Board Thread:Adventure RP Games/@comment-35195751-20191129234027/@comment-35195751-20191202190028

After some debate, everyone decides to take Amnesiac as their only NPC But was this the right decision? Should they have left someone so unsure of themselves back with the others? Everyone begins to question this as they approach floor 17 Everyone feels uneasy when they see the demigod they must get past to reach the next floor... Name: Quibbles

Profile:'' Quibbles is the son of a god, which would probably be kinda awesome if it wasn’t the obscure god of self-doubt. ''

''Unfortunately for you, Quibbles became irritated with his fathers ability to procreate, but not parent, and he attempted to overthrow the gods after conning his father into giving him all his power. Needless to say, it did not go well, and Quibbles wants nothing more than to overthrow the gods.''

Unfortunately for everyone, Quibbles has been working on a better plan this time

Taking the powers of Heroes, and slowly amassing their Powers to defeat his divine foes...

Stats:

HP - 500 (2000)

Attack - N/A (Varies)

Defense - 20 (10)

Power Source - 25 (25)

Speed - 8

Powers:

Sinister Smile: Quibbles causes an opponent to question their sanity. One opponent gains 2 doubt. (1 turn cooldown)

Sprinkle of Sadness: Quibbles doubles the current doubt of 3 opponents. (7 turn cooldown)

Doubt Protection: Quibbles causes an opponent to doubt that their passive will protect them, and removes the positive effects of an opponent’s passive. (6 turn cooldown)

Rising Doubt: Quibbles creates fear in an opponent of something, and this can be anything. An opponent will be scared of this thing, and will immediately attack or use a power on whoever attempts to cause the thing to exist. If the user is knocked out by the attack/power, they will fail to do what they were attempting to do for their turn. (4 turn cooldown)

Give up: Quibbles causes an opponent with 10 or more doubt to give up. They will do nothing on their turns for the rest of the floor unless Quibbles uses Spectre of Doubt on them. (0 turn cooldown)

Doubt Responsibility: Quibbles causes a character with 3 or more doubt, to doubt that they should have one of their Powers, and it is transferred to Quibbles for him to use as he wishes... (5 turn cooldown)

Spectre of Doubt: Quibbles creates a Spectre of Doubt, causing all opponents with any doubt to question their allegiances, and turn on their allies. They lose 1 doubt per turn, and this effect wears off once. (10 turn cooldown)

Self-Doubt: Quibbles doubts his ability to win this fight and runs away to a different floor (0 turn cooldown, unusable in the first 5 rounds of combat)

Passives:

Aura of something familiar: Each time an opponent uses a power that affects Quibbles, they gain 1 doubt, as they question if this is real.

Doubt Source: Quibble’s basic attacks deal damage equal to his opponent’s current doubt.