Board Thread:Hosting Game/@comment-31953669-20180828120149/@comment-28278669-20180919221320

ZeDieN1Masta wrote: HP 10

AD 1 (Attack)

AP 12 (Magic)

AS 2 (Speed)

Blood ritual - Your team have 35% chance to heal 50% dmg they dealt with single target spell or normal attacks - Passive

Upgrade - 75% to heal 80% dmg dealt and can crit with spells

Wall of hellfire - You can activate this ability on opponent's turn. Create a fire wall to 50% intercept their attack and deal 50% AP, burn and can 8% crit - 3 turn CD '''You cannot activate this on opponent's turn. You will only be able to activate it on your turn.'''

Switch - Let an Allie to take your turn for you, may apply your passive. 10% chance of healing you if the passive works - No CD  '''40% chance to apply passive. If it works, you will be healed but by only 20% of the damage dealt.'''

Hellfire rampage - Create a fire circle that burns enemies and upgrade your Blood Ritual for 2 turns. 35% to raise everyone's AP by 3 - 5 turn CD

Is this gud enough?