Board Thread:Adventure RP Games/@comment-28692716-20190910183917/@comment-39316948-20191018210651

Okay, this is the finished product. I think.

RickRollMe wrote: Name: Filonde Spirus

HP: 8

Attack: 4

Defense: 3

Will: 0

Dexterity: 12

Speed: 3

Summon Platform: Filonde summons a magical platform within 5 spaces. The only way to enter the platform is with Spatial Walk. The platform has 3 HP and only takes 1 damage from any source. (Spires are represented as colored spaces. 3 HP = Green, 2 HP = Yellow, 1 HP = Red) Cooldown = Amount of Existing Platforms (Before the Summon)

Spatial Walk: Filonde moves to a platform within 5 spaces. Filonde takes 50% less damage when on a platform. 1 Turn Cooldown

Flying Birds: Filonde grabs an enemy and flies away from them. The enemy has to be within 2 spaces from him in one of the four directions. The enemy is dealt 3 damage and their Speed is reduced by 1 for 3 turns while Filonde moves 2 spaces away from them. 3 Turn Cooldown

Light Dash: Filonde dashes 3 spaces forward. If an enemy is in the way, he stops in front of that enemy and deals 5 damage to them and all enemies 2 spaces behind that enemy. If he started on a platform, he deals 2 extra damage. If he dashes through a sword, he deals 3 extra damage, reduces the Speed of the enemy hit by 2 for 2 turns, resets the cooldown of Light Dash, and removes the sword. 4 Turn Cooldown

Palace of Blades: Filonde moves 3 spaces away from his platform. He then deals 15 damage to all enemies within 2 spaces of him and summons 4 swords at the corners of a 5x5 space (where he's the center). The swords disappear after 5 turns. 10 Turn Cooldown