Thread:BlobbleTheDobble/@comment-34762995-20190628202236/@comment-28278669-20190712191925

Cult Leader

Hive Mind: Morning Phase: Decide which room each cultist goes to this Morning Phase and what they do in that room if they can do something in that room. You will learn all results they get. 2 Uses.

Convert: Morning Phase: Convert a player into your cult. They will know they were converted.

Mind Control: Challenge Phase: Force one cultist to challenge another cultist. They cannot deny the challenge. 3 Uses.

Cultists: Challenge Phase: This Challenge Phase, you will use the Duel and Test results of one of your cultists. 2 Uses.

Sacrifice: Passive: Whenever a cultist dies, you will learn one role that is currently in your cult. You will not learn roles that you already know are in your cult.