Board Thread:Hosting Game/@comment-35195751-20190520153145/@comment-35195751-20190522202255

''As everyone wraps up what they're doing, internal conflicts are temporarily put on hold, for you still have 20 floors to get through. Time to see what's on floor number six.''



Name: The Elementals

Known Profile: The Elementals were created by a lazy Wizard who wanted nothing more than some slaves to do basic chores for him. Over the years they developed a hatred for mankind, so when a certain organization offered them the chance to tear it all down, they accepted readily.

Air Elemental

Stats:

HP: 10 (40)

Attack: 3 (6)

Defense: 0 (0)

Power Source: 5 (15%)

Speed: 8

Powers:

Wind Whap: An opponent is slapped by the wind for 10 damage. (3 turn cooldown)

Whirlwind: All enemies are swept up. the turn order for the next round will be completely randomized and each opponent is injured. (5 turn cooldown)

Passive:

Incoporeal: Being made of air makes it hard to directly hit this elemental. As a result they can only be hit with Powers that target multiple opponents, and cannot be hit with basic attacks.

Immunities: The Air Elemental cannot be set on fire, poisoned, or Injured.

Water Elemental

Stats:

HP: 10 (40)

Attack: 1 (2)

Defense: 0 (0)

Power Source: 5 (15%)

Speed: 5

Powers:

Drain: Slurps the life out of a target, draining them, taking 15 health from them, and healing by that much. (4 turn cooldown)

Water Bomb: The Water Elemental bursts, dealing 5 damage to each opponent with a 25% chance to freeze each one. (3 turn cooldown)

Passive:

Wet: All attacks and Powers will put out fires on their targets.

Immunities: The Water Elemental cannot be injured or on Fire

Earth Elemental

Stats:

HP: 15 (60)

Attack: 5 (10)

Defense: 16 (8)

Power Source: 0 (0%)

Speed: 1

Powers:

Smash: An opponent takes 20 damage and is injured. (5 turn cooldown)

Harden: The Earth Elemental's defence increases by 10 for 3 turns. (5 turn cooldown)

Earthquake: Every opponent has a 20% chance of taking 5 damage and being injured (5 turn cooldown)

Passive:

Tough: The Earth Elemental's Defence applies to Powers.

Fire Elemental

Stats:

HP: 10 (40)

Attack: 2 (4)

Defense: 0 (0)

Power Source: 20 (60%)

Speed: 2

Powers:

Fire Blast: An opponent is blasted with pure heat, dealing 10 damage (3 turn cooldown)

Passive:

Being of Fire: Each Attack sets the attacked target on fire. Each attack made on the Fire elemental sets them on fire.

Weakness: If the Fire Elemental is about to be frozen, they instead become Scared and take 5 damage.

Immunities: The Fire Elemental cannot be set on fire or frozen.