Board Thread:Hosting Game/@comment-32421214-20180601141856/@comment-32421214-20180602000207

Summary of each alignment:

Good - Basically almost like Townies in ToS they are mostly against killing roles(but that's not to say they can't win with them).

Pairs - Basically a duplicate role. They know each other and can communicate to each other even if they are in different parts of the prison.

Wildcard - Basically they are game changers because winning conditions can change during the game if something happens

Evil - Basically rebels that might have a slightly hard winning condition. In any case, their winning condition revolve around Betraying

Benign - Basically Neutrals that can win with everyone. But all they care about is surviving

Killing - Basically their winning conditions revolve around death. They are armed in the beginning of the game so you might need to watch your back.