User blog:HAWAIIANpikachu/The Psychopath RP info

The original maker of the game was made by Zed, due to a poll I made, this was the most popular wanted game after about 10 days. This game will begin after ZE3 revived or Friday the 13th RP is done.

​Intro stuff
A phone rings.

"Yes, is this the police? We're the people at Camp Groshwood. We need you, we need you now please! Please get out here now! Oh god he's here! He's h-" The line cuts blank

The police arrived at the camp, only a single shambling survivor was found, covered in blood, shaking.

The police closed the camp, another camp opened nearby called Camp Light Beacon.

Campers went there.

Also one very pyschopathic serial killer.

​Game rules
The campers have 5 in game days to survive against the psychopath.

The psychopath cannot be killed, only stunned and knocked out.

The psychopath has to kill all the campers

the camper have to survive 5 days, or call the police for it to be shorten to 4 days.

The campers can also find numbers for airdrop supplies.

Campers will have chores on day 1, day 3 and day 4.

The chores have 3 difficulties, easy, medium and hard. The difficulty effects how much money you earn if you complete it.

A trader will come in on day 2 and day 5, which you can use to buy items

the campers have a hunger, thirst and sanity meter to track, 100/100 means you have full hunger, thirst and sanity, you will slowly lose hunger and thirst as time goes on, you will lose sanity if you see bodies.

Bad effects from low hunger is less strength to fight off the psychopath or run away and death if it hits 0.

Bad effects from low thirst is blury vision and death if it hits 0.

Bad effects from sanity is less control over your actions, at 0, you have little chance of being able to do what you want.

​Stuff
Name: (obvious)

Gender: (also obvious, clothing items in closet)

Age: (^)

Job: (Gives you items depending on your job, and what perk you get)

Good skills: (One skill on what you are GOOD at)

Bad skills: (One skill you are bad at)

Why I'm here: (Optional)

Thread: (Obvious)

​Prepared
Map: 100%

Items: 0%