Board Thread:Hosting Games/@comment-35195751-20190626015117/@comment-28278669-20190730180924

ChocolateRaisinCookie wrote: /join

Tiheri Kala (Earth)

Tiheri's Earth form serves as a balance between her superego of a spirit who just wants to help everyone around her and her id of a demon who wants to watch the world burn. Controlling the two sides of herself isn't fun, but she's (mostly) been able to do it.

HP - 5

Attack - 6

Defense - 6

Magic - 3

Speed - 5

Powers:

Transform: Tiheri can transform into either her Aboveground form or her Underground form. 4 Turn Cooldown starting after Tiheri returns to her Earth form.

Reservoir: Tiheri can tap into a reservoir of energy, letting her ignore the cooldown for Transform. Can only be done once per floor and has a 25% chance of failing.

Passives:

Splitting Headache: Tiheri may collapse on the ground in a fit of agony. This will skip her turn and leave her vulnerable to attacks. There is a 1 in 10 chance this may occur. Can we not have passives which do nothing but harm you?

Tiheri Kala (Aboveground)

HP - (whatever Tiheri currently has)

Attack - 4

Defense - 6

Magic - 5

Speed - 5

Powers:

Lullaby: Tiheri summons a soft breeze that lulls an opponent to sleep. The opponent's turn will be skipped for 3 turns. 5 Turn Cooldown. '''8 turn cooldown. We already have Jacko for those long stuns.'''

Ambrosia: Tiheri creates up to 3 (RNG) golden toffee-like squares that she can give to any teammates. The squares remove a negative status effect and heals 50% of their current HP. (Ex. Player is poisoned + has 4 HP, Ambrosia removed poisoned and gives the player 2 HP) 4 Turn Cooldown.

Waterfall: Tiheri summons a giant waterfall in front of three teammates. The damage of any attack directed to these teammates is cut in half. Lasts for 4 turns. '''5 Turn Cooldown. '''

Passives:

Too Much Power: Tiheri's Aboveground form lasts for 7 turns.

Tiheri Kala (Underground)

HP - (whatever Tiheri currently has)

Attack - 11

Defense - 2

Magic - 2

Speed - 5

Powers:

Ungodly Rage: Tiheri's Attack Stat is raised to 13, and her Defense is dropped to 0. This lasts for 3 turns. 5 Turn Cooldown.

Triphala: Tiheri launches a trident at an opponent. Deals 6 Damage, causes the Bleeding status effect. If Ungodly Rage is in effect, this has a 10% chance of missing. 3 Turn Cooldown.

Green Fire: Tiheri throws fireballs at 3 opponents. Each opponent is set on fire and is dealt up to 10 Damage (RNG). 5 Turn Cooldown.

Passives:

Too Much Power: Tiheri's Underground form lasts for 5 turns.

Fear Me: Anyone who attacks Tiheri's Underground form has a 1 in 5 chance of receiving the Scared status effect.

(Is it okay if I do this)