Thread:TheLastHappyPotato/@comment-35195751-20190912174118/@comment-35195751-20190912215811

Living Corpse/Energy Hero

Profile: ''You recognize this guy as some idiot that converted himself into pure Energy and never managed to fix the change. Apparently this Virus works on Energy beings, because you can see the bite marks in his energy body as he rushes towards you.''

Stats

Health: 6 (24)

Attack: 3 (6)

Defence: 0 (0)

Power: 2 (1)

Speed: 9

Powers:

Swarm: The Energy Corpse summons up to 3 nearby Zombies. On the plus side, that's up to 3 Zombies you don't need to fight later? (5 turn Cooldown)

Weaken: Every opponent but one (RNG'd opponent) takes 5 damage. The one that was not hit is weakened for the next 3 turns. All attacks dealt to a weakened target automatically crit, and abilities that deal damage to the target have a 10% chance of critting, doing 2.5x the damage. (4 turn cooldown)

Energy Channel: The Energy being focuses their power for 4 turns. Their stats all increase by 5 for the duration and on one of those 4 turns, they can use an ability without putting it on cooldown. After the 4 turns are over, the Energy being's power is permanently reduced by 10, and if this reduces them to below 0, they are knocked out. (8 turn cooldown)

Rest - The Energy Hero lets another (not-zombie) take a turn. The Energy being's cooldowns reduce as usual and their power permanently increases by 2 (2 turn cooldown)

Passives:

Infection: If a character is knocked out by the Living Corpse, they will arise as a Living Corpse themselves at the start of the next round. They will retain their powers and passives, while adding those of the Living Corpse's and have 50% maximum health. They will also attempt to attack all the non-living corpses in the room.

Unnatural Life: Purity of life and Calling of Heaven don't apply to the Zombies Living corpses

Occupied Body: You can't ressurect someone who's a Living Corpse