Thread:ChocolateRaisinCookie/@comment-35195751-20191109220707/@comment-35195751-20191112223442

Orpheus

Backstory: After failing to save his wife from the Underworld, a musician turns to a life of despair. He travels the world playing his lyre, his feet moving without a set goal and his hands playing a song without a set end.

Stats:

HP: 5 (20)

Attack: 0 (0)

Defense: 6

Power Source: 6

Speed: 8

Powers:

Song of Hadestown: Orpheus plays the jig from when he traveled way down under the ground. Three enemies drop whatever status items they were holding and dance, leaving them stunned for 2 turns. (0 cooldown--read passive)

Song of Persephone: Orpheus grows reminiscent of Persephone. Three enemies are encased in a cocoon, unable to be dealt damage by anyone but dealt 1 damage for every turn they spend inside. Other enemies must target the cocoon three times to break it. (0 cooldown--read passive)

Song of Eurydice: Orpheus grows reminiscent of Eurydice. Any opponent under 5 HP is stunned for 2 turns, and two random opponents are dealt 10 damage. (0 cooldown--read passive)

Maenad: Orpheus can sing one more song after he is KO'd. The song will affect an opponent so deeply all their stats are halved.

Passives:

Center Stage: Orpheus' songs last 4 turns, and while Orpheus is singing, his Defense goes up by 4. After these turns, Orpheus' Defense drops by 1, and Orpheus cannot begin a new song until his Defense returns to 6. Until that time, Orpheus will skip his turn.