Board Thread:Adventure RP Games/@comment-37322933-20190824042858/@comment-32576568-20190830062824

Rasen, prepare yourself

Controller

Motive: He wishes to rule his own country, because his powers are not great enough.

HP: 9 (36)

Strength: 2 (5)

Defense: 2

Magic: 8

Stamina: 0

Speed: 8

Powers:


 * Possession: Control 1 enemy. You are able to decide what they do and who they target until you or they die, or until you cancel the ability by doing something. Cannot be used if there is one enemy left. Controller is immobile while this is active, but he can choose to cancel it on a turn that would usually be his.


 * Reanimate!: Use one of a dead corpse's Powers.


 * Influenced Decision: Force an enemy to skip his turn. Ignores abilities that would cause the target to not be affected by this.

Passives:


 * Necromancer's Touch: Anyone who is killed by a basic attack from the Controller would be revived on his team. Corpses disappear at the end of the encounter.


 * Haunt: If someone had been affected by Necromancer's touch, the Controller will revive himself through the revived corpse. (Means he can become whoever he kills with a basic attack instead of dying.)

Blacksmith Expert

Motive: The long lost brother of Ricardo, he wants to oen up a blacksmithing shop in the Land of Water where he can giveother his creations.

HP: 10 (40)

Strength: 2 (5)

Defense: 5 (5)

Stamina: 4 (2)

Magic: 0

Speed: 6

Skills:


 * Shoot: Strike a target for (Basic Attack × 3) Damage


 * Arm: Give an ally a one-time use of Shoot.


 * Bulletproof Vest Crafting: Give an ally a vest that can take (Ally's Current HP × 2) Damage before breaking.


 * Knife: Stab an opponent for (Basic Attack + 4) Damage


 * Blade Crafting: Give an ally a one-time use of Knife.

Crier

Motive: She wants to wish for the ability to actually control the loudness of his voice like normal people. She also wants to get rid of her deafness

HP: 11 (44)

Strength: 4 (10)

Defense: 1 (1)

Magic: 2 (1)

Stamina: 2 (1)

Speed: 10

Skills:


 * Deafening Cry: Scream into an opponent ear, causing him to skip his turn, and disable his spells and skills the turn after that.


 * Scattered Scream: Attack two enemies for (Basic Attack) damage and causing the Bleed effect.

Spells:


 * Warcry: Increase every Ally's speed by 4 points.


 * Cry of Mourning: Resurrect an ally with Full HP but with Cooldowns unchanged.

Passives:


 * Deafened: Crier is immune to spells and skills that involve speaking, yelling, screaming, whispering, etc.