Board Thread:Adventure RP Games/@comment-28692716-20190910183917/@comment-37322933-20190929152528

Lucas Laiton

HP: N/A

Attack: 0

Defense: 0

Will: 0

Dex: N/A

Speed: N/A

Active:

Thunderbolt: Deals 10 damage and skips the enemy’s next turn. Range 4. 5 Cooldown

Crackling Lightning: Deals 4 damage to all enemies within 2 spaces of Lucas and reduces their Defense by 4. 3 Cooldown

Storm: Deals 1 damage 6 times to all enemies in a 5x5 area and makes thyme unable to Basic attack for 2 turns. Range 6. 5 Cooldown

Electric Blade: Increases Lucas’s attack damage by 6 for 3 attacks and causes said attacks to skip the next turn of their targets. 4 Cooldown

Electrocute: Skips the target’s next 5 turns. Range 1. 6 Cooldown

Winged Warrior: For the next 3 turns, Lucas cannot be targeted and deals double damage. 5 Cooldown

Passive:

Soul of Lightning: Lucas cannot lose HP and instead dies when all his cooldowns are on. Every time Lucas takes 4 or more damage, a cooldown of the enemy's choice is increased by 1.

Blitz: Lucas gets two turns before anyone else and then another turn for every two turns any character takes.

Thunder Rush: Lucas can move spaces equal to double the number of skills he has off cooldown.

Recharge: Every time Lucas deals damage, each of his cooldowns are reduced by one. However, his cooldowns do not go down normally at the end of his turns.

that better? Basically, when he takes 4 or more damage, one of his cooldowns goes up 1, and his cooldowns don't go down at the ends of his turns, he can only make them go down with Recharge