I FOUND THIS AND THEN TRIED TO FIND ANOTHER ONE CAUSE IT WAS DEAD BUT THIS IS THE ONLY ONE THAT EVER SHOWS UP 😭😭
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Monokuma in v3 sounds like mickey mouse on drugs
Just Updated
This is so sad 😭😭😭
Just checking
Is this place a ghost town?
um is this a danganronpa rp wikia??? i've been looking through deserts for someone to rp w/ but um everyone's dead so i just wanted to know if this was a danganronpa rp page or if its something else
I made a Danganronpa rp chat a while back on a site called element so now im advertising. We currently 49 people so it isn't completely dead! Please join if you want~
https://app.element.io/#/room/#dingdongrandpa:matrix.org
This is a roleplay for the super awesome video game of Terraria. If you don't know about the game, then maybe not do this roleplay? But the basic things about Terraria is that in it you are playing in a randomly generalded world. You are going to have to gather materials and get better gear. Go mining and get epic ores. Reach the Underworld and take down bosses. Fight the Wall of Flesh to enter Hardmode wtih a lot of new mostners in it and a new biome that is slwoly taking over your world. Kill the Moon Lord ot beat the game. But you should just check it out though.
This role play is about how you and some other people have entered the world of Terraria. YOu are goign to have to stay alive together, but the pirates, lizards, gobalens, and Moonlings (The monsters the work for the Moon Lord). There can only be so many people of one type. No researving. Your charecter will have to be approved by me before you can join the role play. It has not been started yet and you will all know when I do start it though.
Charecters:
Terrarin:0/4
Gobalin:0/7
Lizard:0/3
Pirate:0/5
Moonling:0/6
NPC:0/99999999999999
More things that you might want to know is that if you are an NPC then you are only going to show up when a sutible housing is build by one of the Terrarins. You can help the Terrariens in all sorts of differnt ways. When a house that an NPC can move into is made and there is some NPCs that are not living in a house yet then I will spin a wheel and a random NPC will move into the house. You can only have one charecter at a time. You can kill other charecters, but you must get my permision first. YOur charecter can change over time. Try getting better weapons adn I may aprove of you killing other charecters more often. If your charecter dies then you can just make another oen to keep on playing. If an NPC dies then another NPC will move into the hosue that they used to live in. If a house is destoryed then a random NPC will be moved out. If there is some empty houses and then a new NPC is made then they are going to move into one of those new hosues right away. Gobalins can always attack the Terrarins. Pirates can only attack the Terrains after the Wall of Flesh has been killed. Moonlings can only do it after the Lunertic Cultist has been killed. Lizards can kind of do their own thing adn attack the Terrains whenever they want to and they can do kind of all sorts of differnt things. When a Terrairn dies then another Terrarin cannot be added. This role play will end when all of the Terrariens die. That is when I will move on to working on my next role play on this wiki.
We will start when there is 4 terrariens and 3 other charects. While it is goign on you can still make another charecter though.
0/4 Terrarins needed to start
0/3 Other charecters needed to start
Posting this again now that Discussions have replaced forums
I figured the lack of wikitext would prove... problematic for us hosting forum games, so this will allow us a general hub for discord games, which we know can work out as several other games have been successfully hosted on discord in the past.
Edit: Changed it to the Dreadful Despair server since that's much more popular as a 'base' for the community than the DRRP wiki.
WHEN I SEE YOU AGAIIIIIIIIIIIN
King TLHP had a long reign filled with fun and enjoyment for all of his people. Everybody loved living in his kingdom because it brought prosperity to all and because everybody got free entertainment once a month.
Unfortunately, all reigns would have to come to an end. When TLHP was 80, he died, leaving his kingdom to his only heir. That heir lived a long time too but he wasn't as good as TLHP. Then he died and another one came to power, who was even worse than the previous. This happened two more times before the current ruler became so greedy and horrible at ruling that his own guards murdered him.
The bad thing, though, was that he didn't have any heirs yet. He was too young. But there was one thing that everybody knew. The people who worked in the palace were the best the kingdom had in a long time. So it was clear that the next king or queen should be someone that worked in the palace.
