Board Thread:Hosting Game/@comment-31953669-20180828120149/@comment-28278669-20180918222607

I'll just put everybody's characters in one place to make it easier.

-

Ray D. Ohe

He was a tavern's bard and was always playing for strangers, one day he was playing a request that was offensive to the king a soldier walked in and broke his violin, he has never had a lot of money so he had to buy another one from a sketchy person and found it was magical.

HP: 10

Attack: 2

Defence: 3

Magic: 5

Speed: 5

Spells:

Loud Music: Does 2 damage to any fighting enemy and inflicts bleed 4 turn cooldown

High Pitch: Scares and poisons the enemy 2 turn cooldown

Hear Ye: Freezes the enemy and inflicts 5 damage 4 turn cooldown

Song of Fire: Cuts half of enemy's health and sets them on fire (imposible to put out) 7 turn cooldown

-

Folke Warren

Son of a lord of a far off land, stole dragon egg and trained it to be his own. Dragons name is Istanfeild, has dark purple scales.

HP:  8

Attack: 5

Defence: 2

Magic: 6

Speed: 4

Spells:

Flaming Sword: Attack increases by 2 and has 20 pecent chance to light enemy on fire (Effect can be cast on other allies, 3 turn cooldown, lasts 4 turns) 

Dragons Roar: 45 percent chance of scaring enemy, 45 percent chance of freezing enemy, 10 percent chance of doing nothing (2 turn cooldown) 

Dragons Fire: Coice of doing 3 damge to each enemy or 9 to one (3 turn cooldown) 

(Dragon attacks Istanfeild does, which is why magic is so high)

Passive:

Dragon Rider: 10% chance to dodge attacks. However, if you dodge two attacks during the encounter you will be unable to dodge anymore for the rest of the encounter.

---

Name: Abigale Brieze (I swear the wind puns stop here)

Background: A merchant equiped with speedy thinking and smooth words, coming from the poor areas. She's not always on the right side of the law, but Abigale has a quick eye and a quicker foot. One day she stumbled across a wind jewel that gave her magical powers. No better way to take on a dungeon than with a magical gem, right?

HP: 6                           Magic: 6

Attack: 3                    Speed: 6

Defense: 4

Charismatic Persuasion: Try to goad a foe into joining forces. The foe is stunned for one turn when they are having a heated debate. 10% chance for the foe to attack another foe. If there's no-one for the foe to attack, 10% chance for it to be stunned for two turns extra. 2 turn cooldown.

Tempest: A violent wind slams a foe to the ground. The foe takes 5 damage, and if they are flying (as in if they're a mutant bird or something) they take seven damage. Can only be used after her sixth turn. 4 turn cooldown.

Protective Gust: Use the winds to help guard an ally. Attacks against that ally now have a 15% chance of missing. This can stack up to 4 times (60%). No Cooldown.

Observant: Read the dangerousness of a foe. At the begining of every floor, Abigale will know the attack stats of a foe on that floor. She'll know which foe it is, but she can't choose which foe to read.

Fenix Blackburn

HP: 8

Attack: 4

Defence: 4

Magic: 5

Speed: 4

Spells:

Passive: Force Field: Next attack against Fenix deals half damage, shield comes back online is not attacked for 3 turns

Laser Cutter: Damages 3 random enemies, dealing 2 damage and has a 40% of slowing them. (3 turn cooldown)

Purification salvo: Fires a missile at every enemy that deals 4 damage. Damage doubles for each negative effect on an enemy but only for that enemy. 3 turn cooldown

Planecracker Beam: Fires a massive laser at an enemy, dealing 10 damage to it. 6 turn cooldown

-

Jamie Orcen

An apprentice necromancer. He was born to a noble family but left them to pursue the art of necromancy.

HP: 5

Attack: 8

Defence: 2

Magic: 6

Speed: 4

Restore Soul: Jamie spends one soul to heal himself and all allies by 60% of Jamie's Magic. 2-Turn Cooldown.

Doom Soul: Jamie dooms an enemy's soul, reducing their Attack, Defence, and Speed by 30% for the next two turns. If they die before the negative effects end, Jamie will gain one soul. 4-Turn Cooldown.

Dark Hex: Jamie attacks an enemy with a hex, dealing 4 Damage to them and hexing them. When a hexed enemy dies, Jamie will gain one soul. 4-Turn Cooldown.

Corpse Attack: Jamie deals 6 Damage to an enemy. If the enemy dies, Jamie gains one soul and will attack a random enemy. That random enemy will be dealt 80% of the Attack of the enemy that Jamie just killed. If that enemy dies, Jamie gains another soul. 6-Turn Cooldown.

Berg The Earth Golem

Berg is an Earth Golem formed when the spirit of an adventurer killed in a landslide possesed the rock pile. He does not remember his old name.

He has a humanoid form, but made completely from rocks, he is 8 feet tall.

HP 6

Attack 8

Defence 6

Magic 3

Speed 2

Spells:

Earthen Armor: Berg uses stones to reinforce his body, increasing his defense by 2 for that turn (3 turn cooldown)

Stone Missile: Berg fires large stones from his arms at high speed, dealing 4 damage, and having a 20% chance to cause bleeding (5 turn cooldown)

Passives:

Tremor: When Berg enters the battlefield, there is a 90% chance of dealing 1 damage to each opponent, and a 10% chance of dealing 1 damage to himself and his allies.

Earthen Protection: When Berg reaches exactly 1 HP, he creates a dome around himself that completely protects him the next turn, he can attack during this