Board Thread:Adventure RP Games/@comment-37322933-20191115003720/@comment-39316948-20191220201752

Name: Sironde Iveria

Backstory: Sironde was an assassin who soon became a high ranking general of the imperial army, head of a large army of knights. He was both strong and tactical and the royal family of Tokeino knew him personally. But one day, he and a small part of his army were ambushed. He and his knights fought valiantly but he quickly realized that victory was impossible. So instead of helping his knights, he abandoned them, swiftly disappearing from the fight, leaving them to die. He tried to hide the events from the rest of the army but they soon found out. The General of the Army was furious and ordered his execution but he was able to escape and disappear again. He gave up his life in the military and hid in the Land of Water.

Now, all he wants is an actual home that he can safely live in. Of course, the only way that can happen is if all bounties on him were destroyed and everybody assumed he was dead.

Knives of Slaughter: Sironde throws 5 daggers at 5 enemies, dealing 40% of his Strength stat to each of them. Each enemy can only be hit by one dagger. In his next 3 turns, he may use this skill again to order the daggers to converge on one enemy, dealing 200% of his Strength to them. If he does order the daggers to converge on an enemy, the cooldown is doubled.

Dagger Specialist: Sironde cuts at an enemy with a dagger, dealing 20% of his Strength stat as damage and causing them to receive 50% increased damage from basic attacks and skills for 3 turns.

Knight's Lance: Sironde thrusts at an enemy with his lance, dealing 50% of his Strength stat as damage and skipping their next turn. If this kills an enemy, Sironde may use this again within his next 2 turns to cleave two enemies, dealing 80% of his Strength stat as damage to both of them.

En Garde; Sironde starts fencing with an enemy. The next time they damage him, he dodges it and deals 40% of his Strength as damage to them.

Sundering Execution: Sironde knocks an enemy into the air, skipping their next two turns. He also skips his next 1 to 5 turns. During those turns, he receives doubled damage but he will deal 70% of his Strength to the enemy on each turn. Each of those attacks have a 20% chance to crit, dealing 1.5x damage and increases by 20% each time he doesn't crit.

Knights of the Round Table: Sironde dashes towards an enemy and summons a table beneath both of them. Any enemy that damages Sironde will also get on the table but will get off if they hurt someone else (the target can't get off). Until the end of the next round, Sironde's damage is doubled to enemy's on the table and he heals 50% of the damage he deals. After that, the table disappears.