User blog:SpacedefenderX/Demigod Wars

This is my second roleplay, idea based off my argument with Karp.

Backstory
The world had 2 types of gods, the Ancient Gods, and the Void Gods, there war were prophesied to end at a final battle of their children.

Rules
The same as always

No vulgar language

No cheating

No gamethrowing

No threadwatching

Parentage
Instead of classes or races, this roleplay will be using demigod parentage.

Ancient Gods:

Fenrir, the god of hunt, bravery and night Disadvantages Azareal, god of darkness, fear and stealth Disadvantages Garja, god of death, destruction, and pain Disadvantage Wartor, god of honor, trial by combat, and tactic Disadvantage Damor, god of war, courage and strength Disadvantage Threnor, god of knowledge, change, and trickery Disadvantage The Emperor, god of light, hope, order, leader of the Ancient Gods(Can only have one) Disadvantage
 * Advantage in battle
 * Advantage when doging
 * Faster movement speed
 * Better camoflauge at night
 * Easily Blinded
 * DIsadvatage when using heavy armor or weapon
 * Disadvantage when using blunt weapons
 * Can flinch during battle, lowering accuracy
 * Stealthy, hard to spot
 * Can easily spread fear into enemies, making them give up fighting and run
 * Can use darkness to  blind enemy
 * Fastest movement speed
 * Extreme disadvantage during exposed combat
 * Low strength
 * Extremely vulnerable to light based weapons(Laser, plasma etc.)
 * Weak at ranged combat
 * Necromancy
 * Can talk with the dead
 * Able to destroy small objects
 * Can cause pain to enemies
 * Bad social interaction
 * Unable to use necromancy at day
 * Unable to stealth kill
 * Weak combat stats, rely on summoned minions and magic
 * Immune to fear
 * Higher chance of success when fighting tactically
 * Able to raise troop morale
 * When about to be executed, can order a trial by combat
 * If you lose trial by combat, you die immediatly
 * Cannot kill innocents
 * Cannot use tricks
 * Cannot lie
 * Extreme good battle skills
 * Can use all weapons
 * High strength
 * Able to cause conflicts
 * Low speed
 * Can be bested by tricks
 * Cannot retreat from combat
 * Cannot counter enemy tactics
 * High chance of success when using trickery
 * Able to use and build many items
 * Can change tactic if it goes wrong
 * Able to persuad people easily
 * Low battle stats
 * Hated by high class generals
 * Need items to build
 * If caught in trickery, can be heavily punished
 * Jack of all trades, not good in any way, but not bad
 * Starts as leader of the Demigods of the Ancient Gods
 * High Charisma
 * Can blast enemy with beams of light
 * Targeted first in combat
 * Cannot use trickery
 * Cannot convince enemy to surrender
 * Cannot retreat

Void Gods:

Oryx, god of war, destruction, and chaos Disadvantage Framir, god of storms, greed, and violence Disadvantage Astor, god of love, nature, and calamity DIsadvantage Rotov, god of disease, immortality, and mutaion Disadvantage Atran, the god of death, knowledge, and  magic Disadvantage Togra, the god of fire, blood and craft Disadvantage Sicnos, leader of the void gods, god of the Void(Can only have one) Disadvantage
 * Great Battle advantage
 * Can destroy items
 * Can make enemy infight
 * Can lower enemy morale
 * Low intelligence
 * Cannot sign peace pacts
 * Will attack enemy on sight
 * Will slaughter innocent
 * Can summon storms
 * Can make enemies greedy, breaking fighting spirits
 * Great advantage in combat
 * Can fly
 * High chance of friendly fire
 * Is greedy
 * Cannot fly and fight at the same time
 * CAn be shot down and fall to death
 * Can easily convince people
 * Can change sides
 * Can cause small earthquakes
 * Can make plants grow fast
 * Disadvantage in melee
 * Cannot grow too much plants at the same time
 * Can friendly fire
 * Cannot move while growing plants
 * Can animate corpses
 * Can spread a lethal disease
 * High Durability
 * Gain a mutation with every kill
 * Slow speed
 * Disease can kill your self if it is not spreaded fast enough
 * Cannot stealth
 * Can only animate corpses while alone
 * Can cast magic spells
 * Can craft items
 * Can kill enemies quickly
 * Can teleport(Distance limited)
 * Need mana for magic
 * Knowedge is limited
 * Bad melee fighting
 * Low durability
 * Can craft most items
 * Limited pyromancy
 * Can heal wounds with blood
 * Can send messages through fire
 * Easily defeated by water
 * WIll die if you use too much pyromancy
 * If blood was poisoned, you die too
 * Message through fire require a fire at both sides
 * Jack of all trades
 * Able to use Void portals to teleport
 * Able to shoot Void Beams
 * Start with the Void Sword
 * Targeted first by NPC
 * Cannot stealth
 * Cannot open void portal on Ancient terriotory
 * Cannot retreat

Astral Steel and Dragonsteel
These are special metals use in the war, both are capable of killing Demigods and Monsters, Astral Steel is stronger than Dragonsteel in durability and sharpness.

Warfield
The Ancient God side have The Void God side have
 * Barrack
 * Castle
 * City
 * Artillery Stations
 * Bunkers
 * Barrack
 * Fortress
 * Summoning Portals
 * Energy Storm
 * Void Pit

Winning
No matter what you do, the battle of the Fracture will begin, the battle result depends on these thing The winning condition for both sides are
 * Amount of troops
 * Magic/Tech advantages
 * Amount of Energy Towers remaining

Ancient gods: Void Gods:
 * All void demigods killed
 * All Portal destroyed
 * All Energy Towers destroyed
 * All Ancient Demigods killed
 * ALl Energy Towers destroyed
 * Last Star taken