Board Thread:Adventure RP Games/@comment-28278669-20191004223805/@comment-28278669-20191115200047

Minecraftstyle09 wrote: Idk if this is balanced at all... I made basically a Basic Attack heavy character.

Name - Tryedalus

Backstory - An anger ridden soldier, filled with pain and lots of misery. He uses this to push himself forward, breaking what even some humans cannot accomplish in terms of physical capability. Being told he will not die in combat by an elder infuriated him, as it was a great dishonor among his people. He left them and headed towards the tower, hoping to be laid to rest in glorious combat.

Stats -

HP - 9 (Hp: 36)

Attack - 12 (12 Basic Attack Damage)

Defense - 2 (1 DR)

Ability - 0 (0% chance)

Speed - 2

Passives:

Fury-

Tryedalus becomes enraged the more harm he dishes out and receives. For each hit he lands or receives and damaged by abilities, he gains 2 Rage, 4 Rage for Critical hits he gets or deals and 6 when he deals the killing blow on an enemy, to a maximum of 20. For each point of rage he gains he raises his critical strike chance by 2%. For every 3 points of Rage he gains, he gains 1 Attack. This Fury can only dissipate through being knocked out or the end of a battle.

Dancing with Death-

Tryedalus heals for 25% of the damage he deals through basic attacks.

Abilities:

Challenging Yell-

Tryedalus shouts at a target enemy, if they hit anyone else their next turn, they deal half damage to any other targets and are counted as having no defence against this character until the end of the next turn. 4 Turn Cooldown Undying Rage-

Tryedalus becomes enraged to the point to refuse the grasp of death. When this ability is used, Tryedalus cannot fall below 1 hp until the end of two turns as well as being granted an extra 5 attack damage for the duration. 9 Turn Cooldown