Board Thread:Hosting Games/@comment-35195751-20190729163529/@comment-35195751-20191001172708

Ok so I considered Rasen's suggestions when doing these

Harunya: +6 Defense, +2 Defense, +1 Speed, +3 Health.

Diamond is Unbreakable: Harunya summons a diamond shield, increasing her Defense to infinite for her next 2 turns. (10 turn cooldown, beginning after this wears off)

Necromancer: take +2 Health and +3 Health, +3 Defense.

Phantom Blood: The Necromancer kills an ally and revives them. They will count as revived for the purpose of the Necromancer's powers but will keep their Speed and HP. (10 turn cooldown)

SX: take +2 Health, +2 attack

Scrap Protection and Beatdown for 6 SP

Protect: SX has an 100% chance to block the next attack directed at an ally. (No cooldown)

Guardian: Whenever an ally is basic attacked, SX has a 25% chance of intercepting it. Passive

Pres: +6 Defense, +3 HP, +3 Speed.

Capped Power: The President cannot use more than one Power per round. Her health is 8x her health stat instead of 4x however. Passive

Asher: take +2 HP, +1 Defense and +5 Speed.

Healing Prayer: Heals a person for 20% of their HP total, rounded up. (2 turn cooldown)