Board Thread:Adventure RP Games/@comment-35195751-20190812022216/@comment-35195751-20190814192950

='''Lyonde summons his Tomorrow Self to stall the Spiritualist, and Resets time, to let his Tomorrow-Self save enough time to allow himself to unleash the Chrono-force onto the Shroud to Create the Shroud's Perfect End. The Shroud is literally killed with time and might have actually been perma-killed despite the backstory I needlessly wrote for them, lmao. Tomorrow is on 3 turns of cooldown. Sands of Time is on 2 turns of cooldown. Reset is no longer Drained and is on 11 turns of cooldown. Daylight Savings is on 7 turns of cooldown. Perfect End is on 6 turns of cooldown. Chrono-Force is on 3 turns of cooldown. Lyonde has no more Healing bubbles. The next power the Spiritualist uses will have +2 cooldown.'''=

='''Tynge surrounds the Headhunter with helpful Failure. The Headhunter has RNG apply to them in the most player-harming way possible. Shroud of Helpful failure is on 5 turns of cooldown. Doomed to failure is no longer on cooldown. Tynge has 4 turns of (Supernova) halved stats.'''=

='''Lyonde's turn is skipped. Lyonde has 2 more skipped turns'''=

Valentina's Fire Elemental has a turn