Board Thread:Wiki Mafia/@comment-33601385-20180528022825/@comment-33380803-20180528065709

SCl007 wrote: Polypies73 wrote: OK this needs some fixes.

5 NK's is way too much. 3 that can talk to each other and know it each others roles work better here.

Coven and mafia each know each other roles but not their names, and will see what actions each player does via the mod. So like remove plaguebearer and a NK slot and like some weaker town roles. nah not really pb is a slow buildup for later game and 4 actual nks due to all the tk's being able to kill them and any attacking role can say that they have defence plus its still 5 v 11 11 v 5

Most NK can kill every night.

7 v 5 by day 2

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