Board Thread:Adventure RP Games/@comment-31900968-20190913234020/@comment-32576568-20191022225959

New Perks added, some edited

Perk Master

HP: 13 (52)

ATK: 4 (8)

DEF: 1

STM: 5

SPD: 2

Abilities:

Perk Switch: Switches to one of the available perks. PM may still basic attack after using this.


 * Takedown: Dealing the final blow to an opponent causes PM to heal fully. Additionally, dealing damage at all will heal him by 2 and add 1 Attack and 1 Speed.


 * Firepower: Cooldowns go down by 2 instead of 1. Applies to 1 other Ally.


 * Splinter Rounds: Attacks three times.


 * Matyrdom: If this perk is active when PM dies, PM will kill his attacker while dying. If slain by a boss, miniboss or enemy player, they will simply take half their current HP as damage, ignoring defense.


 * Leadership: Everyone except PM gains a +5 auto heal passive, as well as +2 speed.


 * Combat Medic: PM gains a +10 auto heal passive, and everyon else gains 1 defense.


 * High Value Targets: Bosses, mini Bosses, and possessed players take 15 extra damage.


 * The One In The Chamber: PM's first attack each round will deal 5 extra damage and ignore defense as well as protective abilities.


 * Ironskin: PM gains 10 defense.


 * Gift Of The Woods: Everyone except PM gains 5 Defense & Attack.


 * Cast Away: Upon taking damage, 50% is reflected back to the attacker.


 * Scavenger: Upon dealing damage, PM will gain 2 extra points in a random stat (HP not included). Resets at end of round.


 * Broken Arrow: Enemies struck while this perk is active will have 10 less attack for the rest of the round. If they have no more turns, it will extend to the next round.


 * Fabricate: Every 3 turns, PM deals 2x damage.


 * Acasualty: Immunity to turn-skipping abilities.


 * Immunity: Immune to any and all statuses inflicted by attacks. Turn skipping not included.

A Gift Of Your Own: Allows an ally to choose a perk and use it for 4 turns.

Passives:

Windwalker: PM takes 1 turn before anyone else, an extra turn every time someone takes 4, and 1 more after the people with the lowest speed go.

One With Nature: PM has a trusty doggo friend!



Doggo Friend

HP: 3 (12)

ATK: 2 (4)

DEF: 0

STM: 2

SPD: 2

Abilities:

Bite & Drag: Doggo takes an enemy and drags him out of the fight, dealing damage equal to their current HP. Also causes them to skip a turn.

Passives:

Doggo's Rage: Doggo's attack stats multiplies by 2 Everytime he attacks. Resets at end of enounter.

Anti-Magic Pelt: Doggo cannot be damaged or even affected by any spell that isn't healing. He also has a 30% to reflect spells thrown at PM.