Board Thread:Adventure RP Games/@comment-28278669-20191201202340/@comment-35195751-20200124200618

Jailer

Backstory/Motives: The Jailer, whose real name is Tucker Ichekaso, used to work at a prison in the Land Of Earth. But some idiots who managed to escape came back to bomb the prison. Now, Tucker, the only law-aligned survivor of the explosion, wishes not only vengeance upon the terrorists, but also to be able to rebuild the prison he once worked at.

Stats

HP: 10 + 10 (60)

Strength: 5 (12)

Defense: 6

Stamina: 2

Magic: 2

Speed: 10

Skills:

Lockup: Targets an enemy and forces them to skip as many turns as Jailer wants. The downside, however, is that every turn that the target skips, Jailer skips at the same time, though he is able to attack only the person affected by Lockup every 4 turns. 3 CD after the target is released.

Separate Prison: Allows an ally to choose how many turns to skip. They are invulnerable during these turns, and gain 5 HP per turn. 4 + Turns Skipped CD

Spells:

Electrify: Jailer overloads a target with electricity, dealing them 25 damage (defense applies) but rendering them immune to Stun Gun. 6 Turn CD

Passives:

Stun Gun: Every fourth Basic attack does triple damage and forces the target to skip 1 turn.

Ignorance: Jailer will ignore passives and abilities that protect or counterattack. He also ignores self-resurrections and abilities that stop death. Only happens on critical hits.