User blog:DesertStorm11/Town of Salem Zero Escape

Neutral Killing

Arsonist I'm Used To It - You are completely immune to fire and heat. You will not be ignited if you are doused. Pyromaniac - Each roaming phase, you may choose to douse a player's bedroom in gasoline. Players will not when they are doused. Aflame - On any roaming phase, you may choose to ignite your doused targets. At the beginning of the next day, your targets will be lit on fire. Your goal is to eliminate everyone that would oppose you.

Serial Killer Psychopath - You begin the game with a knife. Adrenaline - You are resilient to death when any weapon is in your hands. Your goal is to eliminate everyone that would oppose you.

Werewolf Unique - There can only be one Werewolf per game. Every Night Is A Full Moon - During the roaming phase, you may freely transform between Human and Werewolf form. Animal Instincts - You are very hard to kill when in Werewolf form. Your goal is to eliminate everyone that would oppose you.

Neutral Benign

Survivor I'm Protected - You are resilient to most attacks. Your goal is to escape.

Amnesiac Graveyard - You can choose the role of a dead player to become. If it is Unique, you can only become that role if it is not currently alive. Your goal is to choose another role to become, and complete that role's goal.

Guardian Angel Savior - You are _'s angel. If they die, you will become a Survivor. Blessing - Each roaming phase, you may choose to heal and purge your target. If your target is attacked, wounded, or poisoned during that roaming phase, you will automatically heal them. The purge will remove all bad effects (frame, hex, plague, etc.) and prevent your target from being voted in the next Trial phase. You may only do this twice. Your goal is to help your target survive and escape. You do not need to escape to win.

Neutral Evil

Executioner You're Dead To Me - Your target is _. You must get your target lynched to win. Unexpected - If your target dies from the AB game or is killed during the roaming phase, you will become a Jester. Your goal is to lynch your target. You do not need to escape to win.

Jester Suicidal - You must be lynched to win. You will lose if you are killed in the roaming phase or AB game. Pranked - You may haunt someone in the roaming phase after you are lynched. Your goal is to be lynched.

Witch The Dark Arts - Each roaming phase, you may choose someone to control. I Am The Captain Now - When you choose to control your target, you will overpower their own abilities. You will see through their eyes, and you will know what happens to them at all times. Your goal is to eliminate all Town roles.

Neutral Chaos

Vampire Join The Cult - Every other roaming phase, you may convert other players to be Vampires. Not Like Us - If you bite a member of the Mafia or Coven, they will die instead of being converted. Blood Brothers - There can only be three Vampires at any time. Your goal is convert or eliminate anyone who would oppose you.

Plaguebearer Infection - Each roaming phase, you may choose to infect a player with the plague. You must be in the same room as that person to plague them. Players will not know when they are plagued. Pandemic - Whenever a plagued player visits or is visited by another player (aka using an ability), they will have a chance to be plagued. Apocalypse - When all living players are plagued, you will become Pestilence. Your goal is to plague all other players and become Pestilence.

Pestilence Pure Disease - During the roaming phase, you will automatically transform. You will no longer be a person, and therefore can not be targeted by other players. Horseman Of The Apocalypse - You may choose a person to visit. When you choose that person, you will instantly kill them, and any and all players around them. Your goal is to eliminate all who would oppose you.

Pirate Jolly Roger - You begin the game with a scimitar. AAAARGGH - Each roaming phase, you may choose a player to plunder. You both must choose a number between one and three. If you both choose the same number, you will kill your opponent. If you choose different numbers, you will lose the fight. Your duel will roleblock that player for that roaming phase. If your target does not choose a number before the roaming phase ends, you will automatically kill them. Your goal is to plunder two players.

Town

Transporter Set For Chaos - At the beginning of each roaming phase, you may choose two people. You may also choose yourself. Teleportation - You may instantly switch the places of your two targets at any time during that roaming phase (no limit, but you can't spam-switch them). Your goal is to find and eliminate all roles that would oppose the Town.

BodyGuard Military - You begin the game with a Colt M1911 and a 9-bullet clip. I Will Protect You - At the beginning of each roaming phase, you may choose someone to guard. For The Greater Good - If you are in the same room as your target when they are attacked during that roaming phase, you will counter the attack. Your goal is to find and eliminate all roles that would oppose the Town.

Doctor Trauma Center - Each roaming phase, you may choose someone to heal. If you are in the same room as that person when they are attacked, wounded, or poisoned during that roaming phase, you will heal them. Your goal is to find and eliminate all roles that would oppose the Town.

Retributionist Unique - There can only be one Retributionist per game. Justice - You may revive any dead person during the roaming phase. You may only revive a Townie. You may only do this once. Your goal is to find and eliminate all roles that would oppose the Town.

Sheriff Long Arm of the Law - You begin the game with a Beretta M9 and three bullets. Begin the Search - You may check one person each roaming phase for suspicious activity. Your goal is to find and eliminate all roles that would oppose the Town.

