Thread:Cupcakeaj2/@comment-28692716-20190913014711/@comment-28278669-20190913173935

Floor 1: A 20 HP Mimic who's only ability was making everybody scared.

Floor 2: 3 Bandits whose attacks got stronger over time

Floor 3: A Singer and Musician that applied decent debuffs but didn't deal much damage

Floor 4: A bunch of poison and healing

Floor 5: A cult that got stronger over time. One of them got stronger the more health they lost

Floor 6: A Crusader, Knight, and Paladin. They were very defensive but they lacked in decent damage.

Floor 7: Vampires that healed whenever they dealt damage. There was also an enemy that could summon Vampires.

Floor 8: One enemy that reflected damage back to the enemies and inflicted a lot of poison.

Floor 9: Four enemies. One had damage, one had Speed, one had healing, and one had high damage and could take multiple turns in a row using one of their spells.

Floor 10: A Lich and their Skulls. The Lich had powerful debuffs while the Skulls each had their own supportive effects. One of the Skulls could summon Wraiths which were enemies who got exponentially stronger over time.

Floor 11: A Master, a Shackler, and 4 Slaves. The Master and Shackler buffed the Slaves while the Slaves got stronger whenever they killed an enemy.

Floor 12: The players were split into 6 groups of 2, each fighting a separate enemy. Two had stalling abilities, two had high damage, one had strength in Speed, and one had debuffs and heals