Board Thread:Adventure RP Games/@comment-37322933-20190824042858/@comment-37322933-20190824183802

ImKurama wrote: ImKurama wrote:

ImKurama wrote: Anti-Magic Samurai

Motive: some heccers oofed his siblings so he wants to wish for enough power to beat the hecc out of em


 * HP: 4 (30)


 * Strength: 14 (30)


 * Def: 1 (1)


 * Stamima: 1 (1 Skill) you still need at least 2 points in this to use skills


 * Magic: 4 (2 Spells)


 * Speed: 10 (5, 2.5, etc)

Skills:
 * Enchanted Sword Art; Multi-Enemy Superslash: Strike every enemy for (Basic Attack) damage.

Spells:
 * Anti-Magic Cloaked Universal Megaslash: Strike a target for 12 damage. Target's passives are disabled until they end their next turn,and their magic is reduced to 1 for the same amount of times.


 * Magic Erasure Hyperslash: Strike a target for 12 damage. Target's spells are disabled until they end their next turn, and their Magic is reduced to 1 for the same amount of time.

Passives:


 * Oblivious: A-MS cannot be affected by buffs or debuffs that come from passives or spells. In addition, A-MS takes halved damage from any spell that does more than 10 damage. A-MS also ignores Passive abilities that counterattack him or protect his target.

Can I exist on the original post now? you still need at least 2 points in Stamina to be able to use skills at all
 * Anti-Magic Undying Will: If killed by a spell, A-MS comes back with all of his stats halved for the rest of the game. This can be can be reactivated every two sectors.

so add a point there, or remove the point and don't use skills