Thread:A Rather Cool Username/@comment-35195751-20190907033106/@comment-35195751-20190920011635

Prizes
Moldy Lunchbox: When used during the Dinner Phase, you may replace your food with a preprepared Lunch. This Lunch is untampered with, but it will also deal 2 damage to the person who uses it. Free Guess: When used during the Dinner Phase, your role won't be revealed if your guess is wrong. If your role is already known, you may trade all Free Guesses you have into different prizes. Used in the main thread.

Guess Immunity: When used during the Dinner Phase, one free or regular guess of your choice will fail. Used in the main thread.

Deadly Guess: When used during the Dinner Phase, your guess will kill the target if you're correct. If you're wrong, you die. If their role has already been revealed publicly but it changed, the Deadly Guess will only work on the role that everybody knows them as, not their new role. Used in the main thread.

Awesome Guess: When used during the Dinner Phase, you may choose whether this functions as a Free or Deadly Guess. You may only claim the Awesome Guess as a Prize for winning Challenges or the Lottery once each. Used in the main thread.

Special Guess Immunity: When used during the Dinner Phase, one Deadly or Awesome guess of your choice will fail. Used in the main thread.

Spectator Ticket: When used during the Morning Phase, you'll be immune to challenges this Challenge Phase but you can't make any. Used in your thread.

Lottery Ticket: At the beginning of each Morning Phase, a random lottery ticket held by an alive player will be chosen as the winning ticket. The owner of that ticket will gain two prizes and their ticket will be removed. Everybody will know how many Lottery Tickets each other have at the beginning of each Morning Phase.

Private Investigation: Learn a player's role. When one is used, the person who used it will be revealed and who they used it on. You cannot guess players that you investigate until two days pass. Used in your thread.

Demonic Contract: When used during the Morning Phase, you will sign a contract with the Demons, moving to the top of the Duel list for the following Challenge Phase at the cost of 3 HP. A random prize that you have will be given to the Demon. It will be revealed that you used a Demonic Contract at the end of the following Challenge Phase. Used in your thread.

Devilish Contract: When used during the Morning Phase, you will sign a contract with the Devils, moving to the top of the test list for the following Challenge Phase at the cost of 3 HP. A random prize that you have will be given to the Devil. It will be revealed that you used a Devilish Contract at the end of the following Challenge Phase. Used in your thread.

Healthy Cupcake: When used during any phase, you will heal 3 HP and your poison's effects will be delayed by 1 day. If you are poisoned, this is public. Used in your thread.

Portable Teleporter: When used during the Morning Phase, you will secretly go to the room that this Teleporter is for. You will still go to the room you picked on the main thread. The Teleporter's room is random when you get it. Two players will not share the same Teleporter. Teleporters are not lost upon use and multiple can be used in one Morning phase. Getting a prize using the Cloning Room or Bathroom will force you to take 2 damage (In addition to damage you'd take from the Bathroom). If this would kill you, your visit is public. Using the Pantry, Torture Chamber, or Man-Cave is public. Used in your thread. '''If all the Keys have been given out, everyone will get an alert. Keys will be unavailable as prizes, and the Escape room will no longer be enterable by anyone. This will persist even if keys are lost by people, or were possessed by people who died.'''