Board Thread:Hosting Game/@comment-35195751-20190430000734/@comment-35195751-20190503182056

NOTES:

- Ok "stun" is not a thing, if your goal is to take away an enemy's turn there has to be a % chance of it or this is going to have an extremely large cooldown

- Arrowhead: Makes an enemy Injeuws? Did you mean injured?

- How many arrows are you going to start with? 0?

- You seem to have 1 too many Passives/Spells for each form... do you want to remove 5 speed for that (You'd have 7 speed, meaning exactly 1 less turn)

- Overall this actually seems pretty good, just fix the above.

- NOTE TO EVERYONE IN GAME: Since we have around 6 players by this point, if we go 24 hours without someone taking their action, they will be automated.

- OTHER NOTE TO EVERYONE; Queing turns really does help move things along, I'm not going to hold it against people,

- Last thing, when during what timezone can I expect to hear from you Rickroll? You don't have to answer, but it'd help me plan :)