instantly. You're also confronted by the captain, who was an imposter; a scaly and blue sea monster; a gorilla; and a strange man holding a lifeless voodoo doll.'''

Tower of Grey'

Stats:

HP: 1 (15)

Attack: 10 (22)

Defense: 3 (3)

Stamina: 4 (2)

Magic: 0 (0)

Speed: 12 (4)

Skills:

Pincer: The bug shoots out its spear-like tongue, dealing damage equal to his Strength to an opponent and increasing his Speed by 2.

Dive: The Tower of Grey zooms through an opponent's body, reducing their Defense by 3 thhen dealing 10 damage.

Zoom: The Tower of Grey flies around incredibly fast, increasing his Speed by 4.

Passives:

Speed of Sound: The Tower has a 2/(20 - Speed stat) chance to dodge any damage he takes.

==

Imposter Captain

Stats:

HP: 8 (50)

Strength: 5 (12)

Defense: 5 (5)

Stamina: 8 (4)

Magic: 4 (2)

Speed: 4 (3)

Skills:

Work Up: The Captain increases his Strength and Defense by 2. 4 Turn Cooldown

Slam: The Captain slams an opponent onto the ground, dealing damage equal to his Strength times two and lowering their Defense and Strength by 2 for 4 turns. 5 Turn Cooldown

Spells:

Power Up: The Captain increases Dark Blue Moon's Strength and Defense by 2. '''4 Turn Cooldown

Passives:

Master of the Sea: The Captain can stay underwater indefinitely.

Connected: Any damage the Captain takes, Dark Blue Moon takes as well, and vice versa.

==

Dark Blue Moon

Stats:

HP: 8 (50)

Strength: 7 (16)

Defense: 4 (4)

Stamina: 6 (3)

Magic: 6 (3)

Speed: 4 (3)

Skills:

Deep Dive:


 * If on land: Dark Blue Moon and the Imposter Captain dive into the water and then both immediately take a turn.


 * If underwater: Dark Blue Moon pulls another character into the water and attacks them.


 * 4 Turn Cooldown

Torpedo:


 * If on land: Dark Blue Moon deals damage to an opponent equal to its Strength and then goes underwater.


 * If underwater: Dark Blue Moon deals damage to another underwater opponent equal to three times its Strength.


 * 5 Turn Cooldown

Spells:

Barnacle Attack: Dark Blue Moon deals 12 damage to an enemy on land or 6 to an enemy underwater. 3 Turn Cooldown

Barnacle Bind: Dark Blue Moon binds an enemy, reducing their Speed by 2 and dealing 4 damage to them each turn if they're on land or reducing by 1 and dealing 2 if they're underwater. Both last 4 turns. 6 Turn Cooldown

Whirlpool: Dark Blue Moon creates a massive spinning cyclone of water, reducing the Speed of all underwater characters except itself and the Imposter Captain to 1 and causing each to take 10 damage each turn for 4 turns. 9 Turn Cooldown

Passives:

Master of the Sea: Dark Blue Moon has +2 to all stats except HP while underwater and can stay indefinitely.

Connected: Any damage Dark Blue Moon takes, the Captain takes as well, and vice versa.

==

Forever

HP: 16 (90)

Strength: 4 (10)

Defense: 3 (3)

Stamina: 4 (2)

Magic: 4 (2)

Speed: 2 (1)

Skills:

Monkey Attack: Forever whacks you in the head. It does 20 damage. 4 Turn Cooldown

Spells:

Absorb: Forever begins to absorbs somebody into the ship. They will die in 5 of Forever's turns. 10 turn cooldown

Pipes': Forever manipulates the pipes on his ship. He can choose to deal 12 damage to 2 opponents or skip the next turn of 2 opponents. 5 turn cooldown

Passives:

The Ship: If Forever dies, the ship he controls disappears, and everybody goes in the water, being unable to come back to land.

==

Devo the Cursed

HP: 10 (60)

Strength: 0 (2)

Defense: 0 (0)

Stamina: 0 (0)

Magic: 0 (0)

Speed: 10 (4)

Spells:

Summoner: Devo summons Ebony Devil.

Passives:

Run Away: If Devo would be about to be killed, he instead runs away, not taking the damage and fleeing the battle.

==

Ebonyy Devil

HP: X

Strength: X

Defense: X

Stamina: X

Magic: X

Speed: X

Skills:

Beatdown: Ebony Devil Basic attacks X random targets, and gains X of a random stat. Cooldown = 10-X

Spells:

Inflict: Ebony Devil inflicts X random status effects onto a target and has them lose X of a random non-HP stat and take X damage. Cooldown = 10-X

Passives:

Cursed Doll: X is equal to the amount of HP Devo had lost when summoning it, divided by 5.

==

Choose up to 10 characters to bring into the battle! The others go and hide or something.