Board Thread:Adventure RP Games/@comment-28692716-20190819174755/@comment-28692716-20190821043933

The group soon goes up to the next floor.

Floor 2
They get up onto the next floor, soon seeing a pair of adventurers. One was a bowman with a quiver full of arrows, and one was an armored woman looking more like a walking tank than person.

While the group stared at them, suddenly a bunch of walls flew out from the edges of the room! They flew around the border, forming a new ring of walls. Looking closer, the group could see demonic faces on certain sections of the walls. It looks like this room's being invaded by Wall Imps, all while an Adventurer and a Shield Hero stand amongst the chaos.



Wall Imp:
 * HP: 5 (20)
 * Attack: 0
 * Defense: 12 (6)
 * Will: 5 (15)
 * Dexterity: 3 (1)
 * Speed: 5 (25)
 * Active:
 * Shut - The wall this imp is in suddenly stretches itself forwards a little bit, stretching the wall, at maximum, to its Speed stat. (CD 5)
 * Squash - Doable only if 1) an opponent is between the Imp and a wall, and 2) Shut is not on cooldown. The Wall Imp will Squash the opponent against the wall, hitting them with a killing blow.
 * Passive:
 * In The Wall - This creature can only move along the walls of the room
 * Workout - The Wall Imp's Shut cooldown is affected by how far it stretches. If it goes to it's maximum, it'll have 5 turns of Cooldown. If it goes to 20 feet, it has 4 turns of Cooldown. 3-3 CD, 2-2 CD, 1-1 CD.

Shield Hero:
 * HP: 7 (24)
 * Attack: 5(10)
 * Defense: 12 (6)
 * Will: 1(3)
 * Dexterity: 6 (-1) (2)
 * Speed: 4 (-1) (20)
 * Active:
 * Shove - This Hero rams a hero with her shield, shoving them backwards five feet while he advances five feet. (2 CD)
 * Iron Wall - The Hero hides behind her shield, boosting her defense by +4. (3 CD)
 * Passive:
 * Heavy Armor - The Shield Hero wears thick armor, reducing basic attack damage by 1/2. However, Speed and Dexterity are also down by 1 point each.
 * Tripping - If struck by a basic attack and crited, the Shield Hero's Speed will be reduced to 0 for the duration of the current turn.

Adventurer:
 * HP: 4 (16)
 * Attack: 8(16)
 * Defense: 0 (0)
 * Will: 6 (18)
 * Dexterity:9 (3)
 * Speed: 4 (20)
 * Active:
 * Venemous Blow - The Adventuerer loads a poisoned arrow onto his bow, before firing it at a target 25 feet away, inflicting Poison on them and dealing Basic damage (3 CD)
 * Caltrops - The Adventurer leaves a trap at the space he stands at. He can place a caltrop and then move, or move then place a caltrop. (2 CD)
 * Passive:
 * Ranger - The Adventurer can hit enemies 25 feet away with a basic attack.
 * Evade - The Adventurer has a (Speed*4)% chance of evading a basic attack.

(15) Camilla (12) Camilla (9) Adventurer->Fontine ->Camilla (6) Adventurer->Fontine->Camilla->Avenger->Brain (3) Adventurer->Fontine->Shield Hero->Camilla->Avenger->Brain