Too bad that the 17 workers chosen didn't even know each other. After all, the dead king liked to keep his... playthings far away from each other.
Information Blog: https://danganronparoleplaystuff.fandom.com/wiki/User_blog:Cupcakeaj2/Kingdom_Succession_Rules_and_Stuff
Roles Being Used: (Rank the 3 roles you want the most in your private thread)
Aristocrat
Royal Favor: Challenge Phase: Move to below Demon and Prophet on the Duel and Test lists respectively for this Challenge Phase. 2 Uses.
Bribe: Voting Phase: Force a player to vote another player. They cannot change the vote. 3 Uses.
Forged Vote: Voting Phase: Give another vote as the Aristocrat.
Luxury Life: Passive: You live a life of luxury and always have money. You start with one prize of your choice that cannot be a Key. You will not be eliminated the first time you are voted out or the first time you are Deadly Guessed correctly but your role will be revealed.
Prophet
Visionary: Morning Phase: Pick one role. You will get three names. One of them is that role. Alternatively, you can pick one player. You will get three living roles. They are one of those roles.
Link: Morning Phase: Link minds with someone. For the rest of the day, you can chat privately with them (you're anonymous) and they cannot guess anybody as the Prophet.
Foresight: Voting Phase: At the beginning of the Dinner Phase, you will learn everybody that has a tampered meal but not what it is. 3 Uses.
Omen: Night Phase: You cannot attack tonight but will receive an omen. If no one decides to attack you, you will Sleep. If someone decides to attack you, you will Stay Awake. 3 Uses.
Imposter
Imposter: Any Phase: Disguise as a player, gaining all of their non-1 use abilities and passives until you target someone else. You gain another use of this every 2 days. 1 Use.
Doppelganger: Morning Phase: Select a player going to the same room as you. If they die by the end of the day, you may become an exact copy of their role, removing all of your original abilities. 2 Uses.
Simulacrum: Passive: You cannot guess people that you disguise as until you disguise as someone else. All attacks on you will be redirected to your disguised target. You must be guessed as your disguised role, not as Imposter.
Cult Leader
Hive Mind: Morning Phase: Decide everything a cultist does this phase. At the beginning of every even day, you get another phase you can use this on in the following order: Night, Dinner, Challenge, Voting. 2 Uses per phase.
Convert: Morning Phase: Convert a player into your cult. They will know they were converted. After Morning Phase 4, this ability can only be used on even numbered days.
Confession: Dinner Phase: Make a private guess towards a player’s role. If you are correct, they’ll be converted. If you are incorrect, you must give up one of your prizes. 2 Uses.
Sacrifice: Passive: Whenever a cultist is eliminated, you will learn one role that isn’t in your cult.
Entertainer
Entertain: Any Phase: Entertain everybody, ending the current phase and skipping the next one. 2 Uses.
Gallows Humor: Any Phase: The next two players to die will have their roles revealed to only you. 1 Use.
Finale: Morning Phase: During the following Challenge and Voting Phase, everybody can challenge, deny, vote twice, and two players will be eliminated. Both votes cannot be used on the same player. Only usable in the Final Half. 1 Use.
Mass Panic: Challenge Phase: Start a mass panic, randomizing the results of the Challenge Phase. You will know the actual results. This is public. 1 Use.
Ringleader: Passive: At the beginning of the game, pick one challenge. Your placement on both challenges is in the middle and this is updated as players die or change roles. Your placement is rounded up in the challenge you chose and it is rounded down in the challenge you didn't choose.
Consultant
Order Search: Any Phase: Order guards to search a player's room, telling you all prizes that player has. You may switch up to two of their prizes out for different ones (can’t be Keys). 3 Uses.
Distrust: Challenge Phase: Force two other players to challenge each other. This cannot be denied. 2 Uses.
Pardon: Voting Phase: Pardon a player from elimination. You cannot use this ability on yourself. You gain two prizes from that player (of the pardoned player's choice). If they have no prizes, you'll get a random one. 2 Uses.
