Board Thread:Adventure RP Games/@comment-35195751-20191102161746/@comment-35195751-20191105010912

Ok letsee

"Subject has the following abilities that push them past tier 3 and into too OP. Not helping is that they can use them all at once on their first turn on speed 1

Regrow: Heals a target ally for 50 HP. (This is too much, but I'd forgive it by itself...)

Nature's Forces: Grants all allies 10 Magic Defense, which negates 10 damage from all offensive abilities used on said allies. Lasts until the end of the round. (This is OP in this type of game, especially when you can use this every round thanks to low CD and high speed)

Nature's Revenge: Deals 10 damage to all enemies. (Ditto except this is worse because it targets ALL the opponents with low CD. Most characters average about 30 health too...)