Board Thread:Adventure RP Games/@comment-28692716-20191019041737/@comment-28692716-20191228195949

Raphael: Feel free to test your mettle.

With that, the angels took an offensive stance, ready to fight.



Angel
 * HP: 7 (28)
 * Attack: 5 (10)
 * Defense: 2 (1)
 * Will: 5 (15)
 * Dexterity: 12 (4)
 * Speed: 5
 * Skills
 * Smite (4 CD) - (5 feet) The Angel's blade glows with radiant light, before it slashes. This radiant light deals +2 damage, and blesses the target.
 * Piercing Light (2 CD) - (15 feet) The Angel sends a beam of energy up to 15 feet way, it striking like an arrow for 4 damage, and blesses the target.
 * Passives
 * Flying being - The Angel can hover over gaps, unabated by the environment
 * Blessings - The Angel's Skills deals -2 damage if a target is blessed.

Baptist
 * HP: 5 (25)
 * Attack: 2 (4)
 * Defense: 6 (3)
 * Will: 10 (30)
 * Dexterity: 6 (2)
 * Speed: 3
 * Skills
 * Baptismal Touch (3 CD) - (10 feet) The Baptist scoops up some of the water, and hurls it at an enemy. A baptized foe will take +2 damage from angels. If the second trumpeter has played and the water is turned to blood, not only will a foe be baptized, they will also be poisoned.
 * Offer to God (3 CD) - (Floor Wide) If someone is baptized, the baptist will offer a prayer. Suddenly, the baptized target will feel their Will drained down to 0. The player is subsequently silenced, unable to act until their will is up to 3. Their will will restore by 1 after each act on their part.
 * Holy Water (2 CD) - (10 feet) The Baptist pours holy water upon a fellow ally, restoring them by (Will stat) HP.
 * Passives
 * O Holy Light - If there are less than 3 Angels left on the Baptist's turn, then an Angel appears beside them. If there are multiple Baptists, then they summon until there are 5 Angels, or until all Baptists have summoned one Angel.

Raphael
 * HP: 7.5 (30)
 * Attack: 6 (12)
 * Defense: 0 (0)
 * Will: 8 (25)
 * Dexterity: 6 (2)
 * Speed: 3
 * Skills
 * Spiritual Enlightenment (4 CD) - (20 feet) Raphael targets an ally, bestowing upon them mental healing. Their Will stat is raised by 3 for 4 turns.
 * Body Restoration (3 CD) - (15 feet) Raphael targets an ally, and restores 10 HP to them.
 * Heavenly Sweep (6 CD) - (Floor Wide) Raphael's restoring light sweeps across the entire floor. All allies are restored 10 HP.
 * Passives
 * Perfect Health - Raphael's heavenly body is immune to status ailments and stat changes.

Uriel
 * HP: 8 (32)
 * Attack: 5 (10)
 * Defense: 0 (0)
 * Will: 9 (27)
 * Dexterity: 6 (2)
 * Speed: 3
 * Skills
 * Inner Strength (3 CD) - (15 feet) Uriel shines deep into an ally's soul, summoning forth a great strength. Said target can deal 4 more damage with any attack they deliver for 3 turns.
 * Inner Weakness (2 CD) - (15 feet) Uriel shines deep into a target's soul, bringing out the weakness within them. Targets a single target, and makes it so they take 4 more damage from any attack that targets them for 3 turns.
 * Passives
 * Guiding Light - Uriel lights up each space around him when darkness bathes the realm.
 * Celestial Regent - When the second trumpet is played, Uriel can personally target where the meteor lands anywhere within 20 feet of himself.

Trumpeter
 * HP: 4 (20)
 * Attack: 0 (0)
 * Defense: 12 (6)
 * Will: 11 (33)
 * Dexterity: 3(1)
 * Speed: 0
 * Skills
 * Sound the Trumpet (0 CD) - The trumpeter plays their trumpet, spelling doom for the current floor.
 * Stages: 1->Fire descends at the end of the turn, striking 4 spaces at random. Those under the hail are dealt 5 damage. 2->An asteroid falls upon the marked area, dealing 60 damage to those under it, before rendering the waters to blood. 3->A poisonous fog sweeps through the floor, poisoning all non-angels. 4->Darkness fills the area, limiting everyone's visibility. 5->A wicked new enemy pours out from the darkness. 6->Wicked horsemen rise to the floor to reek havoc. 7->All mortals on the floor are dealt judgement.
 * Passives
 * Sequential Trumpets - If another trumpeter has played the tune, then this one can't use Sound the Trumpet.
 * Countdown - Trumpeters can only play in numerical order.