Thread:Vertroyer/@comment-28112409-20180421134829/@comment-30604075-20180426073555

Tournament preperations!

[Stage 1: DRAFT ...over 10 cards to your deck.]

'''You can have a choice to take some of these cards, or skip the cards you don't want. Or, take all of them.'''

Impervious - 2: Gain 30 Block. Exhaust.

Fiend Fire - 2: Exhaust your hand. Deal 7 damage for each exhausted card.

Spot Weakness - 1: If an enemy intends to attack, gain 3 Strength.

Sever Soul - 2: Exhaust all non-Attack cards in your hand. Deal 16 damage.

Berserk - 1: If your HP is at or below 50%, gain  at the start of each turn.

Hemokinesis - 1: Lose 3 HP. Deal 14 damage.

Bloodletting - 0: Gain . Lose 3 HP.

Pummel - 1: Deal 2 damage 4 times. Exhaust.

Offering - 0: Lose 4 HP. Gain  . Draw 3 cards. Exhaust

Iron Wave - 1: Gain 5 Block. Deal 5 damage.

'''[Stage 2: Gain 4 random relics! 3 random relics of all rarity, and a random Rare relic!]'''

Toolbox: At the start of each combat, Add a random colorless card to your hand.

Blue Candle: Curse cards can now be played. Playing a Curse will make you lose 1 HP and Exhausts the card.

Magic Flower: Healing are 50% more effective.

Thread and Needle: At the start of each combat, Gain 5 Plated Armor.