User blog:Cupcakeaj2/The Royal Court

Basic Mechanics:

- The court has a total of (Amount of players x 10) members. All members will be numbered from 1 to (Amount of members). Each member will be a random role.

- Every player will start with 1 Lord & Lady, 1 Servant, 1 Guard, and 2 random members that will not be a King, Queen, Prince, or Princess. These are your allies.

- All members that are nobody's allies are Neutrals.

- Every IRL day is 1 in-game day.

- Every player's allies start with 30 Loyalty.

- Every member starts with 1 use of their abilities. Their abilities have a "Charge" number(s). Non-Neutrals will gain another use of their ability if the current day is divisible by that ability's "Charge" number.

- The last player in the court wins.

Day Phase:

- This is the only phase in the game.

- During this phase, you can make your allies either use one of their abilities or talk with another member to make them gain Loyalty to you.

- Every fifth day, the amount of allies everybody has will be revealed.

- Every fifth day, everybody will vote on the main thread on two members to be kicked out. Each player can vote equal to the amount of allies they have. Lords & Ladies cannot be kicked out unless they are a player's last ally.

- When two Lords & Ladies has been kicked out, three members will be kicked out every fifth day instead of just two.

Loyalty System:

- If an ally talks with another member, that member will gain Loyalty to you equal to the ally's Persuasion. Allies can talk with each other.

- If you have the most Loyalty points on a member, certain things will happen depending on the Loyalty difference between you and the player with the second most Loyalty points.

- 25 Point Difference: You learn the member's role.

- 50 Point Difference: You learn who the member is allied to. If they are Neutral, you can make them talk with other members.

- 75 Point Difference: If the member is Neutral, they become allied with you.

- 100 Point Difference: If the member is allied with somebody else, they become allied with you.

Roles:

Lord & Lady

Persuasion: 7

Loyalty Check: Check the Loyalty two of your allies have to you and everybody else. Charge Number: 7

Suppression: Reduce an ally's Loyalty to everybody else to 0. Charge Number: 8, 10

Noble Allegiance: The Lord & Lady has 0 Loyalty to everybody else no matter what.