User blog:WolfiZee/King​dom Succession Revamp Stuff

Phases will be basically the same as the original 2. Morning Phase, where you can explore & Discuss, Trial Phase if someone dies, then Challenge Phase, Voting phase where you can vote those who lost challenges, Dinner phase where you EAT OR DIE, OR DIE WHILE EATING, and finally Night Phase.

PRIZES -

Free Guess - When used during the Dinner Phase, your role won't be revealed if you get your guess wrong.

Guess Immunity - When used during the Dinner Phase, all guesses made against you will fail.

Deadly Guess - When used during the Dinner Phase, your guess will kill the target if you're correct.

Magic Barrier - When used during the Morning Phase, you'll be immune to all death until the next Morning Phase.

Personal Investigation - When used at Morning phase, you may reveal a player's role to only yourself. You may not mention it at all this day, including by Guesses.

ROLES - Comment on blog if wish for changes.

Civilian

No abilities whatsoever.

Civilian

No abilities whatsoever.

Poisoner

Acid I-Morning Phase-Throw Acid at a player. Acid spreads to all players that they're in a challenge with. This is revealed at the end of the following Challenge Phase.

Acid II-Challenge Phase-Throw Acid at a player. Acid spreads to all players that vote them and the player they vote. This is revealed at the end of the following Voting Phase.

Acid III-Voting Phase-Place Acid in a player's meal. Acid spreads to all players that that meal has been switched with.

Alchemy-Passive-Immune to Acid

Melting Human-Passive-Players that get Acid I, Acid II, and Acid III will die and will only have their role revealed to you.

Doctor

Inoculate-Morning/Night Phase- Make a player immune to Frozen Meals, Acid, Sleep Pills, and Stabbing (Challenge Phase ability). You will learn their role if they are affected by these.

Anesthesia-Challenge/Night Phase-Make a player fall asleep, making them lose all challenges (Challenge) (This is public), or unable to explore for the night/morning (Night). Challenge Anesthesia can only be used twice. Can not be used in the final four.

Heal-Challenge Phase-Make yourself immune from elimination. 1 Use.

Doctor Knowledge-Immune to Frozen Meals and Acid and Sleep Pills.

Murderer

Fear-Challenge Phase-You win all challenges you're in. Bypasses every other ability. 1 Use

Stab-Challenge Phase-Kill a player. 1 Use. You get another use if you win at least one challenge in the Challenge Phase. Cannot be used in final three.

Assassin

Shadow-Morning/Night Phase-Go invisible. You can't murder while invisible.

Dummy-Morning/Night Phase-Place a dummy where you're at. You can teleport to the dummy at any time. Dummies last forever. 2 Uses.

Distract-Challenge Phase-Your first challenge pair along with two other random ones will be distracted and end in a draw.

Stab-Challenge Phase-Kill a player. 2 Uses.

Imposter

Imposter-Any Phase-Select a player in the same room as you and learn their role. You still keep this Ability and your Passive. You will become their role (without any killing abilities) until you use Imposter again. 1 Use.

Disguise Prep-Passive-You gain one use of Imposter every 2 days.

Note: Your Duel/Test results will stay the same when disguised.

Jester

Prank-Morning/Night Phase-Prank a nearby player. They'll collapse from shock and will be unable to act until the Voting Phase.

Balloons-Voting Phase-Let go of your balloons, distracting everybody, ending the Voting Phase. 2 Uses.

A Fool-Passive-You have a 50% chance to win a challenge and a 50% chance to lose.

Barbarian

Intimidation-Morning Phase/Night Phase-Intimidate a nearby player. They'll have to be in a challenge this Challenge Phase or they'll be considered a Coward.

Threatening Challenge-Challenge Phase-Challenge a player considered as a Coward. The challenge will be given in your thread and will be hidden until results. They cannot deny this challenge.

Boo-Voting Phase-Boo all Cowards. All players considered a Coward that are up for voting will receive one vote. 2 Uses.

Executioner

Execute-Trial Phase-Kill a player and end the Trial Phase. This ability is disabled if the target isn't the killer that caused the Trial Phase. If the target isn't the killer, they won't die.

Execution-Voting Phase-Give an extra vote as the "Executioner".

Strongman-Passive-Immune to death once.

Trials-Passive-As long as you're alive, if a player dies but didn't die from an Ability or voting, the current Phase will immediately end and the Trial Phase will start. Everybody can talk during the Trial Phase and do investigative actions.

Demon

Destruction-Morning Phase-Destroy two rooms, making them nothing but ashes. You can't destroy guest rooms.

Detonate-Morning/Night Phase-Kill all players in the same room as you. 1 Use

Demon God-Passive-If you are in the final five, you will become immune to all death except voting. You will win the first Test you are in in every challenge Phase.

Necromancer

Resurrect-Night Phase-Resurrect a Dead corpse to do your bidding for the night. You can't use a corpse twice. You also can't make the corpse murder.

Magic Studies-Passive-You automatically start with a Prize, which can only be used on Magic Barrier.

Cult Leader

Mindslave-Morning Phase-Place a nearby player under your control. You can force them to do one action. You can't force them to murder or suicide.

Convert-Night Phase-Force a person to serve you for the rest of the game to do your bidding. You can only have 1 Converted player at a time. 2 Uses.

Illusionist

Illusion of Time-Any Phase-End the current phase and skip the next one. 2 Uses.

Illusion-Morning/Night Phase-Summon an item. It's fake and will disappear upon getting touched.

Challenge Illusions-Challenge Phase-Cause two players to duel each other. Cause two others to test each other. 2 Uses.

Illusion of Death-Dinner Phase-Make a player appear to die to the Poisoner's Acid. They'll know they're still alive. They'll be revived at the beginning of the next Dinner Phase. 1 Use.

Paranoid

Always Alert-Passive-You will know everyone in the room that you are in, even if they are invisible or not in line of sight.

Duels Results

Demon > Barbarian > Murderer > Civilian > Imposter > Executioner > Assassin > Poisoner > Necromancer > Illusionist > Doctor > Paranoid > Cult Leader >

Test Results

Doctor > Poisoner > Cult Leader > Civilian > Necromancer > Murderer > Illusionist > Assassin > Imposter > Executioner > Barbarian > Demon

Rooms

Infirmary, Barracks, Arena, Guest Rooms, Kitchen, Dining Room, Library, Throne Room, Music Room, Ruler's Room, Treasury, Graveyard, Execution Room, Garden, Pond, Dungeon, Battle Training Room.

Non-Playable Characters Gardener, Guards 1-12, Butlers 1-12, Cook, Fisherman, Jailor, Executioner (Not the role), Messenger, Priest, Librarian, Prisoner 1-5, Mad Prisoner, Treasurer, Noble