Board Thread:Hosting Games/@comment-35195751-20190928230211/@comment-32421214-20191009040947

TheLastHappyPotato wrote: Wildcard Wand: A bit more Chaotic than strategic, but I like it ^-^

Poison Wand: Good, but I'm probably going to increase the % decreased

Weakening Wand: 5% reduction seems a little weak, maybe 10%? I like the concept here though

Rewarding Wand: Fun, though like Wildcard, this is more Chaotic than anything else

Factorial Wand: The first game with 6 people lasted 3 rounds, and that was rather unlikely. Maybe 3X%?

Pain Wand: Idk about this one... the mechanic doesn't seem super

Ritual Wand: I like the concept, but this needs a little retooling

Anyhoo I'd implement/comment further but this device is about to die

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A) Ok

B) That sounds better

C) The could be better

D) I mean they are only 1 time use rewards :3

E) Maybe having it as 1%, 3%, 6%, 10% and so on wasn't the best idea but you could do a bigger difference

F) Basically it also you to have a chance to kill their target's neighbors as well as their target

G) Ty and what do you suggest