Investigator Detective Work - You may choose anyone during the roaming phase to see their exact role. You must be in the same room as that person to investigative them. You may only do this twice per game. Your goal is to find and eliminate all roles that would oppose the Town.

Spy Skilled - You begin the game with a Beretta M9 and three bullets. Undercover - You will know when the Mafia and Coven are conspiring. Enhanced Awareness - You will always know who is closest to you at all times. Your goal is to find and eliminate all roles that would oppose the Town.

Jailor Prison - At the beginning of each roaming phase, you may choose to detain one person, keeping them from doing any abilities. You may talk with them anonymously throughout that roaming phase. Execution - You may choose to instantly kill your prisoner. You cannot do this until after the first trial phase. Distrust - If you execute a Town member, you will no longer be able to use your Execution ability. Your goal is to find and eliminate all roles that would oppose the Town.

Vigilante Militia - You begin the game with a Taurus 357 Magnum and six bullets. Quickdraw - If you choose to shoot someone, they will have no time to react before you attack them. Overbearing Guilt - You will commit suicide if you shoot a Town role. Your goal is to find and eliminate all roles that would oppose the Town.

Veteran Unique - There can only be one Veteran per game. Military - You begin the game with a Shotgun and three slugs. Paranoid - If you are attacked, you will automatically and always counter the attack. Your goal is to find and eliminate all roles that would oppose the Town.

Vampire Hunter The Right Stuff - You begin the game with a wooden stake and a bag of garlic. Undercover - You will know when the Vampires are conspiring. Counter - If a Vampire attempts to bite you, you will automatically counter-attack. My Job Here Is Done - When all Vampires are dead, you will become a Vigilante. Your goal is to find and eliminate all roles that would oppose the Town.

Trapper Sensor - You begin the game with a hidden sensor. I'm Watching You - You may place the hidden sensor in a door frame at any time. You will be notified whenever a person passes through that doorway. It's A Trap! - You may choose to activate the sensor at any time, instantly killing the person who had most recently passed through the door. Your goal is to find and eliminate all roles that would oppose the Town.

Mayor Unique - There can only be one Mayor per game. Election - During any phase, you may reveal as the Mayor. Advantage - You will have three votes instead of one during the Trial phase. All players that are against or on the same team as the you in AB games will automatically vote Ally. Your goal is to find and eliminate all roles that would oppose the Town.

Medium Mystical Powers - During the roaming phase, you may choose a dead player to seance. You will receive the names of three people, one of which is who killed that player. Your goal is to find and eliminate all roles that would oppose the Town.

Psychic Visionary - Each roaming phase, you may choose to receive one of two visions. The first vision will reveal the names of three players, at least one of which is evil. The second vision will reveal the names of two players, at least one of which is good. Your goal is to find and eliminate all roles that would oppose the Town.

Escort Blocked - Each roaming phase, you may choose someone to roleblock. They will be unable to do their abilities for that roaming phase. They will be notified that they were roleblocked only when they attempt to do their ability. Your goal is to find and eliminate all roles that would oppose the Town.

Tracker Expert Stalker - At the beginning of each roaming phase, you may choose a person to place a tracker on. You will be notified of where they go during that roaming phase. Your goal is to find and eliminate all roles that would oppose the Town.

Lookout On Watch - At the beginning of each roaming phase, you may choose a room to watch. You will receive notifications of who enters that room during that roaming phase. Your goal is to find and eliminate all roles that would oppose the Town.

Mafia

Disguiser Impersonation - Once per turn, you may disguise as a dead player. Your original body will appear dead instead, as the disguised player's role. Your Body Kinda Smells - You will become the dead player, but you will not receive their items. Promotion - If there are no Mafia Killing roles alive, you will become a Mafioso. Knowing the Family - You know that _, _, and _ are Mafia. Your goal is to eliminate all who will not submit to the Mafia.

Janitor Squeaky Clean - Each roaming phase, you may choose to clean the body of a dead person. Their will and role will not be revealed. You may only do this three times. Promotion - If there are no Mafia Killing roles alive, you will become a Mafioso. Knowing the Family - You know that _, _, and _ are Mafia. Your goal is to eliminate all who will not submit to the Mafia.

Framer Masterful - During the roaming phase, you can make someone look like any role (and therefore that alignment) for that phase. If they die during that phase, they will appear as that role. Promotion - If there are no Mafia Killing roles alive, you will become a Mafioso. Knowing the Family - You know that _, _, and _ are Mafia. Your goal is to eliminate all who will not submit to the Mafia.

Forger Corrupt Lawyer - You may choose to forge a dead player's will, replacing it with your own message. You may only do this three times. Promotion - If there are no Mafia Killing roles alive, you will become a Mafioso. Knowing the Family - You know that _, _, and _ are Mafia. Your goal is to eliminate all who will not submit to the Mafia.

