Thread:Cupcakeaj2/@comment-35195751-20191109221210/@comment-35195751-20191114181336

Name: Odette Empeltur

HP: 10

Attack: 0

Defense: 0

Power: 3

Speed: 7

Rose of Versailles: Odette becomes bejeweled, healing 8 HP and stealing 2 Defense from 3 enemies for 3 of her turns. When an enemy dies, the Defense she stole from them becomes permanent.

Ballroom Dance: Odette does a beautiful dance, throwing magic flowers around her. Odette and 2 allies heal 3 HP while three enemies receive the "White Flower" status. The "White Flower" status reduces the enemy's Attack and Speed by 1 and half of the healing they receive will be stolen by Odette. (so they'll heal half and she'll heal half). Enemies may spend their turn passing the "White Flower" status to a different enemy (they can't pass it to Odette or her team).

Royal Veil: Odette puts on her veil, surrounding herself with a protective aura. She heals 4 HP per turn for the next 3 turns and anybody who normally attacks her during those 3 turns will lose 1 Attack for 3 turns.

Falling Glass: Odette drops sharp glass on an enemy, causing them to bleed. Also, all damage they receive from all sources will be increased by 40% until that enemy kills an enemy from a team of Odette's choice.

Reign of Terror: Odette deals damage to an enemy equal to half of their missing HP. If the enemy is killed by this ability, Odette heals 7 HP and gains 1 to all stats, and one enemy on that team (of her choice) loses 2 Attack and cannot harm Odette until that enemy kills somebody not on Odette's team.