Board Thread:Adventure RP Games/@comment-37322933-20190824042858/@comment-37322933-20190824161643

ImKurama wrote: Anti-Magic Samurai

Motive: some heccers oofed his siblings so he wants to wish for enough power to beat the hecc out of em


 * HP: 4 (30)


 * Strength: 14 (30)


 * Def: 2


 * Stamima: 1 (You need to put at least one more point into this or you can't use Skills at all.)


 * Magic: 4


 * Speed: 9

Skills:
 * Enchanted Sword Art; Multi-Enemy Superslash: Strike every enemy for 2 times Strength plus 2 damage. dude this is gonna have a hella cooldown if you only have 2 stamina and also it's really op since your attack damage is 30 so kwi nerf this kudasai

Spells:
 * Anti-Magic Cloaked Universal Megaslash: Strike a target for 12 damage. Target's passives are disabled and their magic is reduced to 1 until they end their next turn. 5 turn Cooldown. 


 * Magic Erasure Hyperslash: Strike a target for 12 damage. Target's spells are disabled and their magic is reduced to 1 until they end their next turn. 5 turn Cooldown

Passives:


 * Oblivious: A-MS cannot be affected by buffs or debuffs that come from passives or spells. In addition, A-MS takes halved damage from any spell that does more than 10 damage. A-MS also ignores Passive abilities that counterattack him or protect his target.

change the enchanted sword art thing pls and put at least one more point into Stamina, or just don't have any skills.
 * Anti-Magic Undying Will: If killed by a spell, A-MS comes back with all of his stats halved for the rest of the game. This can be can be reactivated every two sectors.