Thread:TheLastHappyPotato/@comment-35195751-20190912174137/@comment-35195751-20190914184119

Wolfi and Sastra decide to avoid the gunfire and just check out the next room, because guns are a lot more dangerous than fists right?

Unfortunately for them, there are actually several opponents with guns in this room

''Oddly you recognize several of the armed opponents as government agents from floor 10... how'd this happen?''

''OH yeah, and that pummeling is being done by a giant grey guy with huge fists. He was previously whaling on another door, but upon seeing you enter''

''Suddenly Bam-Rang and Crizius enter from the room he was pummeling. Yay!''

Living Corpse/Pummeler

Stats

Health: 20 (80)

Attack: 4 (8)

Defense: 10 (5)

Power: 0 (0)

Speed: 10

Powers:

Angry Pummeling: The Corpse makes 3 basic attacks at once as he pummels wildly (3 turn cooldown)

Ground Pummel: Each opponent takes a basic attack that does not crit. (5 turn cooldown)

Passives:

Huge hecking fists: The Pummeler alternates between critting and not critting.

Infection: If a character is knocked out by the Living Corpse, they will arise as a Living Corpse themselves at the start of the next round. They will retain their powers and passives, while adding those of the Living Corpse's and have 50% maximum health. They will also attempt to attack all the non-living corpses in the room.

Unnatural Life: Purity of life and Calling of Heaven don't apply to the Living Corpses

Occupied Body: You can't ressurect someone who's a Living Corpse

Living Corpse/Government agent

Stats

Health: 7 (28)

Attack: 1 (2)

Defense: 6 (3)

Power: 0 (0)

Speed: 4

Powers:

Swarm: The Living Corpse summons up to 3 nearby Zombies. On the plus side, that's up to 3 Zombies you don't need to fight later? (5 turn cooldown)

Pistol Twirl: Each opponent has a 10% Chance of being stunned and missing their next turn, and the Government Corpse makes an Attack with a 10% Chance of missing. (3 turn cooldown)

Passives:

Infection: If a character is knocked out by the Living Corpse, they will arise as a Living Corpse themselves at the start of the next round. They will retain their powers and passives, while adding those of the Living Corpse's and have 50% maximum health. They will also attempt to attack all the non-living corpses in the room.

Unnatural Life: Purity of life and Calling of Heaven don't apply to the Living Corpses

Occupied Body: You can't ressurect someone who's a Living Corpse