Board Thread:Hosting Game/@comment-28278669-20181012183921/@comment-28278669-20181012191126

=Floor 5=

''You all enter the fifth floor, expecting to see a cult. That's exactly what you see. The cult sees you guys and starts talking and asking questions to all of you. They don't look like a cult that just started a few hours ago though. They don't even look like they recognize the bloodied swordsman. Weird.''

''The bloodied swordsman stands still and doesn't say anything. When you ask him about the cult, he stays silent but he looks like he's trying to talk but he can't. It looks as if something is preventing him from saying what he wants to say.''

''Either way, it's clear that the cult won't let you guys go to the sixth floor in peace. They all look insane and desperate for new members.''

Cult Leader

HP: 40

Attack: 6

Defense: 6

Magic: 8

Speed: 4

Dark Words: The cult leader says something very scary and dark to an enemy, scaring them. 2 Turn Cooldown

Dark Prayer: The cult leader prays to the gods, increasing one of their stats (except HP) by 1. There is a 50% chance that a second stat gets increased. 4 Turn Cooldown

Bloodlust: The cult leader's attack and speed will increase by 1 whenever the cult leader deals 10 damage. Passive

Adrenaline Rush: The cult leader's speed increases by 1 at the end of each of his turns.. Passive



Ritualist

HP: 25

Attack: 4

Defense: 4

Magic: 10

Speed: 6

Prayer of Protection: The ritualist increases the defense of all allies and himself by 1.. 3 Turn Cooldown

Ritual of Death: The ritualist attacks three enemies, dealing 3 Damage to each of them. 4 Turn Cooldown

Dark Strength: The ritualist empowers an ally, reducing their cooldowns by one turn and increasing their attack by 1. 4 Turn Cooldown



Apostle

HP: 30

Attack: 2

Defense: 0

Magic: 5

Speed: 10

Cursed Words: The apostle mutters some cursed words, reducing an enemy's magic by 2. 2 Turn Cooldown

Public Preaching: The apostle starts preaching all of a sudden, reducing the speed of everybody but himself by 1 for two turns. 4 Turn Cooldown

Wolf's Howl: The apostle howls, increasing the speed of all allies except the Cult Leader by 1. 5 Turn Cooldown



Werewolf

HP: 20

Attack: 8

Defense: 0

Magic: 4

Speed: 8

Howl: The werewolf howls, increasing his attack by 3 for two turns. 3 Turn Cooldown

Slash: The werewolf slashes his claws at an enemy, dealing 7 Damage to them. 4 Turn Cooldown

Insanity: The werewolf attacks a random ally and two random enemies at the end of each of his turns. Passive



Flagellant

HP: 50

Attack: 1

Defense: 4

Magic: 6

Speed: 4

Rain of Pain: The flagellant whips two enemies and himself, causing them and himself to bleed. 3 Turn Cooldown

Endure All Pain: The flagellant endures the pain dealt to him, healing 40% of his missing health. 5 Turn Cooldown

Sacrifical Lamb: The flagellant becomes a sacrifice. All enemies cannot damage anybody but the flagellant until the flagellant's next turn. 6 Turn Cooldown

Heartless Monster: The flagellant slaughters an enemy, dealing 60% of his missing health to the enemy and healing himself 60% of the damage dealt. Cannot be used when the flagellant has more than 60% of his health and cannot be used on enemies with less than 60% of their health. 8 Turn Cooldown