Connections: Passive: Being allied to many nobles and royals, you have been given a nice gift for this game. You start the game with one prize of your choice. If you pick a Key, you may pick a second Key.
Champion
Gladiatorial Arena: Morning Phase: During the following Challenge Phase, all challenges will be Duels and nobody is allowed to deny a challenge. If this is used as the same time as the Professor, there will be two separate Challenge Phases. 1 Use.
Hypothetical: Challenge Phase: Pick two players. You will learn which one will win in a Duel if nothing effects the results at all. 2 Uses.
Great Warrior: Passive: Once your role has been revealed, you gain one prize and when attacking, you can attack one person twice or two people once.
Armed: Passive: You deal an extra 1 HP of damage during the Night Phase. This applies to both attacking and being attacked.
Professor
Final Exams: Morning Phase: During the following Challenge Phase, all challenges will be Tests and nobody is allowed to deny a challenge. If this is used as the same time as the Champion, there will be two separate Challenge Phases. 1 Use.
Hypothetical: Challenge Phase: Pick two players. You will learn which one will win in a Test if nothing effects the results at all. 2 Uses.
Theories: Passive: Once your role has been revealed, you gain one prize and when using Deadly Guesses, you can guess one person as two roles or two people as one role. If either guess is correct, you will not be eliminated.
Intellectual: Passive: You can use Guess Immunities as Free/Deadly Guesses and vice versa.
Gardener
Protective Lavender: Morning Phase: Give lavender to a player going to the same room as you. They cannot guess anybody the following Dinner Phase. 3 Uses.
Funeral Lily: Voting Phase: Give a player a lily (this is public), putting one extra vote on them. If they survive the Voting Phase, whoever they voted against will receive the lily. 3 Uses.
White Chrysanthemum: Voting Phase: Hide an enchanted chrysanthemum in a player’s meal. Whoever has the meal at the end will have their role publicly revealed. 2 Uses.
Bloody Petunia: Dinner Phase: Give a player a petunia. They will deal and receive 2 more damage tonight. If they attack you, it will be redirected to themselves. 3 Uses.
Loan Shark
Loan Shark: Morning Phase: Show a player any of your prizes (up to 4). They may take any of your prizes but they must pay you double the amount they took within 3 days.
Scam: Morning Phase: Pick a prize and a player. If they have that prize, you will take it but they’ll receive 3 names, one of which is yours. If they don't, nothing happens and you won't lose a use. 3 Uses.
Gold Auction: Morning Phase: Create an auction where the highest bidder gets 3 prizes. Players bid how many prizes they’re going to pay and how many days until they’ll finish paying it (up to 5 days). A lower amount of days is worth more than a higher amount of days. Once the auction ends, both the winner and the second-highest bidder owes you prizes. 2 Uses.
Taxes: Passive: If a player still owes you prizes after their deadline or gets eliminated, their debt is removed and you gain 2 prizes for each one they still owed you. You gain 1 prize at the beginning of every third Morning Phase. Players must pay you 2 prizes to be able to have more than 5 prizes at a time (this is public).
Players:
Jdnow Entertainer 5 Prizes, 1 Switch, 3/2 Servants, 2 Denies
TLHP Voted to be eliminated VP5. Consultant
Saxtreme Voted to be eliminated VP2. Cult Leader
Cookie Prophet 4 Prizes, 2 Switches, 3/2 Servants, 2 Denies
Moo Voted to be eliminated VP7. Champion
Wolfi Professor 5 Prizes, 2 Switches, 3/2 Servants, 2 Denies
Kurama Voted to be eliminated VP8. Loan Shark
Only 9 Prizes, 1 Switch, 3/2 Servants, 1 Deny
Rickroll Voted to be eliminated VP4. Professor
Octopuzz Murdered NP8. Gardener
he didn't really but https://town-of-salem.fandom.com/wiki/Thread:419065#100
i have appeared and i'm hear to raid this wiki
Aye, well, I think I proposed this once before, and I don't think that went over very well, but I'll go ask about this proposal regardless.
