Board Thread:Hosting Game/@comment-33007077-20170722021651/@comment-26234016-20170728154049

Mushromancer wrote: Okay guys, there's a point I'd like to discuss, completely unrelated to the game. I've had this idea for a while now, but seeing from a few games how it's not in use, I'll discuss it, and please listen because this NEEDS to be fixed.

Any game with a specific number of actions or other similar things needs to have an actual sense of time. For instance, if someone used all their actions, then goes to sleep, someone else who waited a day IRL to do actions could do anything they want, completely unhindered.

However, implementing real time into this would fix it. Rather than someone getting robbed while they're asleep, and the robber only spending their first three actions, the robber would come up to the original victim in THEIR first three actions. So it would be fair. All you have to do is delay results for a while, or make the game with real-time instead of actions. HAWAIIAN tried that in DR3...

It worked horribly, because everyone was in different time zones and it just held everyone back from doing what they wanted.