Board Thread:Adventure RP Games/@comment-28692716-20190819174755/@comment-28692716-20190830020652

Pirate-looking Man: Oi! That's my line!

With that, he stamped the ground. Suddenly, the wooden planks began to shift. Everyone on the ground began to feel the floor move around them, shifting. Parts of the floor split, forming large-enough gaps to separate members of the party.

Then, as if rising from trapdoors, more pirates rise up from the floorboards. And right behind the guy they were talking to, a cannon rose up.



Cannon Tower: Pirate Captain: Pirate: Pirate Aide
 * HP: 1 (4)
 * Attack: 10(20)
 * Defense: 30 (15)
 * Will: 20 (60)
 * Dexterity:3 (1)
 * Speed: 0 (0)
 * Active:
 * Bomb Blow(Up to 20 feet) - The cannon lobs a bomb in an arc, it producing an explosion that covers 10 feet. Deals 10 damage.
 * Machine Gun Mode(Up to 30 feet) - The cannon aims itself at a target, before unleashing a flurry of bullets. It delivers 10 shots that deal 1 point of damage each. Note, however, that each hit has a chance to crit.
 * Passive:
 * Ranged - The cannon can Basic Attack enemies within the range 10 feet and 30 feet away.
 * Machine - The cannon cannot be affected by status ailments
 * Sturdiness - The cannon can only take 1 damage per attack
 * HP: 5 (20)
 * Attack: 4(8)
 * Defense: 12 (6)
 * Will: 6 (18)
 * Dexterity:6 (2)
 * Speed: 4 (20)
 * Active:
 * Belch(15 feet) - The captain's rum-soaked breath covers a 15-foot cone in front of him, poisoning those that are within range.
 * Molotov (20 feet) - The captain tosses an ignited bottle of rum at a target, producing a large fireball upon touchdown. Those within range are dealt 3 damage, and are set on fire.
 * Orders (All allies) - The captain barks an order at his subordinates, forcing them to perform an action during his action.
 * Passive:
 * Curved Blade - Whenever the Pirate strikes, the target will be given the Bloody status ailment
 * HP: 4 (16)
 * Attack: 4(8)
 * Defense: 8 (3)
 * Will: 4 (12)
 * Dexterity:9 (3)
 * Speed: 5 (25)
 * Active:
 * Bang (20 feet) - The Pirate pulls out a flintlock pistol and fires at a target for 6 damage
 * Lead (40 feet) - The Pirate motions for a nearby ally to move at the same time he does. The chosen ally will not be able to attack while moving.
 * Carving Slash (5 feet) - The Piarte takes up his blade and slashes for 3 damage, while also inflicting bleed on the target.
 * Bleeder Touch (20 feet) - The Pirate influences another Pirate. Through the duration of their turn, the affected Pirate will inflict bleed on targets via their basic attacks.
 * HP: 4 (16)
 * Attack: 2(4)
 * Defense: 6 (3)
 * Will: 10 (30)
 * Dexterity:9 (3)
 * Speed: 4 (20)
 * Active:
 * Silence(30 feet) - The Aide casts a spell that prevents those affected from being able to use a skill for the rest of the turn
 * Restoration(15 feet) - The Aide casts a restorative veil upon an ally, healing them for 8 HP
 * Bloody Spell (30 feet) - The Aide casts a spell on a bloodied opponent, her spell forcing more blood at. The target will take 10 damage from the spell.
 * Protective Circle (Self-30 Feet) - The Aide casts down a circle. Any ally within 30 feet of her will be protected from abilities that affect status for the remainder of the turn.

(15) Camilla

(12) Camilla

(9) Pirate Aide->Dee Suthering/Camilla

(6) Pirate->Pirate Aide->Pirate Captain->Spirit of Draining->Dee Suthering/Champion/Camilla

(3) Pirate->Pirate Aide->Pirate Captain->Spirit of Draining->Dee Suthering/Champion/Camilla->Kitten->Cannon Tower