Board Thread:Hosting Game/@comment-30105631-20161223082139/@comment-30105631-20161223082852

In this RP, there are 4 bars you must constantly tend to whilst playing:

Hunger. When hunger runs out you die. You lose a bit of hunger every time you do an action, and you gain hunger whenever you eat. The less hunger you have, the more debilitated you get - you'll become thinner, and be able to run less, and you will start to salivate at the thought or smell of food - even if that food is other human beings.

Thirst. Thirst works the same as Hunger, only it has no negative effects - you don't run less or get thinner with low thirst, but you lose thirst quicker than Hunger, which means you must always be on your toes for a possible water supply.

Guilt. Every time you kill a person or animal, a variety of factors determine how much guilt you get. The more human-like an animal is (or if it actually is a human), the more guilt you get from killing it. The closer you are to something you kill, the more guilt you get. When you have high levels of guilt you earn Insanity at an enhanced rate and you find it difficult to kill things.

Insanity. You earn insanity via three ways: Isolation, which means being on your own for extended periods of time; Low hunger/thirst; and finally, killing other human beings. High insanity levels cause you to act erratically and unthinkingly and also cause you to have auditory and visual hallucinations. Once your insanity bar is full, you commit suicide.