So, uhh, I suppose the title explains itself. I'm proposing to create a Discord Server for the Wiki. Since games are being hosted on Discord more and more often, I'd figure it'd make sense to make a Discord Server hub to keep the wiki connected, and, if FANDOM heccs up the implementation of Discussions and everything goes to flummery, this wiki won't collapse by the seams. I suppose the details could be flattened out on this thread.
Sax, wtf is this?
Well, to be honest,
I have no idea myself, just thought I would do this because why not.
This was inspired by Desert's Grand Idea Mafia, and if you're in my other Kingdom Succession (cross plugging!), the mechanics are similar, however, it has the phase mechanics of Kingdom Succession 6.
So what's the difference?
Well, this time, YOU make the roles!
When you sign up, you should include 2 custom roles. Here are some rules, however:
1. Don't copy any other roles here. If you copy roles from another game, ask the creator first. (You can copy my roles)
2. Your roles must be balanced. If I deem them unbalanced, I will either balance them, or deny them.
3. Your roles must not be able to win with each other. The only exception is if it makes sense for the role (or its lore), or if you're making your roles not be able to win with anyone.
4. You can suggest challenge results, but they may not be final.
Anyone can get anyone's role, but the creator of a role will have a double chance of getting their role. (No choosing roles, sorry)
Blog: When I make it lol
Players:
please join I need more people D:
(For now, the story will be vague, as a test to see what I'll do. It'll utilize premade characters, meaning RP won't be necessary for this first bit).
Story So Far
The story began with a glimpse into the past, where a group of warriors from Terraria had made it to the moon, bearing special armor and weaponry. Upon the moon, wicked cultists stood guard, requiring the time to tear through them and eventually approach a crater, where a ritual was being hosted by the cultists' leader, Leonus, appeared to be using pillars of the same material as the warriors' armor as catalysts.
It was a hard fight, but the warriors were eventually able to destroy the catalysts, interrupting the ritual.
After that, centuries passed, and a single island, once home to a grand kingdom, lay barren and susceptible to the whims of monsters born of Cthulian essence. It's deemed too dangerous to stay at long term, but travelers, raiders, and adventurers alike would come to visit. However, that's not quite the case for the protagonists.
No, they were invited by a strange song, inviting them upon the island, where, on the suggestions of another such song-hearer, they explored a small bit of the island to bolster their supplies.
Stats
- Health - 100/100
- Mana - 20/20
- Defense - 0
- Speed - 10 mph
- Jumping - 20 feet
- Knockback Resistance - 10%
- Health represents how much damage a player can take. As they explore, they may uncover equipment that raises HP, or consumable items that permanently raise HP. If HP reaches 0, it's game over for that character. 20 Health is restored every 3 rounds in combat, and unless otherwise stated, will typically restore to full when traveling.
- Mana represents a resource within each character that can be used to utilize certain spells/magic weapons. Max Mana can be boosted by equipment, or by consumables typically found at night.
- Defense - This is used to negate (defense) amount of damage. If the damage received is less than the overall defense, the attack deals 1 damage.
- Speed - A stat that determines how far on the grid a player can move. Each space is equal to approxately 1 mile. Speed can be increased with certain equips.
- Jumping - A stat that determines how high a player can vertically move. This can be used to avoid attacks for one turn, provided they don't have an attack that can reach the jumping height, or the enemy itself can't go up as high as the player. This is also used to move around the battlefield.
- Knockback Resistance - When struck, those on the field have a chance of being knocked in the opposite direction, and thus driven a space away from the enemy. The higher the stat, the less chance there is of being knocked back. Can be increased with equipment
Equipment
Hotbar
One of the most important factors to keep in mind when you head out is your hotbar. Here, you can set something in 10 tabs at a time, one tab in the hotbar able to hold 99 place-able items, one of any equip-able item, and 30 consumable items. These are items you can use immediately in combat, whereas taking them out of your inventory requires an in combat turn.
