Board Thread:Hosting Games/@comment-35195751-20190626015117/@comment-28278669-20190727144757

''It's the end of Floor 12, the most emotionally destabilizing event of your life. When you all wake up from the battle, you realize that there are no corpses to loot. Well, of course there aren't. Those emotions were spirits!''

''The door connecting this floor to the bottom floor open and three people walk in, disappointed that they have had only two fights in the last 11 floors. Maybe it's because you twelve killed them all so they didn't have much of a chance to come back.''

''Anyways, they want to join you. But you all have said time and time again that you all only have enough supplies for 12 people.''

''Abigale, Wolfi, Asher, Salem, DieN1, Trafnidiaeth, Cangena, and Glacio all offer to leave. Abigale wants to go home, Asher wants to go on a religious pilgrimage, Salem wants to not get brutally injured again, DieN1 wants to start a cult, Trafnidiaeth doesn't think this tower is worth it, Cangena wants to return to hugging trees, and Glacio just wants to leave. Wolfi immediately leaves for no reason at all.''

'''Pick 2 of Abigale, Asher, Salem, DieN1, Trafnidiaeth, Cangena, and Glacio to be kicked out. Wolfi has already been kicked out.'''

''It's the end of the twelfth floor, basically the halfway point. You all feel good about yourselves but these last few battles have been both long and hard. Maybe you should train yourselves a bit. But you only have a night to train since everybody is going to sleep. If you overexert yourself...''

Bad things can happen.

'''Lose 1 HP to gain 1 stat. The damage increases by 1 for you (not everybody else) every time you gain a stat point. You will be immediately revived when you get knocked out but the damage won't reset.'''

Everybody gains one spell or passive.

Permanently empower one of your spells or passives at the cost of 10 HP.

Items:

Health Potion x22: Heals 4 Health.

Red Potion x13: +2 Attack for next 5 turns.

Speed Potion x7: +2 Speed for the entire encounter

Blue Potion x6: +2 Magic, +1 Speed for the next 2 turns.

Vampire Potion x4: Deals 5 Damage to two allies but heals you for 12 Health.

Demonic Potion x3: 4 Damage to you and all allies or +3 Attack for all allies for the entire emcounter. 80% harmful, 20% good.

Poisonous Potion: Poison yourself three times for the next encounter but heal to max HP.

White Potion x2: Heal 10 HP but -1 to all stats, except Max HP, during the next encounter.

Black Potion x3: Get dealt 10 Damage but +1 to all stats, except Max HP, during the next encounter.

Poisonous Dart x12: Deal 1 Damage to an enemy and poison them. You can use multiple of these in one turn. (Can be used during battle)

Hunting Mark x5: Marks an enemy. When a marked enemy is attacked, the attacker takes another turn and the mark is removed. (Can be used during battle)

Chain x4: Chains an enemy. They will attack you but they will have -2 Speed for the rest of the encounter. (Can be used during battle)

Bowl of Poison x2: Lose 5 Health, -1 in Health, +2 in Strength OR Speed. (Whichever is lower)

Bear Fat: +2 HP, -1 Speed, +x Defense, -(0.5x) Magic, -1 Attack

Necromancer's Book: Heal to your full HP but be stunned for the first 3 turns of the next encounter.

Necromancer's Staff: Heal x allies by 4 Health but deal 2x Damage to yourself. You cannot heal the same ally multiple times. If you do not heal over 3 allies, all allies that weren't healed will lose 3 Health.

Spellbook: +2 Magic. You may change one of your spells to a different one.

Heavy Chains: +2 Defense, +1 Attack, -2 Magic, -1 Speed

Slave Outfit x3: +1 Attack, +1 Speed, Defense reduced to 0, Lose 7 Health

"Slave Owner's Guide to Teaching Obedience": +1 Attack, +1 Speed to 2 allies but they will be stunned for two turns during the next encounter OR kick out either Salem, DieN1, or Cangena for 4 stat points but you will be stunned for two turns during the next encounter.

Crown of Grief: Lose x Attack but gain x Speed

Mask of Vengeance: Gain x Attack but lose x/3 rounded up in all stats

Necklace of Depression: Lose x Defense and Speed but gain x Magic

Sword of Regret: Gain x/2 rounded down Speed and Attack but lose x HP stat.

Cloak of Paranoia: Remove one of your spells or passives and lose x stats to gain a new passive: Cloak: (or whatever name fits your character's backstory and stuff) Whenever you are normally attacked, the magical cloak hides and protects you. All normal attacks dealt to you have a 10x% chance of missing.

Shoes of Denial: Change all of your stats to 6.

6500 Gold

Emerald x8

Ruby x2

Sapphire x3

Diamond x1

Pyrite x11

Garnet x6

Mercury x3

Blood x5

Metal x6

Onyx x1