Thread:TheLastHappyPotato/@comment-40076885-20191206191601/@comment-35195751-20191206192525

ChocolateRaisinCookie wrote: Super Quantum Unit Intel Processor (S.Q.U.I.P.)

'''So I'll just do a mini-review now since I have to travel in a mo. Will cooldown later.'''

HP: 5 (20)

Attack: 0

Defense: 2

Power Source: 9

Speed: 9 (Just a note that 10 speed is 4 turns, 7 speed is 3)

It's a grey, oblong pill. If you take the pill, the quantum computer in the pill will travel through your blood until it reaches your brain and helps you to be cool…unless you're someone the squip doesn't like. Then it makes your life a living hell.

Powers:

$600: The squip attempts to convince the opponents to take the pill. Opponents with low defense take less time to be convinced, and opponents with high defense take longer. The squip will skip its turn until at least one opponent is convinced to take the pill.

Kung Fu Fists Activate!: An ally takes the squip. Their attack and defense increases by 10, and any attack on them leaves the attacker drained. This lasts 5 squip turns. This power leaves the squip drained. Looks good 

Rich: An opponent takes the squip. The opponent then sets themselves and another ally/opponent on fire, and the opponent's turn is skipped as they passionately sing about the origin of the squip. This lasts 1 squip turn. '''Lol ok. Do they set a fellow opponent on fire, of one of their opponents (your ally)?'''

Optic Nerve Blocking: An opponent takes the squip. They are prevented from attacking an ally (RNG) for 3 squip turns. Just attacking, or using powers on them too?

Mild Discomfort: An opponent takes a squip. The next time the opponent performs an action, they will instead drop to the ground and have a seizure. The opponent's turn will be skipped for 2 squip turns and will be dealt 10 damage each turn. This --> If the opponent does not perform an action in 3 squip turns, the squip will leave the opponent. <-- What is the meaning of this, isn't the opponent already unable to take turns for the duration?

Passives:

In your blood: When anyone takes the squip, any attack on that ally/opponent wiLL damage the squip by half the damage of the attack. Aight

Machine: While any of the squip's powers are active, the squip's turn will be skipped until the power wears off. '''Yeah that sounds fair. Should cooldowns continue to reduce during this time or no? (Will affect cooldowns)'''