Board Thread:Hosting Game/@comment-31953669-20180828120149/@comment-28278669-20180919221838

WolfiZee wrote: Cupcakeaj2 wrote: I'll change how Magic works since it's kinda useless.

Magic: At the end of your turn, you will have a random chance to have your spell cooldowns reduced by one turn. The higher your magic is, the higher the chance. perhaps you could specify? we should probably do that with the "attack" function too. The player/enemy with the highest magic will be 50%. Everybody else will be proportional to that.