Board Thread:Adventure RP Games/@comment-37322933-20190830015302/@comment-37322933-20190901155815

The Destroyer kills the other Warrior that the Boss revived I guess my strategy kinda failed but whatever.

Two more Goblin Archers, Warrior 3, and the Goblin King show up!

Goblin Archer Mk II

Stats:

HP: 3 (25)

Strength: 5 (12)

Defense: 2 (2)

Stamina: 4 (1)

Magic: 2 (1)

Speed: 5 (3)

Skills:

Focused Shot: The Archer shoots an arrow, dealing damage equal to four times their Strength to a single opponent.  3 Turn Cooldown

Indiscriminate Shooting: The Archer randomly fires, dealing 4 damage to 3 random opponents. 3 Turn Cooldown

Spells:

Magic Arrow: The Archer enchants two of their arrows. Their next two attacks or skills will deal extra damage equal to their magic and have a 10% chance to crit, dealing double damage. 5 Turn Cooldown

Passives:

Archer: The Archer uses his bow to attack, so defense against his attacks and skills is only half as effective, but he cannot crit.

Poisoned Arrows: All the Archer's attacks will poison their target.

Warrior 3

Stats:

HP: 5 (35)

Strength: 8 + 2 (22)

Defense: 4 (4)

Stamina: 8 (4)

Magic: 0 (0)

Speed: 8 (4)

Skills:

Fury Attack: Warrior 3 swings wildly at a single opponent. This does damage equal to its Strength 2 to 5 times, and each hit has a 5% chance to crit, dealing double damage. 3 Turn Cooldown

Night Slash: Warrior 3 sneaks up on an opponent and cuts them down. This does 12 damage, goes through Defense, and has a 20% chance to crit, dealing double damage. 3 Turn Cooldown

Focus Energy: Warrior 3 stands still and glares at its enemies, marking their weak points. It increases its chance to crit on all moves by 20% for 4 turns. 5 Turn Cooldown

Passives:

Huge Power: While Focus Energy is not active, Warrior 3 has +2 Strength.

Loyal Soldier: If the King is attacked by a Skill or Basic, Warrior 3 has a 25% chance to retaliate by using a Skill or Basic on the attacker.

Items:

Big Hammer: Grants +2 Strength.

30 Pieces of Gold: Warrior 3 might want to run away if he's in danger.. but under the command of the Goblin King, will he be able to get away?

Goblin King

Stats:

HP: 18 (100)

Strength: 0 (2)

Defense: 10 (10)

Stamina: 0 (0)

Magic: 10 (5)

Speed: 5 (3)

Spells:

Bide: The King absorbs energy from attacks and then shoots them out in a ray of devastating power. After 2 turns of doing nothing, the King will deal damage to an opponent equal to double the damage he took during those turns. Cooldown = 6 or the damage dealt, whichever is less

Rock Tomb: The King summons a massive amount of rocks to bury the enemy, dealing 14 damage and lowering their Speed by 3. 3 Turn Cooldown

Attack Order: The King forces his underlings to attack. All his remaining allies will use an Attack or Skill on an opponent, disrgarding cooldowns. 4 Turn Cooldown

Heal Order: The King commands his underlings to give him their life force. He deals x damage to one of his allies and gains 3x health. 4 Turn Cooldown

Defend Order: The King has his underlings guard him. All damage he takes for 3 turns will be taken by one of his allies, but halved.4 Turn Cooldown

Passives:

King's Power: The King gains 1 Strength at the end of each of his turns.

Some other person also runs up to help you!

Crier

Motive: She wants to wish for the ability to actually control the loudness of her voice like normal people. She also wants to get rid of her deafness

Stats:

HP: 11 (65)

Strength: 4 (10)

Defense: 1 (1)

Magic: 2 (1)

Stamina: 2 (1)

Speed: 10 (4)

Skills: Spells: Passives:
 * Deafening Cry: Scream into an opponent's ear, causing him to skip his turn, and disable his spells and skills the turn after that. 6 CD
 * Scattered Scream: Attack two enemies for (Basic Attack) damage and causing the Bleed effect. 5 CD
 * Warcry: Increase every Ally's speed by 4 points. 8 CD
 * Cry of Mourning: Resurrect an ally with Full HP but with Cooldowns unchanged. 8 CD
 * Deafened: Crier is immune to spells and skills that involve speaking, yelling, screaming, whispering, etc.​​​​​​ 

Don: 1/45, nothing on cooldown

Destroyer: 9/50, Burrow 4 CD

Crier: 65/65

Boss: 39/40, Revive Speech on 1 CD, Body Slam on 1 CD

Warrior 3: 10/35, Focus Energy active for 2 turns and on 4 CD, Night Slash on 2 CD

Archer 1: 25/25 Magic Arrow on 4 CD, Indiscriminate Shooting on 3 CD

Archer 2: 25/25 Focused Shot on 2 CD, Indiscriminate Shooting on 3 CD

King: 100/100, Rock Tomb on 1 CD, Defend Order active for 1 turn and on 3 CD, Attack Order on 4 CD, +3 Strength

(10) Crier

(8) Don, Warrior 3

(6) Boss

(5) Crier, Destroyer, Archers/King

(4) Don, Warrior 3

(3) Boss

(2.5) Crier, Destroyer, Archers/King

(2) Don, Warrior 3

(1.5) Boss

(1.25) Crier, Destroyer, Archers/King

(1) Don, Warrior 3

Don and the Crier have a turn!