Board Thread:Hosting Game/@comment-28278669-20181012183921/@comment-28278669-20190228000156

''You all enter the ninth floor, hoping for no encounter this time. Unfortunately, there is always an encounter in this tower. There is no escaping the constant battles and bloodshed in this cursed tower. Why do you all even believe there's a magical thing at the top in the first place? Oh yeah, because two meteors crashed into the top floor of the tower 5 years ago, one month apart.''

''Once you enter, you hear a loud scream. You watch in horror as a young person gets mauled, slashed, and pecked to death by three animals while someone with a large butcher's knife watches.''

''After a few moments, that person notices you and calls the animals over. One wolf, one bear, and one eagle.''

“More prey to kill.” The person says with a smile.

''Oh dear. Somebody save us.''

Cannibal

HP: 55

Attack: 8

Defense: 8

Magic: 4

Speed: 8

Hunter’s Mark: The Cannibal marks two enemies and reduces their Defense by 1. Marks cannot stack. 2 Turn Cooldown.

Weaken Prey: The Cannibal reduces the stats (except HP) of one enemy by 1. If they’re marked, they’re also stunned for 1 Turn. 3 Turn Cooldown

Sharp Blade: The Cannibal deals 5 Damage to an enemy and causes them to bleed. If Marked, the target is dealt 3 more damage, the mark is removed, Sharp Blade will not go on cooldown, and the Cannibal immediately takes another turn. 5 Turn Cooldown.

Finishing Blow: The Cannibal deals 8 Damage to one enemy. The Cannibal immediately gains another turn if the target is knocked out. If Marked, the target is dealt 10 Damage instead of just 8. 9 Turn Cooldown.

-- Wolf

HP: 25

Attack: 10

Defense: 3

Magic: 0

Speed: 12

Howl: The wolf howls, scaring two random enemies. 4 Turn Cooldown

The Hunt Begins: The wolf picks an enemy to hunt, gaining 3 Speed for as long as the hunted enemy lives. The wolf gains 3 Attack when attacking the hunted enemy. The wolf will heal to full HP when a hunted enemy gets knocked out. 8 Turn Cooldown

Guard Dog: Half of the direct damage dealt to the Cannibal will instead be redirected to the wolf. Passive

 Bear

HP: 50

Attack: 6

Defense: 10

Magic: 0

Speed: 2

Slashing Claws: The bear slashes their claws at an enemy, dealing 1 Damage and bleeding them twice. 3 Turn Cooldown.

Instantaneous Hibernation: The bear stuns themselves for three turns but heals to full health. 5 Turn Cooldown

Clean Charge: The bear immediately attacks an enemy, dealing 50% of the enemy's current HP as damage. 5 Turn Cooldown.

--- Eagle

HP: 30

Attack: 4

Defense: 0

Magic: 0

Speed: 10

Skyward Flight: The eagle flies upward, increasing their speed by 3 until they fly down. While up, they are immune to normal attacks and cannot do anything but skip their turn or use Breakneck Dive. 3 Turn Cooldown

Breakneck Dive: The eagle deals 8 Damage to an enemy. The damage increases by 3 for every turn that they skipped during Skyward Flight. The eagle cannot put an enemy above 50% HP to knocked out. 3 Turn Cooldown.

Air Superiority: The Eagle doubles their Speed for 3 turns and deals 5 Damage to the enemy with the highest speed. 10 Turn Cooldown.

Turn Order:

Wolf (12)

Eagle (10)

Cannibal (8)

Trafnidiaeth (6)

Ray/Salem/Joop (5)

Wolf/Abigale/Asher (4)

Eagle/Jamie/Wolfi/Bloodied Swordsman (3)

Cannibal/Bear/Fenix/DieN1/Trafnidiaeth (2)