Backpack
An unseen storage that has 40 tabs to house a set of items. These are items that can be brought out into the wild to hopefully help in combat. Though do keep in mind that only items in the hotbar can be readily used in combat, and that you need to spend a turn to get something out of your inventory.
Accessories/Armor
There's three slots for either type of armor (helm, chestplate, legging), and five slots for accessories. These are utilized to boost your stats. Do keep this in mind, as your armor and accessories have no effect unless they're in an armor/accessory slot.
Ammo
As long as ammo is in the inventory, weapons that use said ammo automatically use them. Ammo doesn't need to be in the hotbar, though the respective weapon does.
Coins
There are four types of coins, each of different value. The hierarchy, from bottom to top, is bronze, silver, gold, and platinum. For each 100 of a lower tier coin you get, that produces 1 of a higher tier coin. 100 bronze leads to 1 silver, 100 silver leads to 1 gold, and 100 gold leads to 1 platinum.
Items
Sometimes enemies you beat drop items, which can be either used individually, or used to affect the battlefield. Blocks can be placed on the field, and either block off enemies, or can be used to help bring you to out of reach spots.
Weapon Types
Melee
Swords
- Shortswords - These are weapons used to stab. They hit one mile away from the wielder.
- Sword - Swords used to slash. Strikes 3 spaces, though they need to be adjacent from each other. These kinds of swords tend to strike multiple times. Hits multiple enemies
- Broadsword - Swords used to slash farther. Strikes 5 spaces, though they need to be adjacent from each other. These kinds of swords are usually good for knockback. Hits multiple enemies.
Yoyos
- Yoyo - Yoyos used to strike opponents. Can strike either 4 adjacent spaces 1 mile from the wielder, or strike 3 miles in a straight line from the wielder. Typically hits multiple times. Stops at the first enemy.
Spears
- Spear - Spears stab forwards, capable of reaching 2 miles away in a straight line. Can also be used to move the player in a straight line forwards while attacking if the wielder wishes. Hits one enemy.
Boomerangs
- Boomerang - Boomerangs are thrown forwards one round, before making a straight line towards the wielder at the end of their next round. Typically flies 7 miles forwards. Hits multiple enemies.
Flails
- Flail - Flails are used to either swing around the wilder, or strike far away. Can strike one enemy 5 miles away, or can be spun in a circle around the wielder. Good for knockback. Hits multiple enemies.
Ranged Weapons
Bows
- Bow - Bows, unless stated otherwise, use a limited ammunition. Can hit 5 miles away. Hits one enemy. Can target enemies even behind other enemies.
Repeaters
- Repeater - Repeaters, unless stated otherwise, use limited ammunition. Can hit 6 miles away. Hits one enemy. Targets only first enemy in a line directly in front of them.
Guns
- Gun - Guns, unless stated otherwise, use limited ammunition. Can hit 10 miles away. Hits one enemy. Targets only first enemy in a line directly in front of them. Can hit multiple times.
Launchers
- Launcher - Launchers, unless stated otherwise, use limited ammunition. Can hit 6 miles away. Fires weapons that hit all spaces adjacent from the point the ammunition is launched. Can be fired over enemies.
Magic Weapons
Wands
- Wands - Wands tend to have varying effects, but they typically fire a magical bolt a varying amount of miles away. Typically fires in a straight line.
Spell Tomes
- Tomes - Tomes tend to have varying effects, but they typically fire a magical bolt a varying amount of miles away. Typically fires in a straight line.
Summon Weapons
Summons
- Summons - These staves usually produce a minion with its own stats 1 mile away from the wielder. Each stave can only have one summon on at a time, and summons cause Mana to not be restored.
Sentry
- Sentry - These staves usually produce a stationary construct that boast their own stats, and are capable of doing their own attack.
Throwing Weapons
- Throwing Weapons - Weapons typically thrown in rapid fashion. Unless stated otherwise, they usually fly in a straight line. Can be thrown up to 7 miles away.
Gallery
Characters
Gepapa
- Name:Imninon
- Aperance: A skinny man around his 30s with black hair and blue eyes wearing a green robe.