Hypnotist Flashback - At the beginning of each roaming phase, you may choose a player to hypnotize. The next time they do something of significance (such as listening to someone speak, doing an action, or entering a room), they will be hypnotized into seeing something that does not actually happen. They will not know they were hypnotized. Promotion - If there are no Mafia Killing roles alive, you will become a Mafioso. Knowing the Family - You know that _, _, and _ are Mafia. Your goal is to eliminate all who will not submit to the Mafia.

Consigliere Detective Work - You may choose anyone during the roaming phase to see their exact role. You must be in the same room as that person to investigative them. You may only do this twice per game. Promotion - If there are no Mafia Killing roles alive, you will become a Mafioso. Knowing the Family - You know that _, _, and _ are Mafia. Your goal is to eliminate all who will not submit to the Mafia.

Consort Blocked - Each roaming phase, you may choose someone to roleblock. They will be unable to do their abilities for that roaming phase. They will be notified that they were roleblocked only when they attempt to do their ability. Promotion - If there are no Mafia Killing roles alive, you will become a Mafioso. Knowing the Family - You know that _, _, and _ are Mafia. Your goal is to eliminate all who will not submit to the Mafia.

Blackmailer Silence - Each roaming phase, you may choose someone to blackmail. They cannot talk for the rest of the roaming phase, the following AB game, and the following trail phase. Promotion - If there are no Mafia Killing roles alive, you will become a Mafioso. Knowing the Family - You know that _, _, and _ are Mafia. Your goal is to eliminate all who will not submit to the Mafia.

Godfather Unique - There can only be one Godfather alive at any time. Leadership - You begin the game with a Taurus 357 Magnum and six bullets. Trustworthy - You come up as not suspicious when checked by the Sheriff. Knowing the Family - You know that _, _, and _ are Mafia. Your goal is to eliminate all who will not submit to the Mafia.

Mafioso Unique - There can only be one Mafioso alive at any time. Trained Assassin - You begin the game with an AK-47 AKM and one 30-round magazine. Next In Line - If the Godfather dies, you will become the next Godfather. Knowing the Family - You know that _, _, and _ are Mafia. Your goal is to eliminate all who will not submit to the Mafia.

Coven

Coven Leader Unique - There can only be one Coven Leader per game. The Dark Arts - Each roaming phase, you may choose someone to control. I Am The Captain Now - When you choose to control your target, you will overpower their own abilities. You will see through their eyes, and you will know what happens to them at all times. Leadership - You always receive the Necronomicon first. Necronomicon - When you receive the Necronomicon, the player you control will die at the end of that roaming phase. Knowing The Cult - You know that _, _, and _ are Coven members. Your goal is to eliminate all who will not submit to the Coven.

Hex Master Unique - There can only be one Hex Master per game. Curses - Each roaming phase, you may choose a player to hex. You must be in the same room as that person to hex them. Players will not know when they are hexed. Devastating Blow - When all non-Coven players are hexed, you will automatically kill them. Necronomicon - When you receive the Necronomicon, you can hex players without being in the same room as them. Knowing The Cult - You know that _, _, and _ are Coven members. Your goal is to eliminate all who will not submit to the Coven.

Medusa Unique - There can only be one Medusa per game. Snake Hair - Each roaming phase, you may choose a player to turn to stone. You must be in the same room as that person to turn them to stone. Necronomicon - When you receive the Necronomicon, you may turn up to two players to stone each roaming phase. Knowing The Cult - You know that _, _, and _ are Coven members. Your goal is to eliminate all who will not submit to the Coven.

Necromancer Unique - There can only be one Necromancer per game. Graveyard - Each roaming phase, you may choose a dead player to reanimate. They will come back to life as your slave, and you may control them as you wish. Rotten Flesh - After being controlled once, a person's body will rot away, making them unavailable for use again. Necronomicon - When you receive the Necronomicon, you may force your revived target to attack someone at any time. Knowing The Cult - You know that _, _, and _ are Coven members. Your goal is to eliminate all who will not submit to the Coven.

Poisoner Unique - There can only be one Poisoner per game. Deadly Plants - Each roaming phase, you may choose to poison a player. Players will be notified when they are poisoned. Poison can be cured through medkits and other methods of healing. Delay - Your poison will kill the player the roaming phase after they are poisoned. Necronomicon - When you receive the Necronomicon, your poisons can no longer be cured. Knowing The Cult - You know that _, _, and _ are Coven members. Your goal is to eliminate all who will not submit to the Coven.

Potion Master Unique - There can only be one Poisoner per game. Alchemy - Each roaming phase, you may choose to use one of three potions on a player: Heal, Reveal, or Attack. These potions have a three-day cool-down. Healing Potion - This potion will automatically heal your target during that roaming phase if they are attacked, wounded, or poisoned. Revealing Potion - This potion will reveal the exact role of your target to you. Attacking Potion - This potion will automatically attack your target. Necronomicon - When you receive the Necronomicon, your potions will no longer have a cool-down. Knowing The Cult - You know that _, _, and _ are Coven members. Your goal is to eliminate all who will not submit to the Coven.