User blog:TheLastHappyPotato/All Characters, Heroes and Villains.

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Inactive
Name: Mortaelis, Beauty in Death

Stats:

HP: 0 (60)

Attack: 6 (12)

Defense: 2 (1)

Power: 15 (45%)

Speed: 2

Powers:

Song of Despair: Mortaelis deals damage equal to half his Attack plus half his Power to target enemy next turn. 2 random enemies and the one attacked get Despair. (Despair: Cannot attack Mortaelis for turns equal to his Power when casting the spell divided by two, rounded down) (4 turn cooldown)

Succumb to Fate: Only usable if something died last turn. Mortaelis kills all things who have Despair instantly. Causes Mortaelis to lose 3 Power; unusable if he has 3 or less(Additionally this may not work on certain bosses) (Deaths caused by this x 3 = turn cooldown)

Passives:

Mortal Melody: Every time anything dies, Mortaelis gets +2 Attack, Defense, and Speed, and +5 Power for 3 turns.

Demonic Nature: Mortaelis has no health, and dies if he gets to 0 or less Power. His Power, multiplied by 4, serves as his HP. If he takes damage, he loses Power instead.

Name: Harunya Borask

Background: Harunya is a very serious but still cheerful person. She likes to go head first into any situation. Brute force is the key to her success. She realized she had powers later in her days, and started using them for good.

Stats:

HP - 10 (40)

ATK - 1 (2)

Defense - 6 (3)

Power - 6 (18%)

Speed - 2

Powers:

Focus On Me: A target enemy's attacks and offensive abilities will all be redirected to Harunya for 2 turns. (3 turn cooldown)

Distraction: A target ally will be shielded, and all attacks and offensive abilities against them will instead be redirected to Harunya for 2 turns (2 turn cooldown)

Passives:

Brick Wall: While Harunya is below 1/4 her maximum HP (10), her defense is increased to 16 (8) and applies to all damage taken in any way. In addition, her defense can reduce damage to 0.

Thornmail: When an enemy attacks Harunya or damages them directly with an offensive power, 1/2 of the damage is returned back to the attacker. Damage dealt does not include Harunya's defense as a factor.

Name: Elethia Bez Sirds

Background: A girl with the ability to enhance others and herself temporarily. Despite having the power to help others, people often find her difficult and mean spirited. She has not been trained properly in offense, so she sticks around as support.

Stats:

HP - 4 (16)

Attack - 0 (0)

Defense - 4 (2)

Power Source - 9 (27%)

Speed - 3

Powers:

Aegis - Elethia focuses on defending a few people to her best. She can choose 1-3 allies, spreading 12 defense boost between them that lasts until Elethia's next turn. There's also a 40% chance of healing them by 20%. (4 turn cooldown)

Bolster Offenses - She boosts the offensive capabilities of some allies. Elethia selects 2 allies and increases their attack by 3 and gives them 33% lifesteal for the encounter (They will heal 33% of the damage they deal). (4 turn cooldown)

Florish - Elethia heals the entire team by 33% of their max health. (7 turn cooldown)

Efficiency Boost: She gives herself +1 in speed, this can stack up to 9 times. Every second time Elethia uses this, all her cooldowns are lowered by 2 turns, not including this. Elethia can keep one stage of Efficiency Boost per floor (i.e. On Floor 2 she can start with 1 stage if she used this at least once on Floor 1, and on Floor 3 she can start with 2 stages if she used it on both floors) (3 turn cooldown)

(From Magical Gem) Cooling Gem: Elethia's Gem exhales an Icy breath upon it's wielder. Elethia is frozen, but all of Elethia's powers regain a turn of cooldown. (5 turn cooldown)

Passive: 

Spite - Elethia finds it easy to house ill intent towards the enemy, and that can occasionally have side effects. Each time she uses a power, there's a chance that a random enemy will get drained. Aegis: 10%, Bolster Offenses: 25%, Florish: 40%, Efficiency Boost: 10%, Cooling Gem: 20%.

(From Mutation) Power Absorbtion: Whenever they target a creature with an attack or power, there is a 1% Chance that every single power that creature has is put on cooldown as if it were just used

Name: Arachne

Backstory: Arachne is a horrid manifestation of a woman and a spider who once was a besutiful but selfish artist. Her transformation (both physical and mental) has helped her see that others could be as good of an artist as her, although seeing needles and sewing kits gives her massive PTSD.

Stats:

HP: 5 (20)

Attack: 4 (8)

Defense: 6 (3)

Power Source: 4 (12%)

Speed: 6

Powers:

Web: Creates a massive web that traps the enemy for 3 turns. The enemy cannot attack, but cannot be attacked. (5 turn cooldown)

Poison Flurry: Sends a flurry of poison spikes at 2 random enemies and either an enemy or a character (RNG :D). A character hit by Poison Flurry will be poisoned. (3 turn cooldown)

Ligand: Bind an enemy in a cocoon for 3 turns. The silk will tighten after every turn, dealing 2 damage to the enemy. (4 turn cooldown)

Passive:

Monstrosity: There is a 1/5 chance that anyone who attacks Arachne will be afraid of her.