- Personality:Imninon is shy but friendly man that was drawn in by the song.
- Hotbar (5/10): Slime Staff, Iron Bow, Wooden Sword, Copper Axe, Copper Pickaxe
- Coins: 28 bronze
- Stats
- Health - 100/100
- Mana - 20/20
- Defense - 3
- Speed - 10 mph
- Jumping - 20 feet
- Knockback Resistance - 10%
- Inventory - Wooden Arrow x 29 (5 damage), Flaming Arrow x 10 (7 damage), Copper Shortsword, Workbench, 4 Gel, 19 Cactus, 83 Wood
- Armor
- Iron Chestpiece(+3 def)
Potato
- Name: Tyrell Kane, Tyrant's Bane
- Personality: 3.5e Paladin
- Appearence
- Hotbar (3/10): Copper Axe, Copper Shortsword, Copper Pickaxe
- Stats:
- Health - 100/100
- Mana - 20/20
- Defense - 0
- Speed - 10 mph
- Jumping - 20 feet
- Knockback Resistance - 10%
Kurama
- Name: Kureso
- Appearance: As a light soldier, he wears a bulletproof vest and a gas mask, with sweatpants and a helmet. His shoes are brown.
- Personality: He's focused only on his goal, impossible to distract. This makes it difficult to multitask. Attempting to interrupt him will most likely cause some sort of an argument.
- Hotbar (6/10): Flintlock Pistol (9 damage, 4 shots), Copper Axe, Copper Shortsword, Copper Pickaxe, Wood(32), Tin Ore(8)
- Stats:
- Health - 100/100
- Mana - 20/20
- Defense - 0
- Speed - 10 mph
- Jumping - 20 feet
- Knockback Resistance - 10%
- Inventory - Musketball x 70 (7 damage)
Skoores
- Name: Steve
- Appearance: Tattered Clothes
- Personality: Insert research here later
- Hotbar (7/10): Copper Axe, Copper Shortsword, Copper Pickaxe, Lead Sword, Boomerang, Spear, Lead Bow (9 damage)
- Coins: 9 Bronze
- Stats:
- Health - 100/100
- Mana - 20/20
- Defense - +5 platinum chestpiece(+5)
- Speed - 10 mph
- Jumping - 20 feet
- Knockback Resistance - 10%
- Inventory - Wooden Arrow x 20 (5 damage), Flaming Arrow x 10 (7 damage), Lead broadsword(11 damage), Lead shortsword(9 damage), Spear (8 damage), Wooden boomerang (8 damage), Wand of Sparking (8 damage, 2 mana), Shuriken x 30 (10 damage), Grenade x 5 (60 damage), Copper chestpiece (+2 defense), gladiator chestpiece (+3), silver chestpiece (+4), 4 gel, 5 Wood Arrows, 3 Torches, 21 Wood,
Mooagin
- Maxwell
- Normally chill, but gets really mad if someone mentions the brain of confusion. Likes other people, except the guide, who he is convinced is the most evil being in existence
- Hotbar (4/10): Copper Axe, Copper Shortsword, Copper Pickaxe, 20 wood
- Stats:
- Health - 100/100
- Mana - 20/20
- Defense - 0
- Speed - 10 mph
- Jumping - 20 feet
- Knockback Resistance - 10%
- Inventory - Iron shortsword(8 damage), Iron broadsword(10 damage)
Weapons
- Copper Axe (Sword)(3 damage)
- Can chop down trees to get wood
- Copper Shortsword (Shortsword)(5 damage)
- Good at striking twice
- Copper Pickaxe (Utility)(Sword)(4 damage)
- Dig up Dirt Block, Sand Block, Clay Block, Mud Block, Silt Block, Ash Block, Snow Block, Slush Block, Hardened Sand Block, Stone Block, Ebonsand Block, Gold Ore, Gray Brick, Demonite Ore, Dungeon Brick, Spike, Wooden Spike
- Wooden Sword (Sword)(7 damage)