Board Thread:Adventure RP Games/@comment-28692716-20190819174755/@comment-32329805-20190828222512

I am apparently allergic to having just one playstyle, so i also got some dAMAGE abilities
 * Name: Spirit of Draining
 * Backstory: An entity made of pure life essence, supposedly created as the byproduct of some powerful wizard attempting to gain immortality by becoming a Lich. Their main goal is self-preservation (mainly by draining the life of people), and though they weren't bothered much by Samson's tower blotting out the sun and polluting the planet, they were bothered by the fact that people started flocking to the tower in an attempt to find a better life as a result. So, they've decided to journey up the tower in an attempt to go with where their prey went though we all know that won't happen because they'll be once again replaced by the brain when we find some good healing skills
 * Stats:
 * HP: 0 (40)
 * Attack: 4 (8)
 * Defense: 4 (2)
 * Will: 7 (21)
 * Dexterity: 6 (2)
 * Speed: 3
 * Skills:
 * Harvesting Spell (Active): The Spirit of Draining launches a sort of life-draining Magic Missile at an enemy, dealing 8 damage. If the opponent is killed by this attack, the Spirit of Draining will gain the opponent's max HP in 'Life Essence'. Can hit up to 25ft away. Costs 20 'Life Essence'
 * Life-Draining Shield (Active): The Spirit of Draining 'protects' a person within 20ft of them (Ally or Opponent) with a Life-Draining Shield. The next attack made against this person will deal 25% of their max HP in damage, regardless of the damage that would be normally dealt, or if it would normally instantly kill them. Costs 8 'Life Essence'
 * Essence Transfer (Active): The Spirit of Draining transfers some of their 'Life Essence' to an ally. They heal an ally within 20ft of them by (x) HP (in this case, 'x' means it's a variable i can determine). Costs (x) 'Life Essence'
 * Essence Blast (Active): The Spirit of Draining creates a blast of essence to knock away opponents. Blasts one opponent within 20ft, dealing 12 damage to them and blasting them (25ft - 5ft for every 5ft the spell is away) from the Spirit of Draining. Costs 10 'Life Essence'
 * Life-Draining Essence (Passive): Rather than normally having HP or cooldowns, the Spirit of Draining has 'Life Essence', a sort of 'HP' that also is used for their cooldowns. They start with 40 of this, however they lose 1 'Life Essence' for every case in which they'd normally lose 1 HP (and to clarify, if they were hit by something that would do, say, 10 damage to them, they'd lose 40 'Life Essence'). If their 'Life Essence' is dropped to 0, they will be killed. They will gain 1 'Life Essence' for each point of damage they deal to other enemies, however. Their Will stat shall, instead of reducing cooldowns, give them 'Life Essence' equel to their Will stat.